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AliNovel > Founding of Humanity - Animalist > Mage Skill Trees

Mage Skill Trees

    Ashcroft comtemplates his choices. Focusing on each skill tree in the window gives a little description.


    Elemental


    First skill: [Type] Bullet - condense a mass of your element and hurl it at your target for (15 + Intelligence) damage.


    Cost: 30 mana 1 second cooldown


    Fire


    Burning. Power. Change. Burn to ash all that stands in your way.


    Fire Mage Skills


    In My Element 9             Fire Bullet 0


    /           \


    Heated Weapon 2           Fire Bolt 2


    /        |               /            \


    Blazing Echo 3  Fire Lance 4  Heated Seekers 3   Fireball 4


    |             |           /                /           \


    Superheated 6  Fire Trail 5   Fire Bolas 4  Blazing Pillar 5 Lava Eruption 5


    /           \                     /                     |


    Fire Wall 6    Fire Rune 6         Nova Pulse 7          Meteor 7


    /               \            /           \


    Immolation 7        Champion Conflagration 7      Burning Soul 8


    # - skill point cost</pre>


    Earth


    Massive. Rigid. Imposing. Surround yourself and crush your foes with might.


    Water


    Lithe. Sustaining. Deep. Seep through cracks, burst with ice, sustain your friends.


    Air


    Formless. Shaping. Unbound. The wind cuts the rock and moves on untouched.


    Shadow


    Concealing. Connected. Terrorizing. Be the cause for others to fear the dark.


    Shadow Mage Skills


    In My Element 9                   Shadow Bullet 0


    |           |


    Shadow Cloak 2         Shadow Spike 2


    |                              |


    Muffle 3                         Shadow Perferation 4


    |      |                              |               |


    Fear 4    Detect Concealment 4    Foreshadowing 5   Shadow Bind 3


    |                                          |               |


    Shadow Deception 6                          Enshroud 5          Shadow Grapple 5


    |                                  |         |                     |


    Shadow Domain 7                 Shadow Clone 6    Shadow Tribuli 6    Sticky Shadow Web 6


    |        \                /           |


    Shadow Step 7       Transference 8          Night Child 7


    # - skill point cost


    </pre>


    Light


    Revealing. Piercing. Uplifting. Shine through all around you.


    Arcane


    Summons


    Bring beings from other planes as your servants in this one.


    First Skill: Vampire Bat - summon a bat for 5 minutes to attack your foes or scout your surroundings. Bat minion is level (4 + Wisdom/10)


    Unauthorized tale usage: if you spot this story on Amazon, report the violation. Cost: 30 mana 30 second cooldown


    Enchantment


    Imbune your power into objects.


    First Skill: Enhanced Defense - Add (Wisdom/3) armor to target for 1 hour. Or permemantly enchant target with (Wisdom/10) armor. Does not stack.


    Cost: 30 mana 1 minute cooldown


    Souls


    Touch the common thread inside all living things.


    First Skill: Withering Touch - Reach through a being and grasp their soul. 30 damage and ignores armor.


    Cost: 30 mana  5 second cooldown


    Soul Mage Skills


    Impregnable Soul 9               Withering Touch 0              Soul Bound Spell 9


    /             \


    Life Leech 2         Detect Life 2


    /           \                    \


    Soul Siphon 3     Absorb Stat 4        Silence 3


    /         |          |        |              \


    Soul Harvest 5  Weakened Res. 4  Frenzy 4  Fear 4       Debilitate 4


    \                      /          \                \


    Frayed Soul 6        Fanaticism 5    Paralyzing Fear 6   Soul Sever 7


    \                                                 /


    Soul Implant 7                               Soul Puppet 8


    \


    Soul Stitching 8


    # - skill point costA


    </pre>


    Tangible


    Alchemy


    Take and blend the aspects of many to match your will.


    First Skill: Mix Two - Make a consumable with the effect that two ingredients have in common. "Consumable" is not to be confused with ingestation, products may be thrown weapons also.


    Cost: 30 mana


    Mechanician


    Humans are frail; improve your prowess.


    First Skill: Graft - Attach metal plating to yourself for innate armor. Armor rating determined by dexterity and level of caster.


    Cost: 30 mana


    Mechanician Mage Skills


    Armorer Hexaped 8


    /


    Autonomous Hexaped 6


    /              \


    Spring Loaded 3            Weaponized Hexaped 8


    /            \              /


    /              Spring Powered 4


    Mechanician Cord 2


    /       \                    Polybolos 7              Extra Limb 9


    /         \                   /                         /


    /           Biomechanical Winch 3              Shoulder Mount 8


    Graft 0                               \                /


    \           Enhanced Senses 3   Strengthened Frame 5


    \         /            \


    \       /             Deconstructed Enemy 4


    Claws and Talons 2


    \             Enhanced Resistances 4


    \            /               \


    Install Poison 3           Overclocked Organs 7


    \                                   \


    Pressurized Reservoir 5           Combat Metabolism 9


    # - skill point cost


    skill names were too long to list this one vertically</pre>


    Botany


    Make mighty what once was trodden on.


    First Skill: Strengthen - Increase target''s strength by (level / 2) for 1 hour.


    Cost: 30 mana


    Botany Mage Skills


    Poison Immunity 9


    Corpse Flower 5  --  Devil''s Claw Fruit 6  --  Mutate 8


    /


    Snapping Thistle Star 3   Status Spores 3


    /       \                /


    /          Sundew Enzyme 4                     Time Lapse Garden 6


    /                                                /         \


    Strengthen 0  --  Layered Bark Armor 2    Garden Inventory 4       Mana Succulent 6


    \                        \         /             \         /


    \                     Floral Imitation 2        Symbiosis 4


    Enlarge 4


    \                            Nature''s Pharmacy 8


    \                            /


    Mycorrhizae 5      Nature''s Will 7


    \          /           \


    Nature''s Domain 6     Nature''s Equip 8


    # - skill point cost</pre>


    Considerations and limitations.


    Because it is a tree, the later skills depend on the former. With the option of the "blood price" to have two trees at once, you essentially lose a level (2 stat points) in exchange for earlier skill choices. However, as skill point accumulation is fixed, with two or more skill trees at the same time you take longer to reachthe later skills unless you specifically favor one tree.
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