《Core Chronicles》 1.01 Any description of John McIntire¡¯s day would not include any synonyms of pleasant or tolerable. ¡°This must be the worst headache I¡¯ve had since my college days,¡± he thought to himself. ¡°Which doesn¡¯t make sense, since I haven¡¯t had a drink today, or for the last couple of days for that matter.¡± Upon further rumination, John also realized that it wasn¡¯t his first time waking up that day and that he didn¡¯t remember falling asleep the second time. As he reached out to rub his forehead, the lack of contact between hand and forehead also alerted him that he didn¡¯t have a physical body. As a sense of panic began to set in, John noticed what appeared to be a flashing exclamation mark in the bottom right corner of his vision, and that concentrating on it seemed to bring up some kind of screen.
| Welcome to the System! Would you like to begin your initiation process? YES/NO |
| Answer the following question. Your honesty in answering these questions will be taken into consideration. |
| Do you feel you are a fundamentally giving or selfish person? |
| If you had an excess amount of resources, would it be better to reinvest it in your community immediately, or is it better to first make sure that you are covered to continue to help in the future? |
| Sufficient data points acquired. The System is determining the optimal fit for an advisor. Mahaytar selected. |
| Achievement Unlocked: Inquisitive Mind When you have the opportunity to ask those with power and knowledge a question, it is essential to ask the right questions, so as not to offend their sensibilities, and come away with more knowledge and opportunities. Rewards: The Inquisitive Title and the System will help by offering slight subliminal cues to ask the right questions. |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 100/100 Skills: N/A Abilities: Absorb 1, Research 1, Creation 0 Titles: The Inquisitive Achievements: Inquisitive Mind |
| Absorb, Level 1, Beginner Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your mana. Levels increase absorption speed. Prerequisites: None Subskills: None |
| Research, Level 1, Beginner Description: Allows the Dungeon to gain new abilities through Research and gives a base of one research point per day. Each level increases research efficiency. Prerequisites: None Subskills: None |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 100/100 Research: 1 RP (+1 RP/Day) Skills: N/A Abilities: Absorb 1, Research 1, Creation 0 Titles: The Inquisitive Achievements: Inquisitive Mind |
| Creation, Level 0, Beginner Description: ??? Prerequisites: None Subskills: ??? Research Points Needed: 1 |
| Research Completed Research: N/A Available Research: Creation Ability (1 RP), Mana - General (2 RP) |
| Mana - General Description: Gain a general understanding of an unaspected mana and what its potential uses are. Research Cost: 2 RP Benefit Of Research: Unlocks further Research into uses and types of mana. Mana collection becomes more efficient. Parent Research: None Research Unlocked: ???, ??? |
| Achievement Unlocked Let¡¯s Make A Deal Most interactions with others will involve some kind of give and take. You have managed to make a deal that seems to require an equal amount of giving and taking. Rewards: The Negotiator title. The System will boost negotiation abilities when dealing with someone with a higher negotiation skill. |
| Negotiation skill unlocked. The current level is 21. Novice. |
| Negotiation, Level 21, Novice Description: Negotiation is the ability to determine and trade items and ideas of value with another. Parent Skill: N/A Techniques: Bartering - Novice, ??? Subskills: ??? Related Skills: ??? Novice Bonus: Gain a general idea of your value in the deal compared to your opposites value |
| Creation, Level 1, Beginner Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of ability. Prerequisites: None Subskills: Trap Creation (1 RP), ??? |
| New Research Available. |
| Research Completed Research: Creation Ability Available Research: Mana - General (2 RP), Trap Creation (1 RP), Interdimensional Internet Connection (5 RP), Mana To Electrical Power Conversion (5 RP) |
| Interdimensional Internet Connection Description: Allows Dungeons to connect to Earth¡¯s internet. Research Cost: 5 RP Benefit Of Research: Allows the user to connect to the internet. Parent Research: None Research Unlocked: ??? Dungeon Ability Unlocked: None |
| Mana To Electrical Power Conversion Description: Gives the Dungeon the knowledge of how to convert mana into electricity. Research Cost: 5 RP Benefit Of Research: Allow dungeons to use mana in place of electricity in electrical circuits. Parent Research: None Research Unlocked: ??? Dungeon Ability Unlocked: None |
| 6 Materials Received 9 Creatures Received 2 New Dungeon Abilities, Dungeon Ability Level Up |
| Materials Unlocked Topsoil, Clay, Sand, Concrete, Steel - Rebar, and Gravel |
| Absorb Level Up. Current Level 3. |
| Soul Space, Level 1, Beginner Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space. Prerequisites: First Dungeon Room completed. Subskills: None Research Points Needed: 0 |
| Domain, Level 1, Beginner Description: Dungeon can establish a domain outside their Dungeon. Initially, this is the size of a building on top of the Dungeon. Prerequisites: Establish a first room and an entrance. Subskills: None Research Points Needed: 0 |
| Establish Domain? YES/NO |
| Absorb Level Up, Current Level 4 New Materials Unlocked Plastic, Ink - Dark Blue Dyes & Pigments Unlocked Ink Colour - Dark Blue Unlocked Item Pattern Unlocked Pen - Dark Blue Ink (2 Mana) Dungeon Research UnlockedYou could be reading stolen content. Head to Royal Road for the genuine story. Dungeon Ability Creation Subskill: Blueprint (1 RP) |
| Creation Level Up, Current Level 2. |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 93/105 Research: 0 RP (+1 RP/Day) Skills: Negotiator 21 Abilities: Absorb 3, Research 1, Creation 2, Soul Space 1, Domain 1 Titles: The Inquisitive, The Negotiator Achievements: Inquisitive Mind, Let¡¯s Make A Deal |
| Creatures Absorbed 1 Rodent Type, Slime Mold, 2 Eulipotyphla Types, 1 Apocrita Type, 1 Beetle Type, 1 Worm Type, 2 Myriapoda Types, 1 Arachnid Type, 1 Dictyoptera Type |
| Creatures Rodents Slime Mold Eulipotyphla Apocrita Beetles Worms Myriapoda Arachnids Dictyoptera |
| Rodents Element Affinity: Neutral Subtypes: Mice, ??? Abilities: Litters, Communal Nesting, Burrowing, Mild Intelligence, Low Light Vision, Fast Breeding Cycle, Panoramic Vision, ??? Cost: 1-5 Mana |
| Slime Mold Element Affinity: Neutral Subtypes: None Abilities: Iridescence, Biological Network, Asexual Reproduction Cost: 0.5 Mana |
| Eulipotyphla Element Affinity: Neutral Subtypes: Moles, Shrews, ??? Abilities: Litters, Burrowing, Vibration Sense (Moles), Advanced Sense Of Smell (Moles), Swimming (Moles and ???), Panoramic Vision, ??? Cost: 1-5 Mana |
| Apocrita Element Affinity: Neutral Subtypes: Ants, ??? Abilities: Hive Mind, Sting (Pain Toxin, ???), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony |
| Beetle Element Affinity: Neutral Subtypes: Ground Beetle, ??? Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Panoramic Vision, Litters, Hovering, ??? Cost: 1-3 Mana |
| Worm Element Affinity: Neutral Subtypes: Ground Worm Abilities: Burrowing, Compost and Aeration (Dungeon Skill), Vibration Sense Cost: 1-3 Mana |
| Myriapoda Element Affinity: Neutral Subtypes: Centipede, Millipede, ??? Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Centipede), Defensive Curl (Millipede), Panoramic Vision, Litters Cost: 1-10 Mana |
| Arachnids Element Affinity: Neutral Subtypes: Spiders, ??? Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Spiders), Web Weaving (Spiders), Panoramic Vision, Binocular Vision, Gliding (Webs), Strong Legs (Jumping Spiders), Luring (Spiders), Hunting (Portia Spiders, Wolf Spiders), Young Carrying (Wolf Spiders), Litters, Disease Bite, ??? Cost: 1-5 Mana |
| Dictyoptera Element Affinity: Neutral Subtypes: Termites, ??? Abilities: Mandibles, Exoskeleton, Burrowing (Termites), Wood Burrowing (Termites), Panoramic Vision, Flight (Insect Wings), Litters, Hovering Cost: 0.5-5 Mana, 10 for Colony |
| Litters Description: ??? Prerequisites: ??? Research Points Needed: ??? Cost: ??? Drops Skill Gem Usable By Adventurers: ??? |
| New Research Available. |
| Creature Customization Description: Gain a better understanding of how to create creatures, leading to more customization abilities. Research Cost: 10 RP Benefit Of Research: Allows Creature Abilities to be Researched and then applied to other Creatures and Monsters. A better definition of what characteristics to include when creating a Monster from Creatures. This Research also allows for the hybridization or a combination of Creatures in the Creation of Monsters. Parent Research: None Research Unlocked: 2 Creature Hybrid and Combinations (20 RP), ??? Dungeon Ability Unlocked: None |
| Absorb Level Up, Current Level 5 Creation Level Up, Current Level 5 Domain Level Up, Current Level 2 Soul Space Level Up, Current Level 3 |
| Research Level Up, Current Level 2, +1 R.P./Day Blueprints Subskill Unlocked. Similar items will be consolidated into a set of Blueprints. Blueprints can be adjusted and saved, creating new Blueprints and allowing for more customization of items created through Creation. Blueprints unlocked as loot drop. Crafting ability unlocked. |
| Pen Blueprint Updated New Material: Ink - Gel New Dyes: Ink Colour - Orange, Ink Type - Gel |
| Crafting, Level 1, Beginner Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials. Prerequisites: Blueprints researched Subskills: ??? Research Points Needed: 0 |
| Dungeon Research Unlocked Dungeon Ability Crafting Subskills: Leatherworking (5 R.P.), Smithing (5 R.P.) |
| Select an initial Subskill LEATHERWORKING/SMITHING |
| Leatherworking Subskill Unlocked Basic Leather or equivalent Material unlocked, to unlock leather variants create them using crafting. Basic Leather or equivalent Materials available as loot drops. Known Dyes may be applied to hides, including on Creatures. Coloured Creatures will drop that colour of Leather or Equivalent material. Known Leather Armors or Equivalents may be equipped to applicable creatures. |
| Materials Unlocked Leather - Mouse Hide, Mole Hide, Shrew Hide, Worm Hide; Chitin - Ant, Ground Beetle, Spider, Centipede, Millipede, Termite Dye Unlocked: Iridescent Type |
| Dungeon Research Unlocked Dungeon Ability Crafting Subskills: Chemistry (5 R.P.), Woodworking (5 R.P.), Mineral Working (5 R.P.), Clothemaking (5 R.P.), Papercrafts (5 R.P.), Glass Crafts (5 R.P.), Clayworking (5 R.P.), Cooking (5 R.P.), Alchemy (10 R.P.), Enchanting (10 R.P.) |
| Crafting, Level 1, Beginner Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials. Subskills: Leatherworking, Smithing (5 R.P.), Chemistry (5 R.P.), Woodworking (5 R.P.), Mineral Working (5 R.P.), Clothemaking (5 R.P.), Papercrafts (5 R.P.), Glass Crafts (5 R.P.), Clayworking (5 R.P.), Cooking (5 R.P.), Alchemy (10 R.P.), Enchanting (10 R.P.) |
| Unique Creature Lenny Named Unsuitable For Boss or Mini-boss Type, Mascot Type selected. Mascots are Dungeon Creatures that are Non-Hostile to outside forces in the Dungeon unless provoked. Special situations, interactions, and quests may occur when interacting with a Mascot. Changes to Mouse form for Lenny: Size Increased Intelligence Increased Ability Added: Cuteness Aura |
| Absorb Level Up, Current Level 10, Novice Bonus Activated Creation Level Up, Current Level 10, Novice Bonus Activated |
| Materials: Wood - Pine, Fir, Maple, Cedar, Particle Board; Paper - Standard, Construction, Posterboard; Glass; Ceramic; Enamel; Foam; Pleather; Cloth; Clothing Materials - Cotton-Polyester Blend, Polyesters, Denim, Khaki, Wool, Silk; Rubber; Cork; Styrofoam; Magnets; Battery; Compass; Copper Wire; Nails; Elastics; Water; Cooking Oil; Vinegar; Baking Soda; Tungsten; Stainless Steel Blueprints; Tables; Chairs; Cutlery; Plates; Bowls; Glasses; Sofa; Loveseat; Clothes - T-Shirt, Dress Shirt, Jeans, Dress Pants, Suit Jacket, Ties, Boxers, Socks, Shoes, Boots - Standard, Steel Toe; Bookshelf; Desk; End Table; Night Table; Dresser; Marbles; Towel; Entertainment Center; Pots; Pans; Curtains; Lightbulb; Ironing Board; LED Light; Stapler; Tools - Screwdrivers, Wrench, Pliers, Hammer, Chisel, Wire Cutter, Soldering Iron, File, Can Opener, Knife, Shovel, Handsaw, Hacksaw; Dyes: Paints; Colours - Red, Light Blue, Grey, Green, Brown, White, Purple, Yellow; Finishes - Matte, Semi-Gloss, Gloss, Primer |
| Consolidate Materials, Blueprints, and Dyes? YES/NO |
| Enough Colours And Shades Absorbed, Full Colour Palette Open Auto-Consolidate Materials & Blueprints In Future (Option Can Be Turned Off) YES/NO |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 197/200 Research: 0 RP (+2 RP/Day) Skills: Negotiator 21 Abilities: Absorb 10, Creation 10, Research 2, Soul Space 3, Domain 2, Crafting 1 Titles: The Inquisitive, The Negotiator Achievements: Inquisitive Mind, Let¡¯s Make A Deal |
| Creation Materials: Soils+, Metals+, Woods+, Papers+, Building Materials+, Crafting Materials+, Clothing Materials+, Science Materials+, Water Dyes Blueprints: Furniture+, Housewares+, Clothes+, Misc.+, Tools+ |
| Absorb, Level 10, Novice Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your Mana. Levels increase absorption speed. Subskills: ??? Novice Bonus: Absorb Speed 1.1x |
| Creation, Level 10, Novice Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of the ability. Subskills: Blueprints, Trap Creation (1 R.P.), ??? Novice Bonus: Creation Mana Efficiency (n+n/100)%, Current (11%) |
| Metals: Steel (Rebar, Stainless), Aluminum, Copper, Tungsten |
| Dyes Full-Colour Palette Types: Ink (Standard, Gel), Paint Finishes: Iridescent, Matte, Semi-Gloss, Gloss, Primer |
| New Dungeon Ability, Codex, No Levels Description: Dungeon creates a Codex of all information absorbed Prerequisites: Absorb a source of knowledge. Subskills: ??? Research Points Needed: 0 |
| Codex Entry Added: Dictionary |
| Codex: Dictionary Subskill Unlocked After Absorbing a Dictionary, Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive definitions from the System. |
| Soul Space: Library Subskill Unlocked. Media added to the Codex will now be available in a more physical form in the Soul Space. At certain Soul Space levels, this Library itself will become a tangible space in the Soul Space. |
| Blueprint Unlocked: Media: Books |
| Codex Entries Added: Thesaurus, English-French Dictionary |
| Codex: Thesaurus Subskill Unlocked After Absorbing a Thesaurus, your Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive known alternate and related terms from the System. |
| Codex: Translation Subskill Unlocked After Absorbing a source of Translations, your Codex has gained the ability to Translate any entries for which you have a Translation source. The System can Translate through multiple languages, but Translations may lose some clarity if they occur using numerous languages. |
| Codex Entry Added: Gorillaz - Self Titled Album |
| Codex: Audio Subskill Unlocked After Absorbing an Audio Source, your Codex has gained the ability to store and playback any Audio source you absorb. |
| Blueprint Unlocked: Media: CDs |
| Codex Entry Added: Anchorman: The Legend Of Ron Burgundy |
| Codex: Visual Subskill Unlocked After Absorbing a Visual Source, your Codex has gained the ability to store and playback any Visual source you absorb. |
| Blueprint Unlocked: Media: DVDs |
| Blueprint Unlocked: Media: Cards |
| Dungeon Research Unlocked Dungeon Cards (20 R.P.) |
| Dungeon Cards Description: Dungeon cards can be created upon the death of Creatures and Monsters in the Dungeon, and beyond if people have the right abilities. Research Cost: 20 R.P. Benefit Of Research: Creature and Monster Cards are available as Loot drops, and can be used in a variety of manners depending on further systems researched. Parent Research: None Research Unlocked: ??? Dungeon Ability Unlocked: ??? |
| Neoaves Element Affinity: Neutral Subtypes: Pigeons, ??? Abilities: Panoramic Vision, Flight (Wings), Gliding, Homing (Pigeons, ???), Magnetic Field Sense (Pigeons, ???), Migration, ??? Cost: 2-10 Mana |
| Ipinoaves Element Affinity: Neutral Subtypes: Crows, ??? Abilities: Binocular Vision, Flight (Wings), Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows, ???), Migration, ??? Cost: 2-10 Mana |
| Research: Active Research Subskill Unlocked By actively viewing and comprehending a viable Research Subject, you have unlocked the Active Research Subskill. Active Research allows the Research from a Codex entry or other tangible source to be obtained by actively reading or viewing the source material, rather than spending Research Point(s) on the Research. Dungeon Companions may also participate in Active Research and may unlock different benefits from the Research, both for themselves and the Dungeon. |
| Research Completed Lord Of The Rings: Fellowship Of The Rings (Movie); John and Gwen Unlocked: Legendary Monsters (50 R.P.), Anduril Blueprint, Sting Blueprint, Magic Ring Blueprint, Enchanting R.P. Reduced (9 R.P.) |
| Crafting Station Blueprint Created: Cooking Research: Cooking Subskill Cost Reduced (3 R.P.) |
| Soul Space Level Up, Current Level 5 Absorb Level Up, Current Level 11 Creation Level Up, Current Level 13 Research Level Up, Current Level 3 (+1 R.P./day) Domain Level Up, Current Level 3 |
| Creation: Trap Creation Subskill Unlocked By Researching the Trap Creation Subskill, you have unlocked the basic Trap Blueprints, unlocking the most simple mechanical Traps for placement and modification. These Traps will now automatically reset once the Dungeon has no invaders in it. New Research Available: Advanced Trapmaking (10 R.P.) |
| Research Completed Calvin and Hobbes (Book); Gwen Unlocked: Images Unlocked for use in Dye Patterns, Legendary Monster Templates added. |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 250/250 Research: 0 RP (+3 RP/Day) Skills: Negotiator 21 Abilities: Absorb 11, Creation 13, Research 3, Soul Space 5, Domain 3, Crafting 1 Titles: The Inquisitive, The Negotiator Achievements: Inquisitive Mind, Let¡¯s Make A Deal |
| Research In Progress: Mana - General (1/2 RP) Completed Research: Creation Ability, Blueprints, Leatherworking, Trap Creation Available Research: Cooking (3 R.P.), Chemistry (3 R.P.), Mineral Working (4 R.P.), Interdimensional Internet Connection (5 R.P.), Mana To Electrical Power Conversion (5 R.P.), Smithing (5 R.P.), Woodworking (5 R.P.), Clothemaking (5 R.P.), Papercrafts (5 R.P.), Glass Crafts (5 R.P.), Clayworking (5 R.P.), Enchanting (9 R.P.), Alchemy (10 R.P.), Creature Customization (10 R.P.), Advanced Trap Creation (10 R.P.), Dungeon Cards (20 R.P.), Legendary Monsters (50 R.P.) |
| Name: Georges "George" LaFleur Race: Human Level: Total 10, Class 0, Profession 0, Character 10 Title: None Stats: 10 STR, 10 DEX, 9 CON, 10 INT, 11 WIS, 9 CHR Health: 100 Mana: 50 Stamina: 45 Classes: ??? Professions: ??? Skills: N/A Abilities: N/A Titles: N/A Achievements: N/A |
| Level Total Level is the sum of your Class, Profession, and Character Levels. Class and Profession Level is determined by the sum of all skill levels related to the Class or Profession, divided by 10. Character Level is the average of your three highest stats. An average adult without the System would therefore have a Character Level of 10, as 10 is the Stat value for an average adult without the System. Class and Profession Level give a measure of your general skill and ability, Character Level shows your overall Strength, and Total Level gives your relative skill and Strength. |
| Strength Relatively straight forward, a measure of Strength. The user''s Strength affects physical damage, Total Health, Total Stamina, Total Mana to a lesser extent, and lifting/carrying weight. It is improved by physical exertion, especially those related to using Strength. |
| Dexterity Dexterity is a measure of someone''s general physical coordination. The user''s Dexterity affects accuracy, precision, speed, Total Stamina, and Total Health and Mana to a lesser extent. It is improved by physical exertion and doing dexterous activities. |
| ConstitutionLove what you''re reading? Discover and support the author on the platform they originally published on. Constitution is a measure of someone''s overall capacity and health. The user''s Constitution affects Total Health to a great extent. Total Stamina to a major extent, Total Mana, Health and Stamina Regen Rate to a great extent, and ability to resist physical debuffs and damage. It is improved by physical exertion, especially those related to increasing your Constitution. |
| Intelligence Intelligence is a measure of someone''s general knowledge and capacity to learn. The user''s intelligence affects Total Health and Stamina to a lesser extent, Total Mana to a major extent, Health and Stamina Regen Rate to a lesser extent, Mana Regen Rate, learning speed, and spell Strength. Improved by mental activity (learning, puzzle-solving, etc.) |
| Wisdom Wisdom is a measure of someone''s abilities to make the right decisions in a given situation. The user''s Wisdom affects Total Mana, Mana Regen Rate to a major extent, Magical Debuff Resistance, Mental Debuff Resistance, and skill effectiveness. It is improved by all kinds of experiences, but mostly by seeing the right decisions in action. |
| Charisma Charisma is a more esoteric measure of someone''s ability to garner respect. It does not guarantee that people will always do what you want. Or that they will believe you, but makes them more likely to listen to you and your opinions. It helps to decrease any incoming magical damage. It also gives slight improvements to all other areas. It is improved by interacting with others and magic. |
| Health Health is a general measure of how healthy someone is. Health appears as a red bar. Better analysis skills make the bar more accurate. |
| Stamina Stamina is a general measure of how much physical exertion someone can do. Stamina appears as a green bar. Better analysis skills make the bar more accurate. |
| Mana A general measure of how much magical energy someone has to use. Mana appears as a blue bar. Better analysis skills make the bar more accurate. |
| Classes Classes are unlocked by getting one of the skills related to them. More advanced/rarer Classes may require the user to get a specific Skill or Skills to unlock it, or need to have "base" Class(es) unlocked and levelled first. They give knowledge of other skills in their "tree" (up to one Level above current known skills, and base skills). When a Class is equipped, it increases the speed at which Class Skills are learned. Classes also give access to class abilities. Class Level is determined by the sum of all Skill Levels of class skills, divided by 10. Every class level provides an Ability point, and every 5 Class levels unlock a passive Ability. |
| Professions Similar to Classes, but for non-martial skills and abilities. |
| Skills Lets the user know their current Skill Levels and what Skills they have. At certain mastery levels, the skills may gain bonuses for the user. Generally, these are the more passive aspect when compared to abilities. |
| Abilities Abilities are actions that allow the users to perform the stated action in a manner much faster than they usually would be (even to a physically impossible degree). Or Abilities may add an effect that the user usually wouldn''t be able to do with their current skills or techniques or improve that effect more than usual. However, Abilities have a cooldown time, and sometimes an activation time attached to them. Any Class Ability can be used with normal activation and cooldowns. Only a certain number of outside class abilities may be slotted at a time (affected by stats, classes known, abilities, skills, etc.). Any non-slotted Ability can still be used, but with a more prolonged activation and cooldown period. |
| Humanoids unlocked for use in Monster Templates. |
| Templates For unlocking specific known kinds of Monsters, Templates are created. They have requirements listed on them, and once the requirements are fulfilled, that Monster can then be made in the Dungeon. |
| Legendary Monsters Description: Allows monsters from legends, mythology, and stories to be unlocked in the Dungeon. Monsters may require other prerequisites to be unlocked. Legendary Monsters conform to the source they are known from, giving them unique skills and abilities, as well as defined weaknesses. Research Cost: 50 R.P. Benefit Of Research: Legendary Monster type available in Dungeon. |
| Materials: Science Materials: Bleach Blueprints: Tools: Hypodermic Needle, Syringe Poisons/Medicines: Opiates Misc: Research Station, Wallet |
| Checkpoints Description: Saves the current Status of an Adventurer going into a Dungeon. Any full levels to Skills or Stat Points gained will be saved if the adventurer passes away in the Dungeon. Progress to the next level or improvement above the original progress registered that does not reach a full level will be converted into Dungeon mana. Items carried will be lost, but can be retrieved by giving the Dungeon mana in exchange for them. Prerequisites: Boon of a God or Administrator, or unlocked through Research. Subskills: Dungeon Trading 25 R.P. Research Points Needed: 0 (25) R.P. |
| Dungeon Banking & Credit Description: Allows the Dungeon to act as a bank and creditor, both for money and items. Prerequisites: Access to a bank account Subskills: None Research Points Needed: 0 |
| Soul Repository Description: The Dungeon becomes available as a Soul Repository where souls may stopover on their journey to the afterlife or reincarnation. The Dungeon may also act as a purgatory, where souls may work to be absolved of their transgressions during life. Souls in the repository are available to become Dungeon Companions, NPCs, or Monster Spirits. Prerequisites: Must be granted by a God or Administrator, and must have an affinity for souls. Subskills: None Research Points Needed: 0 |
| Name: John MacIntire Race: Core Title: The Inquisitive Health: 100/100 Mana: 350/350 Research: 0 RP (+3 RP/Day) Skills: Negotiator 21 Abilities: Absorb 11, Creation 13, Research 3, Soul Space 5, Domain 3, Crafting 1, Codex, Checkpoints, Dungeon Banking, Soul Repository Titles: The Inquisitive, The Negotiator Achievements: Inquisitive Mind, Let¡¯s Make A Deal |
| Inquisitive Mind When you have the opportunity to ask those with power and knowledge a question, it is essential to ask the right questions, so as not to offend their sensibilities, and come away with more knowledge and opportunities. Rewards: The Inquisitive Title and the System will help by offering slight subliminal cues to ask the right questions. |
| Let¡¯s Make A Deal Most interactions with others will involve some kind of give and take. You have managed to make a deal that seems to require an equal amount of giving and taking. Rewards: The Negotiator title. The System will boost negotiation abilities when dealing with someone with a higher negotiation skill. |
| Research In Progress: Mana - General (1/2 RP) Completed Research: Creation Ability, Blueprints, Leatherworking, Trap Creation Available Research: Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP), Interdimensional Internet Connection (5 RP), Mana To Electrical Power Conversion (5 RP), Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP), Creature Customization (10 RP), Advanced Trap Creation (10 RP), Dungeon Cards (20 RP), Dungeon Trading (25 RP) Legendary Monsters (50 R.P.) |
| Materials: Soils+, Metals+, Inks (Standard/Gel), Woods+, Papers+, Building Materials+, Crafting Materials+, Clothing Materials+, Science Materials+, Water Dyes Blueprints: Furniture+, Housewares+, Clothes+, Misc.+, Tools+, Media+, Food+, Appliances+, Computers+, Home Electronics+ Weapons+, Accessories+, Crafting Stations+ Poisons/Medicines+ Templates: Monsters, Legendary Monsters, Functions |
| Materials Soils: Topsoil, Clay, Sand Metals: Steel (Rebar, Stainless), Aluminum, Copper, Tungsten Woods: Pine, Fir, Maple, Cedar, Particle Board, Cork Papers: Standard, Construction, Posterboard Clothing: Cotton-Polyester Blend, Polyesters, Denim, Khaki, Wool, Silk Building Materials: Concrete, Gravel, Plastic, Glass, Ceramic, Enamel, Nails Crafting Materials: Leather, Chitin, Foam, Pleather, Cloth, Rubber, Styrofoam, Elastics Science Materials: Magnets, Battery, Compass, Cooking Oil, Vinegar, Baking Soda |
| Dyes Full-Colour Palette Types: Ink (Standard, Gel), Paint Finishes: Iridescent, Matte, Semi-Gloss, Gloss, Primer |
| Blueprints Furniture: Tables, Chairs, Sofa, Loveseat, Bookshelf, Desk, End Table, Night Table, Dresser, Entertainment Center, Ironing Board, Curtains, Bed, Mattress, Pillows Housewares: Pens, Cutlery, Plates, Bowls, Glasses, Pots, Pans, Towels, Lightbulb, LED Light Clothes: T-Shirt, Dress Shirt, Jeans, Dress Pants, Suit Jacket, Ties, Boxers, Socks, Shoes, Boots ( Standard, Steel Toe) Misc.: Marbles, Figure, Lego, Models, Doors, Locks, Research Station, Wallet Tools: Stapler, Screwdrivers, Wrench, Pliers, Hammer, Chisel, Wire Cutter, Soldering Iron, File, Can Opener, Knife, Shovel, Handsaw, Hacksaw, Hypodermic Needle, Syringe Media: Books, CDs, DVDs, Blu-Rays, Cartridges, Posters, Prints Food: Dairy, Flour, Baked Goods, Beef, Poultry, Pork, Bread, Condiments, Butter, Spices, Herbs, Fish, Shellfish, Mollusks, Sugar, Honey Appliances: Blender, Oven, Dishwasher, Microwave, Refrigerator, Freezer, Vacuum, Washer, Dryer Computers: Laptops, Playstations, Nintendos, Controllers, Cell Phone Home Electronics: Bluetooth Speaker, Fan, Blu-Ray Player, Headphones Weapons: Anduril, Sting Accessories: Magic Ring Crafting Station: Cooking Poisons/Medicines: Opiates |
| Templates: Monsters: N/A Legendary Monsters: Balrog, Ringwraith, Goblins* (LOTR), Orcs* (LOTR), Uruk-hai, Cave Troll* (LOTR), Alien Monster, Toy Golem, Living Snowmen Template Functions: Humanoids |
| Creatures Rodents Slime Mold Eulipotyphla Apocrita Beetles Worms Myriapoda Arachnids Dictyoptera Neoaves Ipinoaves |
| Rodents Element Affinity: Neutral Subtypes: Mice, ??? Abilities: Litters, Communal Nesting, Burrowing, Mild Intelligence, Low Light Vision, Fast Breeding Cycle, Panoramic Vision, ??? Cost: 1-5 Mana |
| Slime Mold Element Affinity: Neutral Subtypes: None Abilities: Iridescence, Biological Network, Asexual Reproduction Cost: 0.5 Mana |
| Eulipotyphla Element Affinity: Neutral Subtypes: Moles, Shrews, ??? Abilities: Litters, Burrowing, Vibration Sense (Moles), Advanced Sense Of Smell (Moles), Swimming (Moles and ???), Panoramic Vision, ??? Cost: 1-5 Mana |
| ApocritaEnsure your favorite authors get the support they deserve. Read this novel on the original website. Element Affinity: Neutral Subtypes: Ants, ??? Abilities: Hive Mind, Sting (Pain Toxin, ???), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony |
| Beetle Element Affinity: Neutral Subtypes: Ground Beetle, ??? Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Panoramic Vision, Litters, Hovering, ??? Cost: 1-3 Mana |
| Worm Element Affinity: Neutral Subtypes: Ground Worm, ??? Abilities: Burrowing, Compost and Aeration (Dungeon Skill), Vibration Sense Cost: 1-3 Mana |
| Myriapoda Element Affinity: Neutral Subtypes: Centipede, Millipede, ??? Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Centipede), Defensive Curl (Millipede), Panoramic Vision, Litters Cost: 1-10 Mana |
| Arachnids Element Affinity: Neutral Subtypes: Spiders, ??? Abilities: Mandibles, Exoskeleton, Burrowing, Venom Bite (Spiders), Web Weaving (Spiders), Panoramic Vision, Binocular Vision, Gliding (Webs), Strong Legs (Jumping Spiders), Luring (Spiders), Hunting (Portia Spiders, Wolf Spiders), Young Carrying (Wolf Spiders), Litters, Disease Bite, ??? Cost: 1-5 Mana |
| Dictyoptera Element Affinity: Neutral Subtypes: Termites, ??? Abilities: Mandibles, Exoskeleton, Burrowing (Termites), Wood Burrowing (Termites), Panoramic Vision, Flight (Insect Wings), Litters, Hovering Cost: 0.5-5 Mana, 10 for Colony |
| Neoaves Element Affinity: Neutral Subtypes: Pigeons, ??? Abilities: Panoramic Vision, Flight (Wings), Gliding, Homing (Pigeons, ???), Magnetic Field Sense (Pigeons, ???), Migration, ??? Cost: 2-10 Mana |
| Ipinoaves Element Affinity: Neutral Subtypes: Crows, ??? Abilities: Binocular Vision, Flight (Wings), Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows, ???), Migration, ??? Cost: 2-10 Mana |
| Plants Poaceae Deciduous (Trees) Cannabaceae Succulents Fabaceae Mushrooms |
| Poaceae Element Affinity: Neutral Subtypes: Grass, Bamboo, Sugarcane, Barley, Oats, Rye, Corn, Sorghum, Wheat, Millet, Rice, ??? Abilities: Quick Growth Cost: 1-5 Mana |
| Deciduous (Trees) Element Affinity: Neutral Subtypes: Fruit Trees, ??? Abilities: Flowers, Fruits Cost: 4-10 Mana |
| Cannabaceae Element Affinity: Neutral Subtypes: Hemp, Cannabis, ??? Abilities: Fast Growth, Psychedelic Cost: 1-5 Mana |
| Succulents Element Affinity: Neutral Subtypes: Cactus, ??? Abilities: Low Nutrient Growth, Low Water Needs, ??? Cost: 1-5 Mana |
| Fabaceae Element Affinity: Neutral Subtypes: Beans, Peas, Chickpeas, Peanuts,??? Abilities: Fast Growth Cost: 1-5 Mana |
| Mushrooms Element Affinity: Neutral Subtypes: Edible, ??? Abilities: Low Nutrient Growth, ??? Cost: 1-5 Mana |
| Negotiation, Level 21, Novice Description: Negotiation is the ability to determine and trade items and ideas of value with another. Parent Skill: N/A Techniques: Bartering - Novice, ??? Subskills: ??? Related Skills: ??? Novice Bonus: Gain a general idea of your value in the deal compared to your opposites value |
| Research, Level 3, Beginner Description: Allows the Dungeon to gain new abilities through Research and gives a base of one research point per day. Each level increases research efficiency. Prerequisites: None Subskills: Active Research Active Research By actively viewing and comprehending a viable Research Subject, you have unlocked the Active Research Subskill. Active Research allows the Research from a Codex entry or other tangible source to be obtained by actively reading or viewing the source material, rather than spending Research Point(s) on the Research. Dungeon Companions may also participate in Active Research and may unlock different benefits from the Research, both for themselves and the Dungeon. |
| Absorb, Level 11, Novice Description: Allows Dungeons to Absorb Items/Materials. Doing so will unlock patterns for items and materials for use in creating objects using your mana. Levels increase absorption speed. Prerequisites: None Subskills: None Novice Bonus: Absorb Speed 1.1x |
| Creation, Level 13, Novice Description: Allows Dungeons to Create Structure and Items. Beginning efficiency is n% where n is the level of ability. Prerequisites: None Subskills: Blueprints, Trap Creation, Advanced Trap Creation, ??? Novice Bonus: Creation Mana Efficiency (n+n/100%), Current (14.3%) Blueprints Similar items will be consolidated into a set of Blueprints. Blueprints can be adjusted and saved, creating new Blueprints and allowing for more customization of items created through Creation. Blueprints unlocked as loot drop. Crafting ability unlocked. Trap Creation By Researching the Trap Creation Subskill, you have unlocked the basic Trap Blueprints, unlocking the most simple mechanical Traps for placement and modification. These Traps will now automatically reset once the Dungeon has no invaders in it. |
| Soul Space, Level 5, Beginner Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space. Prerequisites: First Dungeon Room completed. Subskills: Library Research Points Needed: 0 Library Media added to the Codex will now be available in a more physical form in the Soul Space. At certain Soul Space levels, this Library itself will become a tangible space in the Soul Space. |
| Domain, Level 3, Beginner Description: Dungeon can establish a domain outside their Dungeon. Initially, this is the size of a building on top of the Dungeon. Prerequisites: Establish a first room and an entrance. Subskills: None Research Points Needed: 0 |
| Crafting, Level 1, Beginner Description: While Creation is a strong ability for Dungeons, it is mostly just filling known patterns and creating them with mana. Crafting allows you to develop materials, use tools on them, and combine them in new ways, creating original Blueprints, objects, and materials. Prerequisites: Blueprints researched Subskills: Leatherworking, Cooking (3 RP), Chemistry (3 RP), Mineral Working (4 RP),Smithing (5 RP), Woodworking (5 RP), Clothemaking (5 RP), Papercrafts (5 RP), Glass Crafts (5 RP), Clayworking (5 RP), Enchanting (9 RP), Alchemy (10 RP), Research Points Needed: 0 Leatherworking Basic Leather or equivalent Material unlocked, to unlock leather variants create them using crafting. Basic Leather or equivalent Materials available as loot drops. Known Dyes may be applied to hides, including on Creatures. Coloured Creatures will drop that colour of Leather or Equivalent material. Known Leather Armors or Equivalents may be equipped to applicable creatures. |
| Codex, No Levels Description: Dungeon creates a Codex of all information absorbed Prerequisites: Absorb a source of knowledge. Subskills: Dictionary, Thesaurus, Translation Research Points Needed: 0 Dictionary After Absorbing a Dictionary, Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive definitions from the System. Thesaurus After Absorbing a Thesaurus, your Codex has gained the ability for you to concentrate on any known word in the Status or a Codex entry and receive known alternate and related terms from the System. Translation After Absorbing a source of Translations, your Codex has gained the ability to Translate any entries for which you have a Translation source. The System can Translate through multiple languages, but Translations may lose some clarity if they occur using numerous languages. Audio After Absorbing an Audio Source, your Codex has gained the ability to store and playback any Audio source you absorb. Visual After Absorbing a Visual Source, your Codex has gained the ability to store and playback any Visual source you absorb. |
| Checkpoints, No Levels Description: Saves the current Status of an Adventurer going into a Dungeon. Any full levels to Skills or Stat Points gained will be saved if the adventurer passes away in the Dungeon. Progress to the next level or improvement above the original progress registered that does not reach a full level will be converted into Dungeon mana. Items carried will be lost, but can be retrieved by giving the Dungeon mana in exchange for them. Prerequisites: Boon of a God or Administrator, or unlocked through Research. Subskills: Dungeon Trading 25 R.P. Research Points Needed: 0 (25) R.P. |
| Dungeon Banking & Credit, No Levels Description: Allows the Dungeon to act as a bank and creditor, both for money and items. Prerequisites: Access to a bank account Subskills: None Research Points Needed: 0 |
| Soul Repository, No Levels Description: The Dungeon becomes available as a Soul Repository where souls may stopover on their journey to the afterlife or reincarnation. The Dungeon may also act as a purgatory, where souls may work to be absolved of their transgressions during life. Souls in the repository are available to become Dungeon Companions, NPCs, or Monster Spirits. Prerequisites: Must be granted by a God or Administrator, and must have an affinity for souls. Subskills: None Research Points Needed: 0 |
| Quests Available: Give A Mouse A House: Lenny has requested that you give him a living space in the Dungeon, so he can have some privacy and a place to store his valuables. Rewards: Improved relationship and communication with Lenny. Lenny is available as a Dungeon NPC. The First Step On The Path: Lenny has requested you build him a Dojo so that he can train. Rewards: Improved relationship with Lenny, Lenny can train martial skills faster, Training area in Dungeon, and Lenny can give and receive more requests and quests as an NPC. |
| Soul Space Level Up, Current Level 8 Absorb Level Up, Current Level 13 Creation Level Up, Current Level 15 Domain Level Up, Current Level 5 |
| Quest Completed: Give A Mouse A House You¡¯ve made Lenny a customized living area and given him a place to rest his head and call his own. Once Lenny has a look at his home, you will see how it has affected your Reputation with him. Lenny is now available as a Dungeon NPC. |
| New Quest: The Finer Things In Life (CHEESE!) (Repeatable) Lenny has discovered one of the finer things in life, an opinion shared by many others in this world, both rodent and human. This quest is available to any with a high enough Reputation with Lenny. Rewards: You can increase your Reputation with Lenny by bringing him cheese, and he will occasionally reward you for your efforts with gifts. You can gain bonuses by getting Lenny new, rare, or his favourite cheeses. New Quest: If You Give A Mouse A Cookie... (Repeatable) Lenny has found another one of his favourite things, coinciding with a popular children¡¯s book. This quest is available to any with a high enough Reputation with Lenny. Rewards: You can increase your Reputation with Lenny by bringing him cookies, and he will occasionally reward you for your efforts with gifts. You can gain bonuses by bringing Lenny new, rare, or his favourite cookies. |
| Quest Completed: The First Step On The Path You have successfully created a Dojo that Lenny can use to train. Lenny will be able to train and use combat skills. |
| New Quest: A Journey For A Lifetime (Repeatable) Bring Lenny new equipment for use in training, or give him some training yourself. This quest is available to anyone within a high enough Reputation with Lenny. Rewards: Lenny will become more capable in combat, may compensate you, and you will gain more Reputation with Lenny. |
| Creation Level Up, Current Level 14 Absorb Level Up, Current Level 15 Soul Space Level Up, Current Level 10, Novice Bonus Activated |
| Soul Space, Level 10, Novice Description: The Dungeon gains a Soul Space where they can manifest a body and meet with bonded entities or soul projecting beings. They can also make versions of objects they can create in the Soul Space that allow them to work on specific skills and abilities in the Soul Space. Subskills: Library Novice Bonus: Soul Space can have defined rooms. |
| Important Relationships Soul Bound Companion: Gwendolyn ¡°Gwen¡± Lilydew Core Companions: Jacob ¡°Jake¡± MacIntire Dungeon N.P.C.s: Lenny |
| Research Completed: Mana - General Description: Gain a general understanding of an unaspected mana and what its potential uses are. Research Cost: 2 R.P. Benefit Of Research: Unlocks further Research into uses and types of Mana. Mana collection becomes more efficient. Parent Research: None Research Unlocked: Mana Infusion, Basic Mana Element Type Dungeon Ability Unlocked: None |
| Mana Infusion Description: Research how to infuse Mana into Dungeon Creations Research Cost: 3 R.P. Benefit Of Research: Unlocks mana infusion during creation. Mana collection and use become more efficient. Parent Research: Mana - General Research Unlocked: ??? Dungeon Ability Unlocked: ??? |
| Basic Mana Element Type Description: Allow Dungeon to use a basic mana type in creation Research Cost: 5 R.P. Benefit Of Research: Unlocks the mana element type for use, opens up advanced types after two mana types are researched. Parent Research: Mana - General Research Unlocked: ??? Dungeon Ability Unlocked: ??? |
| Negotiation, Level 11, Novice Benefit Unlocked Information Gathering, Level 10, Novice Benefit Unlocked Travelling, Level 24, Novice Benefit Unlocked |
| Negotiation Description: The ability to determine and trade items and ideas of value with another. Parent Skill: N/A Techniques: Buying - Novice, Selling - Novice, ??? Subskills: ??? Related Skills: Information Gathering Novice Bonus: Gain a general idea of what your value is in the deal compared to your opposites value |
| Information Gathering Description: The ability to gain information about various things in or related to the system. Techniques can be used to gain information about identities and attributes. Parent Skill: N/A Techniques: Research - Novice, Navigation - Novice, Perception - Novice, ??? Subskills: N/A Related Skills: Negotiation, Travelling, ??? Novice Bonus: Speed of information gained (1+n/100)x, Current 1.1x |
| Travelling Description: Using different means to travel between one point and another Parent Skill: N/A Techniques: Walking+, Driving+, ??? Subskills: N/A Related Skills: Information Gathering Novice Bonus: Travel Efficiency (n+n/10)% at Base Speed, Current 26.4% |
| Merchant Description: A base Profession for buying, selling, and trading goods. +1 Chr, bonus chance to acquiring valuables when equipped. Prerequisite: One of the related skills must be unlocked. Skills: Negotiation, ???, Information Gathering Active Abilities: Item Of Interest Highlight, System Aided Appraisal, Customer Attraction, Motive Sense, Goods Movement Passive Abilities: Carrying Dexterity, Coin Handling |
| Teamster Description: A base Profession based on transporting goods and people. +1 Chr and Str, 2% bonus to movement speed when equipped. Prerequisite: One of the related skills must be unlocked. Skills: Negotiation, Information Gathering, Travelling Active Abilities: Customer Attraction, Motive Sense, Solid Path, Strength Boost, System Aided Navigation Passive Abilities: Carrying Capacity, Travel Efficiency |
| Guide Description: A specialized Profession for guiding others to destinations safely. +2 Con and Dex, +5% bonus to movement speed when equipped. Prerequisite: Apprentice Level Travelling, Apprentice Level Navigation Technique Skills: Travelling, Information Gathering Active Abilities: Path Highlight, System Aided Mapping, Safe Rest, Point Of Interest Marking, Solid Footing Passive Abilities: Map Acquisition, Danger Sense |
| Customer Attraction Description: Attracts customers that could use your skills in a 100m radius. By having multiple Professions with the ability, numerous or specific types of customers can be attracted based on user preferences. Higher levels increase radius and decrease resource costs. Prerequisites: Merchant and Teamster Profession Ability Ability Type: Active |
| Motive Sense Description: Use resources to sense the exact motives of those using your services. It also gives a more general sense of motives as a passive ability. Higher levels reduce resource costs. Prerequisites: Merchant and Teamster Profession Ability Ability Type: Active (Passive) |
| Solid Path Description: Use mana to smooth out the path you are travelling on or turning soft terrain into a solid path using more mana. Increasing the level increases the speed at which the trail is smoothed and solidified, and reduces the mana used. Prerequisites: Teamster Profession Ability Ability Type: Active |
| Strength Boost Description: Use resources to boost strength by 10% for a minute. Higher levels increase the boost amount and time while reducing the resource cost. Prerequisites: Teamster Profession Ability Ability Type: Active |
| System Aided Navigation Description: Using a constant low amount of resources, the System helps guide the user, making them less likely to get injured and travel quicker. Higher levels reduce resources used and give better guidance. Prerequisites: Teamster Profession Ability Ability Type: Active |
| Carrying Capacity Description: Increases strength concerning carrying capacity, allowing heavier weights to be carried. Prerequisites: Teamster Profession Ability Ability Type: Passive |
| Travel Efficiency Description: Increases efficiency in all areas of travel possible, including speed, distance, and safety. Scales with information known about travel, skills, and abilities. Prerequisites: Teamster Profession Ability Ability Type: Passive |
| Slimes Element Affinity: Neutral Subtype: Neutral Prerequisites: Slime Mold Absorbed, Mana Infusion Researched Abilities: Iridescence, Biological Network, Asexual Reproduction, Acid, Regeneration, Vibration Sense Cost: 10 Mana |
| Cooking Dungeon Creatures, Monsters, and Plants are now available as cooking materials for the Dungeon to experiment with and these materials are now available as drops. Recipes created using these materials will give buffs to those eating them, and known Recipes are also available as drops in the Dungeon. |
| Chemistry Dungeon Creatures, Monsters, and Plants can now be harvested for Chemistry materials or give drops as applicable. These chemicals will also be available for the Dungeon to experiment with and be used in Dungeon Traps and Creation as appropriate. |
| Roasted Rock Dove With Chili-Lime Asparagus Description: A seasoned rich rock dove main dish with a side of spicy and slightly sour asparagus. Required Ingredients: Rock Dove Creature Meat, Asparagus, Lime, Chili, Seasonings. Effects: +1 CON, STR For 6 Hours, 1.1x Health and Mana Regen For 12 Hours, Homing Ability For 24 Hours. Variants: Using Dungeon harvested ingredients such as Dungeon Plant Asparagus or Dungeon Harvested Seasoning will increase the bonuses¡¯ effects or time active. |
| Homing Description: The user has an innate sense of the direction of a specific place relative to the user¡¯s position. Prerequisites: ??? Research Points Needed: ??? Cost: ??? Drops Skill Gem Usable By Adventurers: Y |
| Name: Georges ¡°George¡± LaFleur Race: Human Level: Total 16, Class 0, Profession 6, Character 10 Title: None Stats: 10 STR, 10 DEX, 10 CON, 10 INT, 11 WIS, 9 CHR Health: 100 Mana: 50 Stamina: 50 Classes: ??? Professions: Teamster 4, Merchant 2 Skills: Negotiation 12, Information Gathering 12, Travelling 25, Diplomacy 0, Calculation 10, Performance 5 Abilities: Motive Sense, Solid Path, Strength Boost, System Aided Navigation, Attract Customers, Item Of Interest Highlight, Meditation Titles: N/A Achievements: N/A |
| Diplomacy Description: The ability to determine and trade items and ideas of value between larger organizations. Parent Skill: Negotiation Techniques: ??? Related Skills: Information Gathering |
| Calculation Description: The ability to calculate different equations and associations. Parent Skill: N/A Techniques: Algebra - Novice, Geometry - Initiate, Physics - Novice, Deduction - Initiate, Logic - Initiate, ??? Subskills: N/A Related Skills: ??? Novice Bonus: Calculation speed increased by 5% |
| Performance Description: The gaining of people¡¯s attention and conveying emotions through actions. Parent Skill: N/A Techniques: Acting - Initiate, Music - Initiate, Speech - Initiate, ??? Subskills: ??? Related Skills: ??? |
| Meditation Description: Enter a meditative state to recover resources faster and consolidate experience gains. Those with the Ability will find it easier to achieve meditative states in the future. Prerequisites: Practice Meditation enough to enter a meditative state. Ability Type: Active (Passive Minor) |
| Item Of Interest Highlight Description: Highlight individual items of interest, using a low amount of stamina or mana. Focusing on an individual object will allow the user to expend additional resources to gather more information. Objects highlighted are based on the individual''s knowledge, skills, and abilities. What resources are needed to highlight them are based on the type of the item. Higher levels give faster acquisition of information and lower resource costs. Prerequisites: Merchant Profession Ability Ability Type: Active |
| System Aided Appraisal Description: The system boosts the users¡¯ ability to appraise an item. By using resources, the user boosts their ability to appraise by 10%. Appraising various aspects of the item can be increased by using different resources. Higher levels raise the boost amount and reduce the resource cost. Prerequisites: Merchant Profession Ability Ability Type: Active |
| Goods Movement Description: Use mana to move goods you own at a speed equivalent to walking. Objects must not be secured to be moved. A higher level reduces mana cost and increases movement speed. Prerequisites: Merchant Profession Ability Ability Type: Active |
| Carrying Dexterity Description: Increases dexterity while carrying items, making it easier to balance more items to carry and making it less likely that the items will be dropped. Prerequisites: Merchant Profession Ability Ability Type: Passive |
| Money Handling Description: Increases all capacities related to the handling and movement of money. Examples include increased dexterity while handling coins, the ability to count money quicker by visual methods, and the ability to throw coins better. Essentially, if it is related to money, you are better at it. Prerequisites: Merchant Profession Ability Ability Type: Passive |
| Travelling Description: Using different means to travel between one point and another Parent Skill: N/A Techniques: Walking+, Driving+, Human Powered+ Subskills: N/A Related Skills: Information Gathering Apprentice Bonus: Travel Efficiency (n+n/7)% at Base Speed, Current Efficiency 28.6%, Base Speed 1.1x |
| Performer Description: Base performer class, uses performances to buff allies and debuff enemies, +1 CHR, INT, WIS when equipped. Prerequisite: Performance and ??? Unlocked Skills: Performance, Leadership, Channeling, Magic Damage, Healing Active Abilities: Buff Ally Stats, Debuff Enemy Stats, Mana Bolt, Mana Shield, Aggression Redirection, Rally Passive Abilities: Radius Boost, Ally Mana Efficiency |
| Actor Description: A base profession for performing as an actor. +1 CHR and WIS while equipped. Prerequisite: Performance at Apprentice Level, Employed as Actor Skills: Performance, Information Gathering Active Abilities: Attract Attention, Customer Attraction, Motive Sense, Charisma Boost, Recall Passive Abilities: Enunciation |
| Lenny''s opinion of you has shifted from Neutral to mildly friendly. Lenny is available for guiding services. |
| Research Completed Lord Of The Rings: The Two Towers (Movie), Inception (Movie); John and Gwen Unlocked: New Templates, Mental Defenses (10 R.P.), Dream Machine (100 R.P.), Dream Realm (1000 R.P.) Mana To Electrical Power Conversion Description: Gives the Dungeon the knowledge of how to convert mana into electricity. Research Cost: 5 R.P. Benefit Of Research: Allow dungeons to use mana in place of electricity in electrical circuits. Parent Research: None Research Unlocked: Electricity To Mana Conversion Dungeon Ability Unlocked: None |
| Electricity To Mana Conversion Description: Gives the Dungeon the knowledge of how to convert electricity into mana. Research Cost: 15 RP Benefit Of Research: Allow dungeons to absorb electricity as a source of mana. Parent Research: Mana To Electrical Power Conversion Research Unlocked: None Dungeon Ability Unlocked: None |
| Mental Defenses Description: Allows the user to adopt any Mental Defence techniques, giving them stronger resistance to mental effects. Research Cost: 10 RP Benefit Of Research: Mental Defenses unlocked. Parent Research: None Research Unlocked: None Dungeon Ability Unlocked: None |
| Dream Machine Description: Allows the user to access the Dream Realm, a Realm adjacent to the Multiversal Gestalt. Effects of actions taken in this realm may be felt across the Multiverse, and a significant amount of knowledge, power, and ability is required to gain access to it. Research Cost: 100 RP Benefit Of Research: Dream Machine Blueprint Unlocked Parent Research: None Research Unlocked: None Dungeon Ability Unlocked: None |
| Dream Realm Description: Allows the user to access the Dream Realm, a Realm adjacent to the Multiversal Gestalt. Effects of actions taken in this realm may be felt across the Multiverse, and a significant amount of power is Research Cost: 1000 RP Benefit Of Research: Allows access to the Dream Realm for multiple purposes. Parent Research: None Research Unlocked: None Dungeon Ability Unlocked: None |
| Soul Space Level Up, Current Level 13 Absorb Level Up, Current Level 18 Domain Level Up, Current Level 10, Novice Bonus Unlocked Dungeon Ability Unlocked, Dungeon Music |
| Creatures Absorbed 3 Apocrita Types, 1 Beetle Type, 1 Bat Type, 3 Ipinoaves, 3 Diptera, 2 Lepidoptera Blueprints Acquired Armour, Clubs, Blades, Home Electronics Humanoid Template Updated Monster Evolution AvailableThis tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. |
| Domain Description: Dungeon can establish a domain outside their dungeon. Initially, this is the size of a building on top of the Dungeon. Prerequisites: Establish a first room and an entrance. Novice Bonus: Domain becomes the surrounding city blocks. The Core¡¯s Ability control in a Domain is now closer to the level of control in the Core¡¯s Dungeon. |
| New Research Available Arena Description: Allow for Arena competitions to be held in and rewarded by the Dungeon Prerequisites: Rules and equipment required for each Arena type Subskills: None Research Points Needed: 10 |
| New Dungeon Ability Dungeon Music Description: After absorbing and listening to enough music sources for the Codex, music in the Codex can be used in the Dungeon in various ways, such as general background music or music for Boss Rooms. Prerequisites: Listen to at least 10 hours of music from the Codex. Subskills: None Research Points Needed: 0 |
| Apocrita Element Affinity: Neutral Subtypes: Ants, Bees, Wasps, Hornets Abilities: Hive Mind, Sting (Pain Toxin, Poison Toxin, Caustic Toxin), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony |
| Beetle Element Affinity: Neutral Subtypes: Ground Beetle, Water Beetle, ??? Abilities: Mandibles, Flight (Insect Wings), Exoskeleton, Burrowing (Ground Beetle), Stout Strength, Venom Bite (Water Beetles), Buoyancy (Water Beetles), Swimming (Water Beetles), Panoramic Vision, Litters, Hovering, ??? Cost: 1-3 Mana |
| Bats Element Affinity: Neutral Subtypes: Common, ??? Abilities: Binocular Vision, Flight (Wings), Echolocation, Communal Nesting, Disease Bite, Hovering, ??? Cost: 3-7 Mana |
| Ipinoaves Element Affinity: Neutral Subtypes: Songbirds, Jays, Crows, ??? Abilities: Binocular Vision, Panoramic Vision (Songbirds), Flight, Gliding, Sharp Beak, Advanced Tool Use (Crows), Advanced Intelligence (Crows), Migration, ??? Cost: 1-10 Mana |
| Diptera Element Affinity: Neutral Subtypes: Mosquitos, Housefly, ??? Abilities: Flight (Insect Wings), Exoskeleton, Litters, Parasitic Drain (Mosquito), Mimicry (Hoverfly), Hypodermic Proboscis (Mosquito), ??? Cost: 1-5 Mana |
| Lepidoptera Element Affinity: Neutral Subtypes: Moth, ??? Abilities: Metamorphosis, Gliding, Hovering, Flight (Butterfly Wings), Scale Shedding, Poison, Migration, Camouflage, Celestial Navigation, Magnetic Field Sense, ??? Cost: 1-5 Mana |
| Stealth Slimes Element Affinity: Neutral, Basic, Advanced Subtypes: Elemental Prerequisites: Evolved Slime with Stealth Skills Abilities: Iridescence, Biological Network, Asexual Reproduction, Acid, Regeneration, Vibration Sense, Vibration Probe, Pseudopodial Movement Cost: 10-100 Mana |
| Adventurer¡¯s Tool candidate found. Possibility to upgrade through the Dungeon¡¯s actions found. Would you like to set smartphones as your basis for the Adventurer¡¯s Tool? Y/N |
| Research Completed Animal Crossing: New Horizons (Video Game) (Partial); Jake And Lenny New Templates Unlocked, Codex Entries Unlocked, New Adventurer¡¯s Tool App Available (Bestiary) |
| Respawned This first respawn took much longer than standard respawn due to a lack of divine healing in your world. In the process of respawning, the System took the liberty of removing some unnecessary genetic coding that would have usually been cleaned up during divine healing, resulting in most System users being less susceptible to a host of diseases and disorders. |
| Skills Gained Blunt Damage, Level 5 Resistance, Level 3 Armour Use, Level 2 Channelling, Level 1 |
| Blunt Damage, Level 5 Description: Damage done from blunt forces, good at destroying solid objects. Parent Skill: N/A Techniques: Unarmed+ - Initiate, Clubs+ - Initiate, ??? Subskills: N/A Related Skills: ??? |
| Resistance, Level 3 Description: The ability to reduce incoming damage and adverse effects from a variety of sources. Parent Skill: N/A Techniques: Physical+ - Initiate, Mental+ - Initiate, ??? Subskills: ??? Related Skills: Armour Use, ??? |
| Armour Use, Level 2 Description: The skill to use armour more effectively and efficiently. Parent Skill: N/A Techniques: Light+ - Initiate, Medium+ - Initiate, ??? Subskills: N/A Related Skills: Resistance |
| Channelling, Level 1 Description: The ability to increase or decrease the amount of resources put into actions or Abilities. Parent Skill: N/A Techniques: Energy Flow+ - Initiate, Concentration - Initiate Subskills: N/A Related Skills: ??? |
| Classes and Professions Unlocked Now that the user has unlocked both Classes and Professions, the user will now be able to gain slots for Abilities outside their current Classes and Professions, allowing these Abilities to be used as if that Class or Profession were currently equipped. The slots are exclusive to Profession or Class Abilities, depending on how they are unlocked. Each Class or Profession above one that the user has attained will unlock an Ability Slot. However, there are other ways to unlock Ability Slots, including some slots that can be used for both types of Abilities. To provide an example of how this works, if a User has equipped three different Classes and five different Professions, they would have unlocked two Class Ability Slots and four Profession Ability Slots. These slots are just from having had these Classes and Professions equipped at some point and would not include slots unlocked by other means. |
| Classes Unlocked Fighter Description: The introductory martial Class, known for its versatility. +1 STR, DEX, CON when equipped. Prerequisite: Any physical damage related martial skill. Skills: Blunt Damage, Resistance, Armor Use, ??? Active Abilities: Power Attack, Double Attack, Dash, Charge, Physical Wall Passive Abilities: Speed Increase, Physical Damage Increase, Physical Damage Reduction Performer Description: Base performer Class that uses performances to buff allies and debuff enemies. +1 CHR, INT, WIS when equipped. Prerequisite: Performance and Channeling Unlocked Skills: Performance, Channeling, ??? Active Abilities: Buff Ally Stats, Debuff Enemy Stats, Mana Bolt, Mana Shield, Aggression Redirection, Rally Passive Abilities: Radius Boost, Ally Mana Efficiency |
| Magician Description: The base magic Class for general users of magic. +2 INT, +1 WIS when equipped. Prerequisite: Novice Channeling or ??? Skills: Channeling, Calculation, Information Gathering, ??? Active Abilities: Mana Bolt, Mana Shield, Mana Blast, Prestidigitation, Minor Telekinesis, Minor Illusion Passive Abilities: Mana Efficiency, Magic Damage Boost |
| Performer, Level 0 Description: Base performer Class that uses performances to buff allies and debuff enemies. +1 CHR, INT, WIS when equipped. Prerequisite: Performance and Channeling Unlocked Skills: Performance 5, Channeling 1, Leadership 0, Magic Damage 0, Healing 0 Active Abilities: Buff Ally Stats, Debuff Enemy Stats, Mana Bolt, Mana Shield, Aggression Redirection, Rally Passive Abilities: Radius Boost, Ally Mana Efficiency |
| Leadership Description: Commanding attention and directing those willing to follow. Parent Skill: Performance Techniques: ??? Subskills: N/A Related Skills: N/A |
| Magic Damage Description: Damage done from magical sources, both internal and external to the user. Parent Skill: N/A Techniques: ??? Subskills: N/A Related Skills: Channeling |
| Healing Description: Using a variety of Techniques to help with healing and repairing the damage done to beings. Parent Skill: N/A Techniques: Physical+, ??? Subskills: N/A Related Skills: Blunt Damage, ??? |
| Buff Ally Stats Description: Gives a boost to ally stats through magical Healing and enhancement via a performance. It is boosted by Skill and Ability levels. Prerequisites: Performer Class Ability Ability Type: Active |
| Debuff Enemy Stats Description: Gives a debuff to enemy stats through Magical Damage via a performance. It is boosted by Skill and Ability levels. Prerequisites: Performer Class Ability Ability Type: Active |
| Mana Bolt Description: A bolt of mana that can be fired at enemies. Users can change it into different mana types. Prerequisites: Performer, Magician Class Ability Ability Type: Active |
| Mana Shield Description: A static shield of mana that can be used to block damage. Users can change it into different mana types. Prerequisites: Performer, Magician Class Ability Ability Type: Active |
| Aggression Redirection Description: Use performances to redirect aggression from one target to another. Prerequisites: Performer Class Ability Ability Type: Active |
| Radius Boost Description: Multiplies the base size of any of the user¡¯s radius for Skills and Abilities by 1.1x Prerequisites: Performer Class Ability Ability Type: Passive |
| Ally Mana Efficiency Description: Allies within 100m have their Mana efficiency boosted by 5% Prerequisites: Performer Class Ability Ability Type: Passive |
| Apocrita Element Affinity: Neutral Subtypes: Ants, Bees, Wasps, Hornets Abilities: Hive Mind (Dungeon Ability), Sting (Pain Toxin, Poison Toxin, Caustic Toxin), Flight (Insect Wings), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, HoveringIf you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. Cost: 10 Mana per Colony, 0.5 Mana For Non-Colony |
| Myrmekes Element Affinity: Neutral, Basic Elements Subtypes: Worker, Soldier, Scouts, Queen Abilities: Hive Mind (Dungeon Ability), Sting (Pain Toxin, Poison Toxin, Caustic Toxin), Flight (Insect Wings) (Scouts), Colonies (Bugs), Exoskeleton, Mandibles, Stout Strength, Panoramic Vision, Litters, Hovering (Scouts), Gliding (Soldiers), Climbing Cost: 10 Mana Worker, 30 Mana Soldier/Scout, 50 Mana Queen, 500 Mana Colony |
| Research Completed Interdimensional Internet Connection Description: Allows Dungeons to connect to Earth¡¯s internet. Research Cost: 5 R.P. Benefit Of Research: This allows the user to connect to the internet. Parent Research: None Research Unlocked: System Enhanced Internet Connection Dungeon Ability Unlocked: None |
| System Enhanced Internet Connection Description: Allows Dungeons to use Earth¡¯s internet for Research using Research Points. Research Cost: 100 R.P. Benefit Of Research: Unlocks the internet as a Research source. Parent Research: Interdimensional Internet Connection Research Unlocked: None Dungeon Ability Unlocked: None |
| Mineral Working (4 R.P.), Smithing (5 R.P.), Woodworking (5 R.P.), Clothemaking (5 R.P.), Papercrafts (5 R.P.), Glass Crafts (5 R.P.), Clayworking (5 R.P.), Basic Mana Element Type (5 R.P.), Enchanting (8 R.P.), Alchemy (10 R.P.), Creature Customization (10 R.P.), Advanced Trap Creation (10 R.P.), Mental Defenses (10 R.P.), Arena (10 R.P.), Dungeon Trading (10 R.P.) |
| Dungeon Puzzles Dungeon Puzzles have been unlocked by absorbing multiple different kinds of objects that can be used for Dungeon Puzzles. Dungeon Puzzles can be used for various purposes in the Dungeon, such as not allowing further passage until the puzzle or challenge has been solved, opening secret areas and paths, or gaining loot by doing well in a challenge. |