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AliNovel > The Tower of Infinity/You and The Voice's > The Tower Of Infinity: You Stats/First Chapter

The Tower Of Infinity: You Stats/First Chapter

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    [You/Stats](N1){0,0Kp}


    Hp(10,0/10,0){S} Rh(+1,0d){S}


    St(10,0/10,0){P} Rs(+1,0d){P}


    Ma(10,0/10,0){T} Rm(+1,0d){T}


    [Atk(10%)]{P} [Def(0%)]{P}


    [Dex(0%)]{S} [Agi(0%)]{S}


    [Car(0%)] [Luc(0%)]


    [Int(0%)] [Sab(0%)]


    [Arc(0%)] [Fai(0%)]{T}


    [Armor]


    [Head()] [Chest()]


    [Arm1()] [Arm2()]


    [Back()] [Waist()]


    [Leg1()] [Leg2()]


    [Foot1()] [Foot2()]


    [Weapons]


    [Hand1(X)] [Hand2()]


    [Head()] [Chest()]


    [Arm1()] [Arm2()]


    [Back()] [Waist()]


    [Leg1()] [Leg2()]


    [Ha1]{Iron Sword L1[7,8 Fisical Damage]}


    {Atk[10%]+[7,8F]=[8,5F]}


    [Rings]


    [H.Finger1()] [H.Finger2()]


    [H.Finger3()] [H.Finger4()]


    [H.Finger5()] [H.Finger6()]


    [H.Finger7()] [H.Finger8()]


    [H.Finger9()] [H.Finger10()]


    [Abilities]


    [Ritual(0/1)][Skill(0/1)]


    [Magic(0/1)][Trait(0/1)]


    [R]()


    [S]()


    [M]()


    [T]()


    ===========================


    {How Stats Work}


    [Atk]>Ups Fisical Power/Damage.


    [Def]>Reduces Received Fisical Damage.


    [Dex]>Chance of Hitting.


    [Agi]>Chance of Dodging.


    [Car]>Ups Ritual Power/Damage.


    [Luc]>Reduces Received Ritual Damage.


    [Int]>Ups Magical Power/Damage.


    [Sab]>Reduces Received Magical Damage.


    [Arc]>Chance of Activation.


    [Fai]>Chance of Absorption.


    =============================


    {How Kill Points Work}


    [Kill Points]=[Kp]


    [L1=10kp]


    {+1-100% in one of the stats}


    [L2=20kp]


    {+101%-200% in one of the stats}


    [L1=10kp][100(P)][50(S)][25(T)]


    {+1,0 in one of the (Hp/Rh)


    (Ma/Rm)(St/Rs) stats}


    [L2=20kp][200(P)][100(S)][50(T)]


    {+1,0 in one of the (Hp/Rh)


    (Ma/Rm)(St/Rs) stats}


    {L1(Abilities)=Have One Use}


    Unauthorized reproduction: this story has been taken without approval. Report sightings.{L2(Abilities)=Have Two Use''s}


    {LX(Abilities)=Have Ten Use''s}


    [L1=(4 Level 1 Abilities)]


    [L2=(4 Level 2 Abilities)]


    [L3=(4 Level 3 Abilities)]


    [L4=(4 Level 4 Abilities)]


    [L5=(4 Level 5 Abilities)]


    [L6=(4 Level 6 Abilities)]


    [L7=(4 Level 7 Abilities)]


    [L8=(4 Level 8 Abilities)]


    [L9=(4 Level 9 Abilities)]


    [LX=(4 Level X Abilities)]


    [Kill Points]=[Kp]


    {Level 1[Max Kill Points 10,0]}


    {Max Stats=2,0kp}


    {Max Hp/St/Ma=2,0kp}


    {Max Abilities=2,0kp}


    {Max Level=4,0kp}


    {Level 2[Max Kill Points 20,0]}


    {Max Stats=4,0kp}


    {Max Hp/St/Ma=4,0kp}


    {Max Abilities=4,0kp}


    {Max Level=8,0kp}


    {Level 3[Max Kill Points 30,0kp]}


    {Max Stats=6,0kp}


    {Max Hp/St/Ma=6,0kp}


    {Max Abilities=6,0kp}


    {Max Level=12,0kp}


    ===========================


    {How Abilities Work}


    [Ritual]=[Hp]


    {Use''s Hp to activate}


    {Need''s a grimoire/hood}


    [Skill]=[Stamina]


    {Use''s St to activate}


    {Need''s a weapon/armor}


    [Magic]=[Mana]


    {Use''s Ma to activate}


    {Need''s a staff/robe}


    [Trait]=[Body]


    {Use''s a stimulus to activate}


    {Need''s a organ/limb}


    ===========================


    {How Stats Works In Combat}


    [Opponent]=[Arc(10%)]


    [You]=[Arc(5%)]


    [Opponent]=[Activates First]


    [Opponent]=[Arc(10%)]


    [You]=[Fai(15%)]


    [You]=[Absorbs and Activates]


    [Opponent]=[Fai(5%)]


    [You]=[Arc(5%+10%)]


    [You]=[Hits the Opponent]


    ====================


    [Opponent]=[Dex(10%)]


    [You]=[Dex(5%)]


    [Opponent]=[Attacks First]


    [Opponent]=[Dex(10%)]


    [You]=[Agi(15%)]


    [You]=[Dodges and attacks back]


    [Opponent]=[Agi(5%)]


    [You]=[Dex(5%+10%)]


    [You]=[Hits the Opponent]


    =====================


    [Opponent]=[Atk(10%)]


    [You]=[Def(5%)]


    [Opponent]=[+5% Fisical Power/Damage]


    [Opponent]=[Car(5%)]


    [You]=[Luc(10%)]


    [Opponent]=[-5% Ritual Power/Damage]


    [Opponent]=[Int(10%)]


    [You]=[Sab(5%)]


    [Opponent]=[+5% Magical Power/Damage]


    ===========================


    [Opponent]=[Def(5%)]


    [You]=[Atk(10%)]


    [You]=[+5% Fisical Power/Damage]


    [Opponent]=[Luc(10%)]


    [You]=[Car(5%)]


    [You]=[-5% Ritual Power/Damage]


    [Opponent]=[Sab(5%)]


    [You]=[Int(10%)]


    [You]=[+5% Magical Power/Damage]


    ===========================


    {How Levels Work With Stats}


    [L1]=[Level 1]


    [Primary Stats(2)]{1%-100%}


    [Secondary Stats(2)]{1%-50%}


    [Terceary Stats(1)]{1%-25%}


    [Primary Hp/Rh-St/Rs-Ma/Rm(1)


    {10/1,0d}{100/10,0d}


    [Secondary Hp/Rh-St/Rs-Ma/Rm(1)


    {10/1,0d}{50/5,0d}


    [Terceary Hp/Rh-St/Rs-Ma/Rm(1)


    {10/1,0d}{25/2,5d}


    [L2]=[Level 2]


    [Primary Stats(2)]{101%-200%}


    [Secondary Stats(2)]{51%-100%}


    [Terceary Stats(1)]{26%-50%}


    [Primary Hp/Rh-St/Rs-Ma/Rm(1)


    {101/10,1d}{200/20,0d}


    [Secondary Hp/Rh-St/Rs-Ma/Rm(1)


    {51/5,1d}{100/10,0d}


    [Terceary Hp/Rh-St/Rs-Ma/Rm(1)


    {26/2,6}{50/5,0d}


    [L3]=[Level 3]


    [Primary Stats(2)]{201%-300%}


    [Secondary Stats(2)]{101%-150%}


    [Terceary Stats(1)]{51%-75%}


    [Primary Hp/Rh-St/Rs-Ma/Rm(1)


    {201/20,1d}{300/30,0d}


    [Secondary Hp/Rh-St/Rs-Ma/Rm(1)


    {101/10,1d}{150/15,0d}


    [Terceary Hp/Rh-St/Rs-Ma/Rm(1)


    {51/5,1d}{75/7,5d}


    ===========================


    {How Itens Work In Combat}


    [Weapon]=[Base Damage]


    {Iron Sword L1[7,8 Fisical Damage]}


    {Atk[10%]+[7,8F]=[8,5F]}


    {Iron Staff L1[7,8 Magical Damage]}


    {Int[10%]+[7,8M]=[8,5M]}


    {Iron Grimorie L1[7,8 Ritual Damage]}


    {Car[10%]+[7,8R]=[8,5R]}


    [Armor]=[Base Defense]


    {Iron Helmet L1[7,8 Fisical Defense]}


    {Def[10%]+[7,8F]=[8,5F]}


    {Iron Robe L1[7,8 Magical Defense]}


    {Sab[10%]+[7,8M]=[8,5M]}


    {Iron Hood L1[7,8 Ritual Defense]}


    {Luc[10%]+[7,8R]=[8,5R]}


    [Ring]=[Base Effect]


    {Ring of Health L1[+10% Hp]}


    {Hp[10,0]+[10%]=[11,0E]


    {Ring of Stamina L1[+10% St]}


    {St[10,0]+[10%]=[11,0E]


    {Ring of Mana L1[+10% Ma]}


    {Ma[10,0]+[10%]=[11,0E]}


    ===========================


    {How Levels Work With Abilities}


    [Skill L1]


    {Cost 1-10 Stamina}


    {Power 10% The Cost}


    [Ritual L1]


    {Cost 1-10 Hp}


    {Power 10% The Cost}


    [Magic L1]


    {Cost 1-10 Mana}


    {Power 10% The Cost}


    [Trait L1]


    {Bonus 1%-100%}


    {Bonus Equal To Negative}


    {How Levels Work With Itens}


    {Sword L1[1-10 Fisical Damage]}


    {Helmet L1[1-10 Fisical Defense]}


    {Staff L1[1-10 Magical Damage]}


    {Robe L1[1-10 Magical Defense]}


    {Grimorie L1[1-10 Ritual Damage]}


    {Hood L1[1-10 Ritual Defense]}


    {Ring Of Health L1[1%-10% Hp]}


    {Ring Of Mana L1[1%-10% Ma]}


    ===========================


    [World 1]{Golens Awakening}


    Description: A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World.


    Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced.
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