AliNovel

Font: Big Medium Small
Dark Eye-protection
AliNovel > Hidden Class: Card Slinger [VRMMORPG, Deckbuilding LitRPG] > Bonus Content: Terralore Rules

Bonus Content: Terralore Rules

    <div>


    <div>


    Deck Composition and Setup


    <ul>


    <li>


    Each player starts with a 20-card deck. You can only have a single copy of each card in your deck.


    </li>


    <li>


    Players draw 4 cards to form their starting hand.


    </li>


    <li>


    You can only have 7 cards in your hand. Any surplus cards drawn go to the Graveyard.


    </li>


    <li>


    At the beginning of each turn, players draw 2 cards.


    </li>


    <li>


    To play a card, players must discard a number of cards equal to its cost, sending them to the Graveyard. For example, a card costing 1 requires discarding 1 card.


    </li>


    <li>


    A player loses if their deck runs out of cards to draw.


    </li>


    </ul>


    <hr>


    Types of Cards


    Creature Cards


    <ul>


    <li>


    Each creature has a cost (upper-left corner, i.e. number of cards to sacrifice to play it) and a point value (bottom-right corner).


    </li>


    <li>


    Creature cards are played in either the attacking lane (??) or defending lane (???).


    </li>


    <li>


    Creature cards remain in play unless they are removed by a card''s effect or by a player wanting to free space for a creature on a full lane.


    </li>


    </ul>


    Skill Cards


    <ul>


    <li>


    Skill cards provide unique effects but do not contribute to point totals directly.


    </li>


    <li>


    They may target creatures, castles, or other game elements.


    </li>


    </ul>


    <hr>


    Affinity / Rarity


    <ul>


    <li>


    In addition to cost, points, and effects, a card also has an elemental affinity, marked in the upper-right corner of the card.


    </li>


    <li>


    Cards also have rarities ranging from common, uncommon, rare, epic, and legendary, marked at the bottom-left corner of the card.


    Enjoying the story? Show your support by reading it on the official site.


    </li>


    </ul>


    <hr>


    The Board and Castle


    <ul>


    <li>


    The board is divided into two lanes:


    <ul>


    <li>


    Defending Lane (???): To a player''s left. Protects the player’s castle.


    </li>


    <li>


    Attacking Lane (??): To a player''s right. Targets the opponent’s defending lane.


    </li>


    </ul>


    </li>


    <li>


    A player''s attacking lane is the opponent''s defending lane, and vice-versa.


    </li>


    <li>


    Each player’s castle starts with 10 HP.


    </li>


    <li>


    The goal is to reduce the opponent’s castle HP to 0 to win.


    </li>


    </ul>


    <hr>


    Game Phases


    Terralore is played in four phases per turn:


    <ol>


    <li>


    Draw Phase:


    Both players draw 2 cards.


    </li>


    <li>


    Play Phase:


    Players place their cards facedown in either their attacking or defending lane. The placement remains hidden from the opponent.


    </li>


    <li>


    Reveal Phase:


    All cards are revealed.


    <ul>


    <li>


    In round 1, and in cases where players are perfectly tied (refer to Tiebreakers section), players roll a die. The winner goes first.


    </li>


    <li>


    In other cases, the reveal order starts with the defending lane of the player with the least castle HP, then proceeds clockwise:


    <ul>


    <li>


    Losing player’s defending lane


    </li>


    <li>


    Opponent’s attacking lane


    </li>


    <li>


    Opponent’s defending lane


    </li>


    <li>


    Losing player’s attacking lane


    </li>


    </ul>


    </li>


    </ul>


    </li>


    <li>


    Counting Phase:


    Resolve combat and effects, calculate lane totals, and apply damage to castles.


    <ul>


    <li>


    Points in the attacking lane are compared to points in the opponent’s defending lane.


    </li>


    <li>


    Excess points from the attacking lane are dealt as damage to the opponent’s castle.


    </li>


    </ul>


    </li>


    </ol>


    <hr>


    Lane and Board Mechanics


    <ul>


    <li>


    Each lane can hold a maximum of four creatures per player.


    </li>


    <li>


    If a player attempts to play a fifth creature in a lane, they must destroy one of the creatures already in play, sending it to the Graveyard.


    </li>


    </ul>


    Graveyard and Exile:


    <ul>


    <li>


    Destroyed cards go to the Graveyard unless a card effect states that they are Exiled, in which case they are permanently removed from the game.


    </li>


    </ul>


    <hr>


    Victory Conditions


    <ul>


    <li>


    Reduce your opponent’s castle HP to 0 to win.


    </li>


    <li>


    The opponent runs out of cards in their deck before you do.


    </li>


    </ul>


    <hr>


    Tiebreakers


    <ul>


    <li>


    If castles are tied in HP at the end of the game, the total number of points on the field determines the winner.


    </li>


    <li>


    If the total points on the field are also tied, the game is considered a draw.


    </li>


    </ul>


    <hr>


    Glossary


    <ul>


    <li>


    Destroy: Send a card from the field to the graveyard.


    </li>


    <li>


    Discard: Send a card from your hand to your graveyard.


    </li>


    <li>


    Defending lane: The lane on a player''s left-hand side, which is the opponent''s attacking lane.


    </li>


    <li>


    Attacking lane: The lane on a player''s right-hand side, which is the opponent''s defending lane.


    </li>


    <li>


    Here: The lane in which the card was played.


    </li>


    </ul>
『Add To Library for easy reading』
Popular recommendations
Shadow Slave Beyond the Divorce My Substitute CEO Bride Disregard Fantasy, Acquire Currency The Untouchable Ex-Wife Mirrored Soul