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Glossary

    This will be Arun Online''s Glossary of a massive amount of information. Sorry for those who think that this was a chapter but its not. This will reiterate or just clear up some things as I write them. I will also update this when I add more things to the story but for now enjoy exploring the possibilities with these.


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    Classes of Arun Online


    Thanks to Bubbl.us</a> for making this mindmap possible


    Races:


    Light Faction


    Humans, Elves and Dwarves


    Shadow Faction


    Demons, Orcs, Dragons


    Neutral (can choose either)


    Beastmen


    Skill Types:


    White, Dark, Divine Magic


    Summon and Dark Summon


    Templar, Mystic Arts, Hermit Arts, Weapon Arts


    Conjure, Shadow, Holy Word


    Mastery, Call, Hidden, Slaying, Runes


    Weapon Types:


    Sword, Lance, Axe, Gun, Bow, Staff, Rod, Shield


    Attribute Types:


    Fire, Water, Wind, Lightning, Earth, Shadow, Light, Divine, Nature


    Secondary Professions:


    Miner - to mine ore


    Skinner - to skin dead animals


    Botanist - to identify plant based monsters and harvest any plant


    Zoologist - to identify animal based monsters and gather meat based ingredients


    Fisher - to catch fish


    Cook - to cook any food


    Tailor - to make cloth armor


    Leatherworker - to make leather armor


    Jeweller - to make jewellery


    Armorsmith - to make heavy armor


    Fletcher - to make arrows


    Woodcarver - to make bows


    Weaponsmith - to make weapons


    Engineer - to make guns and bullets


    Enjoying the story? Show your support by reading it on the official site.Hunter - to catch animals and turn them into mounts or pets permanently


    Merchant - to reduce prices of goods and be able to sell any item anywhere


    Soldier - to be able to accept any military job and be able to assume a position of power within a nation with a stable income


    Owner - to be able to own land and manage it as well as gain a position of power within a nation with a stable income


    Status:


    Health - total health


    Mana - total mana


    Stamina - total stamina


    Strength - Influences damage of physical attacks


    Defence - influences resistance to damage


    Intelligence - influences damage of magic, or healing of magic


    Wisdom - influences magic defence as well as mana regeneration rate


    Agility - influences total speed of character and also critical hit rate


    Constitution - Influences total health, increases stamina regeneration rate


    Luck - Influences the chance to get rare items


    Death Penalty - Loss of 1 level as well as lost of 10%  in secondary skill levels


    Bad Statuses


    Poison - decrease in health


    Disease - decrease in status


    Cursed - decrease in stamina or mana


    Fatigued - decrease in regeneration


    Bleeding - decrease in health


    Paralyzed - loss control


    Frozen - slowing


    Burning - decrease in health and will burn anyone nearby


    Suffocating - decrease in health and slow down


    Limb Damage - cause bleeding and fatigued status


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