《The Last Immortal》 Prologue 0.1: Novae Terrae Online Year 24 SPA (Since Player Arrival) Novae Terrae Online. The game was massive, introduced in 2051 it was the first game of its type, people had been talking about something similar for years a true VR-MMO. There were attempts previously but they were always limited in scope with small worlds that got overrun by players or massive with no detail, NPC''s that only reacted to set commands and other such flaws. Then a small company came along Novae Tech. There was no fanfare nor any announcement, just one day a website appeared selling their new system with a single game installed. Novae Terrae Online. The game was revolutionary, a massive open world filled with realistic details, NPC''s with full AI control that acted and interacted with players. Complete with 24-hour time dilation, one hour of gameplay was a full day in-game world. The first year was hectic starting cities built massive prisons to deal with the player crime. Hell, there were a number of full-blown wars where NPC''s attempted to eliminate the players who were systematically destroying the city. players hunted a number of low-level mobs to extinction. The issue was simple there were no consequences for players. Get killed, respawn with a slight loss of levels but NPC''s had permadeath. Get arrested make a new character and pick up where you left off. By the end of the first real-world year, twenty-four in-game years, the Player base were referred to by NPC''s as The Scourge. Kingdoms had been wiped out and NPC''s had been almost completely wiped out The world had been reduced to rubble with four massive mega guilds battling over the remains. It became a total war the four sides battling for control over of the continent, the forests were burnt down, iron mined, near the end of it, the game looked more like a post-apocalyptic wasteland than the medieval fantasy. Eighteen years after the players arrived the last tree was burnt down on a raid by the Purification of Honour Guild destroying the last forest of the Bluefall Alliance, after that well things when to hell, metal became the only useable resource but with no wood the only way to smelt it was three volcanoes that dominated the centre of the continent and the Dwarven island, with no animals left leather quickly ran out, by the end of the last two years you saw four class, the paladin the plate wearing healer, the knight the tank, the barbarian as the lack of armour made it a cheaper class to equip and the wizard for the only range support left. The assassin, scout and bard saw some use but without any leather armour were hopelessly outmatched by other class and without wood to make bows and arrow the rancher became much too expensive to equip.If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it. Then there was my class the Adventurer while the other class was designed with a purpose in mind, the Adventurer was an everyman, a spell sword. Able to cast basic spells and cast lay on hands to heal and some charisma abilities. Able to wear only light amour the class was designed a light-footed. The other classes were focused on party play and teamwork this was a solo character''s class, the ability to do everything other classes could do but worst. Even before the resource wars, it was unpopular doing everything but worst made it a nightmare to fit into party composition combined with the stigma attached to solo play. The deleveled areas did not make it any easier with unlevelled zones it was not uncommon to run into something much higher level than you and without support to help escape these fights became a death sentence for single players, with low-level mobs having been wiped our around year four only early starters were able to level a character without party support, and those that played long enough to level a character past level thirty ended up joining a guild as soloing dungeons was insanely difficult. With most players switching classes shortly after joining a guild. By the end of the eighth year, I was the only player with an adventurer character past level fifty. How you might ask if as I described solo play was so difficult? Simple NPC¡¯s, you see most players fell back on old habits despite it being a world with full AI controlled NPCs. People still loathed escort quests and companions don''t tend to stick around for long if all you do is ask them to carry all your stuff or give them a share of the loot. Sure, there were a few parties with an NPC or two but there were very few players that had a full NPC party like me. I know it sounds sad, but they were my friends they were my companions and when they died well, I wept for days. I suppose that''s the start of my story, the day it all went to hell. Prologue 0.7: The ending of days
| Name | Arthur, | Health | 500 | 500 | |
| Title | Friend of Dragons | Mana | 1040 | 1040 | |
| Age | 12 (32) | Stamina | 1780 | 1780 | |
| Race | Human | ||||
| Class | Adventure | Gold | 3212 | ||
| Level | 157 | 1780 | |||
| Strength. | 135 | ||||
| Dexterity. | 221 | ||||
| Constitution | 50 | ||||
| Intelligence | 124 | ||||
| Wisdom | 104 | ||||
| Charisma | 84 | ||||
| Perception | 97 | ||||
| PERKS: Expert swordsman: +20% growth to sword related skills. Dancer: +20% growth to dexterity-based skills. Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat is lethal to that foolish enough to come within range Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline. Haven mage: grant¡¯s access to the Heaven magic Omitted chant: able to cast without chant for the higher mana cost Saviour: grants access to Holy magic Shadow: grants 20% boost to stealth related skills Chain breaker: grants 20% boost to skills related to escaping chains Indomitable: grants 20% boost to commanding allies Last hope: +40 relations to those that know you tale, how you were the last hope of an entire world. ELITE PERKS: Wielder of Caliburn: allows the user in times of true need to wield the power of Caliburn as his own. |
| Name | Arthur, | Health | 34 | 200 | |
| Title | Friend of Dragons | Mana | 1 | 320 | |
| Age | 12 (32) | Stamina | 1 | 420 | |
| Race | Human | ||||
| Class | Adventure | Gold | 1232 | ||
| Level | 65 | 411 | |||
| Strength | 73 | ||||
| Dexterity | 104 | ||||
| Constitution | 20 | ||||
| Intelligence | 54 | ||||
| Wisdom | 32 | ||||
| Charisma | 52 | ||||
| Perception | 50 | Find this and other great novels on the author''s preferred platform. Support original creators! | |||
| Conditions Exhausted:you used all your stamina,Effect:disables stamina regeneration for 24 hours Mana push: you used all your mana,Effect:disables mana regeneration for 24 hours Over-exerted:you pushed your body beyond your limitsEffect:stamina damage becomes health damage Mana Burn:you pushed your mana beyond your limitsEffect:Mana damage becomes health damage |
| XP: Your party killed four skeleton knights level 130 Your party killed aGiant Skellington KnightRAID BOSSlevel 400 23032 XP Level up ... Level up ... Level up ... Level up ... Level up You are now level 70 one perk point unlocked For delivering the finishing blow to aRaid Bossand defeating it inyour first attempt you have gained anAdvance PerkChose wisely World first: you are the first to clear the Stonedrift Necropolis Dungeon. You have been given one extra perk point You have 25 undisputed stat points |
| PERKS: Expert swordsman: +20% growth to sword related skills. Dancer: +20% growth to dexterity-based skills. Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat, it is lethal to those foolish enough to come within range Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline. Haven mage: grant¡¯s access to the heaven-based spell tree. |
| Name | Arthur | Health | 84 | 250 | |
| Title | Friend of Dragons | Mana | 1 | 400 | |
| Age | 12 (32) | Stamina | 1 | 440 | |
| Race | Human | ||||
| Class | Adventurer | Gold | 1232 | ||
| Level | 70 | 440 | |||
| Strength | 75 | ||||
| Dexterity | 114 | ||||
| Constitution | 25 | ||||
| Intelligence | 54 | ||||
| Wisdom | 40 | ||||
| Charisma | 52 | ||||
| Perception | 50 | ||||
| New spawn zone: You have entered into a new temple; your spawn zone has changed. Your new spawn zone is Ancient Temple. XP: You have discovered an undiscovered area +2000 XP |
| You died: You fell from a great height and took 2000000 points of damage. Respawn timer: 60:00 minutes |
| Announcement: It has been twenty-four years, for twenty-four years I watched, for twenty-four years I held my hand, but it is enough. this is enough. You have burned the world, slaying all life upon it, you have burned the land, leaving this world nothing but ash. I have had enough I made this system so my people might prosper you have turned it into a blackened thing twisting its meaning. |
| Announcement: A god Malus had descended |
| Announcement: A god Astrave had descended |
| Announcement: Your access to the system had been revoked. |
| Announcement: This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there. You have done well my children, by bringing you from your world into this , you have done my will, you have burnt the land and brought about the Truth to the world, all that begins with death shall end with death, I will not allow you to fall this day you have done my work so well, I shall descend myself and shall battle Malus, but know when I walking this land, death shall take its natural course, those of you that die shall not ¡®respawn¡¯ as you say, if you desire victory, slay Astgrave and I shall reward you, I shall reward you with a new world. |
| Announcement: A god Nevermore had descended |
| Name | Arthur |
| Title | Friend of Dragons |
| Age | 12 (32) |
| Race | Human |
| Class | Adventure |
| Level | 157 |
| Health | 500/500 |
| Mana | 1040/1040 |
| Gold | 3324 |
| Stamina | 1780/1780 |
| Strength. | 135 |
| Dexterity. | 221 |
| Constitution | 50 |
| Intelligence | 124 |
| Wisdom | 104 |
| Charisma | 84 |
| Perception | 97 |
| PERKS: Expert swordsman: +20% growth to sword related skills. Dancer: +20% growth to dexterity-based skills. Blade dancer: grants access to the blade dancer skill set, based around dexterity and grace, to those observing it appears as an intricate dance, but in combat is lethal to that foolish enough to come within range Friend of dragon: (title based) +10 to all relations with those with a draconic bloodline. Haven mage: grant¡¯s access to the Heaven magic Omitted chant: able to cast without chant for the higher mana cost Saviour: grants access to Holy magic Shadow: grants 20% boost to stealth related skills Chain breaker: grants 20% boost to skills related to escaping chains Indomitable: grants 20% boost to commanding allies Last hope: +40 relations to those that know you tale, how you were the last hope of an entire world. ELITE PERKS: Wielder of Caliburn: allows the user in times of true need to wield the power of Caliburn as his own. |
| Academic Skills | 0/10 | knowledge types include art, biology, computer science, music, economics, geology, history, philosophy, psychology, religion, sociology, writing, medicine, law |
| Acrobatics | 8/10 | Flips, Vaults, rolls, etc |
| Acting | 2/10 | pretending to be someone else convincingly to deceive or entertain |
| Administration | 0/10 | bureaucratic techniques to get information and cut through red tape |
| Animal Training | 0/10 | per type of animal and/or type of training, horse performer, show dog trainer |
| Alchemy | 0/10 | The art of transmuting substances and making magical potions. |
| Arcane Lore | 2/10 | |
| Art | 0/10 | skill types include creating works of art, drawing and painting, sculptures, airbrushing |
| Balancing Feats | 9/10 | walk tightropes, juggle, stack plates |
| blacksmith | 0/10 | the ability to work with metal |
| Bribery | 2/10 | know when and how much to bribe someone |
| Butchery | 0/10 | the work of slaughtering animals and preparing them for sale as meat. |
| Carpentry | 0/10 | skills related to woodwork |
| Climbing | 4/10 | the ability to climb and scale ledges |
| Command | 6/10 | the ability to control and command large groups of people |
| Charisma | 4/10 | turn on the charm using your looks, confidence, speech pattern, mannerisms, good taste in clothing, politeness, and social know-how |
| Coercion | 4/10 | kill types include seduction, manipulation, scamming, intimidation, bluff |
| Conceal | 2/10 | hide objects or create a hidden area |
| Dancing | 9/10 | ballroom dancing, club dancing, ballet, stage performance |
| Dead Reckoning | 4/10 | navigate by the sun, moon, and stars |
| Diplomacy | 1/10 | convince others of seeing your point of view |
| Disguises | 2/10This novel is published on a different platform. Support the original author by finding the official source. | conceal your identity with makeup, clothes, and overall appearance |
| Dodge | 9/10 | move out of the way and keep from getting hit |
| Double Jointed | 1/10 | fit into tight spaces, contort the body |
| Escape Bonds | 7/10 | get out of handcuffs, ropes, and being held |
| Fall Tumbling | 8/10 | reduce damage when falling |
| Farming | 0/10 | the ability to grow crops and raise animals |
| Filch | 6/10 | stealing, pickpocketing, planting small objects without being noticed |
| Finding | 5/10 | search for and find hidden or lost items |
| First aid | 3/10 | techniques of helping the wounded |
| Fitness | 6/10 | know how to work out and keep physically active to improve health |
| Fletcher | 0/10 | the ability to create bows and make arrows |
| Forgery | 2/10 | create duplicates of documents, fake IDs, counterfeiting, requires tools |
| Games of Chance | 1/10 | statically improve chances of winning at games |
| Gather Information | 3/10 | conversing with others to collect information without notice |
| Haggle | 3/10 | bargain with the price of goods, valuables, information, etc. |
| Handle Animals | 1/10 | per general animal type, rodents, canines |
| herbalism | 4/10 | the ability to know which herbs and objects have useful properties |
| Insight | 4/10 | through interaction get a sense of someone''s or some thing''s motivations or purpose, recognize patterns of behaviour, associate clues |
| Interrogate | 1/10 | skill types include a place, culture, antiques, legends and lore, history, knots, choose either general or specific in scope, weapons by type |
| Language | - | the ability to speak and understand certain languages |
| Dwarven | 3/10 | |
| High Elfish | 0/10 | |
| Continental | 10/10 | |
| Law | 0/10 | skill area of current law and practice |
| leather-working | 0/10 | the ability to tan, hide and work with leather |
| Linguist | 0/10 | understand the basic structure of languages, figure out words and phrases from similarly familiar languages |
| Memory | 3/10 | remember events, memorize maps or codes |
| Merchant | 1/10 | Skills used for buying and selling, knowing the values of items and there worth |
| Musician | 0/10 | Skills related to musical performances |
| Mimic | 0/10 | change your voice and speech to sound like someone you have heard |
| Mining | 3/10 | the ability to tunnel stone and mine for resources |
| Navigate | 4/10 | can use navigation equipment to plot and hold a course |
| Oratory | 2/10 | speak with a powerful or memorable voice for stories, lectures, and speaking engagements |
| Perception | 6/10 | notice the common things, and pick out the details and the unexpected |
| Pick Locks | 6/10 | understand locking mechanisms, unlock doors, safes, combination, key, |
| Scam | 3/10 | see people''s weaknesses against them to obtain money, information, goods |
| Sleight of hand | 4/10 | trick the eye to see or not see a hand gesture through deception |
| Stalk | 7/10 | to follow someone unnoticed, shadowing |
| Stealth | 8/10 | hide while moving |
| Survival | 7/10 | know how to survive in a harsh environment such as the wilderness, jungle, mountains, plains, or desert |
| Tactics | 5/10 | helps in plans of attack bonuses to combat skills, urban, aerial, guerrilla, rural, maritime |
| Track | 3/10 | to follow someone that cannot be seen or when they leave a trail or clues of their passage |
| Traps | 4/40 | The ability to detect construct and disarm traps |
| weapon proficiency | ||
| Axes | 0/10 | |
| Clubs | 0/10 | |
| One-handed swords | 8/10 | |
| Two-handed swords | 2/10 | |
| Picks | 0/10 | |
| Hammers | 0/10 | |
| Mace | 0/10 | |
| Staff | 0/10 | |
| Spear | 0/10 | |
| Lance | 0/10 | |
| Polearm | 0/10 | |
| Javelins | 0/10 | |
| Throwing blades | 4/10 | |
| Throwing Axes | 0/10 | |
| Longbows | 0/10 | |
| Short bows | 2/10 | |
| Crossbows | 0/10 | |
| Sling | 0/10 | |
| Blowgun | 0/10 | |
| Unarmed combat | 3/10 |
| Magic | |
| Spell forming | 6/10 |
| Elemental understanding | 4/10 |
| Meditation | 7/10 |
| Heaven Magic | 7/10 |
| Holy Magic | 3/10 |