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AliNovel > Ancient Battles: The Changed Ones book 3 ongoing (Post-Post Apocalypse LitRPG trilogy) > Appendix: Book 1 Skill Reference

Appendix: Book 1 Skill Reference

    The System is essentially a stat-based skill system. You can purchase skills associated with each stat, by simply spending skill points (obtained by levels), at a cost of 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).


    Each skill has requirements (stats, levels, pre-existing pools), and its effective level is equal to your level, plus a multiplier to the stat based on specialization. So, if you''re 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill effective level adds to one resource pool. Each skill has both a passive, permanently-on, effect and an active or triggered effect that requires the expenditure of points from the resource pool.


    Skills do not improve through use. Instead, uses of any skill lead to XP being applied to both the associated stat and the general pool, up to a maximum equal to the skill level. Once enough experience has been accumulated in a stat, the stat automatically increases, leading to improvement on every purchased skill for that stat.


    Experience earned in the general pool can be spent to improve either the level (which provides a skill point) or any of the six stats, separately. The XP required to improve any of those seven scales according to a simple Fibonacci sequence (1000-2000-3000-5000-8000-13000-21000-etc).


    This is the list of skills we''ve encountered in the story (even if just named off-hand by Moore). It costs Tier × 500XP to remove a skill, which refunds the points to purchase a replacement skill.


    Strength skills


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Fleshless (tier 25)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 21/Strength 20/Perception 19/Level 11


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds mana)


    Passive: Adds (Eff) stamina


    Active: Temporarily transform flesh and organs into shadows. Attacks by slashing and piercing weapons are (Eff vs STR)×5% less efficient.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Ghostly Armor (tier 25)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 22/Authority 22/ Level 11


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Adds (Eff) mana.


    Active: Cover your body with (Eff/3) square feet of armor. Kinetic impact is (Eff vs STR)×5% less efficient.


    Active cost: 1 stamina per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Eversharp (tier 14)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 20/Dexterity 17/Authority 17/Level 6


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Cannot lose your grip on a weapon up to (Eff) pounds


    Active: Cuts any unprotected material up to (Eff/12) inch deep


    Active cost: 1 stamina per lateral inch


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Metal Spikes (tier 10)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 19/Lvl 7


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds mana)


    Passive: Adds (Eff) stamina


    Active: Cause up to (Eff) sharp spikes of (Eff) inches to sprout from skin at articulations or replace hair


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Metal Skin (tier 9)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Strength 16/Lvl 6


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds mana)


    Passive: Adds (Eff) stamina


    Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Succor (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 16/Dexterity 16/Empathy 16/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds mana)


    Passive: You know instinctively the gravity of a wound.


    Action: Instantly move to a person within (Eff) feet that has suffered physical trauma or open wounds.


    Active cost: 1 mana per level of target


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>EMP 16/Lvl 1</td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Double Tap (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 17/Agility 17/ Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Enhance your effective Agility by up to (Eff/10) for skill checks


    Active: Each skill-based physical attack that can immediately does a echo attack for (Eff)% of the effect dealt by the first.


    Action cost: +1 stamina


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>DEX 16/Lvl 1</td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Passes (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 17/Agility 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Cannot lose your grip on a weapon up to (Eff) pounds


    Trigger: Bypass any defensive skill of (Eff) or less.


    Trigger cost: 1 stamina per 10 skill bypassed


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Forced Attack (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 17/Strength 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Enhance your effective Strength by up to (Eff/10) for skill checks


    Active: Your piercing and slashing attacks penetrate (Eff)% deeper than the actual blade.


    Action cost: +1 stamina


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Slam (tier 1)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 16


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Strength + Level (adds stamina)


    Passive: Grant immunity to blunt assault, up to (5×Eff) pounds


    Active: Cause blunt trauma, crippling under (5×Eff) pounds of body mass (effect reduced by the ratio of total mass over maximum)


    Active cost: 1 stamina per (5×Eff) pound of enemy


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    Agility skills


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Pass Through Stone (tier 24)


    </td>


    <td colspan="2" width="216">


    Requires: Agility 22/Authority 20/Perception 17/Level 10


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: Vibrations translate into vision if you are unable to see.


    Active: Move across most solid non-metallic structures.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Burning Coals (tier 9)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/ Agility 16//Level 6


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Your feet leave behind burning footprints of maximum heat for (Eff) seconds


    Active cost: 1 mana per (Eff) sec


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Soften Mud (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Agility 17/ Authority 16/Empathy 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: Enhance your effective Agility by up to (Eff/10) for skill checks


    Active: Liquefy (Eff) cubic feet of non-stony ground, up to a depth of (Aut) inches.


    Active cost: 1 mana per (Eff) second</td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    AUT 17/EMP 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Cleanse Toxins (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 17/Agility 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: LD<sub>50</sub> is increased by (Eff×10)%.


    Active: Remove up to (Eff) milligrams of toxins or poisons from a body or food


    Active cost: 1 mana per (Eff) pounds affected.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Earthbind (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Agility 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: Enhance your effective Strength by up to (Eff/10) for skill checks


    Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Armored (tier 4)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 16/Agility 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds stamina)


    Passive: Enhance your effective Strength by up to (Eff/10) for skill checks


    Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks


    Active cost: 1 stamina per (Eff) sec.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Stone Throw (tier 3)


    </td>


    <td colspan="2" width="216">


    Requires: Agility 16/Authority 16/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds mana)


    Passive: (Eff)% better sight


    Active: Accurately aim a stone of (Eff) ounces up to (Eff) feet. The heaviest stone available within (Eff) feet is automatically drawn to your hand.


    Active cost: 1 mana per (Eff) inches crossed.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it.


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Intercept (tier 3)


    </td>


    <td colspan="2" width="216">


    Requires: Agility 17/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds stamina)


    Passive: Instinctive detection of incoming enemies


    Active: Move fast to an enemy, at (5×Eff)% of top sprinting speed


    Active cost: 1 stamina per (Eff/2) feet


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Deflect (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Agility 16/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Agility + Level (adds stamina)


    Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks


    Triggered: (3×(Eff vs physical stat))% chance of avoiding an attack (max 95%)


    Trigger cost: 1 stamina if avoided</td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    Dexterity skills


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Ember Chains (tier 12)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 19/Dexterity 18/Level 6


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature


    Active cost: 1 mana per (Eff) sec


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Burning Body (tier 9)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 19/Authority 18/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Heat your body to max temperature


    Active cost: 1 mana per (Eff) sec


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Fireball (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Dexterity 17/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet


    Active cost: 1 mana per (Eff) feet


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Block (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 17/Dexterity 16/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds stamina)


    Passive: Enhance your effective Strength by up to (Eff/10) for skill checks


    Triggered: Block physical/temporary weapons with your own, (Eff vs appropriate) × 3%


    Trigger cost: 1 stamina per 20% chance


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Ambidextrous (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 18/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds stamina)


    Passive: Your accuracy, strength and grip with your off-hand is (Eff)% better when it comes to weapons.


    Action: Instantly swap one-handed weapon?s between main and off-hand.


    Action cost: 1 stamina per (Eff) ounces.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Flaming Blade (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 16/Authority 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    First Aid (tier 4)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 17/Dexterity 16/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Your wounds clot (Eff×5)% faster


    Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.


    Active cost: 1 mana per (Eff) pounds of body mass stabilized


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Dark Flame (tier 3)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 16/Authority 16/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds mana)


    Passive: Enhance your effective Authority by up to (Eff/10) for skill checks


    Active: Creates a flame that does not provide any light. The flame requires flammable material, which burns normally.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Explorer


    </td>


    <td>


    AGI 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Reconnaissance (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 17


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Dexterity + Level (adds stamina)


    Passive: Enhance your effective Perception by up to (Eff/10) for skill checks


    Active: Hide from sight. 50% chance of being spotted, reduced/increased by 5×(Eff-PER)%


    Active cost: 1 stamina per (Eff) seconds while moving, 1 stamina per (10×Eff) seconds while staying immobile


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Explorer


    </td>


    <td>


    AGI 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    Authority skills


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Shadow Wings (tier 38)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 26/Strength 21/Agility 21/Level 16


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: You suffer (Eff)% less damage from falling.


    Active: You have space-time shear wings, suitable for flying up to (Eff) yards above ground.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Telepathy (tier 13)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 19/Empathy 18/Lvl 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Increase your regeneration by (Eff/10) mana per hour


    Active: Share your silent inner voice to anyone you''ve met and remember accurately during the last (Eff) hours, if they are within (Eff) miles


    Active cost: 1 mana per (Eff) words.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Call Lightning (tier 10)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 18/Strength 17/Level 6


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Increase your regeneration by (Eff/10) mana per hour


    Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above


    Active cost: 1 mana per (Eff×10) vertical feet


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Split Stone (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 18/Agility 16/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F


    Action: Creates an (Eff/10) inch-wide fissure in stone, of (Eff) inches long and (Eff/3) inches deep.


    Action cost: (AUT) mana.</td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    EMP 16/AUT 17/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Bolster (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Authory 16/Empathy 17/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Increase your regeneration by (Eff/10) mana per hour


    Active: Add (Eff)% of your stats to the effective stats of your target for the purpose of determining skill levels and stat checks.


    Active cost: 1 mana per (Eff) seconds</td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>EMP 17/STR 16/Lvl 5</td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>EMP 16/Lvl 1</td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Fusion (tier 7)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Strength 16/Dexterity 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Maker


    </td>


    <td>


    STR 16/DEX 16/Lvl 4


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Disarm (tier 7)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 16/Authority 16/Perception 16/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds stamina)


    Passive: Your grip on a weapon under (Eff) pounds is unshakable


    Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.


    Action cost: 1 stamina per level of target


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16/Lvl 2


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Burning Ground (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Dexterity 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F


    Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Rust (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 16/Authority 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Your lung capacity is (Eff/3)% larger.


    Active: Cause (Eff/5) ounces of metal to partially rust every second.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Falter (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 17/Authority 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Enhance your effective Authority by up to (Eff/10) for skill checks


    Active: Causes hesitation to any enemy, reducing the speed at which they attack by (Eff vs AUT)×5%


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    AGI 17/STR 16/EMP 16/Lvl 4


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Tremor (tier 4)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17/Agility 16/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: You are (Eff×5)% more stable against any perturbation


    Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.


    Action cost: (AGI) mana.</td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Frostbite (tier 3)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 16/Authority 16/Lvl 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F


    Active: Lower the temperature of target by (Eff/10) °F per second


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    EMP 16/AUT 17/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Fire Handling (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 17


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Authority + Level (adds mana)


    Passive: Grant bodily immunity to heat, up to (300 + 10×Eff) °F


    Active: Can summon an (Eff/10)-inch flame in either one’s hand


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    Perception skills


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Spore Breath (tier 15)


    </td>


    <td colspan="2" width="216">


    Requires: Authority 20/Perception 18/Level 8


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: LD<sub>50</sub> is increased by (Eff×10)%.


    Action: Emit a (Eff) cubic feet cloud of toxic particulate matter. Toxin causes headaches, respiratory distress and partial extremities paralysis.


    Action cost: (AUT) mana</td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="50%">


    Regrow (tier 12)


    </td>


    <td colspan="2" width="50%">


    Requires: Empathy 19/Agility 17/Perception 17/Level 7


    </td>


    </tr>


    <tr>


    <td colspan="4">


    Effective: N × Perception + Level (adds mana)


    Passive: You know instinctively the gravity of a wound.


    Active: Regrow (Eff/100,000) ounces of bone, muscle or organs per second. Damaged organs or bone can be fixed at double the speed rather than being reconstructed.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td width="91">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td width="91">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Enter Tree (tier 11)


    </td>


    <td colspan="2" width="216">


    Requires: Perception 19/Authority 18/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: You need (Eff)% less sleep.


    Active: Merge into a tree, provided the trunk is large enough to hold you. Damage to the tree will eject you.


    Active cost: 1 mana per (Eff) seconds.</td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Recall Blade (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 17/Agility 16/Percerption 16/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: You automatically know the balance and sharpness of any blade you see


    Active: Recall an echo of any bladed weapon you held in your hand in the last (Eff) hours, provided you handled it for (Lvl) seconds.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Detect Lies (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Perception 17/ Empathy 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: Enhance your effective Perception by up to (Eff/10) for skill checks


    Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Monger


    </td>


    <td>


    AUT 17/PER 16/EMP 16


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Accurate Pierce (tier 6)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 17/Perception 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds stamina)


    Passive: Enhance your effective Dexterity by up to (Eff/10) for skill checks


    Triggered: Ensure that your piercing attacks do not miss a vulnerable point if you strike within (Eff/5) inches of one.


    Trigger cost: +1 stamina per inch above 1-inch displacement.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table style="width: 90.0442%">


    <tbody>


    <tr>


    <td style="width: 50%" colspan="2" width="216">


    Flower (tier 5)


    </td>


    <td style="width: 50%" colspan="2" width="216">


    Requires: Authority 16/Perception 16/Level 3


    </td>


    </tr>


    <tr>


    <td style="width: 96.5103%" colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: Anything vegetal within (Eff) yards of you decays (Eff)% slower


    Action: Makes flowers or leaf buds mature (Eff×50)% faster.


    Action cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td style="width: 37.6631%">


    AUT 17/PER 16/Lvl 5


    </td>


    <td style="width: 8.65421%">


    N=3


    </td>


    </tr>


    <tr>


    <td style="width: 50.1929%" colspan="2">


    Shaper


    </td>


    <td style="width: 37.6631%">


    AUT 16/Lvl 1


    </td>


    <td style="width: 8.65421%">


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table style="width: 90.0442%">


    <tbody>


    <tr>


    <td style="width: 50%" colspan="2" width="216">


    Detect Metal (tier 3)


    </td>


    <td style="width: 50%" colspan="2" width="216">


    Requires: Mana 30/Perception 16/Level 2


    </td>


    </tr>


    <tr>


    <td style="width: 96.5103%" colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: You recognize the primary metal of any alloy you see.


    Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td style="width: 50.1929%" colspan="2">


    Explorer


    </td>


    <td style="width: 37.6631%">


    AGI 16/Lvl 1


    </td>


    <td style="width: 8.65421%">


    N=2


    </td>


    </tr>


    <tr>


    <td style="width: 50.1929%" colspan="2">


    Shaper


    </td>


    <td style="width: 37.6631%">


    AUT 16/Lvl 1


    </td>


    <td style="width: 8.65421%">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Mana Sight (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Mana 30/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds mana)


    Passive: Detect mana flows & pools of (1000 / Eff) size or greater


    Triggered: Detect any mana-based skill of (Eff) skill or below.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    AUT 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Explorer


    </td>


    <td>


    AGI 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Gauge Endurance (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Stamina 30/Level 2


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Perception + Level (adds stamina)


    Passive: Detect levels up to (Eff/3)


    Triggered: Detect any stamina-based skill of (Eff) skill or below.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td style="text-align: center">N=3</td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td style="text-align: center">N=2</td>


    </tr>


    <tr>


    <td colspan="2">


    Guardian


    </td>


    <td>


    STR 16/PER 16


    </td>


    <td style="text-align: center">N=2</td>


    </tr>


    </tbody>


    </table>


    Empathy skills


    <table style="width: 89.9559%">


    <tbody>


    <tr>


    <td style="width: 50.2434%" colspan="2" width="216">


    Water Walking (tier 11)


    </td>


    <td style="width: 46.3702%" colspan="2" width="216">


    Requires: Authority 18/Empathy 18/Agility 17/Level 4


    </td>


    </tr>


    <tr>


    <td style="width: 96.6135%" colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Your water needs per day lowers by (Eff)%


    Active: Walk on water as if it was a solid surface


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td style="width: 37.6708%">


    EMP 17/AGI 16/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td style="width: 37.6708%">


    EMP 17/AUT 16/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td style="width: 37.6708%">


    EMP 17/DEX 16/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td style="width: 37.6708%">


    EMP 17/STR 16/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=2


    </td>


    </tr>


    <tr>


    <td style="width: 50.2434%" colspan="2">


    Fixer


    </td>


    <td style="width: 37.6708%">


    EMP 16/Lvl 1


    </td>


    <td style="width: 8.69939%">


    N=2


    </td>


    </tr>


    <tr>


    <td style="width: 50.2434%" colspan="2">


    Water Shaper


    </td>


    <td style="width: 37.6708%">


    EMP 16/AUT 17/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=2


    </td>


    </tr>


    <tr>


    <td style="width: 50.2434%" colspan="2">


    Earth Shaper


    </td>


    <td style="width: 37.6708%">


    AUT 17/AGI 16/Lvl 5


    </td>


    <td style="width: 8.69939%">


    N=1


    </td>


    </tr>


    <tr>


    <td style="width: 50.2434%" colspan="2">


    Sentinel


    </td>


    <td style="width: 37.6708%">


    PER 16/Lvl 1


    </td>


    <td style="width: 8.69939%">


    N=1


    </td>


    </tr>


    <tr>


    <td style="width: 50.2434%" colspan="2">


    Shaper


    </td>


    <td style="width: 37.6708%">


    AUT 16/Lvl 1


    </td>


    <td style="width: 8.69939%">


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Frozen Body (tier 9)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 18/Authority 18/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F


    Active: Drop your body and skin to lowest temperature


    Active cost: 1 mana per (Eff) sec


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    AUT 17//EMP 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Steam Breath (tier 8)


    </td>


    <td colspan="2" width="216">


    Requires: Dexterity 17/Empathy 17/Level 5


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: You require (Eff)% less oxygen


    Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    AUT 17//EMP 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Silence (tier 7)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 17/Authority 17/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: You learn languages (Eff)% faster


    Active: Suppress vocal communication if (Eff) > (AUT).


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Pay Attention (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Perception 16/Empathy 16/Level 4


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Enhance your effective Empathy by up to (Eff/10) for skill checks


    Active: You notice when someone decides on a target for its next attacks. Attention lasts (Eff) minutes.


    Activation cost: (Target Lvl) mana


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Discreet


    </td>


    <td>


    DEX 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Optimal Strike (tier 5)


    </td>


    <td colspan="2" width="216">


    Requires: Strength 17/Empathy 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds stamina)


    Passive: Your grip on a weapon under (Eff) pounds is unshakable


    Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%


    Trigger cost: +1 stamina.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Duelist


    </td>


    <td>


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Battler


    </td>


    <td>


    STR 16/Lvl 1


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    N=1


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Fog Cloud (tier 4)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 16/Authority 16/Level 3


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F


    Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.


    Active cost: 1 mana per (Eff) seconds.


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Water Shaper


    </td>


    <td>


    EMP 16/AUT 17/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Shaper


    </td>


    <td>


    AUT 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Bestowal (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Mana 20/Empathy 16


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Increase your regeneration by (Eff/10) mana per hour


    Active: Transfer (Eff/10) mana from your pool per second


    Active cost: 1 mana per (Eff/10) second


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Sentinel


    </td>


    <td>


    PER 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td colspan="2" width="216">


    Close Wounds (tier 2)


    </td>


    <td colspan="2" width="216">


    Requires: Empathy 17


    </td>


    </tr>


    <tr>


    <td colspan="4" width="431">


    Effective: N × Empathy + Level (adds mana)


    Passive: Reduce the extend from wounds by (Eff)%


    Active: Reduce all forms of surface wounds by (Eff/25) square inch per second.


    Active cost: 1 mana per (Eff) seconds


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    N=3


    </td>


    </tr>


    <tr>


    <td colspan="2">


    Fixer


    </td>


    <td>


    EMP 16/Lvl 1


    </td>


    <td>


    N=2


    </td>


    </tr>


    </tbody>


    </table>


    Known specializations


    <table>


    <tbody>


    <tr>


    <td colspan="3" width="431">


    Tier 1


    </td>


    </tr>


    <tr>


    <td width="113">


    Battler


    </td>


    <td width="189">


    STR 16/Lvl 1


    </td>


    <td width="129">


    Melee offense


    </td>


    </tr>


    <tr>


    <td width="113">


    Explorer


    </td>


    <td width="189">


    AGI 16/Lvl 1


    </td>


    <td width="129">


    Scout/Range


    </td>


    </tr>


    <tr>


    <td width="113">


    Discreet


    </td>


    <td width="189">


    DEX 16/Lvl 1


    </td>


    <td width="129">


    Stealth/Melee


    </td>


    </tr>


    <tr>


    <td width="113">


    Shaper


    </td>


    <td width="189">


    AUT 16/Lvl 1


    </td>


    <td width="129">


    Magic


    </td>


    </tr>


    <tr>


    <td width="113">


    Sentinel


    </td>


    <td width="189">


    PER 16/Lvl 1


    </td>


    <td width="129">


    Support


    </td>


    </tr>


    <tr>


    <td width="113">


    Fixer


    </td>


    <td width="189">


    EMP 16/Lvl 1


    </td>


    <td width="129">


    Healing


    </td>


    </tr>


    <tr>


    <td colspan="3" width="431">


    Tier 2


    </td>


    </tr>


    <tr>


    <td width="113">


    Guardian


    </td>


    <td width="189">


    STR 16/PER 16/Lvl 2


    </td>


    <td width="129">


    Melee defense


    </td>


    </tr>


    <tr>


    <td width="113">


    Monger


    </td>


    <td width="189">


    AUT 17/PER 16/EMP 16


    </td>


    <td width="129">


    Trading


    </td>


    </tr>


    <tr>


    <td colspan="3" width="431">


    Tier 3


    </td>


    </tr>


    <tr>


    <td width="113">


    Maker


    </td>


    <td width="189">


    STR 16/DEX 16/Lvl 4


    </td>


    <td width="129">


    Crafting


    </td>


    </tr>


    <tr>


    <td colspan="3" width="431">


    Tier 4


    </td>


    </tr>


    <tr>


    <td>


    Blade Whirler


    </td>


    <td>


    AGI 17/STR 16/Lvl 5


    </td>


    <td>


    Sword specialist


    </td>


    </tr>


    <tr>


    <td>


    Combat Fixer


    </td>


    <td>


    EMP 17/DEX 16/Lvl 5


    </td>


    <td>


    Combat healer


    </td>


    </tr>


    <tr>


    <td>


    Deep Fixer


    </td>


    <td>


    EMP 17/AGI 16/Lvl 5


    </td>


    <td>


    Regenerative healer


    </td>


    </tr>


    <tr>


    <td width="113">


    Duelist


    </td>


    <td width="189">


    STR 16/AGI 17/EMP 16/Lvl 4


    </td>


    <td width="129">


    Pvp ?


    </td>


    </tr>


    <tr>


    <td>


    Earth Shaper


    </td>


    <td>


    AUT 17/AGI 16/Lvl 5


    </td>


    <td>


    Earth Magic


    </td>


    </tr>


    <tr>


    <td>


    Fast Fixer


    </td>


    <td>


    EMP 17/STR 16/Lvl 5


    </td>


    <td>


    Fast effects healer


    </td>


    </tr>


    <tr>


    <td>


    Fire Shaper


    </td>


    <td>


    AUT 17/DEX 16/Lvl 5


    </td>


    <td>


    Fire Magic


    </td>


    </tr>


    <tr>


    <td>


    Ghosthound Battler


    </td>


    <td>


    STR 17/DEX 16/lvl 5


    </td>


    <td>


    Spear Melee


    </td>


    </tr>


    <tr>


    <td>


    Improviser


    </td>


    <td>


    DEX 17/AGI 16/Lvl 5


    </td>


    <td>


    Offensive Rogue


    </td>


    </tr>


    <tr>


    <td>


    Sharp Discreet


    </td>


    <td>


    DEX 17/PER 16/Lvl 5


    </td>


    <td>


    Magical rogue


    </td>


    </tr>


    <tr>


    <td>


    Specialist Battler


    </td>


    <td>


    STR 17/EMP 16/Lvl 5


    </td>


    <td>


    Generalist Melee (what?)


    </td>


    </tr>


    <tr>


    <td>


    Swordbringer


    </td>


    <td>


    STR 17/AGI 16/Lvl 5


    </td>


    <td>


    Sword melee


    </td>


    </tr>


    <tr>


    <td>


    Tyrant Fixer


    </td>


    <td>


    EMP 17/AUT 16/Lvl 5


    </td>


    <td>


    Offensive Healer


    </td>


    </tr>


    <tr>


    <td width="113">


    Water Shaper


    </td>


    <td width="189">


    AUT 17/EMP 16/Lvl 5


    </td>


    <td width="129">


    Water Magic


    </td>


    </tr>


    <tr>


    <td>


    Wood Shaper


    </td>


    <td>


    AUT 17/PER 16/Lvl 5


    </td>


    <td>


    Nature Magic


    </td>


    </tr>


    <tr>


    <td colspan="3">


    Tier 5


    </td>


    </tr>


    <tr>


    <td>


    Keeper


    </td>


    <td>


    STR 17/PER 17/Lvl 6


    </td>


    <td>


    Melee Defense


    </td>


    </tr>


    </tbody>


    </table>
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