<table><tbody><tr><td colspan=''4''>Status Window</td></tr><tr><td>Name:</td><td>???</td><td>Alignment:</td><td>Neutral</td></tr><tr><td>Level:</td><td>1</td><td>Skill Points:</td><td>5</td></tr><tr><td>Race:</td><td>Elemental</td><td>Gender:</td><td>Male</td></tr><tr><td colspan=''4''>Titles</td></tr><tr><td colspan=''4''>Fairy Butcher</td></tr><tr><td>Health:</td><td>5000 / 5000</td><td>Health Regen:</td><td>1.0 / Sec</td></tr><tr><td>Mana:</td><td>2000 / 2000</td><td>Mana Regen:</td><td>10.2 / Sec</td></tr><tr><td>Stamina:</td><td>0 / 0</td><td>Stamina Regen:</td><td>0 / Sec</td></tr><tr><td colspan=''2''>Intensity</td><td colspan=''2''>679°C</td></tr><tr><td colspan=''4''></td></tr><tr><td>Strenght:</td><td>1</td><td>Dexterity</td><td>25</td></tr><tr><td>Vitality</td><td>50</td><td>Endurance</td><td>10</td></tr><tr><td>Intelligence</td><td>50</td><td>Wisdom</td><td>51</td></tr><tr><td>Agility</td><td>5</td><td>Luck</td><td>0</td></tr><tr><td colspan=''4''></td></tr><tr><td>Attack:</td><td>0</td><td>Defence</td><td>5</td></tr><tr><td>Magic:</td><td>100</td><td>Magic Defence</td><td>100</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Strength</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Strength is the measurement of ones carry capacity, striking power and all round physical work
Strength affects all physical combat prowess and provide increase bonuses to charges / weight attacks
- Users ratio is 1:0.001 to Carry weight and Physical damage
- (Racial) User has no literal body thus cannot meaningfully effect surrounding without Mana</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Dexterity</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Dexterity is the accuracy and speed in which you can hit your target
Dexterity affects all the accuracy of all attacks, whether that be magic while also increasing the speed at which the user can attack with archery or melee
- Users ratio is 1:0.1hps (hits per second) to swing and archery speed
- Accuracy has no physical boost however it increases the users intuition
- (Racial) User has no literal body thus cannot meaningfully effect surrounding without Mana</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Vitality</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Vitality is the users life force (Health)
- Users ratio is 1:100, 1 Vitality point = 100 health points
- Users ratio is 1:0.2, 1 Vitality point = 0.02 health regen</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Endurance</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Endurance is the toughness of the user, allowing the user to take more pain
Endurance allows the user to reduce damage by being more resistant to physical damage
- Users ratio is 1:0.5 in defence</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Intelligence</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Intelligence gives users increased general and magic comprehension while increasing the users overal mental capabilities
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- Users ratio is 1:40 in total Mana capacity
- User ratio is 1:2 in Magic attack</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Wisdom</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Wisdom grants the user deeper understanding of mana, allowing the user to both comprehend more and unlock their magic potential
- Users ratio is 1:0.2 Mana regen
- User ratio is 1:2 in Magic defence</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Agility</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Agility provides greater control over ones body allowing swifter dodging and movement
Agility effects the nimbleness of the user, allowing more finesse in attacks and more responsive dodging
- User ratio is 1:0.1 in moving and dodging speed
- (Racial) User has no literal body thus cannot meaningfully effect surrounding without magic</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Luck</td></tr><tr><td colspan=''4''>Description</td></tr><tr><td colspan=''4''>Luck is the uncontrollable events that will greet the user in everyday life
Luck cannot prevent bad / good events from occuring however their severity will be effected</td></tr></tbody></table>
<table><tbody><tr><td colspan=''2''>Command Lines</td></tr><tr><td>/Status</td><td>View your stats and other key information, not even an idiot could get confused when viewing this</td></tr><tr><td>/Inventory</td><td>View what your carrying....</td></tr><tr><td>/Spells</td><td>View your learnt spells, knowing you can easily forget its easily stored for your convenience</td></tr><tr><td>/Command Help</td><td>View your available commands, anyone can do this but the rare exception will find this exceedingly difficult</td></tr></tbody></table>
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Authors note:
I''m not too happy on the descriptions of the stats but I''d rather it be more precise than fluff, I''ll look into it at a later date but right now I feel it does its job properly
Rather than have a huge information dump in the main chapters I''d rather have the explain the inner workings of stats in a side chapter
Kinda lazy but I felt it was better to leave it as "general" knowledge for the MC (well he was a gamer after all), this way I don''t have to write an entire conversation repeating what a majority of people know while also being less of an information dump in the main chapter (of course status will appear just not now)
plus your not really in the mood to read its far easier to come back to this chapter than having to go through the chapters finding out