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AliNovel > Beyond Chaos - A DiceRPG > Chapter 195 - Adams Sheet

Chapter 195 - Adams Sheet

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    <tbody>


    <tr>


    <td style="width: 31.7348%; text-align: center">Name</td>


    <td style="width: 31.7348%; text-align: center">Race</td>


    <td style="width: 31.7348%; text-align: center">Background</td>


    </tr>


    <tr>


    <td style="width: 31.7348%; text-align: center">Adam</td>


    <td style="width: 31.7348%; text-align: center">Half Elf</td>


    <td style="width: 31.7348%; text-align: center">Fate Born</td>


    </tr>


    <tr>


    <td style="width: 31.7348%; text-align: center">Class</td>


    <td style="width: 31.7348%; text-align: center">Level</td>


    <td style="width: 31.7348%; text-align: center">XP</td>


    </tr>


    <tr>


    <td style="width: 31.7348%; text-align: center">Chaos Sworn</td>


    <td style="width: 31.7348%; text-align: center">5</td>


    <td style="width: 31.7348%; text-align: center">2325</td>


    </tr>


    </tbody>


    </table>


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    <tbody>


    <tr>


    <td style="width: 12.7138%; text-align: center">STR</td>


    <td style="width: 12.7138%; text-align: center">DEX</td>


    <td style="width: 12.7138%; text-align: center">CON</td>


    <td style="width: 12.7138%; text-align: center">INT</td>


    <td style="width: 12.7138%; text-align: center">WIS</td>


    <td style="width: 12.7138%; text-align: center">CHA</td>


    <td style="width: 12.716%; text-align: center">Bonus</td>


    </tr>


    <tr>


    <td style="width: 12.7138%; text-align: center">19 (+4)</td>


    <td style="width: 12.7138%; text-align: center">12 (+1)</td>


    <td style="width: 12.7138%; text-align: center">16 (+3)</td>


    <td style="width: 12.7138%; text-align: center">16 (+3)</td>


    <td style="width: 12.7138%; text-align: center">12 (+1)</td>


    <td style="width: 12.7138%; text-align: center">16 (+3)</td>


    <td style="width: 12.716%; text-align: center">+2</td>


    </tr>


    </tbody>


    </table>


    SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation


    TOOLS: Smithing, Alchemy, Enchanting


    LANGUAGES: Aldspeech, Elvish, Dwarven, Drakken, Iyrspeech


    WEAPONS: Simple, Martial


    Enjoying the story? Show your support by reading it on the official site.ARMOUR: Light, Medium, Heavy


    INVENTORY:


    Puthral plate, Phantom, warhammer, shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, (30) gem dust,


    Iyrman blanket, backpack, bedroll, (10) torch, (10) ration, tinderbox, mess kit, waterskin, (50’) hemp rope, traveller’s clothes, (2) winter clothes, (2) pouch, soap, brush, toothpaste


    Alchemists supplies, (1) vial, (1) high quality herbs


    Minor: 2


    Basic: 0


    Enhanced: 1


    Enhanced+1: 0


    Enhanced+2: 1


    Iron Tag: 0


    Currency


    <table style="border-collapse: collapse; width: 100%" border="1">


    <tbody>


    <tr>


    <td style="width: 23.4133%; text-align: center">PP</td>


    <td style="width: 23.4133%; text-align: center">GP</td>


    <td style="width: 23.4133%; text-align: center">SP</td>


    <td style="width: 23.4133%; text-align: center">CP</td>


    </tr>


    <tr>


    <td style="width: 23.4133%; text-align: center"> </td>


    <td style="width: 23.4133%; text-align: center">75</td>


    <td style="width: 23.4133%; text-align: center">12</td>


    <td style="width: 23.4133%; text-align: center">11</td>


    </tr>


    </tbody>


    </table>


    GEMS


    10GP: (5) Obsidian,


    50GP: (15) Tiger Eyes


    100GP: (1) White Pearl, (1) Diamond


    300GP: (2) Diamond


    500GP:


    FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster.


    MARTIAL FEATURES:


    Martial Arts: Strikes = 1d6+str damage, +2 if no weapons or shields.


    Tough Spirit: BA, heal 2d6+lvl, 1/SR


    Onward Soar. Extra Action and BA, 1/SR


    Bonus Proficiency. Extra language (Iyrspeech)


    Fighting Spirit: BA, +5hp, advantage on all attacks for 1 round, 3/SR


    MAGICAL FEATURES: Spellcasting, Spellbook, Arcane Recovery


    Diviner (1/2 price and time for Divination spells). Omen (2xD20). Divine Smite: 2D6 + 1D6 for each additional Mana.


    TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames


    1st Gate: Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt,


    Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter''s Mark, Inflict Wounds,


    2nd Gate: Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed


    3rd Gate: Adam’s Tower, Revivify, Counterspell, Fireball
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