《The Tower of Infinity/You and The Voice's》 The Tower Of Infinity: Echoes Of The Golems The Tower of Infinity: Echoes of the Golems --- The Journey Begins You awaken in the Tower of Infinity, a colossal structure that pierces the heavens and contains a hundred different worlds across its many floors. As you gaze upwards, a blend of anxiety and resolve courses through your veins. Somewhere in the unfathomable heights lies your escape. However, you must first conquer the chaos unfolding beneath your feet. The ethereal voices in your head, a cacophony of your memories and instincts, whisper to you. Some offer guidance, while others default to skepticism, asking you to consider if your struggle is even worth it. Yet, you know the truth: you must endure. World 1: Golem¡¯s Awakening You find yourself standing amidst the clamor of a small human settlement engulfed by panic. Metal-clad golems of various types ¨C brass, iron, copper, and silver ¨C have awakened and are rampaging through the streets. The townsfolk scatter like leaves in the wind, shouting and crying for help. Objective: Destroy 4 different types of golems, find the key, and open the portal to proceed. --- Interactive Choices: 1. Survey Your Surroundings Look for a place to hide and gather information. (Type: ¡°Survey¡±) 2. Join the Fray Charge headfirst into the fight against the golems. (Type: ¡°Attack¡±) 3. Consult the Voices Ask the voices in your head for advice on what to do next. (Type: ¡°Consult¡±) --- *(You type ¡°Survey¡±)* The Environment Awaits You quietly assess the chaos around you. You notice makeshift barricades that could potentially serve as cover. A few terrified villagers are huddled together, eying the golems in fear. To the side, you spot a dilapidated blacksmith''s forge. The heat still radiates from the coals inside. Perhaps you could find a weapon there.Find this and other great novels on the author''s preferred platform. Support original creators! Hints: - Barricades can provide cover and a strategic advantage. - Villagers might have valuable information or help. - Forge could offer a weapon or tool to combat the golems. --- Interactive Choices: 1. Take Cover Behind Barricades Use the barricades for a stealth attack. (Type: ¡°Hide¡±) 2. Help the Villagers Attempt to rally the villagers for a collective assault. (Type: ¡°Rally¡±) 3. Explore the Forge Head into the forge to find a weapon. (Type: ¡°Forge¡±) --- *(You type ¡°Forge¡±)* Finding the Forge You slip behind the barricade, glancing nervously at the animated golems. The forge is dimly lit but warm. In its glowing haze, you see various tools strewn about ¨C hammers, tongs, and a sturdy anvil. Your eyes fall upon an old, rusted sword, nearly buried in ashes. With a deep breath, you grip it and feel an odd pulse flow through your hand. Stat Increase: - Weapons: [Sword] (basic damage) - [Atk +1%] --- The Voices Speak *¡°What you wield is not just metal; it¡¯s a fragment of someone¡¯s hope. Use it wisely.¡±* Current Objective: Find and destroy the golems. You have the tool, but you need a plan. Interactive Choices: 1. Stealth Finishing Use your new sword stealthily to take down a nearby copper golem. (Type: ¡°Stealth¡±) 2. Face ¡®Em Head-On Courageously charge at the nearest golem, risking everything for glory. (Type: ¡°Charge¡±) 3. Use your Environment Attempt to trick the golem into crashing into some barricades. (Type: ¡°Trap¡±) --- *(You type ¡°Trap¡±)* The Clever Trap You dash out from behind the forge, flinging debris towards the golem. Its metallic frame lurches, its clunky movements following the sound of falling rocks. You lead it toward the barricade with swift movements. Suddenly, it crashes into them, sending wooden splinters flying. The golem stumbles, unbalanced from the fall. Golem Status: Takes damage. Current Stats +1 Kp --- You¡¯re One Step Closer Now, with the copper golem damaged, you can finish this or plan your next attack on the remaining types. Your heart races with adrenaline; you feel you¡¯re beginning to master the chaos, but your blueprints are still in the air. --- What will you do next? Choose wisely, for each step brings you closer to freedom or further into despair! Once more, the voices urge you onward, reminding you of the challenges ahead in the Tower of Infinity! 1. Finish Off the Copper Golem (Type: ¡°Finish¡±) 2. Scout for Another Golem (Type: ¡°Scout¡±) 3. Reinforce Your Defense (Type: "Defend") --- *(How will you choose?)* The Tower Of Infinity: You Stats/First Chapter (=) \|/ /\ [You/Stats](N1){0,0Kp} Hp(10,0/10,0){S} Rh(+1,0d){S} St(10,0/10,0){P} Rs(+1,0d){P} Ma(10,0/10,0){T} Rm(+1,0d){T} [Atk(10%)]{P} [Def(0%)]{P} [Dex(0%)]{S} [Agi(0%)]{S} [Car(0%)] [Luc(0%)] [Int(0%)] [Sab(0%)] [Arc(0%)] [Fai(0%)]{T} [Armor] [Head()] [Chest()] [Arm1()] [Arm2()] [Back()] [Waist()] [Leg1()] [Leg2()] [Foot1()] [Foot2()] [Weapons] [Hand1(X)] [Hand2()] [Head()] [Chest()] [Arm1()] [Arm2()] [Back()] [Waist()] [Leg1()] [Leg2()] [Ha1]{Iron Sword L1[7,8 Fisical Damage]} {Atk[10%]+[7,8F]=[8,5F]} [Rings] [H.Finger1()] [H.Finger2()] [H.Finger3()] [H.Finger4()] [H.Finger5()] [H.Finger6()] [H.Finger7()] [H.Finger8()] [H.Finger9()] [H.Finger10()] [Abilities] [Ritual(0/1)][Skill(0/1)] [Magic(0/1)][Trait(0/1)] [R]() [S]() [M]() [T]() =========================== {How Stats Work} [Atk]>Ups Fisical Power/Damage. [Def]>Reduces Received Fisical Damage. [Dex]>Chance of Hitting. [Agi]>Chance of Dodging. [Car]>Ups Ritual Power/Damage. [Luc]>Reduces Received Ritual Damage. [Int]>Ups Magical Power/Damage. [Sab]>Reduces Received Magical Damage. [Arc]>Chance of Activation. [Fai]>Chance of Absorption. ============================= {How Kill Points Work} [Kill Points]=[Kp] [L1=10kp] {+1-100% in one of the stats} [L2=20kp] {+101%-200% in one of the stats} [L1=10kp][100(P)][50(S)][25(T)] {+1,0 in one of the (Hp/Rh) (Ma/Rm)(St/Rs) stats} [L2=20kp][200(P)][100(S)][50(T)] {+1,0 in one of the (Hp/Rh) (Ma/Rm)(St/Rs) stats} {L1(Abilities)=Have One Use} Unauthorized reproduction: this story has been taken without approval. Report sightings.{L2(Abilities)=Have Two Use''s} {LX(Abilities)=Have Ten Use''s} [L1=(4 Level 1 Abilities)] [L2=(4 Level 2 Abilities)] [L3=(4 Level 3 Abilities)] [L4=(4 Level 4 Abilities)] [L5=(4 Level 5 Abilities)] [L6=(4 Level 6 Abilities)] [L7=(4 Level 7 Abilities)] [L8=(4 Level 8 Abilities)] [L9=(4 Level 9 Abilities)] [LX=(4 Level X Abilities)] [Kill Points]=[Kp] {Level 1[Max Kill Points 10,0]} {Max Stats=2,0kp} {Max Hp/St/Ma=2,0kp} {Max Abilities=2,0kp} {Max Level=4,0kp} {Level 2[Max Kill Points 20,0]} {Max Stats=4,0kp} {Max Hp/St/Ma=4,0kp} {Max Abilities=4,0kp} {Max Level=8,0kp} {Level 3[Max Kill Points 30,0kp]} {Max Stats=6,0kp} {Max Hp/St/Ma=6,0kp} {Max Abilities=6,0kp} {Max Level=12,0kp} =========================== {How Abilities Work} [Ritual]=[Hp] {Use''s Hp to activate} {Need''s a grimoire/hood} [Skill]=[Stamina] {Use''s St to activate} {Need''s a weapon/armor} [Magic]=[Mana] {Use''s Ma to activate} {Need''s a staff/robe} [Trait]=[Body] {Use''s a stimulus to activate} {Need''s a organ/limb} =========================== {How Stats Works In Combat} [Opponent]=[Arc(10%)] [You]=[Arc(5%)] [Opponent]=[Activates First] [Opponent]=[Arc(10%)] [You]=[Fai(15%)] [You]=[Absorbs and Activates] [Opponent]=[Fai(5%)] [You]=[Arc(5%+10%)] [You]=[Hits the Opponent] ==================== [Opponent]=[Dex(10%)] [You]=[Dex(5%)] [Opponent]=[Attacks First] [Opponent]=[Dex(10%)] [You]=[Agi(15%)] [You]=[Dodges and attacks back] [Opponent]=[Agi(5%)] [You]=[Dex(5%+10%)] [You]=[Hits the Opponent] ===================== [Opponent]=[Atk(10%)] [You]=[Def(5%)] [Opponent]=[+5% Fisical Power/Damage] [Opponent]=[Car(5%)] [You]=[Luc(10%)] [Opponent]=[-5% Ritual Power/Damage] [Opponent]=[Int(10%)] [You]=[Sab(5%)] [Opponent]=[+5% Magical Power/Damage] =========================== [Opponent]=[Def(5%)] [You]=[Atk(10%)] [You]=[+5% Fisical Power/Damage] [Opponent]=[Luc(10%)] [You]=[Car(5%)] [You]=[-5% Ritual Power/Damage] [Opponent]=[Sab(5%)] [You]=[Int(10%)] [You]=[+5% Magical Power/Damage] =========================== {How Levels Work With Stats} [L1]=[Level 1] [Primary Stats(2)]{1%-100%} [Secondary Stats(2)]{1%-50%} [Terceary Stats(1)]{1%-25%} [Primary Hp/Rh-St/Rs-Ma/Rm(1) {10/1,0d}{100/10,0d} [Secondary Hp/Rh-St/Rs-Ma/Rm(1) {10/1,0d}{50/5,0d} [Terceary Hp/Rh-St/Rs-Ma/Rm(1) {10/1,0d}{25/2,5d} [L2]=[Level 2] [Primary Stats(2)]{101%-200%} [Secondary Stats(2)]{51%-100%} [Terceary Stats(1)]{26%-50%} [Primary Hp/Rh-St/Rs-Ma/Rm(1) {101/10,1d}{200/20,0d} [Secondary Hp/Rh-St/Rs-Ma/Rm(1) {51/5,1d}{100/10,0d} [Terceary Hp/Rh-St/Rs-Ma/Rm(1) {26/2,6}{50/5,0d} [L3]=[Level 3] [Primary Stats(2)]{201%-300%} [Secondary Stats(2)]{101%-150%} [Terceary Stats(1)]{51%-75%} [Primary Hp/Rh-St/Rs-Ma/Rm(1) {201/20,1d}{300/30,0d} [Secondary Hp/Rh-St/Rs-Ma/Rm(1) {101/10,1d}{150/15,0d} [Terceary Hp/Rh-St/Rs-Ma/Rm(1) {51/5,1d}{75/7,5d} =========================== {How Itens Work In Combat} [Weapon]=[Base Damage] {Iron Sword L1[7,8 Fisical Damage]} {Atk[10%]+[7,8F]=[8,5F]} {Iron Staff L1[7,8 Magical Damage]} {Int[10%]+[7,8M]=[8,5M]} {Iron Grimorie L1[7,8 Ritual Damage]} {Car[10%]+[7,8R]=[8,5R]} [Armor]=[Base Defense] {Iron Helmet L1[7,8 Fisical Defense]} {Def[10%]+[7,8F]=[8,5F]} {Iron Robe L1[7,8 Magical Defense]} {Sab[10%]+[7,8M]=[8,5M]} {Iron Hood L1[7,8 Ritual Defense]} {Luc[10%]+[7,8R]=[8,5R]} [Ring]=[Base Effect] {Ring of Health L1[+10% Hp]} {Hp[10,0]+[10%]=[11,0E] {Ring of Stamina L1[+10% St]} {St[10,0]+[10%]=[11,0E] {Ring of Mana L1[+10% Ma]} {Ma[10,0]+[10%]=[11,0E]} =========================== {How Levels Work With Abilities} [Skill L1] {Cost 1-10 Stamina} {Power 10% The Cost} [Ritual L1] {Cost 1-10 Hp} {Power 10% The Cost} [Magic L1] {Cost 1-10 Mana} {Power 10% The Cost} [Trait L1] {Bonus 1%-100%} {Bonus Equal To Negative} {How Levels Work With Itens} {Sword L1[1-10 Fisical Damage]} {Helmet L1[1-10 Fisical Defense]} {Staff L1[1-10 Magical Damage]} {Robe L1[1-10 Magical Defense]} {Grimorie L1[1-10 Ritual Damage]} {Hood L1[1-10 Ritual Defense]} {Ring Of Health L1[1%-10% Hp]} {Ring Of Mana L1[1%-10% Ma]} =========================== [World 1]{Golens Awakening} Description: A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World. Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced. The Tower Of Infinity: Echoes of the Golens 2 {The Weak} The Tower Of Infinity: Echoes of the Golens 2 {The Weak} You loking at the golem with confidence after defeating it decides to Slay him, but when he was about to hit him for the final atack another unexpected golem appears in the wood''s and begins attacking. --- [Mag Golem](Hp 20,0)(St 15,0) [Atk(50%)][Df(50%)][Dex(25%)] {Magnesium Punch(2,5F)} {Body Armor(2,5F)} {Round 1-Fight} <[T](Mineral Body)> Love this story? Find the genuine version on the author''s preferred platform and support their work! [You](Hp 7,5)(St 10,0)(Ma 10,0) [Atk(10%)][Df(0%)][Dex(0%)] {Iron Sword L1(8,5F)} {Body Armor 1/10(0F)} --- [Mag Golem](Hp 20,0)(St 15,0) [Atk(50%)][Df(50%)][Dex(25%)] {Magnesium Punch(2,5F)} {Body Armor(2,5F)} {Round 2-Fight} {Battle Terminated} [You](Hp 2,5)(St 10,0)(Ma 10,0) [Atk(10%)][Df(0%)][Dex(0%)] {Iron Sword L1(8,5F)} {Body Armor 1/10(0F)} --- You, almost on the verge of death desperately barely escapes and run''s for hours on site until finally seeing a human construction. But unfortunately in a more closer look perceives that is in fact a abandoned village. Looking in the proximity there''s only a thick forest and some widlife with all types of animals and plants but don''t recognizing any of them with not the right mind to deal with it. The strange thing, is the fact that the plants nor animals have invaded the village even being abandoned for how many years, but you don''t care about that and only that is secure. With no other better option and in much pain after the unexpected combat you decide too spend the days in this place too sleep regenerate you''r horrible damaged body. Looking around the village you sees a decent house that is not too much broken and is pretty safe and comfy for now, relaxing in the bed and meditating got a idea. You asks for the voices in his head for professional help of what he will spend his days doing in the abandoned village until him fully recovers from the beating that he suffered. --- Chose one of the option''s for continuation on this chapter: [Days for recovery(7 Days)] (1)[Gathe leather from the abandoned houses too produce tools and armor] {1-7 Days Spend} (2)[Explore the florest and the surroundings for loot and medicinal herbs] {1-7 Days Spend} (3)[Use the abandoned metal''s in the village too forge tools and armor] {1-7 Days Spend} (4)[One of the voice''s Suggestion] {1-7 Days Spend} Ps: If no one chooses a option one of the options will be selected randomly. ---