<table style="margin-left: auto; margin-right: auto" width="95%">
<tbody>
<tr>
<td width="672">
Self Editor
</td>
</tr>
<tr>
<td width="672">
WARNING: ALL SELECTIONS ARE PERMANENT ONCE APPLIED
</td>
</tr>
<tr>
<td width="672">
WARNING: SELF EDITING MAY ONLY BE COMMITTED ONCE
</td>
</tr>
</tbody>
</table>
<table width="95%">
<tbody>
<tr>
<td width="672">
Required:
</td>
</tr>
<tr>
<td width="672">
Select Path
</td>
</tr>
<tr>
<td width="672">
Utilize all remaining beginner points
</td>
</tr>
</tbody>
</table>
Hmm… Well it probably won’t let me use points until I select my “Path”. Whatever that means. May as well take a look.
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Path Choices</u>
</td>
</tr>
<tr>
<td width="365">
Warrior
</td>
<td width="342">
Healer
</td>
</tr>
<tr>
<td width="365">
Hunter
</td>
<td width="342">
Mentalist
</td>
</tr>
<tr>
<td width="365">
Tinker
</td>
<td width="342">
Tailor
</td>
</tr>
<tr>
<td width="365">
Soldier
</td>
<td width="342">
Spy
</td>
</tr>
<tr>
<td width="365">
Consort
</td>
<td width="342">
Shadow
</td>
</tr>
</tbody>
</table>
Aaaaaand my choices are limited. Hooray. Why did it even show me the paths I can’t take to begin with? Also don’t both choices seem kind of similar? Could I see what the operative purpose of each path is before selecting?
<table width="100%">
<tbody>
<tr>
<td width="707">
Spy: Infiltration and insertion specialist. Capable of building trust with their targets with ease. Experts in disguise and document falsification.
Primary Attribute growth – Dex, Int, Cha
</td>
</tr>
<tr>
<td width="707">
Shadow: Stealth specialist. Able to blend into shadows at a moments notice. Experts in assassination and thievery.
Primary Attribute growth – Str, Dex, Per
</td>
</tr>
</tbody>
</table>
Moderately informative. So shall I be the invisible rogue of the shadow path? No, I don’t know what is out there, and information is going to be my key to survival (and figuring out what has happened to me). Looks like I am bound to the Spy path. Somehow finding others, gaining their trust, and getting any knowledge I can from them seems like the best choice to me.
<table width="100%">
<tbody>
<tr>
<td width="707">
Path Selected!
</td>
</tr>
<tr>
<td width="707">
Spy: Infiltration and insertion specialist. Capable of building trust with their targets with ease. Experts in disguise and document falsification.
Primary Attribute growth – Dex, Int, Cha
</td>
</tr>
<tr>
<td width="707">
With the selection of your path, your race and gender have been determined!
Race: Doppel
Gender: Form Dependant
Initial Stat boosts provided: +10 all attributes, additional +10 to Racial and Path primary attributes
</td>
</tr>
</tbody>
</table>
Crap. Wait maybe this can be a good thing. It certainly will help build and maintain any disguises I need. Though I can’t say I like the idea of being a genderless creature with no form of its own. Hey, Screen, could I get a brief explanation of my “new” race before I continue?
<table width="100%">
<tbody>
<tr>
<td width="707">
Race: Doppel
A roughly humanoid race, capable of taking the form of any sentient humanoid being they come across.
A doppel’s base form is androgynous, though generally found to be attractive to most other races.
Doppels, due to their very nature are distrusted by all species when known, and are the subjects of persecution, often attacked on sight.
Racial Attributes – Con, Per, Cha
</td>
</tr>
</tbody>
</table>
Fuck me gently. So until I can steal someone’s face, I am likely to be attacked on sight if they have any clue as to what I am? That’s just fucking peachy. Well, no point caterwauling about it. Nothing I can do anyway. And to be honest I have a feeling that if I had chosen Shadow, it would have been similar or even worse.
I guess it’s time to move on to utilizing beginner points.
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
NOTICE:
Due to Current Status (reduced HP, Amnesia, Concussion) the following bonuses have been applied
HP 50% - +350 points
Amnesia (semi-permanent) - +19800 points
Concussion - +4850
</td>
</tr>
<tr>
<td colspan="2" width="707">
<u>Points remaining: 50000</u>
</td>
</tr>
<tr>
<td width="365">
Skills
</td>
<td width="342">
Perks
</td>
</tr>
<tr>
<td width="365">
Titles
</td>
<td width="342">
Attributes
</td>
</tr>
<tr>
<td width="365">
Items
</td>
<td width="342"></td>
</tr>
</tbody>
</table>
I’m not sure if that is a lot or not, but it is nice to know that my injuries got me something with this whole thing. Doubling what I would have had available should be useful.
How about we take a look at the Titles first.
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Titles</u>
</td>
</tr>
<tr>
<td width="142">
Awakenedto Pain
</td>
<td width="565">
Cost: 1500
Recovering from severe injuries is not easy. Especially when they take away your very self and most of your knowledge. But you managed somehow.
Con +10, HP regeneration rate doubled
</td>
</tr>
<tr>
<td width="142">
Subverter
</td>
<td width="565">
Cost: 3000
You get the most out of every encounter. Your targets often don’t even realize that they are playing into your hands.
Per +5, Cha +5, Gain Skills – Negotiation, Acting, Intimidation at 1
</td>
</tr>
<tr>
<td width="142">
Alone and Forsaken
</td>
<td width="565">
Cost: 800
There is nobody you can depend on to get you out of the mess you’re in. Even if you weren’t alone nobody would help you.
Luck +10, Cha -5, +5% bonus to all actions and rewards when working alone, -20% bonus to all actions and rewards when working in a group
</td>
</tr>
<tr>
<td width="142">
Million Dollar Talent, 10 Cent Mind
</td>
<td width="565">
Cost: 5000
You have talent. It oozes from your every pore. Unfortunately, thought is not one of your talents.
Wis locked at 15, Int locked at 15, All Skills maximum level upon acquisition
</td>
</tr>
</tbody>
</table>
Well, those first 2 are definitely interesting. The third has merit, but I really don’t want to be forced into solitude by my choices here. I’m going to have a hard enough time just with my racial… problems as it is. The last one is right out. That might have been an interesting choice if I had a different path and knew what I was doing here, and where here was. I don’t want to limit myself for instant skill growth. So, I won’t. Honestly, that description, uuuggh.
Alright so I have my Titles selected. What’s next?
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Points remaining: 45500</u>
</td>
</tr>
<tr>
<td width="365">
Skills
</td>
<td width="342">
Perks
</td>
</tr>
<tr>
<td width="365">
Titles
</td>
<td width="342">
Attributes
</td>
</tr>
<tr>
<td width="365">
Items
</td>
<td width="342"></td>
</tr>
</tbody>
</table>
Looks like I can''t access titles anymore. One of my Titles gave me some skills, so let’s see if a Perk will do the same.
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Perks</u>
</td>
</tr>
<tr>
<td width="142">
Linguist
</td>
<td width="565">
Cost: 5000
Languages are easy! Able to learn to read, write and speak any language upon hearing it spoken or seeing written words
</td>
</tr>
<tr>
<td width="142">
Ambidextrous
</td>
<td width="565">
Cost: 1500A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.
Able to use both sides of the body simultaneously for different tasks.
</td>
</tr>
<tr>
<td width="142">
Multi-Processing
</td>
<td width="565">
Cost: 12000
Able to think about multiple subjects at once without loss. Also allows for complex theoretical calculations to be done internally.
</td>
</tr>
<tr>
<td width="142">
True Regeneration
</td>
<td width="565">
Cost: 3000
Improves HP recovery to the point that lost limbs can be regrown. Also grants immunity to poisons and paralytics. Regrowing limbs is extremely painful,loss of concious controlduring the process may cause death. Drains ST during recovery period.
</td>
</tr>
<tr>
<td width="142">
Basic Knowledge
</td>
<td width="565">
Cost: 25000
Grants basic knowledge about the world, and all subjects therein. A good starting point if you don’t want to be seen as an imbecile. You still need to study or take actions to gain functional knowledge. Grants skill – Universal Knowledge at 5
</td>
</tr>
</tbody>
</table>
THERE IT IS! I don’t think I can afford to spend more than this. I think I should skip out on the Multi-Processing perk. It would be nice, but the cost to gain doesn’t balance in my opinion (what do I know? Nothing.) Okay. Basic Knowledge is a really expensive must, linguist is also a must. Ambidextrous will be useful when pretending to be someone. And while True Regeneration looks like it could be dangerous, I think guaranteeing that if I am not dead that my body is in the best condition it can be is important. I don''t want to spend any more on perks, without knowing what the other sections will cost me so I stop reading through the list. 34500 points down.
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Points remaining: 11000</u>
</td>
</tr>
<tr>
<td width="365">
Skills
</td>
<td width="342">
Perks
</td>
</tr>
<tr>
<td width="365">
Titles
</td>
<td width="342">
Attributes
</td>
</tr>
<tr>
<td width="365">
Items
</td>
<td width="342"></td>
</tr>
</tbody>
</table>
11000 points left for skills, items and attributes. I chose
<table width="100%">
<tbody>
<tr>
<td colspan="2" width="707">
<u>Skills</u>
</td>
</tr>
<tr>
<td width="142">
Survivalist Skillset
</td>
<td width="565">
Cost: 2000
Grants Analysis, Stealth, Survival, Navigation, Orienteering, First Aid at 1
</td>
</tr>
<tr>
<td width="142">
Basic Weapons Training Skillset
</td>
<td width="565">
Cost: 3000
Grants - Bladed weapon, Blunt weapon, Ranged weapon, unarmed, Heavy Munitions, and Vehicle-Based weapon – Mastery at 1
</td>
</tr>
<tr>
<td width="142">
Infiltrator Skillset
</td>
<td width="565">
Cost: 1900 (-1100)
Grants Empath, Ruse, Etiquette, Swindle, Seduction, Negotiation, Acting, Intimidation, Gambling, Counterfeit at 1
Discount in place for Path alignment. Some Skills already detected. Excess point value refunded.
</td>
</tr>
<tr>
<td width="142">
Crafting Skillset
</td>
<td width="565">
Cost: 1100
Grants Craft Weapon, Craft Armor, Craft Clothing, Craft Parts at 1
</td>
</tr>
<tr>
<td colspan="2" width="707">
<u>Attributes</u>
</td>
</tr>
<tr>
<td width="142">
Basic Boost
</td>
<td width="565">
Cost: 1200
+1 all attributes on level up, 1 attribute able to be manually assigned every 5th level
</td>
</tr>
<tr>
<td colspan="2" width="707">
<u>Items</u>
</td>
</tr>
<tr>
<td width="142">
Basic Weapons Pack
</td>
<td width="565">
Cost: 800
5 random basic weapons
</td>
</tr>
<tr>
<td width="142">
Beginner Spy Clothes Pack
</td>
<td width="565">
Cost: 1000
All the basic needs for a new spy starting out. Clothes and gear will form to suit the wearer and location.
</td>
</tr>
</tbody>
</table>
I’m thankful the Infiltrator Pack gave back most of the extra points that would have been wasted on the skills previously gained from my title. With that done I should have a decent chance of living long enough to at least meet another person. I hope. Now is that it for the Self Editor?
<table width="95%">
<tbody>
<tr>
<td width="672">
Self Editor
</td>
</tr>
<tr>
<td width="672">
WARNING: ALL SELECTIONS ARE PERMANENT ONCE APPLIED
</td>
</tr>
<tr>
<td width="672">
WARNING: SELF EDITING MAY ONLY BE COMMITTED ONCE
</td>
</tr>
</tbody>
</table>
<table width="95%">
<tbody>
<tr>
<td width="672">
Required:
</td>
</tr>
<tr>
<td width="672">
Select Path
</td>
</tr>
<tr>
<td width="672">
Utilize all remaining beginner points
</td>
</tr>
<tr>
<td width="672">
Determine Base Form Design
</td>
</tr>
</tbody>
</table>
Ah. So I don’t just have the face I was given? Now I have to design my base form as a Doppel? Well, let’s take a look at me.
All of a sudden, I was looking at myself (I think). If I concentrated on one feature I could change it. I took my time, tweaking the features bit by bit. It seemed that my features could range fromfemininelymasculineto masculinely feminine. I know my description is confusing. Believe me the entire process and results were too. Also of note, when the racial description said Doppels are androgynous, it wasn’t joking. In both the current and ancient meanings of the word.
I’m not sure if I was a male or a female before all this happened. I couldn’t give myself purely masculine or feminine features though. The screen would revert back to the initial look whenever I tried. I guess I am bound to a gender indeterminate life now. As my base form at least.
In the end I designed myself to be 190cm tall, with 78 cm long arms,95 cm long legs, slightly pointed ears, emerald green eyes, short black hair, on a rounded face, and a fit but not excessively muscular body.
<table width="95%">
<tbody>
<tr>
<td width="672">
Self Editor
</td>
</tr>
<tr>
<td width="672">
Initial ability set applied.
Error - Ability Pool not found
Infusing Ability Pool ......... Complete
</td>
</tr>
<tr>
<td width="672">
Process Complete. Thank You and Welcome to Askatasun
</td>
</tr>
<tr>
<td width="672">
Movement permitted
</td>
</tr>
</tbody>
</table>
Freedom! For good or for ill. Now before I do anything else, I’d like to check my current status again now that the whole self editing thing is complete. Check out what abilities I received, and see if I can figure out how this whole thig works.
<table dir="ltr" border="1" cellspacing="0" cellpadding="0"><colgroup><col width="192"><col width="239"><col width="285"><col width="182"></colgroup>
<tbody>
<tr>
<td>Name:</td>
<td>Keiren Ignis</td>
<td>Path</td>
<td>Spy</td>
</tr>
<tr>
<td>Race:</td>
<td>Doppel</td>
<td>Level:</td>
<td>1</td>
</tr>
<tr>
<td>Gender:</td>
<td>Indeterminate</td>
<td>EXP:</td>
<td>0(250)</td>
</tr>
<tr>
<td colspan="4" rowspan="1"></td>
</tr>
<tr>
<td>HP:</td>
<td>25(350)</td>
<td>AP:</td>
<td>0/30</td>
</tr>
<tr>
<td>ST:</td>
<td>100(100)</td>
<td></td>
<td></td>
</tr>
<tr>
<td colspan="4" rowspan="1"></td>
</tr>
<tr>
<td>Current Status:</td>
<td colspan="3" rowspan="1">Amnesia (semi-permanent), Concussion</td>
</tr>
<tr>
<td>Titles:</td>
<td colspan="3" rowspan="1">Awakened by Pain, Subverter, LOCKED</td>
</tr>
<tr>
<td style="text-align: center" colspan="4" rowspan="1">Attributes</td>
</tr>
<tr>
<td>STR:</td>
<td>15</td>
<td>WIS:</td>
<td>15</td>
</tr>
<tr>
<td>DEX:</td>
<td>25</td>
<td>INT:</td>
<td>25</td>
</tr>
<tr>
<td>CON:</td>
<td>35</td>
<td>CHA:</td>
<td>40</td>
</tr>
<tr>
<td>PER:</td>
<td>30</td>
<td>LUCK:</td>
<td>55</td>
</tr>
<tr>
<td colspan="4"></td>
</tr>
<tr>
<td style="text-align: center" colspan="4" rowspan="1">Abilities</td>
</tr>
<tr>
<td style="text-align: center">Inspect</td>
<td style="text-align: center">Silent Kill</td>
<td style="text-align: center">Read Mind</td>
<td style="text-align: center">Mingle</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td style="text-align: center" colspan="4" rowspan="1">Perks</td>
</tr>
<tr>
<td style="text-align: center">Linguist</td>
<td style="text-align: center">Ambidextrous</td>
<td style="text-align: center">True Regeneration</td>
<td style="text-align: center">Basic Knowledge</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td colspan="4"></td>
</tr>
<tr>
<td style="text-align: center">Skills</td>
<td style="text-align: center">Level</td>
<td style="text-align: center" colspan="2" rowspan="1">Description</td>
</tr>
<tr>
<td>Negotiation</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Convince people to see things your way</td>
</tr>
<tr>
<td>Acting</td>
<td style="text-align: center">001/250</td>
<td colspan="2" rowspan="1">Pretend to be that which you are not</td>
</tr>
<tr>
<td>Intimidation</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Push your weight around to get what you want</td>
</tr>
<tr>
<td>Universal Knowledge</td>
<td style="text-align: center">005/999</td>
<td colspan="2" rowspan="1">A basic understanding of all things</td>
</tr>
<tr>
<td>Analysis</td>
<td style="text-align: center">001/150</td>
<td colspan="2" rowspan="1">Gain understanding of items viewed</td>
</tr>
<tr>
<td>Stealth</td>
<td style="text-align: center">001/250</td>
<td colspan="2" rowspan="1">Move silently. At higher levels can prevent visual and olfactory detection</td>
</tr>
<tr>
<td>Survival</td>
<td style="text-align: center">001/300</td>
<td colspan="2" rowspan="1">Knowledge on how to survive when the niceties of life are not there</td>
</tr>
<tr>
<td>Navigation</td>
<td style="text-align: center">01/50</td>
<td colspan="2" rowspan="1">Knowledge on use of maps and travel by vehicle</td>
</tr>
<tr>
<td>Orienteering</td>
<td style="text-align: center">01/50</td>
<td colspan="2" rowspan="1">Knowledge on use of nature to determine spacial location</td>
</tr>
<tr>
<td>First Aid</td>
<td style="text-align: center">01/50</td>
<td colspan="2" rowspan="1">Basic medical practices for field healing</td>
</tr>
<tr>
<td>Bladed Weapon Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge on how to use bladed weapons to their full potential</td>
</tr>
<tr>
<td>Blunt Weapon Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge on how to use blunt weapons to their full potential</td>
</tr>
<tr>
<td>Ranged Weapon Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge on how to use ranged weapons to their full potential</td>
</tr>
<tr>
<td>Unarmed Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge of how to use the body as a weapon</td>
</tr>
<tr>
<td>Heavy Munitions Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge on how to use heavy munitions to their full potential</td>
</tr>
<tr>
<td>Vehicle-Based Weapon Mastery</td>
<td style="text-align: center">001/500</td>
<td colspan="2" rowspan="1">Knowledge of how to use weapons mounted on a vehicle to their full potential</td>
</tr>
<tr>
<td>Empath</td>
<td style="text-align: center">001/300</td>
<td colspan="2">Understand a persons feelings</td>
</tr>
<tr>
<td>Ruse</td>
<td style="text-align: center">01/25</td>
<td colspan="2" rowspan="1">Convince people to do as you desire</td>
</tr>
<tr>
<td>Swindle</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Convince people to give you what you want</td>
</tr>
<tr>
<td>Ettiquette</td>
<td style="text-align: center">001/200</td>
<td colspan="2" rowspan="1">The art of social interaction</td>
</tr>
<tr>
<td>Seduction</td>
<td style="text-align: center">001/250</td>
<td colspan="2" rowspan="1">Convice people that they are desired by you</td>
</tr>
<tr>
<td>Gambling</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Luck based games of chance are your forte. Maybe not so luck based in your case</td>
</tr>
<tr>
<td>Counterfeit</td>
<td style="text-align: center">01/50</td>
<td colspan="2" rowspan="1">Falsify documentation, indentities, and currency</td>
</tr>
<tr>
<td>Craft Weapon</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Make weapons with the right knowledge and equipment</td>
</tr>
<tr>
<td>Craft Armor</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Make armor with the right knowledge and equipment</td>
</tr>
<tr>
<td>Craft Clothing</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Make clothing with the right knowledge and equipment</td>
</tr>
<tr>
<td>Craft Parts</td>
<td style="text-align: center">001/100</td>
<td colspan="2" rowspan="1">Make vehicle and equipment parts with the right knowledge and equipment</td>
</tr>
</tbody>
</table>
Huh? What’s with the locked title?
<table width="95%">
<tbody>
<tr>
<td width="672">
Locked
</td>
</tr>
<tr>
<td width="672">
Due to Amnesia this title has been locked. If memories of the past are regained, this title will unlock.
</td>
</tr>
</tbody>
</table>
Ahh. Dang. Welp, no point in worrying. Not like I’ll know what I’m missing out on. Just like my past.
Can I sort out my skills a bit though? That’s really ugly. Ah-hah! I can, just have to concentrate on what I want. Okeydokie then. I am going to put the perks and skills on a secondary screen, that way I only have to look at them if I want to see what level they are at.
Now to take a look at the abilities granted.
<table width="100%">
<tbody>
<tr>
<td width="142">Inspect</td>
<td width="565">
Glean information regarding targeted person or object.
Requires Skills: Analysis, Empath, and *Knowledge
Improve output result based on skill levels
</td>
</tr>
<tr>
<td width="142">Silent Kill</td>
<td width="565">
Kill target while preventing them from alerting others to their peril. Cannot use while targeted by opponent for combat.
Requires Skills: Stealth, *Weapon Mastery, Empath
Reduce likelyhood of failure based on skill levels
</td>
</tr>
<tr>
<td width="142">Read Mind</td>
<td width="565">
Able to read 1 targeted sentient beings'' thoughts. Ability failure upon detection by target
Requires - Path: Spy - Skills: Stealth, Empath
Improve output and reduce likelyhood of failure based on skill levels
</td>
</tr>
<tr>
<td width="142">Mingle</td>
<td width="565">
Blend into the crowd to disappear from enemy sight.
Requires - Skills: Stealth, Acting, Ettiquette
Likelyhood of success increased based on skill levels
</td>
</tr>
</tbody>
</table>
Looks like my skill levels determine how useful my abilities will be.
What do attributes do?
<table dir="ltr" border="1" cellspacing="0" cellpadding="0"><colgroup><col width="107"><col width="151"></colgroup>
<tbody>
<tr>
<td>STR:</td>
<td>
Strength affects all physical actions, from picking up a rock, to running, to attacking opponents with melee weapons. Affect Stamina Regeneration rate and Melee attack.
Reduces Stamina usage by 1% per point of STR
Stamina Regeneration = .1STR%/minute
Melee Attack = .75STR+.25DEX
</td>
</tr>
<tr>
<td>DEX:</td>
<td>
Dexterity affects your muscular control and reaction speed. Reduces strength requirements for actions.
Increases accuracy with weapons and likelyhood of critical hits
Base Accuracy = .75DEX(.5PER)
Base Critical Chance = .5DEX
</td>
</tr>
<tr>
<td>CON:</td>
<td>
Constitution affects HP and HP regeneration. Also increases physical defense
HP = 10Con
HP Regeneration = .5CON/hour or 2.5CON/hour while resting Due to Title Bonus: regeneration rate will be set to /30 minutes
Base Physical Defense = .3CON(.1STR)
</td>
</tr>
<tr>
<td>PER:</td>
<td>Perception affects how you see the world and what you notice about it.</td>
</tr>
<tr>
<td>WIS:</td>
<td>
Wisdom affects Action Pool size and regeneration
Ability Pool = 2WIS
Ability Pool Regeneration = .1WIS(.05INT)/minute
</td>
</tr>
<tr>
<td>INT:</td>
<td>
Intelligence affects the strength of mental abilities. Also increases the growth rate of Knowledge skills
Mental Abillity modifier = .5INT(Ability output)
</td>
</tr>
<tr>
<td>CHA:</td>
<td>
Charisma affects the success rate of mental abilities and growth rate of social skills. Also increases effect duration of mental abilities that have additional effects. Makes you more likeable to sentient beings you meet.
Mental Ability Success modifier = .3CHA(Ability Success rate)
</td>
</tr>
<tr>
<td>LUCK:</td>
<td>Luck increases the chance for random circumastances to have a positive outcome.</td>
</tr>
</tbody>
</table>
Well that is informative. Not that I''ll remembermost of this.
Now, what say we get up and have a look around. See if I can recognize anything. I also need to try and find those items that I used points to get.