《Recovery: Ignis》 Prologue The moment I awoke, I had a few questions. Though I knew I wouldn¡¯t be getting any real answers I still had to ask them. What Happened? Where is this? Why does my head hurt? ¡.. and perhaps most importantly of all¡ Who am I?
| Keiren Ignis |
| Name: | Keiren Ignis | ||
| Race: | #ERROR# | HP: | 25(50) |
| Gender: | #ERROR# | ST: | 100(100) |
| Level: | #ERROR# | EXP: | 0(0) |
| Current Status: | Amnesia (semi-permanent), Concussion | ||
| Titles: | #ERROR# | ||
| Attributes | |||
| STR: | 5 | WIS: | 5 |
| DEX: | 5 | INT: | 5 |
| CON: | 5 | CHA: | 5 |
| PER: | 5 | LUCK: | 45 |
| WARNING: MUST DEFINE SELF FURTHER BEFORE MOVEMENT WILL BE PERMITTED | |||
| Self Editor |
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WARNING: ALL SELECTIONS ARE PERMANENT ONCE APPLIED
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WARNING: SELF EDITOR MAY ONLY BE ACTIVATED ONCE
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| Self Editor |
| WARNING: ALL SELECTIONS ARE PERMANENT ONCE APPLIED |
| WARNING: SELF EDITING MAY ONLY BE COMMITTED ONCE |
| Required: |
| Select Path |
| Utilize all remaining beginner points |
| Path Choices | |
| Warrior | Healer |
| Hunter | Mentalist |
| Tinker | Tailor |
| Soldier | Spy |
| Consort | Shadow |
| Spy: Infiltration and insertion specialist. Capable of building trust with their targets with ease. Experts in disguise and document falsification. Primary Attribute growth ¨C Dex, Int, Cha |
| Shadow: Stealth specialist. Able to blend into shadows at a moments notice. Experts in assassination and thievery. Primary Attribute growth ¨C Str, Dex, Per |
| Path Selected! |
| Spy: Infiltration and insertion specialist. Capable of building trust with their targets with ease. Experts in disguise and document falsification. Primary Attribute growth ¨C Dex, Int, Cha |
| With the selection of your path, your race and gender have been determined! Race: Doppel Gender: Form Dependant Initial Stat boosts provided: +10 all attributes, additional +10 to Racial and Path primary attributes |
| Race: Doppel A roughly humanoid race, capable of taking the form of any sentient humanoid being they come across. A doppel¡¯s base form is androgynous, though generally found to be attractive to most other races. Doppels, due to their very nature are distrusted by all species when known, and are the subjects of persecution, often attacked on sight. Racial Attributes ¨C Con, Per, Cha |
| NOTICE: Due to Current Status (reduced HP, Amnesia, Concussion) the following bonuses have been applied HP 50% - +350 points Amnesia (semi-permanent) - +19800 points Concussion - +4850 | |
| Points remaining: 50000 | |
| Skills | Perks |
| Titles | Attributes |
| Items | |
| Titles | |
| Awakenedto Pain | Cost: 1500 Recovering from severe injuries is not easy. Especially when they take away your very self and most of your knowledge. But you managed somehow. Con +10, HP regeneration rate doubled |
| Subverter | Cost: 3000 You get the most out of every encounter. Your targets often don¡¯t even realize that they are playing into your hands. Per +5, Cha +5, Gain Skills ¨C Negotiation, Acting, Intimidation at 1 |
| Alone and Forsaken | Cost: 800 There is nobody you can depend on to get you out of the mess you¡¯re in. Even if you weren¡¯t alone nobody would help you. Luck +10, Cha -5, +5% bonus to all actions and rewards when working alone, -20% bonus to all actions and rewards when working in a group |
| Million Dollar Talent, 10 Cent Mind | Cost: 5000 You have talent. It oozes from your every pore. Unfortunately, thought is not one of your talents. Wis locked at 15, Int locked at 15, All Skills maximum level upon acquisition |
| Points remaining: 45500 | |
| Skills | Perks |
| Titles | Attributes |
| Items | |
| Perks | |
| Linguist | Cost: 5000 Languages are easy! Able to learn to read, write and speak any language upon hearing it spoken or seeing written words |
| Ambidextrous | Cost: 1500A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. Able to use both sides of the body simultaneously for different tasks. |
| Multi-Processing | Cost: 12000 Able to think about multiple subjects at once without loss. Also allows for complex theoretical calculations to be done internally. |
| True Regeneration | Cost: 3000 Improves HP recovery to the point that lost limbs can be regrown. Also grants immunity to poisons and paralytics. Regrowing limbs is extremely painful,loss of concious controlduring the process may cause death. Drains ST during recovery period. |
| Basic Knowledge | Cost: 25000 Grants basic knowledge about the world, and all subjects therein. A good starting point if you don¡¯t want to be seen as an imbecile. You still need to study or take actions to gain functional knowledge. Grants skill ¨C Universal Knowledge at 5 |
| Points remaining: 11000 | |
| Skills | Perks |
| Titles | Attributes |
| Items | |
| Skills | |
| Survivalist Skillset | Cost: 2000 Grants Analysis, Stealth, Survival, Navigation, Orienteering, First Aid at 1 |
| Basic Weapons Training Skillset | Cost: 3000 Grants - Bladed weapon, Blunt weapon, Ranged weapon, unarmed, Heavy Munitions, and Vehicle-Based weapon ¨C Mastery at 1 |
| Infiltrator Skillset | Cost: 1900 (-1100) Grants Empath, Ruse, Etiquette, Swindle, Seduction, Negotiation, Acting, Intimidation, Gambling, Counterfeit at 1 Discount in place for Path alignment. Some Skills already detected. Excess point value refunded. |
| Crafting Skillset | Cost: 1100 Grants Craft Weapon, Craft Armor, Craft Clothing, Craft Parts at 1 |
| Attributes | |
| Basic Boost | Cost: 1200 +1 all attributes on level up, 1 attribute able to be manually assigned every 5th level |
| Items | |
| Basic Weapons Pack | Cost: 800 5 random basic weapons |
| Beginner Spy Clothes Pack | Cost: 1000 All the basic needs for a new spy starting out. Clothes and gear will form to suit the wearer and location. |
| Self Editor |
| WARNING: ALL SELECTIONS ARE PERMANENT ONCE APPLIED |
| WARNING: SELF EDITING MAY ONLY BE COMMITTED ONCE |
| Required: |
| Select Path |
| Utilize all remaining beginner points |
| Determine Base Form Design |
| Self Editor |
| Initial ability set applied. Error - Ability Pool not found Infusing Ability Pool ......... Complete |
| Process Complete. Thank You and Welcome to Askatasun |
| Movement permitted |
| Name: | Keiren Ignis | Path | Spy |
| Race: | Doppel | Level: | 1 |
| Gender: | Indeterminate | EXP: | 0(250) |
| HP: | 25(350) | AP: | 0/30 |
| ST: | 100(100) | ||
| Current Status: | Amnesia (semi-permanent), Concussion | ||
| Titles: | Awakened by Pain, Subverter, LOCKED | ||
| Attributes | |||
| STR: | 15 | WIS: | 15 |
| DEX: | 25 | INT: | 25 |
| CON: | 35 | CHA: | 40 |
| PER: | 30 | LUCK: | 55 |
| Abilities | |||
| Inspect | Silent Kill | Read Mind | Mingle |
| Perks | |||
| Linguist | Ambidextrous | True Regeneration | Basic Knowledge |
| Skills | Level | Description | |
| Negotiation | 001/100 | Convince people to see things your way | |
| Acting | 001/250 | Pretend to be that which you are not | |
| Intimidation | 001/100 | Push your weight around to get what you want | |
| Universal Knowledge | 005/999 | A basic understanding of all things | |
| Analysis | 001/150 | Gain understanding of items viewed | |
| Stealth | 001/250 | Move silently. At higher levels can prevent visual and olfactory detection | |
| Survival | 001/300 | Knowledge on how to survive when the niceties of life are not there | |
| Navigation | 01/50 | Knowledge on use of maps and travel by vehicle | |
| Orienteering | 01/50 | Knowledge on use of nature to determine spacial location | |
| First Aid | 01/50 | Basic medical practices for field healing | |
| Bladed Weapon Mastery | 001/500 | Knowledge on how to use bladed weapons to their full potential | |
| Blunt Weapon Mastery | 001/500 | Knowledge on how to use blunt weapons to their full potential | |
| Ranged Weapon Mastery | 001/500 | Knowledge on how to use ranged weapons to their full potential | |
| Unarmed Mastery | 001/500 | Knowledge of how to use the body as a weapon | |
| Heavy Munitions Mastery | 001/500 | Knowledge on how to use heavy munitions to their full potential | |
| Vehicle-Based Weapon Mastery | 001/500 | Knowledge of how to use weapons mounted on a vehicle to their full potential | |
| Empath | 001/300 | Understand a persons feelings | |
| Ruse | 01/25 | Convince people to do as you desire | |
| Swindle | 001/100 | Convince people to give you what you want | |
| Ettiquette | 001/200 | The art of social interaction | |
| Seduction | 001/250 | Convice people that they are desired by you | |
| Gambling | 001/100 | Luck based games of chance are your forte. Maybe not so luck based in your case | |
| Counterfeit | 01/50 | Falsify documentation, indentities, and currency | |
| Craft Weapon | 001/100 | Make weapons with the right knowledge and equipment | |
| Craft Armor | 001/100 | Make armor with the right knowledge and equipment | |
| Craft Clothing | 001/100 | Make clothing with the right knowledge and equipment | |
| Craft Parts | 001/100 | Make vehicle and equipment parts with the right knowledge and equipment | |
| Locked |
| Due to Amnesia this title has been locked. If memories of the past are regained, this title will unlock. |
| Inspect | Glean information regarding targeted person or object. Requires Skills: Analysis, Empath, and *Knowledge Improve output result based on skill levels |
| Silent Kill | Kill target while preventing them from alerting others to their peril. Cannot use while targeted by opponent for combat. Requires Skills: Stealth, *Weapon Mastery, Empath Reduce likelyhood of failure based on skill levels |
| Read Mind | Able to read 1 targeted sentient beings'' thoughts. Ability failure upon detection by target Requires - Path: Spy - Skills: Stealth, Empath Improve output and reduce likelyhood of failure based on skill levels |
| Mingle | Blend into the crowd to disappear from enemy sight. Requires - Skills: Stealth, Acting, Ettiquette Likelyhood of success increased based on skill levels |
| STR: | Strength affects all physical actions, from picking up a rock, to running, to attacking opponents with melee weapons. Affect Stamina Regeneration rate and Melee attack. Reduces Stamina usage by 1% per point of STR Stamina Regeneration = .1STR%/minute Melee Attack = .75STR+.25DEX |
| DEX: | Dexterity affects your muscular control and reaction speed. Reduces strength requirements for actions. Increases accuracy with weapons and likelyhood of critical hits Base Accuracy = .75DEX(.5PER) Base Critical Chance = .5DEX |
| CON: | Constitution affects HP and HP regeneration. Also increases physical defense HP = 10Con HP Regeneration = .5CON/hour or 2.5CON/hour while resting Due to Title Bonus: regeneration rate will be set to /30 minutes Base Physical Defense = .3CON(.1STR) |
| PER: | Perception affects how you see the world and what you notice about it. |
| WIS: | Wisdom affects Action Pool size and regeneration Ability Pool = 2WIS Ability Pool Regeneration = .1WIS(.05INT)/minute |
| INT: | Intelligence affects the strength of mental abilities. Also increases the growth rate of Knowledge skills Mental Abillity modifier = .5INT(Ability output) |
| CHA: | Charisma affects the success rate of mental abilities and growth rate of social skills. Also increases effect duration of mental abilities that have additional effects. Makes you more likeable to sentient beings you meet. Mental Ability Success modifier = .3CHA(Ability Success rate) |
| LUCK: | Luck increases the chance for random circumastances to have a positive outcome. |
| Spy¡¯s Shipboard Uniform | Spy clothing designed to appear to be a uniform for a Naval NCO Provides no additional defense. |
| Spy¡¯s Clothes Locker | A standard clothes locker. What did you expect? |
| Spy¡¯s Shipboard Boots | Boots designed to look like Navy Basic boots. Provides additional mobility when worn. DEX +1 |
| Spy¡¯s Glasses | Glasses. Provides constant inspect function when worn. Does not use AP. Provides no benefit to skills related to inspect |
| Spy¡¯s Basic Storage Belt | A belt. Keeps your pants up. The buckle contains a small pocket dimension capable of storing up to one cubic meter of gear and items. Does not use AP. (Empty) To store an item touch the item you wish to store against the buckle. To withdraw it, touch one hand to the buckle while holding your other hand palm up. |
| Name: | Keiren Ignis | Path | Spy |
| Race: | Doppel | Level: | 1 |
| Gender: | Indeterminate | EXP: | 5(250) |
| HP: | 43(350) | AP: | 26/30 |
| ST: | 100(100) | ||
| Current Status: | Amnesia (semi-permanent), Concussion (Healing) | ||
| Titles: | Awakened to Pain, Subverter, LOCKED | ||
| Attributes | |||
| STR: | 15 | WIS: | 15 |
| DEX: | 25 (+1) | INT: | 25 |
| CON: | 35 | CHA: | 40 |
| PER: | 30 | LUCK: | 55 |
| Abilities | |||
| Inspect | Silent Kill | Read Mind | Mingle |
| SW XMP95N | A common semi-automatic pistol used by Naval forces as their standard sidearm. 2 spare magazines, holster and magazines pouches |
| HK 919SR | Semi-Automatic Rifle. This model has been specifically designed for Sniper use. Equipped with removable suppressor and 10X scope. |
| LightSteel Sabre | A lightweight sabre designed for quick thrust and slash attacking. Parrying and blocking opponents strikes not recommended. |
| LightSteel Naval Stiletto | A basic dagger designed for tight quarters fighting. This particular model comes with a few extra utility functions designed into the haft, ricasso and pommel. |
| MCX Micro Dart Pistol | A palm sized breech loading pistol. Uses compressed air to launch hypodermic darts. |
| Ammo Pack | 9.5mm ammunition- 250 rounds. 7.62x51mm ammunition- 150 rounds Sedative Dart- 25 ¨C High-efficiency sedative, takes effect within 3 minutes Paralytic Dart- 25 ¨C High-efficiency paralytic, takes effect within 3 seconds |
| Naval munitions crate | Crate containing slugs for ship-mounted railguns |
| Corpse | A dead body - Male |
| SYSTEMS RESTARTING UNKNOWN USER ATTEMPTING ACCESS SHIPWIDE SCANS SHOW 1 LIFE-SIGN AND 493 DEAD BODIES BIOMETRICS ACTIVATED UNKNOWN USER NOT LISTED IN LOCAL DATABASE ATTEMPTING ACCESS OF COSN NETWORK FAILURE ¨C COMMUNICATION SYSTEMS OFFLINE RESOLVING ¡¡¡¡.. UNABLE TO INITIALIZE COMMUNICATIONS CHECKING SHIP LOGS RECORD FOUND ¨C CREW CHANGE AT LAST PORT 5 STANDARD DAYS AGO CREW MANIFEST NOT UPDATED POST CREW CHANGE ADDING USER ¨C SETTING ACCESS LEVEL TO PO USER ¨C VOCALIZE NAME AND RANK TO COMPLETE REGISTRATION |
| USER RANK DOES NOT MATCH CURRENT UNIFORM NO RECORD OF IA PERSONNEL DEPLOYED TO THIS VESSEL REQUEST CLARIFICATION |
| USER UPDATED ACCESS LEVEL SET TO COMMAND 1 PER COSN IA REGULATIONS |
| UNDERSTOOD REQUESTING PERMISSION TO RUN SERIES 7 DIAGNOSTICS TO ASCERTAIN SYSTEM STATUS |
| UNDERSTOOD |
| Human | Homeworld- Sol III. The most populous sentient species in known space. Humanity¡¯s only true proficiency is their ability to assimilate knowledge and technology and alter it to suit their needs. Generally seen as average in all things. |
| Lodrian | Homeworld- Muara IV. Lodrians have higher intellectual abilities than any other species in known space. While not the most populous species in the COS, they are the most sought after for command and tactical roles. |
| Darvali | Homeworld- Cala II-B. Darvali are highly resistant to radiation and gravity fluctuations. This is due to their homeworld orbiting a brown dwarf, in orbit of a main sequence star. |
| Karm | Homeworld- Erd III. Karm are a large reptilian humanoid species, known for their reaction speed. Within the COS they are well respected as both pilots and gunners. |
| Skill Level Increase | |
| Negotiation | +2 levels |
| Acting | +4 levels For reaching level 5 in Acting you have been awarded +1 WIS |
| Universal Knowledge | +2 levels |
| Analysis | +1 level |
| Etiquette | +1 level |
| New Perk DiscoveredIf you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation. | |
| Slap-Dash | You''ve never heard what they say about square pegs and round holes. Increased chance of success when crafting using salvaged parts from similar vehicles or equipmentto modify construction of known versions of vehicles or equipment. Greatly increased chance of success when craftingusing salvaged parts from extremely different vehicles or equipmentto modify construction of known versions of vehicles or equipment. Greatly improves fit and finish when usingsalvaged parts from extremely different vehicles or equipmentto modify construction of known versions of vehicles or equipment. |
| Skill Level Increase | |
| Universal Knowledge | Level + 3 For reaching level 10 in Universal Knowledge you have been awarded +2 INT |
| Navigation | Level +2 |
| Vehicle-Based Weapon Mastery | Level +2 |
| Craft Parts | Level +4 For reaching level 5 in Craft Parts you have been awarded +1 DEX |
| Ruse | Level +1 |
| Vehicle Design | NEW Level +2 |
| Craft Vehicles | NEW Level +2 |
| Piloting -Fighters | NEW Level +1 |
| Piloting - Light Freight | NEW Level +4 For reaching level 5 in Piloting - Light Freight you have been awarded +1 PER |
| Piloting -Heavy Freight | NEW Level +2 |
| Vehicle Design | 03/50 | Design vehicles from scratch or alter current designs | |
| Craft Vehicles | 003/100 | Make vehicles with the right knowledge and tools | |
| Piloting -Fighters | 002/500 | Knowledge of how to pilot space fighter craft. Provides limited skill when taking craft into atmospheric combat situations. | |
| Piloting -Light Freight | 005/250 | Knowledge of how to pilot interplanetary freighters with less than 50M keel length | |
| Piloting - Heavy Freight | 003/250 | Knowledge of how to pilot interplanetary freighterswith less than 500M keel length but greater than 50M | |
| ¡¡¡¡¡¡.. System restored. Initializing diagnostics. All systems show functional. Holo projectors online. |
| Name: | Keiren Ignis | Path: | Spy |
| Race: | Doppel | Level: | 1 |
| Gender: | Indeterminate | EXP: | 120(250) |
| HP: | 350 | AP: | 32 |
| ST: | 100(100) | ||
| Current Status: | Amnesia (semi-permanent) | ||
| Titles: | Awakened to Pain, Subverter, LOCKED | ||
| Attributes | |||
| STR: | 15 | WIS: | 16 |
| DEX: | 26 (+1) | INT: | 27 |
| CON: | 35 | CHA: | 40 |
| PER: | 31 | LUCK: | 55 |
| Abilities | |||
| Inspect | Silent Kill | Read Mind | Mingle |
| Perks | |||
| Linguist | Ambidextrous | Regeneration | Basic Knowledge |
| Slap-Dash | |||
| Skills | Level | Description | |
| Universal Knowledge | 010/999 | A basic understanding of all things | |
| Analysis | 002/150 | Gain understanding of items viewed | |
| Stealth | 001/250 | Move silently. At higher levels can prevent visual and olfaction detection | |
| Survival | 001/300 | Knowledge on how to survive when the niceties of life are not there | |
| Navigation | 02/50 | Knowledge on use of maps and travel by vehicle | |
| Orienteering | 01/50 | Knowledge on use of nature to determine location | |
| First Aid | 01/50 | Basic medical practices for field healing | |
| Negotiation | 003/100 | Convince people to see things your way | |
| Acting | 005/250 | Pretend to be that which you are not | |
| Intimidation | 001/100 | Push your weight around to get what you want | |
| Empath | 001/300 | Understand a persons feelings | |
| Ruse | 02/25 | Convince people to do as you desire | |
| Swindle | 001/100 | Convince people to give you what you want | |
| Etiquette | 002/200 | The art of social interaction | |
| Seduction | 001/250 | Convince people that they are desired by you | |
| Gambling | 001/100 | Effects luck based games of chance. Maybe not so luck based in your case | |
| Counterfeit | 01/50 | Falsify documents, identities, and currency | |
| Craft Weapon | 001/100 | Make weapons with the right knowledge and equipment | |
| Craft Armor | 001/100 | Make armor with the right knowledge and equipment | |
| Craft Clothing | 001/100 | Make clothing with the right knowledge and equipment | |
| Craft Parts | 001/100 | ||
| Craft Vehicles | 003/100 | Make vehicles with the right knowledge and tools | |
| Piloting - Fighters | 002/500 | Knowledge of how to pilot space fighter craft. Provides limited skill when taking craft into atmospheric combat situations. | |
| Piloting - Light Freight | 005/250 | Knowledge of how to pilot interplanetary freighters with less than 50M keel length | |
| Piloting - Heavy Freight | 005/250 | Knowledge of how to pilot interplanetary freighters with less than 500M keel length but greater than 50M | |
| Bladed Weapon Mastery | 001/500 | Knowledge on how to use bladed weapons to their full potential | |
| Blunt Weapon Mastery | 001/500 | Knowledge on how to use blunt weapons to their full potential | |
| Ranged Weapon Mastery | 001/500 | Knowledge on how to use ranged weapons to their full potential | |
| Unarmed Mastery | 001/500 | Knowledge of how to use the body as a weapon | |
| Heavy Munitions Mastery | 001/500 | Knowledge on how to use heavy munitions to their full potential | |
| Vehicle-Based Weapon Mastery | 003/500 | Knowledge of how to use weapons mounted on a vehicle to their full potential | |
| Vehicle Design | 02/50 | Design vehicles from scratch or alter current designs | |
| Equipped | |
| Weapons | SW XMP95N |
| LightSteel Naval Stiletto | |
| Head | COSN Marine Space Combat Helmet |
| Body | Spy''s Smuggler Suit |
| COSN Marine Space Combat Suit | |
| Feet | Spy''s Smuggler Boots |
| Accessories | Spy''s Glasses |
| Spy¡¯s Basic Storage Belt | |
| Pilot |
| Weaponsmith |
| Scavenger |
| Civilian |
| Citizen |
| Soldier |
| Shipwright |
| Scum |
| New Title Discovered! | |
| Captain | A sentient ship has (sarcastically) recognized you as its Captain. Still counts! +5% increase to Exp earned from activities while aboard your ship |
| Skill Level Increase | |
| Universal Knowledge | Level +1 |
| Navigation | Level +2 |
| Etiquette | Level +2 |
| Empath | Level +5 For reaching level 5 in Empath you have been awarded +1 PER |
| Piloting - Light Freight | Level +1 |
| Terisar Novaris | Class: Ranged Weapon Master Age: 47 Lodrian Female Militia Commander Status: Healthy, Suspicious |
| Skill Level Increase | |
| Analysis | Level +2 |
| Empath | Level +3 |
| Acting | Level +1 |
| Navigation | Level +1 For reaching level 5 in Navigation you have been awarded +1 INT |
| Piloting - Light Frieght | Level +2 |
| Etiquette | Level +2 For reaching level 5 in Etiquette you have been awarded +1 INT |
| Stealth | Level +1 |
| Adlay We¡¯Tosk | Age: 62 Darvali Male Station Chief Status: Healthy, Aroused |
| Alistair Traven | Age: 23 Human Male Station Militia Status: Healthy |
| New Form Available | |
| Human, Male | You are now able to take the form of a human male. Minor alterations are available. Gather more genetic variables to increase available alterations. |
| Kass MKIV engine- Thesis Class Lodrian Corvette | 210000 credits A powerful engine most often found on Darvali frigates. This engine comes from a Lodrian corvette, and is tuned for lower power consumption at the cost of thrust/mass ratio |
| Contor A Engine- Maantraal Class Carthan Frigate | 375000 credits Rare Carthan tech, this engine has showngreater thrust than most COSN cruiser class engines with lower power consumption than found in anything larger than a corvette in testing. |
| Terch Version III Generator- Var¡¯loth Class Karm Light Frigate | 85000 credits Older model generator from a Karm frigate. Low output compared to newer models. Well liked for being easy to maintain and low cost |
| Tsuyo Series D Generator- Rishiri Class Human Light Frigate | 170000 credits The most recent generator series in the COSN. Provides more power than older model cruisers generators. Finicky to maintain. |
| Available Forms | |
| Doppel | Base Form |
| Human | Human Form - Male - Limited alterations available |
| Level Up | |
| Level increased by 1 Attributes have been assigned. | |
| Skill Level Increase | |
| Analysis | Level +2 For reaching Level 5 in Analysis you have been awarded +1 PER |
| Empath | Level +4 For reaching Level 10 in Empath you have been awarded +1 PER and +1 INT |
| Acting | Level +2 |
| Swindle | Level +1 |
| Etiquette | Level +2 |
| Negotiation | Level +2 For reaching Level 5 in Negotiation you have been awarded +1 STR |
| Stealth | Level +3 For reaching Level 5 in Stealth you have been awarded +1 DEX |
| Universal Knowledge | Level +2 |
| Ruse | Level +1 |
| Seduction | Level +3 |
| New Form Available | |
| Human, Female | You are now able to take the form of a Human female. Alterations are available. Gather more genetic variables to increase available alterations. |
| Lodrian, Female | You are now able to take the form of a Lodrian female. Alterations are available. Gather more genetic variables to increase available alterations. |
| Ferlo | You are now able to take the form of a Ferlo. Alterationsnot available. |
| XMD Transponder Rectifier | Cost: 12000 credits Modifies ship transponders to allow the codes to bealtered and broadcast false identification |
| ASG NightCrawler series shields | Cost: 460000 credits Don¡¯t be seen unless you want to be. Prevents radar and lidar detection, while also providing physical an energy shielding and optical camouflage |
| RSA ¡°Crackle¡± Pulse-Ion Cannon | Cost: 18400 Firesa pulse of hyper-charged ions.Can be switched between positron pulses that punch holes through shielding and melt hull armour, and electron pulses capable of disablingenemy power systems. Designed to look like standard Plasma Cannons. |
| HRCI MXVIII Neutrino Beam Gun | Cost: 46800 Intended for automated turret mounts, these beam weapons are suitable for both pre-emptive strikes and point defense. Unblockable. Ownership is restricted in COS space. |
| 6R1N ¡°Special Delivery¡± Hacking Suite | Cost: 21000 Can connect you ships systems to either the galactic or local datanet allowing you to use your ships computer to gain access to your desires. Also hardens your systems against incoming hacking attempts. |
| SI ¡°Patriarch¡± Counterfieture Station | Cost: 46000 Everything you need to falsify documentation and identification in a handy workbench. |
| Skill Level Increase | |
| Etiquette | Level +1 |
| Negotiation | Level +1 |
| Swindle | Level +2 |
| Universal Knowledge | Level +1 |
| Seduction | Level +2 |
| Ore Delivery | Pay: 50000 credits Pataris Industries requires you to deliver 60 tonnes of unprocessed tungsten ore to our facilities on Eileris IV-C |
| Parts Required | Pay: 85000 credits Repair parts for hover-lifters required at the Eileris IV-C landing zone ASAP. 3 crates containing parts can be picked up from Holidra on Vankh Station |
| Medical Supplies | Pay: 120000 Credits Arbath Research Station in orbit of Eileris III is running low on standard medical nanites, pain relievers, and stimulants. 5 crates for delivery. |
| Coreward Bound | Pay: Negotiable I need someone to take me off Vankh Station, and take me as far coreward as you can. More information will be given when the job is accepted. |
| Lerissa Davnor | Path: Shadow Age:26 Ferlo Escapee Status: Healthy |
| CASC 3L3C ¡°Adjudicator¡± Stun Pistol | Cost: 8000 credits Delivers concentrated bolts of electroplasma knocking targets unconscious and/or otherwise immobilized for up to 3 hours. Causes minor burns at the point of impact. May cause permanent damage to the targets nervous system. Battery Charge = 150 shots |
| Skill Level Increase | |
| Stealth | Level +3 |
| Acting | Level +1 |
| Negotiation | Level +2 |
| Piloting - Light Freight | Level +4 For reaching Level 10 in Piloting - Light Feight you have been awarded +1 PER and +1 WIS |
| Piloting - Heavy Freight | Level +1 |
| ¡¡¡¡¡¡.. System restored. Initializing diagnostics. All systems show functional. ALERT New parts detected. No errors processed. Ship schematics, specifications and loadout have been updated. Holo projectors online. |
| Level Up | |
| Level increased by 1 Attributes have been assigned.The story has been taken without consent; if you see it on Amazon, report the incident. New Ability available based on Path and Skills |
| Veratonna TK1 x 3 | The TK1 is a selective fire weapon that uses a simple closed bolt, straight blowback method of operation. As such, it has no gas system and the internal components have been modified accordingly. Designed for use with 9.5mm pistol ammunition. 30 rounds per magazine |
| Osmium Ingot x 48 | Pure Os - each ingot contains ~24.1 KG of Osmium |
| Iridium Ingot x 74 | Pure Ir - each ingot contains ~23.8 KG of Iridium |
| Case of Condensed BrainSnag- 12 per x 5 | Br3N4SNa6 or BrainSnag, is a recreational drug for Darvali, but is a deadly poison to other known sentients. Causes Darvali that ingest it to experience a mild euphoric effect. Extended use or overdosing may cause ganglion cysts to form. Illegal in COS controlled territories, but easily found at most Darvali controlled ports and planets. |
| Reset x212 | Reset, when ingested leaves the subject in a highly suggestible hypnotic state. This effect lasts as long as the pellet remains in their digestive tract, which can be up to 3 months. Instructions given during this period are very difficult to reverse. |
| Detect Presence | Your sight, hearing, and touch become hyper-sensitive, allowing you to sense living beings in your local vicinity. Requires - Path: Spy - Skills: Stealth, Survival, Universal Knowledge Detection range based on skill levels and PER Cost - 1 AP per use plus 5% max AP per second active |
| Inspect | Glean information regarding targeted person or object. Requires - Skills: Analysis, Empath, and *Knowledge Improve output result based on skill levels Cost - 1 AP per use |
| Silent Kill | Kill target while preventing them from alerting others to their peril. Cannot use while targeted by opponent for combat. Requires - Skills: Stealth, *Weapon Mastery, Empath Reduce likelihood of failure based on skill levels Cost - 4 AP per use |
| Read Mind | Able to read 1 targeted sentient beings'' thoughts. Ability failure upon detection by target Requires - Path: Spy - Skills: Stealth, Empath Improve output and reduce likelihood of failure based on skill levels Cost - 1 AP per use plus 0.1 AP per second active |
| Mingle | Blend into the crowd to disappear from enemy sight. Requires - Skills: Stealth, Acting, Etiquette Likelihood of success increased based on skill levels Cost - 3 AP per use |