Kiting101
Stats:
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<table><tbody><tr><td>Name:</td><td>Kiting101</td><td>Race:</td><td>Fairy</td><td>Level:</td><td>62</td></tr><tr><td>Class:</td><td>Sniper</td><td colspan=''2''>Guild:</td><td colspan=''2''>ASCENSION</td></tr><tr><td colspan=''2''>Title:</td><td colspan=''4''>[Legendary Hero]</td></tr><tr><td colspan=''4''>RAW STATS</td><td>Remaining Point(s)</td><td>0</td></tr><tr><td>Strength:</td><td>63</td><td>Agility:</td><td>311</td><td>Intelligence:</td><td>1</td></tr><tr><td colspan=''6''>STATS</td></tr><tr><td>HP:</td><td>808/808</td><td>MP:</td><td>379/379</td><td>Fame:</td><td>82</td></tr><tr><td>Attack:</td><td>1162</td><td>Defense:</td><td>516</td><td>Fire Resistance:</td><td>0%</td></tr><tr><td>Magic Attack:</td><td>1</td><td>Magic Defense:</td><td>257</td><td>Cold Resistance:</td><td>0%</td></tr><tr><td>Hit Rate:</td><td>207.2%</td><td>Evasion:</td><td>46.1%</td><td>Earth Resistance:</td><td>0%</td></tr><tr><td>Critical Rate:</td><td>45.3%</td><td>Block Rate:</td><td>0%</td><td>Lightning Resistance:</td><td>0%</td></tr><tr><td>Critical Damage:</td><td>275%</td><td>Movement Speed:</td><td>125%</td><td>Wind Resistance:</td><td>0%</td></tr></tbody></table>
Skills:
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Archer:
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<table><tbody><tr><td>Remaining Skill Points: 2</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Bow Mastery</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases attack of bows by 10%.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Fast Shot</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">5</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Twin Shot</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends two arrows to an enemy</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">8</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Piercing Shot</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy that can pierce through and hit another enemy.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">10</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Fadeaway Shot</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy and jump back. Prerequisite: Fast Shot(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">25</td><td width="25%">Cooldown</td><td width="25%">10</td></tr></tbody></table>
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Hunter:
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<table><tbody><tr><td>Remaining Skill Points: 2</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Marksman</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases hit rate by 10%.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Critical Shot</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy that has a higher critical chance.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">20</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Arrow Rain</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Jumps and sends and arrow that scatters to the ground, dealing aoe damage.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">20</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Triad Star</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Creates two clones that have 50% range and 30% damage of the user. It lasts for 120 second(s). Prerequisite: Arrow Rain(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">100</td><td width="25%">Cooldown</td><td width="25%">180</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Blinding Shot</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy that decreases an enemy''s hit rate.(50% chance)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">20</td><td width="25%">Cooldown</td><td width="25%">10</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Pinpoint</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases critical rate by 5%. Prerequisite: Marksman(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Wind Walker</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases movement speed by 25%, evasion by 10%</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
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Sniper:
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<table><tbody><tr><td>Remaining Skill Points: 2</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Sniping</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases hit rate by 10%. Increases critical rate by 3.75%. Prerequisite: Pinpoint(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Killing Shot</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy that has a small chance of instantly killing it.(Does not work on bosses)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">60</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Push Shot</td><td width="25%">Level:</td><td width="25%">0/5</td></tr><tr><td colspan=''4''>Sends an arrow to an enemy, dealing damage and pushing it away.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Charged Shot</td><td width="25%">Level:</td><td width="25%">0/5</td></tr><tr><td colspan=''4''>Charges and sends an arrow to an enemy. The longer the charge, the higher the damage and the critical chance.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">75</td><td width="25%">Cooldown</td><td width="25%">10</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Advance Bow Mastery</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases attack of bows by 15%.Prerequisite: Bow Mastery(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Prefect Aim</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases hit rate by 15%. Prerequisite: Sniping(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
</td></tr></tbody></table>
Equipment:
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<table><tbody><tr><td>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Ring</td></tr><tr><td width="25%">Type:</td><td width="25%">Ring</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Earring</td></tr><tr><td width="25%">Type:</td><td width="25%">Earring</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Necklace</td></tr><tr><td width="25%">Type:</td><td width="25%">Necklace</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Bracelet</td></tr><tr><td width="25%">Type:</td><td width="25%">Bracelet</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wind Bow + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Bow</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Attack:</td><td width="25%">613</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+2.5% critical rate
+20% critical damage</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wind Hat + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Hat</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+2.5% critical rate
+20% critical damage</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wind Vest + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Vest</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Defense:</td><td width="25%">130</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+2.5% critical rate
+20% critical damage</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wind Gloves + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Gloves</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+2.5% critical rate
+20% critical damage</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wind Boots + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Boots</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+2.5% critical rate
+20% critical damage</td></tr></tbody></table>
<table><tbody><tr><td>Wind Set Stats: 2 pc(s) = +10% Hit Rate, 4 pc(s) = +5% Critical Rate</td></tr></tbody></table>
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Calamity & Catastrophe
Stats:
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<table><tbody><tr><td>Name:</td><td>Calamity/Catastrophe</td><td>Race:</td><td>Elf</td><td>Level:</td><td>57</td></tr><tr><td>Class:</td><td>Warlock</td><td colspan=''2''>Guild:</td><td colspan=''2''>ASCENSION</td></tr><tr><td colspan=''2''>Title:</td><td colspan=''4''></td></tr><tr><td colspan=''4''>RAW STATS</td><td>Remaining Point(s)</td><td>0</td></tr><tr><td>Strength:</td><td>1</td><td>Agility:</td><td>58</td><td>Intelligence:</td><td>286</td></tr><tr><td colspan=''6''>STATS</td></tr><tr><td>HP:</td><td>1152/1152</td><td>MP:</td><td>1586/1586</td><td>Fame:</td><td>0</td></tr><tr><td>Attack:</td><td>12</td><td>Defense:</td><td>363</td><td>Fire Resistance:</td><td>0%</td></tr><tr><td>Magic Attack:</td><td>2673</td><td>Magic Defense:</td><td>460</td><td>Cold Resistance:</td><td>0%</td></tr><tr><td>Hit Rate:</td><td>109.1%</td><td>Evasion:</td><td>5.8%</td><td>Earth Resistance:</td><td>0%</td></tr><tr><td>Critical Rate:</td><td>7.9%</td><td>Block Rate:</td><td>0%</td><td>Lightning Resistance:</td><td>0%</td></tr><tr><td>Critical Damage:</td><td>150%</td><td>Movement Speed:</td><td>100%</td><td>Wind Resistance:</td><td>0%</td></tr></tbody></table>
Skills:
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Magician:
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<table><tbody><tr><td>Remaining Skill Points: 6</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Fire Ball</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends a fire ball to an enemy.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">10</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Thunder Strike</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Summons thunder from the sky to attack an enemy.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">10</td><td width="25%">Cooldown</td><td width="25%">5</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Cold Embrace</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends cold winds to enemies, stopping their movements for 1 second(s)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">30</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Heal</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Heals one target by 30% of caster''s magic attack</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">25</td><td width="25%">Cooldown</td><td width="25%">10</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Earth Skin</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases defense by 5% of magic attack.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Rod Mastery</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases magic attack of rods by 10%</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
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Wizard:
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<table><tbody><tr><td>Remaining Skill Points: 6</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Flame Wave</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends a wave of flames to enemies, dealing aoe damage. Prerequisite: Fire Ball(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">10</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Tornado</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends a tornado to an enemy, dealing damage and knocking them back.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Icicle Storm</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends ice lances to enemies, dealing aoe damage and stopping their movements for 2.5 second(s). Prerequisite: Cold Embrace(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
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<table><tbody><tr><td colspan=''2''>Static Field</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Generates lightning on a field, paralyzing enemies for 2 second(s). Prerequisite: Thunder Strike(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">50</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Rune Mastery</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases magic attack by 10%.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Magic Shield</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Covers the user in a magic shield that absorbs 30% of the caster''s magic attack. It lasts for 60 second(s) or until the shield is broken.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">100</td><td width="25%">Cooldown</td><td width="25%">45</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Magic Shield Explosion</td><td width="25%">Level:</td><td width="25%">1/1</td></tr><tr><td colspan=''4''>Forcefully makes the magic shield explode, dealing damage to everything around the user based on the amount of damage dealt to the shield. Prerequisite: Magic Shield(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">10</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
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Warlock:
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<table><tbody><tr><td>Remaining Skill Points: 6</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Drain</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Drains an enemy''s life.</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">75</td><td width="25%">Cooldown</td><td width="25%">60</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Nova</td><td width="25%">Level:</td><td width="25%">1/5</td></tr><tr><td colspan=''4''>Sends an enormous fire ball that creates a large explosion, dealing aoe damage. Prerequisite: Flame Wave(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">100</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Arctic Wind</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Sends cold winds to an enemy, dealing aoe damage and stopping their movements for 2.5 second(s). Prerequisite: Icicle Storm(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">150</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Chain Lightning</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Sends a lightning attack that jumps from one enemy to another. Jumps 10 times and can hit the same enemy. Prerequisite: Static Field(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">150</td><td width="25%">Cooldown</td><td width="25%">30</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Great Spark</td><td width="25%">Level:</td><td width="25%">1/1</td></tr><tr><td colspan=''4''>Forcefully stops chain lightning from jumping, letting its last target get hit with all its remaining charge. Prerequisite: Chain Lightning(1)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">20</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Advance Rune Mastery</td><td width="25%">Level:</td><td width="25%">5/5</td></tr><tr><td colspan=''4''>Increases magic attack by 20%. Prerequisite: Rune Mastery(5)</td></tr><tr><td width="25%">MP Cost:</td><td width="25%">N/A</td><td width="25%">Cooldown</td><td width="25%">N/A</td></tr></tbody></table>
</td></tr></tbody></table>
Equipment:
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<table><tbody><tr><td>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Ring</td></tr><tr><td width="25%">Type:</td><td width="25%">Ring</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Wyvern’s Wrath(Destruction)</td></tr><tr><td width="25%">Type:</td><td width="25%">Earring</td><td width="25%">Quality</td><td width="25%">Mythical</td></tr><tr><td width="25%">Effects:</td><td width="25%">+20% Magic Attack</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Necklace</td></tr><tr><td width="25%">Type:</td><td width="25%">Necklace</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Grand HP Bracelet</td></tr><tr><td width="25%">Type:</td><td width="25%">Bracelet</td><td width="25%">Quality</td><td width="25%">Advance</td></tr><tr><td width="25%">Effect:</td><td width="25%">+50 maximum HP</td><td width="25%">Durability</td><td width="25%">100%</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Chaos Rod + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Rod</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Magic Attack:</td><td width="25%">1100</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+4%HP maximum HP
+100 maximum HP</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Chaos Circlet + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Circlet</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Magic Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+4%HP maximum HP
+100 maximum HP</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Chaos Robe+ 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Robe</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Magic Defense:</td><td width="25%">130</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+4%HP maximum HP
+100 maximum HP</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Chaos Gloves + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Gloves</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Magic Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+4%HP maximum HP
+100 maximum HP</td></tr></tbody></table>
<table><tbody><tr><td width="25%">Name:</td><td colspan=''3''>Chaos Boots + 10</td></tr><tr><td width="25%">Type:</td><td width="25%">Boots</td><td width="25%">Quality</td><td width="25%">Extreme</td></tr><tr><td width="25%">Magic Defense:</td><td width="25%">110</td><td width="25%">Durability</td><td width="25%">100%</td></tr><tr><td colspan=''2''>Required Level:</td><td colspan=''2''>50</td></tr><tr><td colspan=''2''>Socket1
Socket2</td><td colspan=''2''>+4%HP maximum HP
+100 maximum HP</td></tr></tbody></table>
<table><tbody><tr><td>Chaos Set Stats: 2 pc(s) = +7.5% Hit Damage, 4 pc(s) = +7.5% Magic Attack</td></tr></tbody></table>
</td></tr></tbody></table>
I''ll take a few days break after this chapter.
__________
On the meadows in the center of the war continent, were the green grass were died in red, were Kiting101 and her mercenaries Calamity and Catastrophe.
There with them were other players trying to kill them, to beat them in the guild war.
It has been three weeks since the game started, and though majority of the players were still around twenty to thirty, P2W and some semi-P2W players were now in the war continent, where different races gather.
The war continent was the place for pvps, group battles, or even guild wars. Group battles and guild wars were held in the Illidan meadows, where it’s safe for a mercenary to die.
Mercenaries were sent to outposts near Illidan meadows after they’re killed in battle. Pets were also left there since they’re not allowed to join the war.
“Die!” Said one of the swordsmen running towards Kiting101.
“Ahahaha, look at your damage, are you even trying?” Said Kiting101 as she ignored the swordsman continuously attacking her.
“Shut up!”
Kiting101 continued ignoring the swordsman as she attacked the other players. It didn’t matter how tanky the other players were since one shot from Kiting101 was enough to kill them. Her mercenaries were roaming around on their own, decimating any who dares cross their path.
The battle was between four guilds, and it was supposed to be a battle royale, but the other three guilds joined forces to defeat ASCENSION who has never been defeated before.
In the war continent, there was no ordinary player, all of them were pay to win players, but Kiting101 and her mercenaries were different.
Yeah, they were pay-to-win players, but that doesn’t mean they all had the same level of equipment. Some had mercenaries, some had enchanted equipment, but Kiting101 had all and were maxed.
When spells and arrows rained down from the sky, Kiting101 used triad star and made them cover for her. Once the storm of attacks was over, she used one of her clones as a platform and leaped.
While in midair, she used arrow storm, sending tons of arrow to the ground which instantly killed three players. She also saw one of her mercenaries using chain lightning on someone, which killed two players.
The moment she got back to the ground, she spammed critical shot and normal attacks.
The guild war didn’t even last half an hour, and out of the fifty two players in the guild war, only three remained, Kiting101, Calamity, and Catastrophe.
<table><tbody><tr><td>37 guild exp received
11 fame received
7835 gold received</td></tr></tbody></table>
After the war, she went to the fairy outpost to retrieve Phoenix, her pet phoenix.
“Did you see their faces? They were so desperate to win.”
“It’s not just that master, they wanted to get back on you since you always tease them.” Said Calamity.
“Really? They take things too seriously. They should just relax and have fun. Don’t you agree, Catastrophe?” She said as she poked Catastrophe’s cheek.
“I agree” Said Catastrophe.
“Don’t take her side!”
“But she’s our master.”
“That’s right, I’m your master.”
“You’re creating more and more enemies, yet we aren’t gaining allies…”
“Muahaha, that’s the essence of war!”
“If you jus-“
“So they could ride my fame? No way!”
“Sigh…”
Seeing Calamity stressed out, Catastrophe patted his shoulder.
“It’s ok big brother, you’ll see big sis Decima again.”
Calamity immediately shoved Catastrophe’s hand away and said. “S-stupid, I d-didn’t say I want to see Decima! She always glares at us and treats us like we’re insects, why would I like a tall, and strong, and beautiful, and cool demon like her!”
“Big broth-“
“Enough!”
“Muahaha, this is youth!”
After they got Phoenix, they went to a grinding spot in the war continent. With her mercenaries’ fire power, all she had to do was supply them with potions. Whenever she got bored, she would randomly fire at a mob.
In the past two weeks, as the guild’s fame rose, people started showing interest in joining their guild.
Though not the same as her and Morta, since they were still P2W players, she accepted them thinking they’d treat her like a normal player.
In the end, it was not as she expected. Every member had an ulterior motive, and she didn’t like that so she had to kick them all out. Most just accepted being kicked out, but a few didn’t take it too well.
Now those few individuals are in different guilds, wanting to get revenge even though Kiting101 wasn’t in the wrong.
Around 6:00 am, they took a short break in the fortified city of fairies.
The fairies were spread around the world, but most of their race and main cities were inside demon territory. The demons gave the fairies privilege to stay in their realm as long as the fairies defend the land given to them.
The fairies soon created the fortified city of fairies, to prevent the humans from conquering their lands. Well, that was the story behind the city Kiting101 and the others were staying at.
“Master, candy” Said Catastrophe as he pointed at a candy stall.
Zanaria online has a taste feature, letting players enjoy food inside the game, though it doesn’t affect the real body’s satiety.
After buying four candies, she gave one to catastrophe, one for phoenix, and two for herself.
“M-master…” Said Calamity.
“What is it?”
“…” Calamity simply stared at the candy.
“Oh, you want one? Didn’t you say you didn’t like it since it’s for children?”
Since everyone around him was childish, Calamity had to act mature, often thinking for the well being of everyone, though he became too strict on himself because of it. “O-of course, I’m an adult so I don’t need a candy.”
“Oh, so I was wrong. Oh well, time to eat it.” Said Kiting101 as she threw a candy to her mouth. “Mmm, it’s sweet.”
Kiting101 was just teasing him like always, and once Calamity was starting to pout, she said. “Actually, I think it’s too sweet, here.” She gave the candy to Calamity.
“B-but I’m not a child…”
“No buts, it’s a waste to throw it away so eat it.”
“I-if master says so, then I have no choice.” Said Calamity with a small smile on his face.
Kiting101 stared at her mercenaries and pet, and seeing their smiles was enough to make her smile too. She was satisfied with her gaming life, but it would be better if her real friend started playing again.
Before they went out again, she checked the friend screen, hoping to see her friend online.
<table><tbody><tr><td>
<table><tbody><tr><td>FRIEND LIST</td></tr></tbody></table>
<table><tbody><tr><td width="25%">NAME</td><td width="25%">LEVEL</td><td width="25%">CLASS</td><td width="25%">STATUS</td></tr><tr><td width="25%">Morta</td><td width="25%">44</td><td width="25%">Assassin</td><td width="25%">Online</td></tr><tr><td width="25%"></td><td width="25%"></td><td width="25%"></td><td width="25%"></td></tr><tr><td width="25%"></td><td width="25%"></td><td width="25%"></td><td width="25%"></td></tr><tr><td width="25%"></td><td width="25%"></td><td width="25%"></td><td width="25%"></td></tr><tr><td colspan=''4''>[1]</td></tr></tbody></table>
</td></tr></tbody></table>
She couldn’t believe what she saw, so she closed the screen and opened it again, and it says Morta was online. Finally, after two weeks, her friend is back in the game.
Normally she would initiate the call, but before she could, Morta did.
‘Long time no see? Or is it speak?’
A smile appeared on Kiting101’s face as she heard her friend’s voice. ‘What took you so long to log in?’
‘Just some real life problems’
‘Oh, well, since you’re here now then it means your problems are over.’
‘Kinda’
‘That’s good to hear’
‘So…um…I see you haven’t invited anyone to the guild yet, but is it ok if we invite someone.’
‘Hmm, if it’s someone you know then I’m ok with it. Wait, you’re the vice guild master, so you could have invited someone without telling me.’
‘I just showed up all of the sudden, so inviting someone without telling you is kinda…’
‘Muahaha, it’s fine. I trust in whatever decision you make.’
‘Good, then I’ll invite him, I’m sure you’ll like him too.’
‘…him? It’s a boy?’
‘Yeah, is there a problem?’
‘N-no, I just thought you’d invite one of your girl friend. So is he a friend? A relative?’
‘Um, we started dating a few days ago, so he’s my boyfriend.’
“BOYFRIEND?” Said Kiting101 without letting Morta hear it.
“Master?” Said Calamity.
“I-it’s nothing.”
‘So he’s your boyfriend’
‘Oh, he’s here, I’ll call you again later.’
The call ended, but instead of happiness, all Kiting101 felt was irritation.
After that, Kiting101 and the others went to Denla city, to meet with Morta, and to have a look at her so called boyfriend.