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AliNovel > Core Chronicles > Stats As Of 1.11

Stats As Of 1.11

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    Name: John MacIntire


    Race: Core


    Title: The Inquisitive


    Health: 100/100


    Mana: 350/350


    Research: 0 RP (+3 RP/Day)


    Skills: Negotiator 21


    Abilities: Absorb 11, Creation 13, Research 3, Soul Space 5, Domain 3, Crafting 1, Codex, Checkpoints, Dungeon Banking, Soul Repository


    Titles: The Inquisitive, The Negotiator


    Achievements: Inquisitive Mind, Let’s Make A Deal


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    Inquisitive Mind


    When you have the opportunity to ask those with power and knowledge a question, it is essential to ask the right questions, so as not to offend their sensibilities, and come away with more knowledge and opportunities.


    Rewards: The Inquisitive Title and the System will help by offering slight subliminal cues to ask the right questions.


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    Let’s Make A Deal


    Most interactions with others will involve some kind of give and take. You have managed to make a deal that seems to require an equal amount of giving and taking.


    Rewards: The Negotiator title. The System will boost negotiation abilities when dealing with someone with a higher negotiation skill.


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    Research


    In Progress: Mana - General (1/2 RP)


    Completed Research: Creation Ability, Blueprints, Leatherworking, Trap Creation


    Available Research: Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Interdimensional Internet Connection (5 RP), Mana To Electrical Power Conversion (5 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP), Creature Customization (10 RP), Advanced Trap Creation (10 RP), Dungeon Cards (20 RP), Dungeon Trading (25 RP) Legendary Monsters (50 R.P.)


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    Materials: Soils+, Metals+, Inks (Standard/Gel), Woods+, Papers+, Building Materials+, Crafting Materials+, Clothing Materials+, Science Materials+, Water


    Dyes


    Blueprints: Furniture+, Housewares+, Clothes+, Misc.+, Tools+, Media+, Food+, Appliances+, Computers+, Home Electronics+ Weapons+, Accessories+, Crafting Stations+ Poisons/Medicines+


    Templates: Monsters, Legendary Monsters, Functions


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    Materials


    Soils: Topsoil, Clay, Sand


    Metals: Steel (Rebar, Stainless), Aluminum, Copper, Tungsten


    Woods: Pine, Fir, Maple, Cedar, Particle Board, Cork


    Papers: Standard, Construction, Posterboard


    Clothing: Cotton-Polyester Blend, Polyesters, Denim, Khaki, Wool, Silk


    Building Materials: Concrete, Gravel, Plastic, Glass, Ceramic, Enamel, Nails


    Crafting Materials: Leather, Chitin, Foam, Pleather, Cloth, Rubber, Styrofoam, Elastics


    Science Materials: Magnets, Battery, Compass, Cooking Oil, Vinegar, Baking Soda


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    Dyes


    Full-Colour Palette


    Types: Ink (Standard, Gel), Paint


    Finishes: Iridescent, Matte, Semi-Gloss, Gloss, Primer


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    Blueprints


    Furniture: Tables, Chairs, Sofa, Loveseat, Bookshelf, Desk, End Table, Night Table, Dresser, Entertainment Center, Ironing Board, Curtains, Bed, Mattress, Pillows


    Housewares: Pens, Cutlery, Plates, Bowls, Glasses, Pots, Pans, Towels, Lightbulb, LED Light


    Clothes: T-Shirt, Dress Shirt, Jeans, Dress Pants, Suit Jacket, Ties, Boxers, Socks, Shoes, Boots ( Standard, Steel Toe)


    Misc.: Marbles, Figure, Lego, Models, Doors, Locks, Research Station, Wallet


    Tools: Stapler, Screwdrivers, Wrench, Pliers, Hammer, Chisel, Wire Cutter, Soldering Iron, File, Can Opener, Knife, Shovel, Handsaw, Hacksaw, Hypodermic Needle, Syringe


    Media: Books, CDs, DVDs, Blu-Rays, Cartridges, Posters, Prints


    Food: Dairy, Flour, Baked Goods, Beef, Poultry, Pork, Bread, Condiments, Butter, Spices, Herbs, Fish, Shellfish, Mollusks, Sugar, Honey


    Appliances: Blender, Oven, Dishwasher, Microwave, Refrigerator, Freezer, Vacuum, Washer, Dryer


    Computers: Laptops, Playstations, Nintendos, Controllers, Cell Phone


    Home Electronics: Bluetooth Speaker, Fan, Blu-Ray Player, Headphones


    Weapons: Anduril, Sting


    Accessories: Magic Ring


    Crafting Station: Cooking


    Poisons/Medicines: Opiates


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    Templates:


    Monsters: N/A


    Legendary Monsters: Balrog, Ringwraith, Goblins* (LOTR), Orcs* (LOTR), Uruk-hai, Cave Troll* (LOTR), Alien Monster, Toy Golem, Living Snowmen


    Template Functions: Humanoids


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    Creatures


    Rodents


    Slime Mold


    Eulipotyphla


    Apocrita


    Beetles


    Worms


    Myriapoda


    Arachnids


    Dictyoptera


    Neoaves


    Ipinoaves


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    Rodents


    Element Affinity: Neutral


    Subtypes: Mice, ???


    Abilities: Litters, Communal Nesting, Burrowing, Mild Intelligence, Low Light Vision, Fast Breeding Cycle, Panoramic Vision, ???


    Cost: 1-5 Mana


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    Slime Mold


    Element Affinity: Neutral


    Subtypes: None


    Abilities: Iridescence, Biological Network, Asexual Reproduction


    Cost: 0.5 Mana


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    Eulipotyphla


    Element Affinity: Neutral


    Subtypes: Moles, Shrews, ???


    Abilities: Litters, Burrowing, Vibration Sense (Moles), Advanced Sense Of Smell (Moles), Swimming (Moles and ???), Panoramic Vision, ???


    Cost: 1-5 Mana


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    ApocritaEnsure your favorite authors get the support they deserve. Read this novel on the original website.


    Element Affinity: Neutral


    Subtypes: Ants, ???


    Abilities: Hive Mind, Sting (Pain Toxin, ???), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering


    Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony


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    Beetle


    Element Affinity: Neutral


    Subtypes: Ground Beetle, ???


    Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Panoramic Vision, Litters, Hovering, ???


    Cost: 1-3 Mana


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    Worm


    Element Affinity: Neutral


    Subtypes: Ground Worm, ???


    Abilities: Burrowing, Compost and Aeration (Dungeon Skill), Vibration Sense


    Cost: 1-3 Mana


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    Myriapoda


    Element Affinity: Neutral


    Subtypes: Centipede, Millipede, ???


    Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Centipede), Defensive Curl (Millipede), Panoramic Vision, Litters


    Cost: 1-10 Mana


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    Arachnids


    Element Affinity: Neutral


    Subtypes: Spiders, ???


    Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Spiders), Web Weaving (Spiders), Panoramic Vision, Binocular Vision, Gliding (Webs), Strong Legs (Jumping Spiders), Luring (Spiders), Hunting (Portia Spiders, Wolf Spiders), Young Carrying (Wolf Spiders), Litters, Disease Bite, ???


    Cost: 1-5 Mana


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    Dictyoptera


    Element Affinity: Neutral


    Subtypes: Termites, ???


    Abilities: Mandibles, Exoskeleton, Burrowing (Termites), Wood Burrowing (Termites), Panoramic Vision, Flight (Insect Wings), Litters, Hovering


    Cost: 0.5-5 Mana, 10 for Colony


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    Neoaves


    Element Affinity: Neutral


    Subtypes: Pigeons, ???


    Abilities: Panoramic Vision, Flight (Wings), Gliding, Homing (Pigeons, ???), Magnetic Field Sense (Pigeons, ???), Migration, ???


    Cost: 2-10 Mana


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    Ipinoaves


    Element Affinity: Neutral


    Subtypes: Crows, ???


    Abilities: Binocular Vision, Flight (Wings), Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows, ???), Migration, ???


    Cost: 2-10 Mana


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    Plants


    Poaceae


    Deciduous (Trees)


    Cannabaceae


    Succulents


    Fabaceae


    Mushrooms


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    Poaceae


    Element Affinity: Neutral


    Subtypes: Grass, Bamboo, Sugarcane, Barley, Oats, Rye, Corn, Sorghum, Wheat, Millet, Rice, ???


    Abilities: Quick Growth


    Cost: 1-5 Mana


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    Deciduous (Trees)


    Element Affinity: Neutral


    Subtypes: Fruit Trees, ???


    Abilities: Flowers, Fruits


    Cost: 4-10 Mana


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    Cannabaceae


    Element Affinity: Neutral


    Subtypes: Hemp, Cannabis, ???


    Abilities: Fast Growth, Psychedelic


    Cost: 1-5 Mana


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    Succulents


    Element Affinity: Neutral


    Subtypes: Cactus, ???


    Abilities: Low Nutrient Growth, Low Water Needs, ???


    Cost: 1-5 Mana


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    Fabaceae


    Element Affinity: Neutral


    Subtypes: Beans, Peas, Chickpeas, Peanuts,???


    Abilities: Fast Growth


    Cost: 1-5 Mana


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    Mushrooms


    Element Affinity: Neutral


    Subtypes: Edible, ???


    Abilities: Low Nutrient Growth, ???


    Cost: 1-5 Mana


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    Negotiation, Level 21, Novice


    Description: Negotiation is the ability to determine and trade items and ideas of value with another.


    Parent Skill: N/A


    Techniques: Bartering - Novice, ???


    Subskills: ???


    Related Skills: ???


    Novice Bonus: Gain a general idea of your value in the deal compared to your opposites value


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    Research, Level 3, Beginner


    Description: Allows the Dungeon to gain new abilities through Research and gives a base of one research point per day. Each level increases research efficiency.


    Prerequisites: None


    Subskills: Active Research


    Active Research


    By actively viewing and comprehending a viable Research Subject, you have unlocked the Active Research Subskill. Active Research allows the Research from a Codex entry or other tangible source to be obtained by actively reading or viewing the source material, rather than spending Research Point(s) on the Research. Dungeon Companions may also participate in Active Research and may unlock different benefits from the Research, both for themselves and the Dungeon.


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    Absorb, Level 11, Novice


    Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your mana. Levels increase absorption speed.


    Prerequisites: None


    Subskills: None


    Novice Bonus: Absorb Speed 1.1x


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    Creation, Level 13, Novice


    Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of ability.


    Prerequisites: None


    Subskills: Blueprints, Trap Creation, Advanced Trap Creation, ???


    Novice Bonus: Creation Mana Efficiency (n+n/100%), Current (14.3%)


    Blueprints


    Similar items will be consolidated into a set of Blueprints. Blueprints can be adjusted and saved, creating new Blueprints and allowing for more customization of items created through Creation. Blueprints unlocked as loot drop. Crafting ability unlocked.


    Trap Creation


    By Researching the Trap Creation Subskill, you have unlocked the basic Trap Blueprints, unlocking the most simple mechanical Traps for placement and modification. These Traps will now automatically reset once the Dungeon has no invaders in it.


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    Soul Space, Level 5, Beginner


    Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space.


    Prerequisites: First Dungeon Room completed.


    Subskills: Library


    Research Points Needed: 0


    Library


    Media added to the Codex will now be available in a more physical form in the Soul Space. At certain Soul Space levels, this Library itself will become a tangible space in the Soul Space.


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    Domain, Level 3, Beginner


    Description: Dungeon can establish a domain outside their Dungeon. Initially, this is the size of a building on top of the Dungeon.


    Prerequisites: Establish a first room and an entrance.


    Subskills: None


    Research Points Needed: 0


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    Crafting, Level 1, Beginner


    Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials.


    Prerequisites: Blueprints researched


    Subskills: Leatherworking, Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP),Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP),


    Research Points Needed: 0


    Leatherworking


    Basic Leather or equivalent Material unlocked, to unlock leather variants create them using crafting. Basic Leather or equivalent Materials available as loot drops. Known Dyes may be applied to hides, including on Creatures. Coloured Creatures will drop that colour of Leather or Equivalent material. Known Leather Armors or Equivalents may be equipped to applicable creatures.


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    Codex, No Levels


    Description: Dungeon creates a Codex of all information absorbed


    Prerequisites: Absorb a source of knowledge.


    Subskills: Dictionary, Thesaurus, Translation


    Research Points Needed: 0


    Dictionary


    After Absorbing a Dictionary, Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive definitions from the System.


    Thesaurus


    After Absorbing a Thesaurus, your Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive known alternate and related terms from the System.


    Translation


    After Absorbing a source of Translations, your Codex has gained the ability to Translate any entries for which you have a Translation source. The System can Translate through multiple languages, but Translations may lose some clarity if they occur using numerous languages.


    Audio


    After Absorbing an Audio Source, your Codex has gained the ability to store and playback any Audio source you absorb.


    Visual


    After Absorbing a Visual Source, your Codex has gained the ability to store and playback any Visual source you absorb.


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    Checkpoints, No Levels


    Description: Saves the current Status of an Adventurer going into a Dungeon. Any full levels to Skills or Stat Points gained will be saved if the adventurer passes away in the Dungeon. Progress to the next level or improvement above the original progress registered that does not reach a full level will be converted into Dungeon mana. Items carried will be lost, but can be retrieved by giving the Dungeon mana in exchange for them.


    Prerequisites: Boon of a God or Administrator, or unlocked through Research.


    Subskills: Dungeon Trading 25 R.P.


    Research Points Needed: 0 (25) R.P.


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    Dungeon Banking & Credit, No Levels


    Description: Allows the Dungeon to act as a bank and creditor, both for money and items.


    Prerequisites: Access to a bank account


    Subskills: None


    Research Points Needed: 0


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    Soul Repository, No Levels


    Description: The Dungeon becomes available as a Soul Repository where souls may stopover on their journey to the afterlife or reincarnation. The Dungeon may also act as a purgatory, where souls may work to be absolved of their transgressions during life. Souls in the repository are available to become Dungeon Companions, NPCs, or Monster Spirits.


    Prerequisites: Must be granted by a God or Administrator, and must have an affinity for souls.


    Subskills: None


    Research Points Needed: 0


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