Chapter 1030 Skill Evolution
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Apparently, the Crown didnt just gave me a nice boost, it was made to evolve one skill!
It reminded me of the Divine zing me Essence I had absorbed some time ago, which helped me evolve the Ember Skill into my deadly Petit Meteor.
However, this time, it was giving me choices instead of just directly evolving it into whatever it could be…
Ding!
[The [Fire Magic: zing Wall: Lv10] Skill has absorbed the energy within the [Spiritual Sunstone Crown (A+ Grade)] and ispatible for Advanced Skill Evolution.]
[Please choose between these Options for Advanced Skill Evolution]:
[Option 1]: [Advanced Fire Magic: Demonic zing Wall]
[Option 2]: [Advanced Fire Magic: Heavenly zing Wall]
"Only Demonic or Heavenly?"
"It seems so, while one specializes on offense and dealing damage to foes, the other specializes on purification, healing and protection."
Alice gave me a swift answer, but I decided to check both Skills first, just to make sure… First of all, this was the Skill at Max Level:
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[Fire Magic: zing Wall: Lv10]
Skill Proficiency: --/--
An advanced Fire Attribute Magic Spell often used by Magicians of Tier 3 and above.
By spending 500 Mana, arge wall of fire can be created. The more Mana is added, therger and stronger the Wall of mes bes.
The zing Wall can be used for protection and attacking, or even, if used intelligently, to trap foes around walls of mes.
It is capable of protecting the user from Magic Damage and Physical Damage, and foes that touch the zing Wall might catch fire, acquiring the [Burn] Negative Status effect and taking damage continuously.
Level Bonus (10): Enhances the Skill''s Damage Dealt, Conjuration Speed, and Magic Spell Maniption by +150%.
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And these were the new Skills…
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[Advanced Fire Magic: Demonic zing Wall: Lv1]
Skill Proficiency: 0/10.000
A Strong Fire Magic Spell in the "Advanced" Category, Unique to the user.
By spending 250.000 Mana, arge wall of Demonic mes can be created surrounding the user or within a range of 10 meters around the conjurer. The more Mana is added, therger and stronger the Demonic zing Wall will be.
This evolution of the zing Wall Spell can conjure mighty and deadly Demonic mes, capable of dealing powerful demonic-n/?/vel/b//jn dot c//om
type damage to any foe that touch them, while offering improved protectionpared to the previous spell.
It is capable of protecting the user from Magic Damage and Physical Damage with a shield of up to 500.000 Durability. Additionally, foes that touch the Demonic zing Wall will suffer damaged based on the conjurer''s Magic Stat +150%, which ignores 50% of their Magic Defenses and can inflict [Fear] [Paralysis] [Demonic Curse] [Demonic Poison] and [Madness].
If the foe is caught on mes, the [Demonic Burning Stigma] will be applied on them, constantly dealing 0.5% of their HP in damage every second, for 3 minutes, while decreasing all their stats by -5%. Can be stacked up to 5 times.
Additionally, it is possible for these mes to transform into Demonic me Weapons, which can deal up to +200% Damage and ignore a -25% of a foe''s defenses.
Level Bonus (1): Enhances the Skill''s Damage Dealt, Conjuration Speed, and Demonic Burning Stigma Effects by 175%.
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This Demonic zing Wall spell seemed quite crazy, the damage it could deal was seriously bad for the foe, and the amount of status ailments and the Demonic Burning Stigma were very cruel, and kind of overkill.
But I like that a lot! However, I wonder if this would be even effective against foes that have gone through True Demonification?
Let''s check the other one…
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[Advanced Fire Magic: Heavenly zing Wall: Lv1]
Skill Proficiency: 0/10.000
A Strong Fire Magic Spell in the "Advanced" Category, Unique to the user.
By spending 500.000 Mana, arge wall of Holy mes can be created surrounding the user or within a range of 25 meters around the conjurer. The more Mana is added, therger and stronger the Holy zing Wall will be.
This evolution of the zing Wall Spell can conjure strong and also healing and protective Holy mes, capable of dealing moderate Holy-type damage to any foe that touch them, while offering improved an even more improved protection than the previous Spell and healing abilities.
It is capable of protecting the user or any allies surrounded by it from Magic Damage and Physical Damage with a shield of up to 700.000 Durability. Additionally, foes that touch the Holy zing Wall will suffer damaged based on the conjurer''s Magic Stat +30%, which ignores 15% of their Magic Defenses. Damage Dealt is tripled against Demonic, Infernal, and other types weak to Holy type.
It is also possible to manipte the Holy mes to heal your wounds or those of allies, the rate of healing being of the conjurer''s Magic Stat +50% every 5 Seconds as long as there''s contact with them. These mes can purify infected wounds with demonic miasma, and also heal most status ailments with ease.
Additionally, these mes can be imbued into yourself or allies to generate Holy me Armor, that decreases Damage Taken by -50% as long as the armorsts, while constantly healing the user.
Level Bonus (1): Enhances the Skill''s Damage Dealt, Conjuration Speed, and Holy Light mes Healing and Protective Effects by 175%.
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Well, damn, both are amazing spells, but this one sound much more appealing, seeing how our foes are usually imbued with miasma or demonic power…
It would havee incredibly handy against Lolth or Arachne, a pity I couldn''t get it earlier, but for sure, this time, I''m getting it!
The Divine Yggdragon Aura is versatile and can also protect and heal, but its abilities in that regard are only very basic, and it depends on my own Aura too.
But this is a Spell I can spam more freely, although the cost is very high, I can afford it easily now that my soul has be strong enough! I think I could easily spam this spell at least ten times in a row without feeling any pressure.
"Alright! I''ve made up my mind…"
Ding!
[You''ve selected the [Advanced Fire Magic: Heavenly zing Wall: Lv1] Skill!]
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