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Book of enchantment: Basics''
Book of enchantment: Intermediate''
FuckingMagic
Pride
Cares about his appearances and of those around him - Evident of the body he (allegedly) gave me and his own. Lets not also forget all the gold as well.
He likes to feel superior- That''s a given considering he''s called Pride. He likes to use the term ''dog'' a lot. As well as any other variants.
He is smart, scarily so - If I ever have anything over him, I will only use it once before discarding it.
He likes to mess around - he talks about being amused a lot. That''s what set me off.
He, at least somewhat, honest- I don''t think he''s lied to me. He doesn''t see me as a threat to lie to.
He''s somewhat fair, well to his own rules- he rewarded me for agreeing with him.
That last one is the trickiest one to deal with. If I go along with it, I''ll practically be a willing slave an actually...dog, wagging my tail for the next treat.
I got to remember not to go with it, only use his generosity to gain boons for myself without any drawbacks.
Introduction
This is the first book of the set of ''Enchantments'' series. This will teach you the fundamentals of Enchanting and be a gateway to specialization, with the help of the next book.
After learning how to manipulate your magic…
...You will now be able to start the basics of Enchanting.
Unlike most Magics, Enchantments does not need an affinity to work at its utmost ability.
Instead, you will need a healthy understanding of a language to work with when enchanting. Where most magics can be powered by emotions, Enhancements is one of the few magic that doesn''t work on that spectrum.
This magic is based on how much time and effort you put into the Enchantment.
This magic has the big drawback of not being able to create large enchantments in combat until some mastery has been gained. These need to be created without being affected by residue magic, lest they are activated without being finished.
Analysis
This chapter will give you headfirst into Enhancements. We will be talking about the analysis of the objects you want to enchant.
You see, one of the most problems an Enchanter will face is the conflict of enchantments.
For example, Trying to make water solid. Water is a liquid so what most early Enchanters would do is try to add the solid enchantment onto it. Having an item be a solid and a liquid will not work and will break the enchantment.
Noticing this would then get the Enchanter to change the liquid aspect into a solid. This, in turn, leads me to my next problem with enhancers. They are not creative enough to use enchantments to their full potential.
Yes, you can change the water into a solid however this will need a consent enchantment to keep up as water is not meant to have a solid, Ice is. Another, and personally what I deem is a better way, is that you can also freeze the water and take away the slippery aspect of ice.
This will not only need less magic and take less time to come into effect but it will also take less effort to make as you are just invoking a natural occurrence.
That leads me to my final part before I get to the part you have been waiting for.
It is much easier to create enchantments that work with the laws of nature than against. That doesn''t mean you can''t do it but it''ll be much harder to do so.
It''ll be better for you to wait till you specialize in at least one aspect before you try to make some reality bedding enchantments.
Now time for the first spell.
This spell is not an enchantment however it is too useful for any enchanter to not know. I have recently come across this skill after seeing it so I doubt it is worldwide, this would be better to keep to a close group of your trusted allies.
It is called ''Structural Analysis''.
It is a spell used to take the information of an object and record it within one''s brain.
It will be one of the most useful abilities an enchanter could have.
Warning: Too much information in one go can cause the user brain damage.
Where my Demons Lie
Where my demons lie