Hey there guys, J.Nashiro here, you guys might have noticed that I changed the title from Re: Psycho to Re:Insanity. The reason is because pyscho or psychopath isn''t right word to describe the main character. Big thanks to Plural for teaching me about psychopaths and psychosis, you really helped me there. I''m sorry if you got confused. I hope you guys enjoy this chapter. I also kinda changed the ending in Chapter 1. I recommend you to check it first.
Peace!
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----------Jeff''s POV
I woke up in a forest filled with countless trees. I stood up as I observed my surroundings
"Well, It looks like I made it."(Jeff)
Well then, first things first, let''s check my ability. Oh yeah, I didn''t got to ask Iena how to use my abilities. I feel like an idiot now, I guess I got too excitedly insane to get here. Oh well, I guess I''ll figure it out on my own. If I remember she said I will have those abilities after I got in here. First let''s the identifying skill, after all I wont be able to use the language ability since I got no one to talk with.I also don''t know how to use the two bonus skills that she gave me.
"How do you use abilities here anyway? Does it activate by voice commands?"(Jeff)
As I ponder on what I should do next. I saw a violet flower that I''ve never seen before.
"Welp, let''s try it on this flower.Uhhh.. Identify?"(Jeff)
As I said that a description box suddenly appeared in front of me.
<table><tbody><tr><td colspan=''4''>Venom Lily</td></tr><tr><td colspan=''4''>A flower that contains a poisonous substance. Mostly used by hunters to help in their hunt.</td></tr></tbody></table>
It worked! Well now I know it can be activated via voice command.If I remember, Identify isn''t limited only to items, it can also be used to check status. Well then let''s try it.
"Identify Self Status."(Jeff)
<table><tbody><tr><td colspan=''4''>Status Window</td></tr><tr><td>Name:</td><td>Jeff</td><td>Race:</td><td>Human</td></tr><tr><td>Gender:</td><td>Male</td><td>Age:</td><td>15</td></tr><tr><td>Level:</td><td>1</td><td>Class:</td><td>None</td></tr><tr><td>Health:</td><td>220/220</td><td>Mana:</td><td>40/40</td></tr><tr><td colspan=''4''>-</td></tr><tr><td>Strength:</td><td>70</td><td>Vitality:</td><td>70</td></tr><tr><td>Agility:</td><td>70</td><td>Intelligence:</td><td>20</td></tr><tr><td colspan=''4''>Skill List</td></tr><tr><td colspan=''4''>-</td></tr><tr><td colspan=''4''>Active Skills</td></tr><tr><td colspan=''4''>Identify, Power of Insanity</td></tr><tr><td colspan=''4''>Passive Skills</td></tr><tr><td colspan=''4''>Pain Nullification X, Physical Nullification V, Mental Nullification V, Accelerated Regeneration, Magic Affinity</td></tr></tbody></table>
So it''s like in those RPG games, huh. Well I guess this will be more easy to understand.
"My Strength, Agility and Vitality have the same value, I''m sure it''s because of the experimentation that was done me, Intelligence though is only at 20, I wonder if it''s a high value in this world? Now, next is to check what each status attribute measures.''(Jeff)
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"Identify Strength, Agility, Vitality, Intelligence."(Jeff)
<table><tbody><tr><td>Strength</td><td colspan=''3''>Measures the attack power and defense</td></tr></tbody></table>
<table><tbody><tr><td>Agility</td><td colspan=''3''>Measures the attack speed and movement speed</td></tr></tbody></table>
<table><tbody><tr><td>Vitality</td><td colspan=''3''>Measures the health and stamina</td></tr></tbody></table>
<table><tbody><tr><td>Intelligence</td><td colspan=''3''>Measures the magic power and mana</td></tr></tbody></table>
Now I''ve noted in my mind what each attribute measures. I wonder why there''s no stamina gauge in my status? Let''s check my skills.
"Identify all skills."(Jeff)
<table><tbody><tr><td colspan=''4''>Identify</td></tr><tr><td colspan=''4''>Once targeted at a specific object or person, it shows the status information that the target possesses.
Mana cost:None
Cooldown:None</td></tr><tr><td colspan=''4''>Power of Insanity</td></tr><tr><td colspan=''4''>A skill given to you by Iena. Using this ability will boost your stats by 2x and also gives you an sinister aura that strikes fear into your enemies.
Mana cost:None
Can only be used once a day</td></tr><tr><td colspan=''4''>Pain Nullification X</td></tr><tr><td colspan=''4''>Nullifies pain to a certain percentage depending on the skill''s level.
Level X: 100% Nullification</td></tr><tr><td colspan=''4''>Physical Nullification V</td></tr><tr><td colspan=''4''>Nullifies physical attacks to a certain percentage depending on the skill''s level.
Level V: 25% Nullification</td></tr><tr><td colspan=''4''>Mental Nullification V</td></tr><tr><td colspan=''4''>Nullifies mental attack and emotional problems to a certain percentage depending on the skill''s level.
Level V: 25% Nullification</td></tr><tr><td colspan=''4''>Accelerated Healing</td></tr><tr><td colspan=''4''>Multiplies your health regeneration by 4x.</td></tr><tr><td colspan=''4''>Magic Affinity</td></tr><tr><td colspan=''4''>A skill given to you by Iena. Let''s you easily learn magic.</td></tr></tbody></table>
The skills that Iena gave me is here. Pain Nullification , Physical Nullification, Mental Nullification and Accelerated Healing must be the abilities that I received from back in my world.
I was so focused on checking my status that I didn''t notice the two men that slowly approached me.
"Hey kid, are you lost?"(Men 1)
"Bad news kid, today is you unlucky day!"(Men 2)
I inspected the two men''s status and what I saw in their Class was "Bandit".
Bandits? Aren''t Goblins or Slimes supposed to be the the first thing you fight in RPGs.
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Author note: I just learned how to use tables today.