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AliNovel > The Fusionist > The Fusionist Book 7 -- Chapter 21

The Fusionist Book 7 -- Chapter 21

    Accompanying the notifications was a feeling , as though his entire body had been set on fire from the inside, a burning that scoured through his flesh and bones that his Pain Immunity Skill did absolutely nothing to mitigate.  His vocal cords locked up when he attempted to scream out in pain, and all the muscles in his body were straining as if they were trying to break free from the skin that contained them.


    Just as he thought his head and heart were going to burst, the pain began to lessen; it was gradual at first, but soon enough it drained away like a river through a broken dam, and he was left feeling drained and weak from the traumatic experience.


    Panting as he recovered his wits, his vision was filled with the notifications that had been staring him in the face the entire time, but he had been unable to concentrate on them until now.


    New Fusion Learned!


    Traveling Gate +1


    Activation Method(s): Reactive


    Effect(s): Strengthens steel


    Effect(s): Creates a rectangular box made of condensed air that increases the weight of everything contained in its interior


    Effect(s): Gradually forms a filled circular hoop away from the Fusion that combines Mana, Stama, Pattern Cohesion, Pure Aetheric Force, and Corrupted Aetheric Force to create Primal Essence


    Effect(s): Entangles two identical constructs together so they act as one


    Effect(s): Using non-invasive mental manipulation, activates or deactivates Activatable Activation Method upon detection of mental phrasing by individual in direct contact with object


    Variable(s): Mental phrasing “Activate Portal”, “Larek, one, two, three, four, five, six, seven, eight, nine, ten”


    Variables(s): Stage 1 Primal Essence, Stage 2 Primal Essence, Stage 3 Primal Essence, Stage 4 Primal Essence


    Input(s): Primal Essence Levels


    Magnitude(s): 100% stronger steel, 1,000% weight increase, 6 inch diameter


    Mana Cost: 50,000


    Pattern Cohesion: 350


    Fusion Time: 6 hours


    Pattern Restoration has reached Level 66!


    …..


    Pattern Restoration has reached Level 70!


    Spellcasting Focus has reached Level 81!


    …..


    Spellcasting Focus has reached Level 85!


    You have reached Level 59 and have 37 available AP to distribute!


    Pattern Recognition has reached Level 91!


    …..


    Pattern Recognition has reached Level 95!


    Multi-effect Fusion Focus has reached Level 98!


    …..


    Multi-effect Fusion Focus has reached Level 100!


    Fusion has reached Level 98!


    …..


    Fusion has reached Level 100!


    Pattern Formation has reached Level 98!


    …..


    Pattern Formation has reached Level 100!


    Focused Division has reached Level 98!


    …..


    Focused Division has reached Level 100!


    Mana Control has reached Level 100!


    Magical Detection has reached Level 100!


    Pattern Manipulation has reached Level 100!


    Stama Subjugation has reached Level 90!


    Energetic Transmission has reached Level 7!


    Energetic Transmission has reached Level 8!


    Aetheric Authority has reached Level 9!


    Primal Essence Mastery Skill has been unlocked!


    Primal Essence Mastery has reached Level 1!


    Congratulations!


    You have reached Level 100 in a Mage Skill and have unlocked the <u>Sage</u> Specialization!


    Requirements:


    Any <u>1</u> Mage Skill of at least <u>100</u>


    The <u>Sage</u> Specialization also provides these benefits:


    A one-time bonus of +5 to all stats


    5% Mana Cost reduction for all cast spells and Fusions


    One-time bonus automatically applied!


    Congratulations!


    You have reached Level 100 in three Mage Skills and have unlocked the <u>Multi-Sage</u> Specialization!


    Requirements:


    Any <u>3</u> Mage Skills of at least <u>100</u>


    The <u>Multi-Sage</u> Specialization also provides these benefits:


    A one-time bonus of +15 to all stats


    10% Mana Cost reduction for all cast spells and Fusions


    One-time bonus automatically applied!


    Warning!  The Specializations <u>Sage</u> and <u>Multi-Sage</u> are mutually exclusive!


    Do you wish to accept the <u>Multi-Sage</u> Specialization to replace—


    Congratulations!


    You have reached Level 100 in six Mage Skills and have unlocked the <u>Omni-Sage</u> Specialization!


    Requirements:


    Any <u>6</u> Mage Skills of at least <u>100</u>


    The <u>Omni-Sage</u> Specialization also provides these benefits:


    A one-time bonus of +25 to all stats


    15% Mana Cost reduction for all cast spells and Fusions


    One-time bonus automatically applied!


    Warning!  The Specializations <u>Multi-Sage</u> and <u>Omni-Sage</u> are mutually exclusive!


    <u>Omni-Sage</u> Specialization automatically accepted!


    Congratulations, Guardian!


    Due to your unique nature, you have unlocked the <u>Adept Guardian</u> Specialization!


    Requirements:


    Skilled Guardian Specialization


    Any Mage Skill at or above <u>60</u>


    Any Martial Skill at or above <u>60</u>


    Intellect of at least <u>300</u>


    Acuity of at least <u>300</u>


    Pneuma of at least <u>300</u>


    Strength of at least <u>300</u>


    Body of at least <u>300</u>


    Agility of at least <u>300</u>


    Knowledge of at least <u>8</u> spells


    Knowledge of at least <u>8</u> Battle Arts


    The <u>Adept Guardian</u> Specialization also provides these benefits:


    15% reduction in Mana Cost for all cast Spells


    15% increase in the magnitude of all cast Spells


    15% increase in the range of all cast Spells


    15% reduction in Stama cost for all Battle Arts


    15% increase in effectiveness of all Battle Arts


    15% increase in duration of all Battle Arts


    A case of theft: this story is not rightfully on Amazon; if you spot it, report the violation.


    The <u>Adept Guardian</u> Specialization automatically replaces the <u>Skilled Guardian</u> Specialization!


    Congratulations, Guardian!


    Due to obtaining all of your specialized Guardian Skills, all Skills now have their maximum Skill Levels removed and any Aetheric Force spent on them refunded.


    Requirements:


    Adept Guardian Specialization


    Energetic Transmission Skill unlocked


    Aetheric Authority Skill unlocked


    Primal Essence Mastery Skill unlocked


    Congratulations!


    Due to your mastery of everything pattern-related, you have unlocked the <u>Pattern Savant </u>Specialization!


    Requirements:


    <u>Pattern Professional</u> Specialization


    Any <u>2</u> Pattern-related Skills at <u>100</u>


    Remaining Pattern-related Skills at <u>70</u> or higher


    Fusion Skill of <u>70</u>


    Magical Detection Skill of <u>70</u>


    Mana Control Skill of <u>70</u>


    Intellect of at least <u>200</u>


    Acuity of at least <u>200</u>


    Pneuma of at least <u>200</u>


    The <u>Pattern Savant</u> Specialization also provides these benefits:


    Ability to utilize Pattern Cohesion in unique ways


    Ability to manipulate up to 75% of your Pattern Cohesion outside of spell patterns and Fusion formations


    Ability to impart any Pattern-related Skill to those with the capability


    Heightened ability to manipulate your internal pattern


    30% reduction in Pattern Cohesion requirements for all spells and Fusions


    Enhances the strength of all spells, Fusions, or pattern constructs by 25%


    The <u>Pattern Savant</u> Specialization automatically replaces the <u>Pattern Professional</u> Specialization!


    Congratulations!


    You have unlocked the <u>Supreme Fusionist</u> Specialization!


    Requirements:


    Mana Control Skill of <u>100</u>


    Pattern Formation Skill of <u>100</u>


    Fusion Skill of <u>100</u>


    Knowledge of at least <u>60</u> different types of Fusions


    The <u>Supreme Fusionist</u> Specialization also provides these benefits:


    25% reduction in Mana Cost for all Fusions


    25% reduction in Pattern Cohesion requirements for all Fusions


    25% reduction in Fusion Time for all Fusions


    Warning!  The Specializations <u>Martial Pattern Fusionist</u> and <u>Supreme Fusionist</u> are mutually exclusive!


    Do you wish to accept the <u>Supreme Fusionist</u> Specialization to replace Martial Pattern <u>Fusioni</u>—


    Congratulations!


    Due to your unique and persistent nature, you have unlocked the <u>Supreme Savant Fusionist</u> Specialization!


    Requirements:


    <u>Pattern Savant</u> Specialization


    Mana Control Skill of <u>100</u>


    Pattern Formation Skill of <u>100</u>


    Fusion Skill of <u>100</u>


    Pattern Manipulation Skill of <u>70</u>


    Pattern Recognition Skill of <u>70</u>


    Pattern Restoration Skill of <u>70</u>


    Intellect of at least <u>200</u>


    Acuity of at least <u>200</u>


    Pneuma of at least <u>200</u>


    Knowledge of at least <u>60</u> different types of Fusions


    The <u>Supreme Savant Fusionist</u> Specialization also provides these benefits:


    25% reduction in Mana Cost for all Fusions


    25% reduction in Pattern Cohesion requirements for all Fusions


    25% reduction in Fusion Time for all Fusions


    Warning!  The Specializations <u>Martial Pattern Fusionist</u>, <u>Supreme Fusionist</u>, and <u>Supreme Savant Fusionist</u> are mutually exclusive!


    Do you wish to replace <u>Martial Pattern Fusionist</u> with <u>Supreme Savant Fusio</u>—


    Congratulations, Guardian!


    Due to your unique and persistent nature, you have unlocked the <u>Fusionist Scion</u> Specialization!


    Requirements:


    <u>Supreme Savant Fusionist</u> Specialization


    Mana Control Skill of <u>100</u>


    Pattern Formation Skill of <u>100</u>


    Pattern Manipulation Skill of <u>70</u>


    Fusion Skill of <u>100</u>


    Pain Immunity Skill evolution


    Body Regeneration Skill of <u>70</u>


    Stama Subjugation Skill of <u>90</u>


    Intellect of at least <u>300</u>


    Acuity of at least <u>300</u>


    Pneuma of at least <u>300</u>


    Strength of at least <u>300</u>


    Body of at least <u>300</u>


    Agility of at least <u>300</u>


    Knowledge of at least <u>60</u> different types of Fusions


    Unlocked at least <u>3</u> different Weapon Expertise Skills


    Access to at least a combined <u>35</u> Spells and Battle Arts


    Has externally used Pattern Cohesion in a combat environment to kill a target


    The <u>Fusionist Scion</u> Specialization also provides these benefits:


    75% increase to manipulatable Pattern Cohesion when used in combat


    30% reduction in Mana Cost for all Fusions


    30% reduction in Pattern Cohesion requirements for all Fusions


    30% reduction in Fusion Time for all Fusions


    25% reduction in Mana Cost for all cast Spells


    25% increase in the magnitude of all cast Spells


    25% increase in the range of all cast Spells


    20% reduction in Stama cost for all Battle Arts


    20% increase in effectiveness of all Battle Arts


    20% increase in duration of all Battle Arts


    Warning!  The Specializations <u>Martial Pattern Fusionist</u>, <u>Supreme Fusionist</u>, and <u>Supreme Savant Fusionist</u> have been overridden by <u>Fusionist Scion</u>!


    <u>Fusionist Scion</u> Specialization automatically accepted!


    Congratulations!


    You have unlocked the <u>Fusion</u><u> Skillsage</u> Specialization!


    Requirements:


    Fusion Skill of at least <u>100</u>


    Pattern Formation Skill of at least <u>100</u>


    Mana Control Skill of at least <u>100</u>


    Intellect of at least <u>250</u>


    Acuity of at least <u>250</u>


    Pneuma of at least <u>200</u>


    Knowledge of at least <u>20</u> spells


    Knowledge of at least <u>40</u> Fusions


    The <u>Fusion Skillsage</u> Specialization also provides these benefits:


    25% efficiency for the Fusion, Pattern Formation, and Mana Control Skills


    30% increase in Fusion, Pattern Formation, and Mana Control Skill improvement speed


    Warning!  The Specializations <u>Fusion Skillsage</u> and <u>Magical Skillmaster</u> are mutually exclusive!


    Do you wish to accept the <u>Fusion Skillsage</u> Specialization to replace Magical Skillmast—


    Congratulations!


    You have unlocked the <u>Magical</u><u> Skillsage</u> Specialization!


    Requirements:


    Any <u>4</u> Mage Skills at or above <u>100</u>


    Intellect of at least <u>250</u>


    Acuity of at least <u>250</u>


    Pneuma of at least <u>200</u>


    Knowledge of at least <u>25</u> spells


    Knowledge of at least <u>40</u> Fusions


    The <u>Magical Skillsage</u> Specialization also provides these benefits:


    30% efficiency for all Mage Skills at Level 100 or above


    40% increase in Mage Skill improvement speed


    Warning!  The Specializations <u>Magical Skillsage</u> and <u>Fusion Skillsage</u> are mutually exclusive!


    <u>Magical Skillsage</u> Specialization automatically accepted!


    Wha—What?  I… I don’t even know what just happened.


    To help make sense of it, he brought up his Status and looked at his Specializations, stats, and Skills.


    Larek Holsten


    Adept Guardian


    Omni-Sage


    Fusionist Scion


    Pattern Savant


    Magical Skillsage


    Generalist Spellcaster


    Healer


    Striker


    Basher


    Ranger


    Level 59


    Advancement Points (AP): 24/37


    Available AP to Distribute: 37


    Available Aetheric Force (AF): 1,632,998


    Stama: 6180/6180


    Mana: 6900/6900


    Strength: 309 [618] (+)


    Body: 345 [690] (+)


    Agility: 309 [618] (+)


    Intellect: 345 [690] (+)


    Acuity: 345 [690] (+)


    Pneuma: 6,210 [12,420]


    Pattern Cohesion: 124,200/124,200


    <u>Mage Skills:</u>


    Pattern Restoration Level 70


    Spellcasting Focus Level 85[95]


    Pattern Recognition Level 95[105]


    Multi-effect Fusion Focus Level 100


    Fusion Level 100[110]


    Pattern Formation Level 100[110]


    Focused Division Level 100


    Mana Control Level 100[110]


    Magical Detection Level 100[110]


    Pattern Manipulation Level 100


    <u>Martial Skills:</u>


    Ranged Weapon Expertise Level 10


    Unarmed Fighting Level 13[23]


    Blunt Weapon Expertise Level 15


    Throwing Level 29[39]


    Dodge Level 68[78]


    Pain Immunity Level 20


    Bladed Weapon Expertise Level 71[81]


    Body Regeneration Level 72[82]


    Stama Subjugation Level 90


    <u>General Skills:</u>


    Cooking Level 8


    Writing Level 11


    Bargaining Level 13


    Saw Handling Level 15


    Reading Level 17


    Long-Distance Running Level 20


    Speaking Level 25


    Leadership Level 35


    Listening Level 45


    Beast Control Level 65


    Axe Handling Level 94


    <u>Guardian Skills:</u>


    Energetic Transmission Level 8


    Aetheric Authority Level 9


    Primal Essence Mastery Level 1


    The first obvious thing he got from all the notifications was that he had improved quite a few of his Skills; not only that, but the Fusion he had created had pushed many of them related to Fusions and patterns all the way to Level 100.  Not just one or two, either, but a full seven Mage Skills were now Level 100, which was reflected in the surprise Specializations that he’d apparently unlocked.  Sage, Multi-Sage, and finally Omni-Sage were unlocked back-to-back, and with each one he received a bonus to his stats.


    All of his stats.


    Each one went up by a total of 45 points, which he thought was why it felt like his body was burning from the inside.  Never before had he abruptly had 270 stat points shoved into him simultaneously, and the sudden surge of changes sweeping through his body had nearly killed him with its intensity.  As a result of those stat point increases, it pushed him over the threshold of 300 in every stat, which in turn unlocked the next Guardian-based Specialization, Adept Guardian.


    There weren’t too many changes in the benefits of having the new Guardian Specialization, as they mostly affected spells and Battle Arts, but anything was better than nothing.


    But that wasn’t the last of the changes.


    Due to the nature of the Skills in which he had reached Level 100, he also unlocked the next stage in the Pattern-based Specializations, which upgraded his Pattern Professional to Pattern Savant, greatly increasing the benefits.  The biggest change was the ability to manipulate up to 75% of his Pattern Cohesion outside of his body, an increase of 25%, and with his higher Pattern Cohesion from the stat increases, that meant he could wield over 93,000 Pattern Cohesion for his Pattern constructs.


    With a barrier construct at that strength, for instance, he was fairly certain that even a Gergasi couldn’t break through it with one hit.  Making a huge transport box construct would be easy enough to do, as well, and thinking about the recent experience in the Calamity when he helped to evacuate over 30 people at once, it would’ve been so much easier, as he would’ve been able to move it even faster.  There were also bonuses to the strength of Fusions and pattern constructs by 25% and a 30% reduction in Pattern Cohesion costs for Fusions, which wasn’t anything to sneeze at, either.


    After that, he unlocked Supreme Fusionist, a step up from Martial Pattern Fusionist, followed by Supreme Savant Fusionist as it took into consideration his Pattern-based Specialization.  But both of those were overridden by something called a Fusionist Scion, which brought with it a host of benefits.  The most important was that he could manipulate a further 75% of his Pattern Cohesion while engaged in combat.  He intuited that it didn’t necessarily stack with the previous Specialization, but it would allow him to use up to 75% of the remaining 25% not allowed by Pattern Savant.  In other words, most of his Pattern Cohesion would be available during combat, to use as he saw fit.


    The further 30% reduction in Pattern Cohesion requirements and 30% reduction in Mana Cost for Fusions was also a nice bonus that he was sure he would take advantage of in the future.


    The last Specializations that he unlocked were the Fusion Skillsage and Magical Skillsage, the latter of which overrode the former.  They were unlocked because of his new Level 100 Skills, and the benefits reflected those increases, as they gave a 30% efficiency increase to all Mage Skills over Level 100.  The 40% increase in Mage Skill improvement speed wasn’t too shabby, either.


    That wasn’t even all of the changes to his Status, as there was one other that was courtesy of a new Skill he unlocked, which related to the Fusion he’d just created.  Apparently, Primal Essence was the substance he’d observed in the Aperture that was created from a mixture of every energy he knew about, and he ended up unlocking the Primal Essence Mastery Skill because of it.


    But that wasn’t the most important part to him, despite how monumental the discovery was.  Nestled in the middle of his notifications was one congratulating him on unlocking all of the Guardian-specific Skills available, which rewarded him with a removal of all maximum Skill Level limits and got rid of the cost to increase those maximums.  Fortunately, or unfortunately for his part, along with the removal of max Skill Levels, all of the Aetheric Force was returned to him.  Normally, this wouldn’t have been that big of a deal, but when his internal core of Aetheric Force was abruptly shoved full of the energy along with his stat changes, the combination only amplified the horrific feeling of his body wanting to explode from the inside.


    As a result of those removals, his Skill lists looked much cleaner, and the possibilities for development seemed endless.  As he slowly recovered, gradually getting used to the changes in his body, he began to wonder how high the Skills of the Gergasi were and if there was any limit to how high they could climb.  Which inevitably led to thinking about the kinds of Specializations that the Gergasi had access to that he didn’t even know about.


    Are there additional Specializations for getting Skills to Level 150?  Level 200?  Higher?  Is there an equivalent Specialization for Level 100 Martial Skills?  Are there other Specializations that give stat point bonuses?


    He couldn’t help but think that there had to be, as the Gergasi were extremely powerful all by themselves.  Sure, with access to Fusions and his Pattern Cohesion, Larek could somewhat hold his own against a single weaker Gergasi, but his stats – even boosted by his Fusions – were barely able to keep up with them.  By this point, he was fairly certain that they must have started with much higher stats during the transition, in order to have such high stat thresholds for the Guardian Specializations; but after that, they must have discovered additional methods to keep increasing them, apart from Leveling-up their personal Levels.


    It was something that he knew he’d look into eventually, but for now, he was satisfied with what he’d earned – and all because of the Fusion he’d just created.  Speaking of that Fusion, he looked again at the description and saw some new and some unfamiliar words.  The first was the acknowledgement of Primal Essence being the combination of five different energies, which he thought was either a new type of energy, or was simply the original form of energy in the world of Corruption.


    The second was the word “entangled”, which appeared to be in reference to the connection between the two Fusions.  He supposed that it was this “entanglement” that he had also used in the absorption of energies from the environment, as he had focused on making each of the different cost sections pull their specific energies from a different location.  While the two Fusions weren’t activated right now, he knew that he’d see 6 different areas of ambience separated from the formation in the air, each of them pulling in what the Fusion needed to operate successfully.


    At least, that was his intention.  The fact that the notifications were sent to him about Skill Level increases was enough proof to him that his idea had been successful, but that didn’t mean it would do exactly as he’d intended.  Picking up both steel plates with the new Traveling Gate +1 Fusions on them, he got up from his throne of pillows and headed for the door.  Because it was possible that these new Fusions could be somewhat unstable, and because they used a method similar to the Apertures around the world, he didn’t want to test them inside of Thanesh.


    He wasn’t going to go too far, of course, but out in a field somewhere close by was better than risking something going catastrophically wrong and blowing up a portion of the city.


    If this works how I think it will, then this should help stem the attacks by the Factions, leaving me to focus on the SIC.  With a pleased smile on his face, he exited his home and took off into the air, a Pattern construct platform appearing under his feet with a thought and an ease that would’ve surprised him a few weeks ago.  At this point, it was almost as easy to create as breathing, and he flew away at a speed that most people would have difficulty maintaining, but with his newest increases to his Strength and Body, Larek was more than capable of withstanding the forces pushing on him as he moved.


    The new Fusionist Scion touched down approximately a half-mile from the walls of the city, where he placed down the two steel plates of his Traveling Gate Fusion on the low grass of the field he was standing in, setting them 20 feet apart.  When they were in the position he wanted, he took a deep breath, calmed his excitement, and mentally spoke the words to initiate the start of the Fusions.


    “Activate Portal.”
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