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AliNovel > The Augment's Code (A Superhero LitRPG) > Chapter 20.5 - Stat Interlude

Chapter 20.5 - Stat Interlude

    Loophole - Level 5 Perfect Planner


    Current General Stats


    <table style="border-collapse: collapse; width: 100%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 11.0843%"> </td>


    <td style="width: 11.0843%; text-align: center">Strength</td>


    <td style="width: 11.0843%; text-align: center">Toughness</td>


    <td style="width: 11.0843%; text-align: center">Dexterity</td>


    <td style="width: 11.0843%; text-align: center">Luck</td>


    <td style="width: 11.0843%; text-align: center">Style</td>


    <td style="width: 11.0843%; text-align: center">Intelligence</td>


    <td style="width: 11.0843%; text-align: center">Charisma</td>


    <td style="width: 11.1647%; text-align: center">Ingenuity</td>


    </tr>


    <tr>


    <td style="width: 11.0843%">Base</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">5</td>


    <td style="width: 11.0843%">6</td>


    <td style="width: 11.0843%">13</td>


    <td style="width: 11.0843%">4</td>


    <td style="width: 11.0843%">6</td>


    <td style="width: 11.0843%">6</td>


    <td style="width: 11.1647%">


    8


    </td>


    </tr>


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    <td style="width: 11.0843%">Equipped</td>


    <td style="width: 11.0843%">12</td>


    <td style="width: 11.0843%">8</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.0843%">19</td>


    <td style="width: 11.0843%">5</td>


    <td style="width: 11.0843%">6</td>


    <td style="width: 11.0843%">7</td>


    <td style="width: 11.1647%">8</td>


    </tr>


    <tr>


    <td style="width: 11.0843%">Conditional</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">+2</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.0843%">-----</td>


    <td style="width: 11.1647%">-----</td>


    </tr>


    </tbody>


    </table>


    Powerset Descriptors


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    <tr>


    <td style="width: 33.6319%; text-align: center">Primary Power</td>


    <td style="width: 35.5049%; text-align: center">Secondary Power</td>


    <td style="width: 30.7818%; text-align: center">Hidden Power (Unlocked at Level 15)</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Local Area Manipulation</td>


    <td style="width: 35.5049%">Super Luck</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Current Level: 3</td>


    <td style="width: 35.5049%">Current Level: 1</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%"> Creates a permanent zone in a 17-foot radius around body. Allows for a variety of effects based on General Understanding</td>


    <td style="width: 35.5049%">Subtly affect the Luck of everything within your Local Area Zone by .1% for every 1 point of luck that you have. Events and outcomes within your vicinity have a higher chance of unfolding advantageously for you</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">Activated Ability: Area Sense (Non-Hotbar Ability)</td>


    <td style="width: 35.5049%">Activated Ability: Luck Bomb (Non-Hotbar Ability)</td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    <tr>


    <td style="width: 33.6319%">


    While directly focusing on your local area, you now have the ability to feel anything residing within it. Items felt are not precisely identified.


    Duration: As Long As Holding Still.


    Cooldown: None


    </td>


    <td style="width: 35.5049%">Consciously invoke a surge of good fortune, increasing the likelihood of a positive outcome for a specific action or event.


    Duration: Null


    Cooldown: 24 Hours


    </td>


    <td style="width: 30.7818%">?????</td>


    </tr>


    </tbody>


    </table>


    Hotbar Abilities


    Activated Bar


    <table style="border-collapse: collapse; width: 95.4509%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 17.9727%; text-align: center">Ability</td>


    <td style="width: 13.2879%; text-align: center">Ability Level</td>


    <td style="width: 39.6082%; text-align: center">Description</td>


    <td style="width: 29.046%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Like Concrete</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Increase the Van Der Waals forces (Stickiness) on a piece of gum by 10,000%.


    Duration: As long as item stuck is within your Local Area OR when you choose to end the effect.


    Cooldown: 2 hours</td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Trigger Finger</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Target a single firearm within your local area and make it fire, regardless if anyone is touching the trigger.


    Duration: None


    Cooldown: 10 seconds


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Mute Button</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">


    Silence ALL noise coming into and leaving your local area.


    Help support creative writers by finding and reading their stories on the original site.


    Duration: 5 seconds per point of Intelligence, Current Time: 30 seconds. Effect can be disabled before end of this timer by user''s choice.


    Cooldown: 10 minutes


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Sting Like A Bee</td>


    <td style="width: 13.2879%; text-align: center">2</td>


    <td style="width: 39.6082%">Gain a 2% chance (increasing by 2% for every 1 point of Luck) for the next 3 Unarmed Strikes to strike Weak Spots and inflict 30% increased damage. Additional effects may also occur.


    Duration: None


    Cooldown: 2 minutes and 30 seconds.


    </td>


    <td style="width: 29.046%">Time Adjustment (Duration eliminator)


    Locked from further Augmentation until Level 12.</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Float Like A Butterfly</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Grants an increased chance to dodge hand-to-hand combat strikes of 10% plus 1% for every point of Luck.


    Duration: 10 seconds


    Cooldown: 5 minutes


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Weighted Clothes</td>


    <td style="width: 13.2879%; text-align: center">3</td>


    <td style="width: 39.6082%">When activated, target one random article of clothing on every hostile target within your local area. Evenly distribute 2,500 lbs. of weight between all targeted items. If Pinned, enemies affected take damage equal to 1 point per pound distributed to them minus Strength immediately and 10% of the weight on them minus Strength every 3 seconds for duration.


    Duration: 30 seconds


    Cooldown: 10 minutes


    </td>


    <td style="width: 29.046%">Party Mode (Even Weight Distribution)


    Locked from further Augmentation until Level 14</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Lucky Shot</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Infuse the next three shots with luck equal to 1% for every 1 point of luck you have, increasing the chance of hitting a weak spot and inflicting 50% increased damage.


    Duration: Until shots are fired or weapon is no longer equipped/in use.


    Cooldown: 5 minutes


    </td>


    <td style="width: 29.046%">None</td>


    </tr>


    <tr>


    <td style="width: 17.9727%">Mirror Image</td>


    <td style="width: 13.2879%; text-align: center">1</td>


    <td style="width: 39.6082%">Immediately turn invisible and leave a mirage of yourself in place.


    Duration: Invisibility- 10 seconds, Mirage- 30 seconds


    Cooldown: 10 minutes</td>


    <td style="width: 29.046%">None</td>


    </tr>


    </tbody>


    </table>


    Passive Bar


    <table style="border-collapse: collapse; width: 95.5827%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 16.0591%; text-align: center">Ability</td>


    <td style="width: 10.5469%; text-align: center">Ability Level</td>


    <td style="width: 46.793%; text-align: center">Description</td>


    <td style="width: 26.601%; text-align: center">Augmentations</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Misfire</td>


    <td style="width: 10.5469%; text-align: center">1</td>


    <td style="width: 46.793%">Whenever an enemy attempts to use a firearm against you, there is a chance equal to 5% for every 1 point in difference between your and your opponent’s luck stat, minus their current level, that their weapon will misfire, causing blowback damage to the user! Affected shooters will take damage equal to twice their weapons standard damage.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    <tr>


    <td style="width: 16.0591%">Misfortune Abound</td>


    <td style="width: 10.5469%; text-align: center">1</td>


    <td style="width: 46.793%">While in combat, cause all enemies within your local area to have a chance equal to 1% for every 1 point of Luck you have minus their current level for something "bad" to happen to them.</td>


    <td style="width: 26.601%">None</td>


    </tr>


    </tbody>


    </table>


    Equipment


    <table style="border-collapse: collapse; width: 96.3444%; border-style: solid" border="1">


    <tbody>


    <tr>


    <td style="width: 26.8354%; text-align: center">Item</td>


    <td style="width: 9.36709%; text-align: center">Slot</td>


    <td style="width: 31.0634%; text-align: center">Stats and Features</td>


    <td style="width: 32.7341%; text-align: center">Ability</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">How The Hell Does This Fool Anybody?</td>


    <td style="width: 9.36709%">Face</td>


    <td style="width: 31.0634%">Stats: None


    Features: Who''s That?! (Appearance Disguiser)</td>


    <td style="width: 32.7341%">-----</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Nutcracker Stompers</td>


    <td style="width: 9.36709%">Feet</td>


    <td style="width: 31.0634%">Stats: +1 Charisma, +1 Style, +1 Dexterity


    Features: Steadyfoot (+2 Toughness, +2 Stability)


    Modified: Enchanted Shoelaces of the Nimblefoot</td>


    <td style="width: 32.7341%">-----</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Serpent''s Fang Bracers</td>


    <td style="width: 9.36709%">Wrists</td>


    <td style="width: 31.0634%">Stats: +5 Strength


    Features: None</td>


    <td style="width: 32.7341%">Venomous Strike: Activated Ability


    Once per encounter, you can activate the bracers to deliver a venom-infused attack. Reduces movement speed and attack effectiveness by 30% for 10 seconds.</td>


    </tr>


    <tr style="text-align: left">


    <td style="width: 26.8354%">Fortune''s Guardian Jacket</td>


    <td style="width: 9.36709%">Overcoat</td>


    <td style="width: 31.0634%">Stats: +6 Luck, +3 Toughness


    Features: Lucky Charm (Loot Upgrader)</td>


    <td style="width: 32.7341%">Fortune''s Shield: Activated Ability


    Once per encounter, your jacket can activate to provide a protective barrier for 10 seconds, reducing all incoming damage by 20%.</td>


    </tr>


    </tbody>


    </table>
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