《Founding of Humanity - Animalist》 01 - Founding of Humanity The cubicles are near empty, with everyone packed into the conference rooms. The network engineers have the server monitors up showing the hundreds of pings a second. The website has been replaced with a static "Please stand by" image. The official wiki is currently locked, with a timed release for 20 minutes after game launch. Every conference room has some part of its large screen showing the launch countdown timer. The servers are being turned on one at a time, each pulling a copy of the latest build image from the NAS named Mastermind. Those few people still at their desks are each tasked with testing the stability of one server, using their hard coded port access to cut through the load balancers and synchronization mesh to make sure their slice is online and ready. They sign in with their dev avatar, using only a vr headset to look around the settings and make sure sight and sound are functional. The haptic systems are ignored in the server-by-server last check, being left to spot checks by a few capsules in the PR department. Everything is showing green, as the launch countdown reaches 1:01
| Vitality | 3 | +/- | Strength | 3 | +/- |
| Intelligence | 3 | +/- | Wisdom | 3 | +/- |
| Dexterity | 3 | +/- | Charisma | 3 | +/- |
| unassigned | 12 |
| Vitality | 6 | +/- | Strength | 6 | +/- |
| Intelligence | 4 | +/- | Wisdom | 5 | +/- |
| Dexterity | 6 | +/- | Charisma | 3 | +/- |
| unassigned | 0 |
|
Wooden Sword
Dmg 3 1-hand |
|
Wooden Dagger
Dmg 2 1-hand |
| Attention! You areleaving the tutorial before completion. Skip tutorial? Yes / No |
| Name: | Werlkhan | Class | n/a |
| Level | 1 (0%) | exp to level | 98.5 |
| Vitality | 6 | Health | 59 |
| Strength | 6 | Mana | 10.5 |
| Dexterity | 6 | Stamina | 50 |
| Intelligence | 4 | H regen | 1.8 (32s) |
| Wisdom | 5 | M regen | 0.4 (26s) |
| Charisma | 3 | Armor | 0 |
| unspent | 0 | Carry limit | 62 |
| Money | 4c |
| Name: | Werlkhan | Class: | n/a |
| Level | 1(0%) | exp to level | 98 |
| Vitality | 6 | Health | 59 |
| Strength | 6 | Mana | 10.5 |
| Dexerity | 6 | Stamina | 39/50 |
| Intelligence | 4 | H regen | 0.89 (66s) |
| Wisdom | 5 | M regen | 0.31 (34s) |
| Charisma | 3 | Armor | 0 |
| unspent | 0 | Carry limit | 62 |
| Money | 4c |
| Hidden Class Available! | |
|
Animalist
You spend all your time in the wilds with the animals, and civilization holds no interest for you. The animals are your companions, your teachers, and you draw your strength from them. [Class selection is locked until level 5] |
* No tutorial * No equipment * No stops in town |
| Rat - level 1 |
| 25exp |
| 25exp |
| 25exp |
| Name: | Werlkhan | Class: | n/a |
| Level | 1 (76%) | exp to level | 98 |
| Vitality | 6 | Health | 51/59 |
| Strength | 6 | Mana | 14.5 |
| Dexerity | 6 | Stamina | 21/50 |
| Intelligence | 4 | H regen | 1.83 (32s) |
| Wisdom | 5 | M regen | 0.40 (36s) |
| Charisma | 3 | Armor | 0 |
| unspent | 0 | Carry limit | 62 |
| Money | 13c |
| Level up! You have 2 unassigned points |
| New Skill Learned! |
| Parry (dagger) Using a dagger or short weapon, receive and redirect attacks without taking damage. This is a contest of dexterity with your enemy. |
| Name: | Werlkhan | Class: | n/a |
| Level | 2 (64%) | exp to level | 176 |
| Vitality | 6 | Health | 77 |
| Strength | 7 | Mana | 21 |
| Dexerity | 6 | Stamina | 60 |
| Intelligence | 4 | H regen | .89 (86s) |
| Wisdom | 5 | M regen | 0.63 (34s) |
| Charisma | 3 | Armor | 0 |
| unspent | 1 | Carry limit | 74 |
| Money | 31c |
| Ambush! 54 damage received |
| Plains Snake - 3 |
| incomplete parry, 50% damage 5 damage received |
| incomplete parry, 50% damage 5 damage received |
| 85exp |
| Level up!
You have 2 unassigned points |
| Name: | Werlkhan | Class | n/a |
| Level | 3(0%) | exp to level | 283 |
| Vitality | 7 | Health | 104 |
| Strength | 7 | Mana | 31.5 |
| Dexterity | 8 | Stamina | 74 |
| Intelligence | 4 | H regen | 1.11 (93s) |
| Wisdom | 5 | M regen | 0.94 (34s) |
| Charisma | 3 | Armor | 0 |
| unspent | 0 | Carry limit | 76 |
| Money | 31c |
| Skills: | ||
| Parry (dagger) | 10 stamina, 0 cooldown | Using a dagger or short weapon, receive and redirect attacks without taking damage. This is a contest of dexterity with your enemy. |
| Ivory Spike Turtle - 2 |
| Plains Snake - 3
Tough Skin: armor 1 |
| Brambles Forest
sight range reduced 30¡ë |
| Blade Mantis -4 |
| incomplete parry, 50% damage 4 damage received |
| Name: | Werlkhan | Class: | n/a |
| Level | 4 (21%) | exp to level | 428 |
| Vitality | 9 | Health | 92/149 |
| Strength | 7 | Mana | 42 |
| Dexterity | 8 | Stamina | 41/89 |
| Intelligence | 4 | H regen | 1.56 (95s) |
| Wisdom | 5 | M regen | 1.25 (33s) |
| Charisma | 3 | Armor | 0 |
| unspent | 0 | Carry limit | 78 |
| Money | 31c |
| Chitinous Kris |
| dmg 6 1-hand |
| Young Wolf - 5 |
| Ivory Spike Turtle - 2 |
| New Skill Learned! |
| Inspect See uses and metrics of some objects |
| Eye of snake Potion ingredient socketable |
|
Ambush!
54 damage received |
| Rat - 1 |
| Level up!
You have 2 unassigned points |
| Congratulations! You have reached level 5 and are now able to equip a class. |
| Class Obtained! |
|
Animalist
You spend all your time in the wilds with the animals, and civilization holds no interest for you. The animals are your companions, and you draw your strength from them. Statbonus per level: n/a |
| New Skill Learned! |
| Class Skill Taming Force a creature to accept defeat at your hands, and it will join you. Limit 2/lvl |
| New Skill Learned! |
| Class Skill Herd Enhancement Receive a buff of 10% of a creature''s top stat from all tamed creatures |
| New Skill Learned! |
| Class Skill Wild Intuition Learn the skills native to your pack. Tame similar animals to learn their ability |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| Name | Werlkhan | Class | Animalist |
| Level | 5 | exp to level | 610.7 |
| Vitality | 9.7 | hp | 186 |
| Strength | 7 | mp | 52.5 |
| Dexterity | 8 | sp | 101 |
| Intelligence | 4 | h regen | 1.56 (113s) |
| Wisdom | 5 | m regen | 1.56 (34s) |
| Charisma | 3 | armor | 0 |
| carry | 80 | ||
| unspent | 2 | coins | 0g 0s 54c |
| Name: | Werlkhan | Class | Animalist |
| Level | 5 (0%) | exp to level | 611 |
| Vitality | 9+0.7 | Health | 186.5 |
| Strength | 7 | Mana | 52.5 |
| Dexterity | 8 | Stamina | 102.8 |
| Intelligence | 4 | H regen | 1.7 (109s) |
| Wisdom | 5 | M regen | 1.56 (34s) |
| Charisma | 3 | Armor | 0 |
| unspent | 2 | Carry limit | 80 |
| Money | 54c |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| New Skill Learned! Pathfinder |
| Identify the best path to take to the intended destination |
| This skill learned from the monsters in your pack by reaching a majority of one kind. |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| a Rat (lv 1) joins you |
| +0.7 vitality |
| Taming | passive | Force a creature to accept defeat at your hands, and it will join you. Limit 2/lvl |
| Herd Enhancement | passive | Receive a buff of 10% of a creature''s top stat from all tamed creatures |
| Wild Intuition | passive | Learn the skills native to your pack. Tame similar animals to learn their ability |
| Parry (dagger) | cost: 10 stamina cooldown: 0 | Using a dagger or short weapon, receive and redirect attacks without taking damage. This is a contest of dexterity with your enemy. |
| Inspect | cost: 0 mana cooldown: 0 | See uses and metrics of some objects |
| Pathfinder | cost: 0 mana cooldown: 1 min | Identify the best path to take to the intended destination |
| Name: | Werlkhan | Class | Animalist |
| Level | 5 (8%) | exp to level | 611 |
| Vitality | 9+4.2 | Health | 239 |
| Strength | 7 | Mana | 72.5 |
| Dexterity | 8 | Stamina | 111.5 |
| Intelligence | 4 | H regen | 4.23(56s) |
| Wisdom | 5 | M regen | 2.01 (36s) |
| Charisma | 3 | Armor | 0 |
| unspent | 2 | Carry limit | 80 |
| Money | 54c |
| A Rat (lv 1) from your pack has died. 0.7 vitality removed |
| Player Jorlund is requesting to be your friend. |
| Accept / Ignore |
| Player Ashcroftis requesting to be your friend. |
| Accept / Ignore |
| Name: | Jorlund | Class: | n/a |
| Level | 1(0%) | exp to level | 98.5 |
| Vitality | 8 | Health | 65 |
| Strength | 9 | Mana | 7.5 |
| Dexerity | 4 | Stamina | 51.5 |
| Intelligence | 3 | H regen | 1.11 (58s) |
| Wisdom | 3 | M regen | 0.15 (50s) |
| Charisma | 3 | Armor | 2 |
| unspent | 0 | Carry limit | 92 |
| Money | 4c |
| Name: | Ashcroft | Class: | n/a |
| Level | 1(0%) | exp to level | 97.5 |
| Vitality | 3 | Health | 50 |
| Strength | 3 | Mana | 20 |
| Dexerity | 3 | Stamina | 45.5 |
| Intelligence | 8 | H regen | 0.56 (90s) |
| Wisdom | 8 | M regen | 0.40 (50s) |
| Charisma | 5 | Armor | 0 |
| unspent | 0 | Carry limit | 32 |
| Money | 4c |
| Destination unclear. Try going to somewhere you have already been or to something that is familiar. |
| New Quest! |
| Arknatbo needs help clearing his silk farm of Dreameater Moths. Moths remaining: 20 Accept / Ignore |
| You are invited to join Jorlund''s party Accept / Ignore |
| You are stunned |
| Dreameater Moth - 3 |
| A Rat (lv 1) from your pack has died. 0.7 vitality removed |
| You are stunned |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| A Rat (lv 1) from your pack has died. 0.7 vitality removed |
| A Rat (lv 1) from your pack has died. 0.7 vitality removed |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| New Skill Learned! |
| Stun Gaze Throw your spirit through your eyes at your enemy, to stun them for 5 seconds. This is a contest of intelligence and charisma 30 mana 3 minute cooldown |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| a Dreameater Moth(lv 3) joins you |
| +1 charisma |
| Quest Update |
| Return to Arknatbo. Moths remaining: 0 |
| Dreameater eyespot
Potion ingredient |
| Name: | Werlkhan | Animalist | pack: | ||
| Level | 5 (82%) | exp to level | 592.1 | 2 Rats | +1.4 vit |
| Vitality | 10.4 | Health | 197 | 6 Dreameater Moths | +6 cha |
| Strength | 7 | Mana | 52.5 | ||
| Dexterity | 8 | Stamina | 104 | ||
| Intelligence | 4 | H regen | 1.87 (105s) | ||
| Wisdom | 5 | M regen | 1.56 (34s) | ||
| Charisma | 9 | Armor | 0 | ||
| unspent | 2 | Carry limit | 80 | ||
| Money | 57c |
| Dreameater Moth(lv 3) |
| pack member Animalist bonus: +1 charisma Release? Yes / No |
| A Dreameater Moth(lv 3) is released from your pack. 1 charisma removed |
| a SoulslikWorm (lv 1) joins you |
| +1 charisma |
| Pack Summary |
| 10/10 creatures +1.4 vitality +8 charisma |
| New Skill Learned! |
| Mana Thread Produce a tangible thread with your mana 1 mana for 3 inches |
| New Quest! |
| Gather ingredients for the local mage Arknatbo. He will pay you for everything you bring in. Accept / Ignore |
| Kizuna Snail-2 |
| MireNewt -2 |
| MarshSlime -2 |
| a Marsh Slime (lv 2) joins you |
| +0.6 Wisdom |
| Name: | Werlkhan | Animalist | pack: | 7 / 12 | |
| Level | 6 (0%) | exp to level | 816 | 2 Rats | +1.4 vit |
| Vitality | 11.4 | Health | 246 | 3 Dreameater Moths | +3 cha |
| Strength | 9 | Mana | 80 | 3 Marsh Slimes | +1.8 wis |
| Dexterity | 8 | Stamina | 126 | ||
| Intelligence | 5 | H regen | 2.29 (107s) | ||
| Wisdom | 6.8 | M regen | 2.77 (29s) | ||
| Charisma | 6 | Armor | 0 | ||
| unspent | 0 | Carry limit | 102 | ||
| Money | 2s 57c |
| New Skill Learned! |
| Slime Consumption Drain enemy with a touch. Drains mana first, stamina if target is out of mana, and health if target is out of stamina. Drain rate based on Intelligence. 5 mana/s 10 second cooldown |
| Marsh Slime (lv 2) |
| pack member Animalist bonus: +0.6 wisdom Release? Yes / No |
| Quest Complete |
| You have gathered ingredients for the local mage Arknatbo. He has bought what you brought back. 2 silver 43 copper |
| Jorlund disbands the party. |
| New Quest! |
| Arknatbo has offered to let you grind his ingredients. Accept / Ignore |
| Level up!
You have 2 unassigned points |
| Class unlock! |
|
Mage (unspecified)
You know the secrets that underpin the world. Your voice, fingers, and mind can bring forth power beyond the understanding of your adversaries. Many are the choices before you, and vast is your potential. You must choose which field(s) of knowledge to persue. Statbonus per level: 1 Intelligence 1 Wisdom 2 unassigned |
| Class Skill Choice! |
| A mage is one who persues the ends of knowledge. Choose what your focus will be. For a blood price (2 vitality) you may choose a second focus. Elemental (will set one of your stat bonus points into intelligence) Fire Earth Water Air Shadow Light Arcane (will set one of your stat bonus points into wisdom) Summons Enchantments Souls Tangible (will set one of you stat bonus points into dexterity) Alchemy Mechanician Botany |
| Kizuna Snail-2 |
| a Kizuna Snail (lv 2) joins you |
| +0.7 wisdom |
| a Kizuna Snail (lv 2) joins you |
| +0.7 wisdom |
| New Skill Learned! |
| Spirit Connection Establish understand without needing words. Sharing pain is part of the deepest of understandings. You and your target are connected for 1 minute. 5 mana |
| Name: | Majsassin | Class | Mage (Shadow/Soul) |
| Level | 25 | exp to level | 11680.5 |
| Vitality | 13 | Health | 1016 |
| Strength | 10 | Mana | 4538 |
| Dexterity | 25 | Stamina | 641 |
| Intelligence | 52 | H regen | 11.8 (86s) |
| Wisdom | 51 | M regen | 98.9 (46s) |
| Charisma | 5 | Armor | 0 |
| unspent | 0 | Carry limit | 150 |
| New Skill Learned! |
| Reaper''s Domain "Death comes, silent, surrounding. He persists as you wither in his presence." Fill the room with shadows for 30 seconds, hiding your presence. At the same time, the shadows siphon from all the targets in the room. 2000 mana |
| Hidden fusion skill using Shadow and Soul This skill is gained by performing the separate skills in combination. |
| Smithing Level increased |
| Level up!
You have 2 unassigned points You receive 1 Int 2 Wis 1 Dex You receive 3 skill points |
| Skill Trees 5 points remaining |
| Autonomous Hexaped - your mechanical skills have increased to the point where you can build a six legged contraption that moves under its own power. The genuine version of this novel can be found on another site. Support the author by reading it there. Requires Biomechanical Winch and Spring Loaded 5 points to unlock |
| Spring Powered - increase jump height and movement speed with a high tension spring assembly in your legs. Requires Spring Loaded 2 points to unlock |
| Shoulder Mount - this space appears under utilized. You can fix that. Requires Strengthened Frame 3 points to unlock |
| Enchant Replenishing - increase mana recovery rate Requires Enchant Regeneration 3 points to unlock |
| ElectroNeurosis- weapon enchantment. 10% chance of paralysis 20% chance of disabling a limb Requires Corrode Armor and Stunning 7 points to unlock |
| Plated Riding Boots |
| 4 armor Enchanted +4 armor +2 speed |
| Value: 15 silver |
| Name: | C0nqu1stad0r | Class | Mage (Mech/Ench) |
| Level | 18 (0%) | exp to level | 6184.7 |
| Vitality | 15 | Health | 851 |
| Strength | 15 | Mana | 1566 |
| Dexterity | 20 | Stamina | 491 |
| Intelligence | 23 | H regen | 10 (85s) |
| Wisdom | 36 | M regen | 54.5 (29s) |
| Charisma | 5 | Armor | 49 |
| unspent | 0 | Carry limit | 135 / 186 |
| Money | 5g 22s 42c |
| New Aspect Learned! |
| Blunt Mastery 1 This weapon is as your own limb, and your knowledge encompasses many of its uses. 1% damage increase when using blunt weapons |
| Level up!
You have 2 unassigned points |
| Class unlock! |
|
Defender
You hold the line; you are the line. You are unwavering in the face of danger, while others cower behind you. A bastion of strength, a fortified tower, you stand in front and declare to your foes "You shall not pass". Statbonus per level: 2 Vitality 1 Strength 1 Dexterity Choose this class? Yes / NoUnauthorized duplication: this tale has been taken without consent. Report sightings. |
| New Skill Learned! |
| Class Skill Memorable Any enemy you strike becomes fixated on you, and cannot target your party members. Passive [toggle off] |
| Rock Mallet |
| dmg 7 1-hand cost: 2 silver |
| Maledictive accepted party invite. |
| Name: | Jorlund | Class: | Defender |
| Level | 5 (0%) | exp to level | 611 |
| Vitality | 10 | Health | 191 |
| Strength | 14 | Mana | 37.5 |
| Dexterity | 5 | Stamina | 113.5 |
| Intelligence | 3 | H regen | 1.56 (123s) |
| Wisdom | 3 | M regen | 0.75 (50s) |
| Charisma | 3 | Armor | 2 |
| unspent | 0 | Carry limit | 150 |
| Money | 2s 47c |
| You are invited to join Jorlund''s party Accept / Ignore |
| Name: | Werlkhan | Class | Animalist0.1 | pack: | 12 / 12 |
| Level | 6 (5%) | exp to level | 816 | 2 Rats | +1.4 vit |
| Vitality | 11.4 | Health | 246 | 3 Dreameater Moths | +3 cha |
| Strength | 9 | Mana | 90 | 6 Kizuna Snails | +4.2 wis |
| Dexterity | 8 | Stamina | 126 | ||
| Intelligence | 5 | H regen | 2.63 (93s) | ||
| Wisdom | 9.9 | M regen | 5.88 (15s) | ||
| Charisma | 6 | Armor | 0 | ||
| unspent | 0 | Carry limit | 102 | ||
| Money | 2s 57c |
| Class | Animalist 0.1 |
| a Plains Snake(lv 3) joins you |
| +0.8 Strength |
| Pack Summary |
| 12/12 creatures +1.4 vitality +3 charisma +4.2 wisdom +0.8 strength |
| Kizuna Snail(lv 2) |
| pack member Animalist bonus: +0.7 Wisdom Release? Yes / No |
| A Kizuna Snail(lv 2) is released from your pack. 0.7 Wisdomremoved |
| A Kizuna Snail (lv 3) from your pack has died. 0.7 wisdom removed |
| A Kizuna Snail (lv 3) from your pack has died. 0.7 wisdom removed |
| a Plains Snake(lv 3) joins you |
| +0.8 Strength |
| New Skill Learned! |
| Ambush If undetected, a hit does 6x damage passive |
| Name: | Werlkhan | Class | Animalist0.1 | pack: | 9 / 12 |
| Level | 6 (42%) | exp to level | 816 | 2 Rats | +1.4 vit |
| Vitality | 11.4 | Health | 246 | 3 Dreameater Moths | +3 cha |
| Strength | 12.2 | Mana | 75 | 4 Plains Snakes | +3.2 str |
| Dexterity | 8 | Stamina | 136 | ||
| Intelligence | 5 | H regen | 2.1 (118s) | ||
| Wisdom | 5 | M regen | 1.5 (50s) | ||
| Charisma | 6 | Armor | 0 | ||
| Carry limit | 134 | ||||
| unspent | 0 | Money | 2s 57c |
| Skill | Cost | Cooldown | Description |
| Taming | passive | n/a | Force a creature to accept defeat at your hands, and it will join you. Class pack limit 2/lvl |
| Herd Enhancement | passive | n/a | Receive a buff of 10% of a creature''s top stat from all tamed creatures |
| Wild Intuition | passive | n/a | Learn the skills native to your pack. Tame similar animals to learn their ability |
| Inspect | 0 mana | n/a | See uses and metrics of some objects |
| Parry (dagger) | 10 stamina | 1s | Using a dagger or short weapon, receive and redirect attacks without taking damage. This is a contest of dexterity with your enemy. |
| Pathfinder | 0 mana | 1 min | Identify the best path to take to the intended destination. Must be familiar with the destination. |
| Stun Gaze | 30 mana | 3 min | Throw your spirit through your eyes at your enemy, to stun them for 5 seconds. This is a contest of intelligence and charisma |
| Mana Thread | 1 mana per 3 inches | n/a | Produce a tangible thread with your mana. |
| Spirit Connection | 5 mana | n/a | Establish understand without needing words. Sharing pain is part of the deepest understanding. You and your target are connected for 1 minute. |
| Slime Consumption | 5 mana/s 10s cooldown | 10s | Drain enemy with a touch. Drains mana first. Drains stamina if target is out of mana. Drains health if target is out of stamina. Drain rate based on Intelligence. |
| Ambush | passive | n/a | If undetected, deliver 6x damage |
| Brambles Forest
sight range reduced 30¡ë |
| Young Wolf - 5 |
| New Skill Learned! |
| Open Wounds Force and twist your bladed weapon in your opponent to cause lasting damage, opening a wound that will continue to bleed until it is treated. Damage based on strength and dexterity. 15 stamina |
| Element Bullet | Condense a mass of your element and hurl it at your target for (15 + Intelligence) damage. |
| In My Element | Immunity. Damage of this element is changed into mana for you to absorb, 10 dmg for 1 mana point |
| Fire Bolt | Faster, hotter, better. A thick bolt of fire strikes your target for (3 * intelligence) damage |
| Heated Weapon | Add elemental damage to a weapon. Duration 1 hour. |
| Blazing Echo | A firey afterimage is added to weapons, repeating total damage as elemental damage |
| Heated Seekers | Three fire bullets will follow your target, correcting their own paths to stay on target. |
| Fire Lance | Piercing flames that sear their way through your target. |
| Fire Ball | Classic explosive projectile |
| Fire Bolas | A whirling mass of fire that is thrown at an enemy. It wraps around them and continues to burn. |
| Lava Erruption | The ground bursts open, throwing molten rock onto nearby targets |
| Blazing Pillar | Fire decends from above and surges from bellow, engulfing your taget for (intelligence^2/2) damage |
| Fire Trail | Fire follows you as you move, igniting the very ground you walk on. Duration 3 minutes, burning 5 minutes. |
| Superheated | The targeted equipment melts, making it unusable as well as burning its user. |
| Meteor | A burning mass descends, crushing the targeted area |
| Fire Wall | The ground burns, erecting a wall of fire that damages all who touch it. Duration 5 minutes |
| Fire Rune | Your ability to condense fire elements outside of yourself has progressed to the level of remote detonation. Leave a mark that explodes when a foe gets too close. |
| Immolation | set the whole room on fire, or a radius of 50ft from target spot if not in room |
| Nova Pulse | The fire within bursts out, burning and repelling all foes |
| Burning Soul | Ignite your very soul, doubling all damage you do but also burning through your mana. Mana burns away at twice regen. Duration: until mana reaches 0 |
| Champion Conflagration | Fire takes form as a towering combatant with blazing 2h sword. Duration 15 minutes |
| Shadow cloak | A covering made of shadows so you can hide among them |
| Shadow Spike | Stiffened shadow surges up from the ground, impaling your target |
| Muffle | Encase your feet in shadows, preventing sound as you move |
| Shadow Bind | Solidify shadows to grasp your target and hold it in place |
| Detect Concealment | Darkness seeks those hidden in darkness. Find things around you that are not meant to be found. |
| Shadow Perferate | Launch (intelligence / 4) small shadow spikes, can have multiple targets |
| Enshroud | Wrap your self or target in solidified shadow, forming claws and armor |
| Foreshadowing | Your shadow stretches before you, and all who are in it receive increased damage |
| Shadow Grapple | Take hold with solidified shadow and drag target closer |
| Shadow Tribuli | Fill an area with spiky shadow constructions. Cost is based on size, which is determined by caster |
| Sticky Shadow Web | Globs of shadow spread and fly, ensaring foes that are hit or touch it afterwards. Duration 5 minutes. |
| Shadow Deception | Every shadow becomes a target for your enemies |
| Night Child | The shadows come to life and take form. Unleash a small and fast denizen of darkness upon your foes. |
| Shadow Clone | Solidify shadow into your clone, with your stats, whom you control as well. |
| Shadow Domain | Fill the room with your shadows so you can move undetected, hiding your presence while causing fear status effect in all targets. |
| Shadow Step | Step into one shadow and out of another. Must have line of sight between the shadows. |
| Transference | Damage done to target¡¯s shadow is done to target, but the shadow cannot defend itself. |
| Fear | Demoralize and weaken your target |
| Name: | Werlkhan | Animalist0.1 | pack: | ||
| Level | 6 (64%) | exp to level | 816 | 2 Rats | +1.4 vit |
| Vitality | 12.9 | Health | 273 | 3 Dreameater Moths | +3 cha |
| Strength | 12.2 | Mana | 75 | 4 Plains Snakes | +3.2 str |
| Dexterity | 8 | Stamina | 140 | 1 Ivory Spike Turtle | +1.5 vit |
| Intelligence | 4 | H regen | 2.4 (113s) | ||
| Wisdom | 5 | M regen | 1.5 (50s) | ||
| Charisma | 6 | Armor | 0 | ||
| unspent | 0 | Carry limit | 134 | ||
| Money | 2s 57c |
| Auras | range is in the aura skill itself |
| Compassion | add Devout''s healing rate to party |
| Spite | Reflect part of damage. I will take a hit out of spite just to hit you back |
| Envigorate | boosts speed and stamina regeneration rate. It''s virtually impossible to run out of stamina with this skill active, shorter range so will need several Devouts to move an army |
| Fortify | boost physical defenses |
| Stone Heart | Add elemental, mental and soul resistences |
| Encourage | boost mana recovery |
| Motivate | boost damage output |
| Oppressive Pressence | reduce enemy speed in area, wider range |
| Intimidate | reduce enemy defences, medium range |
| Radience | Holy damage to enemies in the area |
| Healing Pulse | Big heal, short range, every three seconds |
| Battle Spirit | boost attack and defense together. |
| Anointing Armor | adds flat armor value |
| Sanctify | Cleans the area of monster influence, and also keeps monsters away. Breaks hostile domains. Useful when your party needs a breather. |
| Divine Presence | add 5% to all stats, and 5% off of enemy''s stats, really wide range |
| Name: | Ashcroft | Class | Mage0.05 |
| Level | 6 (6%) | exp to level | 820 |
| Vitality | 2 | Health | 77 |
| Strength | 3 | Mana | 240 |
| Dexterity | 3 | Stamina | 65 |
| Intelligence | 17 | H regen | 0.78 (99s) |
| Wisdom | 12 | M regen | 2.54 (94s) |
| Charisma | 5 | Armor | 0 |
| Carry limit | 42 | ||
| unspent | 0 | Money | 6s 47c |
| Name: | Maledictive | Class | Devout0.05 |
| Level | 6 (9%) | exp to level | 828 |
| Vitality | 9 | Health | 203 |
| Strength | 7 | Mana | 150 |
| Dexterity | 5 | Stamina | 104 |
| Intelligence | 10 | H regen | 2.11 (96s) |
| Wisdom | 10 | M regen | 3 (50s) |
| Charisma | 3 | Armor | 0 |
| Carry limit | 82 | ||
| unspent | 0 | Money | 3s 30c |
| Skill | Cost | Cooldown | Description |
| Mend | 30 mana | 2s | Apply healing to a friend, heal amount based on wisdom. |
| Compassion | aura | n/a | Add Devout''s regeneration rate to party members in range. Radius based on level. |
| Spite | aura | n/a | Reflect part of damage. I will take a hit out of spite just to hit you back. |
| Intimidate | aura | n/a | Reduce the defenses of enemies that come in range, Radius is based on level |
| Brambles Forest
sight range reduced 30¡ë |
| New Quest! |
| Cats eat rats. You have attracted the attention of the hunter. Survive! * bring live rat into Brambles Forest at night |
| Twilicat - Lv 15 |
| A Dreameater Moth (lv 3) from your pack has died. 1 charisma removed |
| A Rat (lv 1) from your pack has died. 0.7 vitality removed |
| A Young Wolf (lv 5) from your pack has died. Unauthorized duplication: this narrative has been taken without consent. Report sightings.1.2 vitality removed |
| BETRAYAL! You have killed your own contracted Rat (lv 1)! 0.7 vitality removed Cursed Ratskin Boots added |
| A Plains Snake (lv 3) from your pack has died. 0.8 strength removed |
| A Plains Snake (lv 3) from your pack has died. 0.8 strength removed |
| A Plains Snake (lv 3) from your pack has died. 0.8 strength removed |
| New Skill Learned! |
| Shielded Quadruple armor rating for 30 seconds 20 mana 5 minute cooldown |
| An Ivory Spike Turtle (lv 2) from your pack has died. 1.5 vitality removed |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sage Albert says "biting off more than you can chew is unhealthy." He takes a quarter of your coin as payment for the advice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| Chapel |
| all regeneration rates are doubled |
| New Quest! |
| Curses can be removed by the purifying light of the Lily Wisp. Find a blooming water lily by the island in the lake to the south to encounter a Lily Wisp. Accept? Y/N |
| New Quest! |
| Molekin are attempting to uproot humanity''s foothold. We need our farmland and cropse to survive the coming winter. Dig them out before our foundation is damaged. Quest ends in 4 days. Accept? Y/N |
| Special Event: 20% boost in experience and coin from molekin |
| To Arms! |
| The Molekin are attacking! During event * experience gained is boosted by 20% * drop rewards are boosted by 20% * only molekins will appear in the west farms and hills * killing 20 molekin will attract a moleking |
| Molekin - Level 2 |
| a Molekin (lv 4) joins you |
| +1 strength |
| New Skill Learned! |
| Tremorsense Sense movement through the ground within a certain radius. Radius determined by level. 5 mana/s 10 second cooldown |
| Moleking - Level 8 |
| A Molekin (lv 3) from your pack has died. 0.8 vitality removed |
| You are invited to join Jorlund''s party Accept / Ignore |