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AliNovel > The Augment's Code (A Superhero LitRPG) > Chapter 34.5 - Stat Interlude

Chapter 34.5 - Stat Interlude

    Loophole - Level 6 Perfect Planner


    <table style="border-collapse: collapse; width: 63.1194%" border="1">


    <tbody>


    <tr>


    <td style="width: 50%; text-align: center">Health Points (Non-Buffed)</td>


    <td style="width: 50%; text-align: center">Stamina Points (Non-Buffed)</td>


    </tr>


    <tr>


    <td style="width: 50%; text-align: center">2300</td>


    <td style="width: 50%; text-align: center">1700</td>


    </tr>


    </tbody>


    </table>


    Current General Stats


    <table style="border-collapse: collapse; width: 100%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 11.0843%"> </td>


    <td style="width: 11.0843%; text-align: center">Strength</td>


    <td style="width: 11.0843%; text-align: center">Toughness</td>


    <td style="width: 11.0843%; text-align: center">Dexterity</td>


    <td style="width: 11.0843%; text-align: center">Luck</td>


    <td style="width: 11.0843%; text-align: center">Style</td>


    <td style="width: 11.0843%; text-align: center">Intelligence</td>


    <td style="width: 11.0843%; text-align: center">Charisma</td>


    <td style="width: 11.1647%; text-align: center">Ingenuity</td>


    </tr>


    <tr>


    <td style="width: 11.0843%">Base</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">5</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">15</td>


    <td style="width: 11.0843%">4</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">9</td>


    <td style="width: 11.1647%">


    8


    </td>


    </tr>


    <tr>


    <td style="width: 11.0843%">Equipped</td>


    <td style="width: 11.0843%">12</td>


    <td style="width: 11.0843%">18</td>


    <td style="width: 11.0843%">9</td>


    <td style="width: 11.0843%">22</td>


    <td style="width: 11.0843%">8</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">10</td>


    <td style="width: 11.1647%">8</td>


    </tr>


    <tr>


    <td style="width: 11.0843%">Conditional</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">+2</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.1647%">-----</td>


    </tr>


    </tbody>


    </table>


    Powerset Descriptors


    <table style="border-collapse: collapse; width: 100%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 33.6319%; text-align: center">Primary Power</td>


    <td style="width: 35.5049%; text-align: center">Secondary Power</td>


    <td style="width: 30.7818%; text-align: center">Hidden Power (Unlocked at Level 15)</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Local Area Manipulation</td>


    <td style="width: 35.5049%">Super Luck</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Current Level: 3</td>


    <td style="width: 35.5049%">Current Level: 1</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%"> Creates a permanent zone in a 17-foot radius around body. Allows for a variety of effects based on General Understanding</td>


    <td style="width: 35.5049%">Subtly affect the Luck of everything within your Local Area Zone by .1% for every 1 point of luck that you have. Events and outcomes within your vicinity have a higher chance of unfolding advantageously for you</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Activated Ability: Area Sense (Non-Hotbar Ability)</td>


    <td style="width: 35.5049%">Activated Ability: Luck Bomb (Non-Hotbar Ability)</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">


    While directly focusing on your local area, you now have the ability to feel anything residing within it. Items felt are not precisely identified.


    Duration: As Long As Holding Still.


    Cooldown: None


    Cost: None


    </td>


    <td style="width: 35.5049%">Consciously invoke a surge of good fortune, increasing the likelihood of a positive outcome for a specific action or event.


    Duration: Null


    Cooldown: 24 Hours


    Cost: None


    </td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    </tbody>


    </table>


    Hotbar Revolver #1: "Stealth"


    Activated Bar


    <table style="border-collapse: collapse; width: 95.4509%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 17.9727%; text-align: center">Ability</td>


    <td style="width: 13.2879%; text-align: center">Ability Level</td>


    <td style="width: 39.6082%; text-align: center">Description</td>


    <td style="width: 29.046%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Like Concrete</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Increase the Van Der Waals forces (Stickiness) on a piece of gum by 10,000%.


    Duration: As long as item stuck is within your Local Area OR when you choose to end the effect.


    Cooldown: 2 hours


    Cost: 10% Stamina</td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Trigger Finger</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Target a single firearm within your local area and make it fire, regardless if anyone is touching the trigger.


    Duration: None


    Cooldown: 10 seconds


    Cost: 1% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Mute Button</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Silence ALL noise coming into and leaving your local area.


    Duration: 5 seconds per point of Intelligence, Current Time: 35 seconds. Effect can be disabled before end of this timer by user''s choice.


    Cooldown: 10 minutes


    Cost: 10% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Sting Like A Bee</td>


    <td style="width: 13.2879%; text-align: center">2</td>


    <td style="width: 39.6082%">Gain a 2% chance (increasing by 2% for every 1 point of Luck) for the next 3 Unarmed Strikes to strike Weak Spots and inflict 30% increased damage. Additional effects may also occur.


    Duration: None


    Cooldown: 2 minutes and 30 seconds.


    Cost: 5% Stamina


    </td>


    <td style="width: 29.046%">Time Adjustment (Duration eliminator)


    Locked from further Augmentation until Level 12.</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Float Like A Butterfly</td>


    <td style="width: 13.2879%; text-align: center">2</td>


    <td style="width: 39.6082%">Grants an increased chance to dodge hand-to-hand combat strikes of 10% plus 1% for every point of Luck.


    Duration: 15 seconds


    Cooldown: 5 minutes


    Cost: 5% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Weighted Clothes</td>


    <td style="width: 13.2879%; text-align: center">3</td>


    <td style="width: 39.6082%">When activated, target one random article of clothing on every hostile target within your local area. Evenly distribute 2,500 lbs. of weight between all targeted items. If Pinned, enemies affected take damage equal to 1 point per pound distributed to them minus Strength immediately and 10% of the weight on them minus Strength every 3 seconds for duration.


    Duration: 30 seconds


    Cooldown: 10 minutes


    Cost: 10% Stamina


    </td>


    <td style="width: 29.046%">Party Mode (Even Weight Distribution)


    Locked from further Augmentation until Level 14</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Trick of the Light</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Warp the light within your local area to make yourself practically invisible to the naked eye unless someone is looking directly at you for more than 1 full second.


    Duration: 10 Minutes


    Cooldown: 10 minutes


    Cost: 15% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Mirror Image</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Immediately turn invisible and leave a mirage of yourself in place.


    Duration: Invisibility- 10 seconds, Mirage- 30 seconds


    Cooldown: 10 minutes


    Cost: 10% Stamina</td>


    <td style="width: 29.046%">Recording (Afterimage movement modification)


    Locked from further Augmentation until Level 16</td>


    </tr>


    </tbody>


    </table>


    Passive Bar


    <table style="border-collapse: collapse; width: 95.5827%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 16.0591%; text-align: center">Ability</td>


    <td style="width: 10.5469%; text-align: center">Ability Level</td>


    <td style="width: 46.793%; text-align: center">Description</td>


    <td style="width: 26.601%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Defy the Odds</td>


    <td style="width: 10.5469%; text-align: center">1</td>


    <td style="width: 46.793%">Gain a 1% chance for every point of luck you have minus the enemy''s total luck to bypass any resistances they have. This chance is tripled if you are Hidden from the enemy.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Misfortune Abound</td>


    <td style="width: 10.5469%; text-align: center">2</td>


    <td style="width: 46.793%">While in combat, cause all enemies within your local area to have a chance equal to 1.5% for every 1 point of Luck you have minus their current level for something "bad" to happen to them.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    </tbody>


    </table>


    Hotbar Revolver #2: "Fight Time"The author''s tale has been misappropriated; report any instances of this story on Amazon.


    Activated Bar


    <table style="border-collapse: collapse; width: 95.4509%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 17.9727%; text-align: center">Ability</td>


    <td style="width: 13.2879%; text-align: center">Ability Level</td>


    <td style="width: 39.6082%; text-align: center">Description</td>


    <td style="width: 29.046%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Earthbound Impact</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Rapidly Descend to the ground, increasing at a speed of 1 mph per foot dropped up to a maximum of 150 mph. All enemies caught within your zone upon impact with a surface will take damage equal to your speed traveling before impact times 10.


    Duration: None


    Cooldown: 10 minutes


    Cost: 10% Stamina</td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Center of the Universe</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Create a Gravitational Force within your entire Local Area centered on yourself, drawing in either all enemies or all non-biological objects with an initial pull of 5 meters per second, diminishing in strength the further from you they are. This ability can be strengthened by 1 meter per second for matching cost, up to a maximum of 50 meters per second in strength.


    Duration: None


    Cooldown: None


    Cost: 5 Stamina per second + 1 Stamina per second for each additional meter per second in strength being used.


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Gravity Punch</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Rapidly compress gravity directly around your fist before you throw a punch. Damage dealt is increased from your base attack by 50% for each 5% of your Stamina used. An attack utilizing 25% of your stamina will cause the enemy to be knocked back by 15 feet and an additional 5 feet for each additional 5% of your stamina.


    Duration: None


    Cooldown: 5 seconds.


    Cost: Variable- 5% to 50% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Sting Like A Bee</td>


    <td style="width: 13.2879%; text-align: center">2</td>


    <td style="width: 39.6082%">Gain a 2% chance (increasing by 2% for every 1 point of Luck) for the next 3 Unarmed Strikes to strike Weak Spots and inflict 30% increased damage. Additional effects may also occur.


    Duration: None


    Cooldown: 2 minutes and 30 seconds.


    Cost: 5% Stamina


    </td>


    <td style="width: 29.046%">Time Adjustment (Duration eliminator)


    Locked from further Augmentation until Level 12.</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Float Like A Butterfly</td>


    <td style="width: 13.2879%; text-align: center">2</td>


    <td style="width: 39.6082%">Grants an increased chance to dodge hand-to-hand combat strikes of 10% plus 1% for every point of Luck.


    Duration: 15 seconds


    Cooldown: 5 minutes


    Cost: 5% Stamina


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Weighted Clothes</td>


    <td style="width: 13.2879%; text-align: center">3</td>


    <td style="width: 39.6082%">When activated, target one random article of clothing on every hostile target within your local area. Evenly distribute 2,500 lbs. of weight between all targeted items. If Pinned, enemies affected take damage equal to 1 point per pound distributed to them minus Strength immediately and 10% of the weight on them minus Strength every 3 seconds for duration.


    Duration: 30 seconds


    Cooldown: 10 minutes


    Cost: 10% Stamina


    </td>


    <td style="width: 29.046%">Party Mode (Even Weight Distribution)


    Locked from further Augmentation until Level 14</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Freeze!</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Rapidly lower the ambient temperature within a concentrated location to freeze of a source of unpackaged liquid of any type.


    Duration: None


    Cooldown: 30 Seconds


    Cost: Variable- 10 points of Stamina per Cubic Foot of liquid initially + 1 point of Stamina per second to maintain the effect.


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Ring of Fire</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Ignite the air in a ring that travels outward from your location at a speed of your choosing, dealing Fire based damage to all objects and targets in your area that are struck by the wave. Damage delivered is equal to 250 points on initial contact and 50 points of damage for each second the target remains within the fire.


    Duration: 5 to 30 seconds.


    Cooldown: 10 minutes.


    Cost: 5% initial Stamina + 1% for every second you maintain the effect.</td>


    <td style="width: 29.046%">None</td>


    </tr>


    </tbody>


    </table>


    Passive Bar


    <table style="border-collapse: collapse; width: 95.5827%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 16.0591%; text-align: center">Ability</td>


    <td style="width: 10.5469%; text-align: center">Ability Level</td>


    <td style="width: 46.793%; text-align: center">Description</td>


    <td style="width: 26.601%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Defy the Odds</td>


    <td style="width: 10.5469%; text-align: center">1</td>


    <td style="width: 46.793%">Gain a 1% chance for every point of luck you have minus the enemy''s total luck to bypass any resistances they have. This chance is tripled if you are Hidden from the enemy.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Misfortune Abound</td>


    <td style="width: 10.5469%; text-align: center">2</td>


    <td style="width: 46.793%">While in combat, cause all enemies within your local area to have a chance equal to 1.5% for every 1 point of Luck you have minus their current level for something "bad" to happen to them.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    </tbody>


    </table>


    Movement Ability


    <table style="border-collapse: collapse; width: 67.5841%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 17.9727%; text-align: center">Ability</td>


    <td style="width: 13.2879%; text-align: center">Ability Level</td>


    <td style="width: 39.6082%; text-align: center">Description</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Personal Gravity Laws</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Minutely control your own relation to gravity within your local area, giving you the ability to float and move around freely.


    This ability drains your stamina at a rate of 5 points per second while floating and moving at a base walking speed. For every 10 mph of additional speed, stamina drain is increased by 5% (of the active drain rate.)</td>


    </tr>


    </tbody>


    </table>


    Equipment


    <table style="border-collapse: collapse; width: 96.3444%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 26.8354%; text-align: center">Item</td>


    <td style="width: 9.36709%; text-align: center">Slot</td>


    <td style="width: 31.0634%; text-align: center">Stats and Features</td>


    <td style="width: 32.7341%; text-align: center">Ability</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">The Mask of Strategic Fortitude</td>


    <td style="width: 9.36709%">Face</td>


    <td style="width: 31.0634%">Stats: +10 Toughness, +3 Style


    Features: Who''s That?! (Appearance Disguiser)


    Mental Fortress (Damage Resistance)</td>


    <td style="width: 32.7341%">-----</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Nutcracker Stompers</td>


    <td style="width: 9.36709%">Feet</td>


    <td style="width: 31.0634%">Stats: +1 Charisma, +1 Style, +1 Dexterity


    Features: Steadyfoot (+2 Toughness, +2 Stability)


    Modified: Enchanted Shoelaces of the Nimblefoot</td>


    <td style="width: 32.7341%">-----</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Serpent''s Fang Bracers</td>


    <td style="width: 9.36709%">Wrists</td>


    <td style="width: 31.0634%">Stats: +5 Strength


    Features: None</td>


    <td style="width: 32.7341%">Venomous Strike: Activated Ability


    Once per encounter, you can activate the bracers to deliver a venom-infused attack. Reduces movement speed and attack effectiveness by 30% for 10 seconds.</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Fortune''s Guardian Jacket</td>


    <td style="width: 9.36709%">Overcoat</td>


    <td style="width: 31.0634%">Stats: +6 Luck, +3 Toughness


    Features: Lucky Charm (Loot Upgrader)</td>


    <td style="width: 32.7341%">Fortune''s Shield: Activated Ability


    Once per encounter, your jacket can activate to provide a protective barrier for 10 seconds, reducing all incoming damage by 20%.</td>


    </tr>


    <tr>


    <td style="width: 26.8354%">Spotter''s Tank</td>


    <td style="width: 9.36709%">Undershirt</td>


    <td style="width: 31.0634%">


    Stats: +1 Dexterity, +1 Luck


    Features: Team Player - Minor Leagues (Damage Modifier)


    </td>


    <td style="width: 32.7341%">-----</td>


    </tr>


    </tbody>


    </table>
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