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AliNovel > Founding of Humanity - Animalist > Beastiary Extended

Beastiary Extended

    A list of monsters encountered sofar, and their relevence to the main character. With each monster is their Wild Intuition skill and Herd Enhancement bonus. This will be expanded later, but I don''t want to spoil some developments.


    Rat - Level 1


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    Animalist bonus: 0.7 vit


    Skill: Pathfinder - Identify the best path to take to the intended destination.


    0 mana 1 minute cooldown


    <hr>


    Soulsilk Worm - Level 1


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    Animalist bonus:1cha


    Skill: Mana Thread- Produce a tangible thread with your mana


    1 mana for 3 inches


    <hr>


    Lumisancti - Level 1


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    Animalist bonus:0.4wis


    Skill: Sanctinesence- Removes 1 curse on touch, every 5 minutes


    Passive


    <hr>


    Feisty Fish - Level 1


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus:1cha


    Skill: Waterbreathing -Ability to stay underwater without suffocating.


    Passive


    <hr>


    Ivory Spike Turtle- Level2


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    Animalist bonus: 1.5 vit


    Skill: Shielded-Quadruple armor ratingfor 30 seconds.


    20 mana  5 minute cooldown


    <hr>


    Mire Newt - Level 2


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 0.5 int


    Skill: Mud Pit -Turn earth to mud at target location within 15 ft of caster. Affects a 2 foot radius of the target.


    30 mana 2 minute cooldown


    <hr>


    KizunaSnail - Level 2


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    Animalist bonus: 0.7 wis


    Skill: Spirit Connection - Establish understand without needing words. Sharing pain is part of the deepest understanding. You and your target are connected for 1 minute.


    5 mana


    <hr>


    Marsh Slime - Level 2


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 0.6 wisIf you spot this narrative on Amazon, know that it has been stolen. Report the violation.


    Skill: Slime Consumption -Drain enemy with a touch. Drains mana first. Drains stamina if target is out of mana. Drains health if target is out of stamina. Drain rate based on Intelligence. A Marsh Slime drains 5 points / second


    5 mana/s 10 second cooldown


    <hr>


    Plains Snake- Level3


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 0.9str


    Skill: Ambush-If undetected, deliver 6x damage


    Passive


    <hr>


    DreameaterMoth - Level3


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus:1cha


    Skill: Stun Gaze- Throw your spirit through your eyes at your enemy, to stun them for 5 seconds. This is a contest of intelligence and charisma


    30mana  3 minute cooldown


    <hr>


    Blade Mantis - Level 4


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    Animalist bonus:1 dex


    Skill: Leaping Strike- Rapidly cross the distance to your target and deliver a strike


    15stamina 2 second charge time


    <hr>


    Timber Spider - Level 5


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    Animalist bonus: 1 int


    Skill: Camouflaging - Using silk or other strings attach pieces of your surroundings to yourself. Trees dont bite, so who fears a mound of bark?


    100 mana


    <hr>


    Young Wolf - Level 5


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 1.4 dex


    Skill: Scent Tracking -Know who has been here, how long ago, and which direction they went. Can also be used to detect if a previous scent is now in the area.


    25 Stamina


    <hr>


    Raven - Level 6


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus:1 wis


    Skill: Premonition -Sense imminent death of self and nearby friendly units.


    passive


    <hr>


    Daisey Dervish - Level 6


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    Animalist bonus: 0.8 dex


    Skill: Dervish Dance -16 hits of half damage spread among targets around user.


    25 mana  5 second cooldown


    <hr>


    Triffid - Level 7


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 1.5 int


    Skill: Entangle -Rapid growing roots errupt from the ground and wrap around everything in a 5 foot radius of target.


    100 mana 5 minute cooldown


    <hr>


    Brown Bear - Level 8


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    Animalist bonus: 1.5 str


    Skill: Sturdy Frame -While active, cannot be staggered or stunned.


    1 stamina/s


    <hr>


    Tusked Razorback - Level 9


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus:


    Skill: Keen Edge -Increase target weapon’s attack power by 30% for 2 hours.


    150 mana  1 minute cooldown


    <hr>


    Stag - Level 9


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 0.7 vit


    Skill: Stag Point -Stab with the simultaneous points of antlers. Consecutive hits increase the number of points.


    30 mana


    <hr>


    Hooded Asp - Level 10


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    Animalist bonus: 1 dex


    Skill: Poison Spit -Propel a wad of caustic poison at your emeny. Eats through armor, weakens target by half, and does 15 seconds of damage based on your vitality.


    100 mana 5 minute cooldown


    <hr>


    Troll - Level 12


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    Animalist bonus: 2 vit


    Skill: Battle Regeneration -When in combat, health regeneration is 10x normal, mana and stamina do not regenerate. Can be stopped by fire.


    passive


    <hr>


    Wyrven - Level 19


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 1.5 vit


    Skill: Ice Breath -Your breath is winter. Release a torrent of ice and snow from your mouth. Chance to slow all who are hit. Damage based on intelligence (ice) and strength (wind).


    200 mana 15 seconds cooldown


    <hr>


    Night Lynx - Level 15


    <input class="spoilerButton" type="button" value="Show">


    Animalist bonus: 2 str


    Skill: Resizing -Reach that enemy that you couldn''t before. This ability is designed to be used for both physical and psycological battle.


    50 mana  n/a cooldown


    <hr>
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