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AliNovel > The Last Immortal > Not a Chapter< Player screen and Character log so far

Not a Chapter< Player screen and Character log so far

    <table>


    <tbody>


    <tr>


    <td>


    Name


    </td>


    <td>


    Arthur


    </td>


    </tr>


    <tr>


    <td>


    Title


    </td>


    <td>


    Friend of Dragons


    </td>


    </tr>


    <tr>


    <td>


    Age


    </td>


    <td>


    12 (32)


    </td>


    </tr>


    <tr>


    <td>


    Race


    </td>


    <td>


    Human


    </td>


    </tr>


    <tr>


    <td>


    Class


    </td>


    <td>


    Adventure


    </td>


    </tr>


    <tr>


    <td>


    Level


    </td>


    <td>


    157


    </td>


    </tr>


    <tr>


    <td>


    Health


    </td>


    <td>


    500/500


    </td>


    </tr>


    <tr>


    <td>


    Mana


    </td>


    <td>


    1040/1040


    </td>


    </tr>


    <tr>


    <td>


    Gold


    </td>


    <td>


    3324


    </td>


    </tr>


    <tr>


    <td>


    Stamina


    </td>


    <td>


    1780/1780


    </td>


    </tr>


    <tr>


    <td>


    Strength.


    </td>


    <td>


    135


    </td>


    </tr>


    <tr>


    <td>


    Dexterity.


    </td>


    <td>


    221


    </td>


    </tr>


    <tr>


    <td>


    Constitution


    </td>


    <td>


    50


    </td>


    </tr>


    <tr>


    <td>


    Intelligence


    </td>


    <td>


    124


    </td>


    </tr>


    <tr>


    <td>


    Wisdom


    </td>


    <td>


    104


    </td>


    </tr>


    <tr>


    <td>


    Charisma


    </td>


    <td>


    84


    </td>


    </tr>


    <tr>


    <td>


    Perception


    </td>


    <td>


    97


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    PERKS:


    Expert swordsman: +20% growth to sword related skills.


    Dancer: +20% growth to dexterity-based skills.


    Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat is lethal to that foolish enough to come within range


    Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline.


    Haven mage: grant’s access to the Heaven magic


    Omitted chant: able to cast without chant for the higher mana cost


    Saviour: grants access to Holy magic


    Shadow: grants 20% boost to stealth related skills


    Chain breaker: grants 20% boost to skills related to escaping chains


    Indomitable: grants 20% boost to commanding allies


    Last hope: +40 relations to those that know you tale, how you were the last hope of an entire world.


    ELITE PERKS:


    Wielder of Caliburn: allows the user in times of true need to wield the power of Caliburn as his own.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Academic Skills


    </td>


    <td>


    0/10


    </td>


    <td>


    knowledge types include art, biology, computer science, music, economics, geology, history, philosophy, psychology, religion, sociology, writing, medicine, law


    </td>


    </tr>


    <tr>


    <td>


    Acrobatics


    </td>


    <td>


    8/10


    </td>


    <td>


    Flips, Vaults, rolls, etc


    </td>


    </tr>


    <tr>


    <td>


    Acting


    </td>


    <td>


    2/10


    </td>


    <td>


    pretending to be someone else convincingly to deceive or entertain


    </td>


    </tr>


    <tr>


    <td>


    Administration


    </td>


    <td>


    0/10


    </td>


    <td>


    bureaucratic techniques to get information and cut through red tape


    </td>


    </tr>


    <tr>


    <td>


    Animal Training


    </td>


    <td>


    0/10


    </td>


    <td>


    per type of animal and/or type of training, horse performer, show dog trainer


    </td>


    </tr>


    <tr>


    <td>


    Alchemy


    </td>


    <td>


    0/10


    </td>


    <td>


    The art of transmuting substances and making magical potions.


    </td>


    </tr>


    <tr>


    <td>


    Arcane Lore


    </td>


    <td>


    2/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Art


    </td>


    <td>


    0/10


    </td>


    <td>


    skill types include creating works of art, drawing and painting, sculptures, airbrushing


    </td>


    </tr>


    <tr>


    <td>


    Balancing Feats


    </td>


    <td>


    9/10


    </td>


    <td>


    walk tightropes, juggle, stack plates


    </td>


    </tr>


    <tr>


    <td>


    blacksmith


    </td>


    <td>


    0/10


    </td>


    <td>


    the ability to work with metal


    </td>


    </tr>


    <tr>


    <td>


    Bribery


    </td>


    <td>


    2/10


    </td>


    <td>


    know when and how much to bribe someone


    </td>


    </tr>


    <tr>


    <td>


    Butchery


    </td>


    <td>


    0/10


    </td>


    <td>


    the work of slaughtering animals and preparing them for sale as meat.


    </td>


    </tr>


    <tr>


    <td>


    Carpentry


    </td>


    <td>


    0/10


    </td>


    <td>


    skills related to woodwork


    </td>


    </tr>


    <tr>


    <td>


    Climbing


    </td>


    <td>


    4/10


    </td>


    <td>


    the ability to climb and scale ledges


    </td>


    </tr>


    <tr>


    <td>


    Command


    </td>


    <td>


    6/10


    </td>


    <td>


    the ability to control and command large groups of people


    </td>


    </tr>


    <tr>


    <td>


    Charisma


    </td>


    <td>


    4/10


    </td>


    <td>


    turn on the charm using your looks, confidence, speech pattern, mannerisms, good taste in clothing, politeness, and social know-how


    </td>


    </tr>


    <tr>


    <td>


    Coercion


    </td>


    <td>


    4/10


    </td>


    <td>


    kill types include seduction, manipulation, scamming, intimidation, bluff


    </td>


    </tr>


    <tr>


    <td>


    Conceal


    </td>


    <td>


    2/10


    </td>


    <td>


    hide objects or create a hidden area


    </td>


    </tr>


    <tr>


    <td>


    Dancing


    </td>


    <td>


    9/10


    </td>


    <td>


    ballroom dancing, club dancing, ballet, stage performance


    </td>


    </tr>


    <tr>


    <td>


    Dead Reckoning


    </td>


    <td>


    4/10


    </td>


    <td>


    navigate by the sun, moon, and stars


    </td>


    </tr>


    <tr>


    <td>


    Diplomacy


    </td>


    <td>


    1/10


    </td>


    <td>


    convince others of seeing your point of view


    </td>


    </tr>


    <tr>


    <td>


    Disguises


    </td>


    <td>


    2/10This novel is published on a different platform. Support the original author by finding the official source.


    </td>


    <td>


    conceal your identity with makeup, clothes, and overall appearance


    </td>


    </tr>


    <tr>


    <td>


    Dodge


    </td>


    <td>


    9/10


    </td>


    <td>


    move out of the way and keep from getting hit


    </td>


    </tr>


    <tr>


    <td>


    Double Jointed


    </td>


    <td>


    1/10


    </td>


    <td>


    fit into tight spaces, contort the body


    </td>


    </tr>


    <tr>


    <td>


    Escape Bonds


    </td>


    <td>


    7/10


    </td>


    <td>


    get out of handcuffs, ropes, and being held


    </td>


    </tr>


    <tr>


    <td>


    Fall Tumbling


    </td>


    <td>


    8/10


    </td>


    <td>


    reduce damage when falling


    </td>


    </tr>


    <tr>


    <td>


    Farming


    </td>


    <td>


    0/10


    </td>


    <td>


    the ability to grow crops and raise animals


    </td>


    </tr>


    <tr>


    <td>


    Filch


    </td>


    <td>


    6/10


    </td>


    <td>


    stealing, pickpocketing, planting small objects without being noticed


    </td>


    </tr>


    <tr>


    <td>


    Finding


    </td>


    <td>


    5/10


    </td>


    <td>


    search for and find hidden or lost items


    </td>


    </tr>


    <tr>


    <td>


    First aid


    </td>


    <td>


    3/10


    </td>


    <td>


    techniques of helping the wounded


    </td>


    </tr>


    <tr>


    <td>


    Fitness


    </td>


    <td>


    6/10


    </td>


    <td>


    know how to work out and keep physically active to improve health


    </td>


    </tr>


    <tr>


    <td>


    Fletcher


    </td>


    <td>


    0/10


    </td>


    <td>


    the ability to create bows and make arrows


    </td>


    </tr>


    <tr>


    <td>


    Forgery


    </td>


    <td>


    2/10


    </td>


    <td>


    create duplicates of documents, fake IDs, counterfeiting, requires tools


    </td>


    </tr>


    <tr>


    <td>


    Games of Chance


    </td>


    <td>


    1/10


    </td>


    <td>


    statically improve chances of winning at games


    </td>


    </tr>


    <tr>


    <td>


    Gather Information


    </td>


    <td>


    3/10


    </td>


    <td>


    conversing with others to collect information without notice


    </td>


    </tr>


    <tr>


    <td>


    Haggle


    </td>


    <td>


    3/10


    </td>


    <td>


    bargain with the price of goods, valuables, information, etc.


    </td>


    </tr>


    <tr>


    <td>


    Handle Animals


    </td>


    <td>


    1/10


    </td>


    <td>


    per general animal type, rodents, canines


    </td>


    </tr>


    <tr>


    <td>


    herbalism


    </td>


    <td>


    4/10


    </td>


    <td>


    the ability to know which herbs and objects have useful properties


    </td>


    </tr>


    <tr>


    <td>


    Insight


    </td>


    <td>


    4/10


    </td>


    <td>


    through interaction get a sense of someone''s or some thing''s motivations or purpose, recognize patterns of behaviour, associate clues


    </td>


    </tr>


    <tr>


    <td>


    Interrogate


    </td>


    <td>


    1/10


    </td>


    <td>


    skill types include a place, culture, antiques, legends and lore, history, knots, choose either general or specific in scope, weapons by type


    </td>


    </tr>


    <tr>


    <td>


    Language


    </td>


    <td>


    -


    </td>


    <td>


    the ability to speak and understand certain languages


    </td>


    </tr>


    <tr>


    <td>


    Dwarven


    </td>


    <td>


    3/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    High Elfish


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Continental


    </td>


    <td>


    10/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Law


    </td>


    <td>


    0/10


    </td>


    <td>


    skill area of current law and practice


    </td>


    </tr>


    <tr>


    <td>


    leather-working


    </td>


    <td>


    0/10


    </td>


    <td>


    the ability to tan, hide and work with leather


    </td>


    </tr>


    <tr>


    <td>


    Linguist


    </td>


    <td>


    0/10


    </td>


    <td>


    understand the basic structure of languages, figure out words and phrases from similarly familiar languages


    </td>


    </tr>


    <tr>


    <td>


    Memory


    </td>


    <td>


    3/10


    </td>


    <td>


    remember events, memorize maps or codes


    </td>


    </tr>


    <tr>


    <td>


    Merchant


    </td>


    <td>


    1/10


    </td>


    <td>


    Skills used for buying and selling, knowing the values of items and there worth


    </td>


    </tr>


    <tr>


    <td>


    Musician


    </td>


    <td>


    0/10


    </td>


    <td>


    Skills related to musical performances


    </td>


    </tr>


    <tr>


    <td>


    Mimic


    </td>


    <td>


    0/10


    </td>


    <td>


    change your voice and speech to sound like someone you have heard


    </td>


    </tr>


    <tr>


    <td>


    Mining


    </td>


    <td>


    3/10


    </td>


    <td>


    the ability to tunnel stone and mine for resources


    </td>


    </tr>


    <tr>


    <td>


    Navigate


    </td>


    <td>


    4/10


    </td>


    <td>


    can use navigation equipment to plot and hold a course


    </td>


    </tr>


    <tr>


    <td>


    Oratory


    </td>


    <td>


    2/10


    </td>


    <td>


    speak with a powerful or memorable voice for stories, lectures, and speaking engagements


    </td>


    </tr>


    <tr>


    <td>


    Perception


    </td>


    <td>


    6/10


    </td>


    <td>


    notice the common things, and pick out the details and the unexpected


    </td>


    </tr>


    <tr>


    <td>


    Pick Locks


    </td>


    <td>


    6/10


    </td>


    <td>


    understand locking mechanisms, unlock doors, safes, combination, key,


    </td>


    </tr>


    <tr>


    <td>


    Scam


    </td>


    <td>


    3/10


    </td>


    <td>


    see people''s weaknesses against them to obtain money, information, goods


    </td>


    </tr>


    <tr>


    <td>


    Sleight of hand


    </td>


    <td>


    4/10


    </td>


    <td>


    trick the eye to see or not see a hand gesture through deception


    </td>


    </tr>


    <tr>


    <td>


    Stalk


    </td>


    <td>


    7/10


    </td>


    <td>


    to follow someone unnoticed, shadowing


    </td>


    </tr>


    <tr>


    <td>


    Stealth


    </td>


    <td>


    8/10


    </td>


    <td>


    hide while moving


    </td>


    </tr>


    <tr>


    <td>


    Survival


    </td>


    <td>


    7/10


    </td>


    <td>


    know how to survive in a harsh environment such as the wilderness, jungle, mountains, plains, or desert


    </td>


    </tr>


    <tr>


    <td>


    Tactics


    </td>


    <td>


    5/10


    </td>


    <td>


    helps in plans of attack bonuses to combat skills, urban, aerial, guerrilla, rural, maritime


    </td>


    </tr>


    <tr>


    <td>


    Track


    </td>


    <td>


    3/10


    </td>


    <td>


    to follow someone that cannot be seen or when they leave a trail or clues of their passage


    </td>


    </tr>


    <tr>


    <td>


    Traps


    </td>


    <td>


    4/40


    </td>


    <td>


    The ability to detect construct and disarm traps


    </td>


    </tr>


    <tr>


    <td>


    weapon proficiency


    </td>


    <td></td>


    <td></td>


    </tr>


    <tr>


    <td>


    Axes


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Clubs


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    One-handed swords


    </td>


    <td>


    8/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Two-handed swords


    </td>


    <td>


    2/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Picks


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Hammers


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Mace


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Staff


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Spear


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Lance


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Polearm


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Javelins


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Throwing blades


    </td>


    <td>


    4/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Throwing Axes


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Longbows


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Short bows


    </td>


    <td>


    2/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Crossbows


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Sling


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Blowgun


    </td>


    <td>


    0/10


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Unarmed combat


    </td>


    <td>


    3/10


    </td>


    <td></td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Magic


    </td>


    <td></td>


    </tr>


    <tr>


    <td>


    Spell forming


    </td>


    <td>


    6/10


    </td>


    </tr>


    <tr>


    <td>


    Elemental understanding


    </td>


    <td>


    4/10


    </td>


    </tr>


    <tr>


    <td>


    Meditation


    </td>


    <td>


    7/10


    </td>


    </tr>


    <tr>


    <td>


    Heaven Magic


    </td>


    <td>


    7/10


    </td>


    </tr>


    <tr>


    <td>


    Holy Magic


    </td>


    <td>


    3/10


    </td>


    </tr>


    </tbody>


    </table>


    Skill explanation


    0 = completely unknown


    1= just started, just started to pick the basics of the skill up


    2-3= novice gained an understanding of how the skill works


    4-5= journeyman able to make a reasonable living of the skill


    6-8= master an expert in the skill with many a year''s of training, often sort out for teaching


    9-10= grandmaster, only a few exist in the world so skilled, they are sort after by all interested in the skill


    +11= godly, a users skill above the level off ten is skilled enough to make the gods them selfs jealous


    <h1>Characters </h1>


    Arthur: our protagonist and storyteller, Arthur was thirty-one when he first joined the game Novae Terrae Online, he is a classical loner preferring to spend much of his time alone, preferring to play alone this is due to an accident when he was young during which he lost both his legs, he was one of the first players to join the game and earned the title Friend of Dragons within a month of joining, over the course of the game he played as an Adventurer, playing a dexterity based swordsman, able to cast spells, he quickly became friend with Tor-ron how taught him heaven based magic, he learnt swordplay from Waruan and was taught dexterity based fighting by Irdu, he watched young Licu grow up from a toddler to a young man, after their deaths and the start of the wars he spent eight years trying to save NPC’s to build up a resistance but ultimately failed. The after a battle were the entire group of refugees he saved were killed, by a player army. He gave up, he became distant and vindictive, if he couldn''t save people he would by hell make sure that the players got dragged down along with everybody else. During the final battle of Ragnarok, Arthur was responsible for slaying the god Nevermore, his weapon is a hand and a half sword named, Caliburn.


    Old world party


    Waruan: a retired captain of the guard, human, husband of Irdu and father of Licu, he taught Arthur swordplay, they were friends and companions until his death holding a door against a horde of players, buying time for the party to escape, aged 55 at the time of his death, he was a level, 157 knight,. he was a member of Arthur''s previous party.


    Irdu: an elven ranger wife of waruan and mother to Licu, she was 167 at time of her death and a level 283 ranger, she taught Arthur to dodge and to be light on his feet, and help merge his swordsmanship skills with his agility. She gave her life running an explosive barrel across a cavern in order to save four hundred civilians. She was a member of Arthur''s previous party.


    Tor-ron: a human level 143 wizard, he was a skilled heaven mage that taught Arthur heaven based magic, he gave his life blowing up a barrel of alchemical fire, to stop a horde of players massacring hundreds of civilians. he was a member of Arthur''s previous party.


    Licu: when Arthur first joined the party licu was only three years old, he watched young Licu grow up and become a man, he was 15 years old during the genocide at Stonebridge, he was a level 83 knight, but lost his hand in a battle against level 130 skeleton knights. His ultimate fate is unknown. he was a member of Arthur''s previous party.


    Old world Misc


    Mike: an old alchemist that fought in the battle of Stonebridge, he died, being stabbed by players.


    SGT Hardarse: an old veteran of the guard that rallied the Stonebridge adventuring guild buying time for civilians to escape.


    <h2>Gods of the old world.</h2>


    Malus: god of order, created the ground, the plants the flowers and all sentient life, was responsible for the levelling system, was killed by Nevermore during Ragnarok


    Ashgrave: god of chaos, created animals, the monsters and the seas and the wind died during Ragnarok, after being crushed by a collapsing gatehouse then stabbed by a angles blade.


    Nevermore: god of death, was responsible for players respawning, and the arrival of players in the world, he aimed to destroy worlds, was slain by Arthur after being weakened by Malus.


    New world


    Alexis village


    Alexis: character info incoming on completion of arc.


    Mother; mother of Alexis, the advance of age, married with one son and daughter died in the sacking of Alexis village.


    Margaret; old shopkeeper in the village was a tailor, died in the sacking of Alexis''s village


    Iver: general store manager in the old village died during its sacking,fate unknown


    Vanart: fat lazy guardsman of the old village, spent most of his time asleep his post.


    Farmer Orin: sexist farmer that owned the towns only farm, died during the raid


    Mary: tavern worker that worked alongside Alexis, fate unknown


    Innkeeper: boss of Alexis ran the tavern. died during the raid


    Dorasion: head of lumberjacks guild, started the fight with the bandits, was the first to die


    Alice: a youngnun 16 years of age, that had arrived in last year to train under the priest: fate unknown.
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