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AliNovel > Starting from Zero > Chapter Book 1 - 3 – Character Creation (Part 2)

Chapter Book 1 - 3 – Character Creation (Part 2)

    Book 1, Chapter 3


    Character Creation (Part 2)


    ----------------------


    The system notice sounded again. "Nowmencing procedure for the second reward."


    Two seconds pause.


    "The second reward is an extra Main ss and an extra Side ss. A normal character can have one Main ss and two Side sses, so you will be able to have two Main sses and Three Side sses. Please now choose your Main ss. You are a Divine Demon, so you can only choose part of the sses.


    You can choose from: Warrior, Spellsword, Dark Spellsword, Dark Fighter, Tamer, Assassin. Tamer is hidden ss, it''s only avable to limited yers."


    "Can you exin them?" I continued to be careful. I''ll listen before making decisions.


    "Warriors are pure physical damage dealers, they enjoy bonus to Attack, Defense and HP regeneration speed. Warriors cantely be Knights, then Holy Knights, and Dragon Knights atst.


    Spellswords can wield both Physical and Magical attacks, they have bonus to Attack, Defense, Magical Attack, Magical Defense, HP regen, SP regen. But the bonuses are not obvious. Spellswords canter be Spell Lute, then God Warrior, and Half God, atst stage.


    Dark Spellswords have bonuses simr to Spellswords, theyter be Dark Musicians, then Evil Warrior, and Grand Devil as thest stage.


    The attributes of Dark Fighters are simr to Warriors, they can advance into Dark Knights, followed by Ghost Knights, and then Dark Sanctuary Knights.


    Tamers rely on Companions and Servants for fighting. They can wield magical attacks, and have bonus on Magical Attack, Magical Defense, SP regen speed, number of Companion slots and Servant slots. They will be Beast Wielders, then Beast Spirits, and finally Beast Masters.


    Assassins are also physical damage dealers, they have bonus on Attack, Dexterity, number of Servant slots. Assassinster be Killers, then Hitmen, and finally, Champion Hitmen.


    That''s all the brief introductions about these sses. Have you decided which one to choose?"


    My name is Ziri (the Purple Sun), I should choose something rted to Dark. So Warrior or Spellsword is no-go. Dark Spellsword can learn both magic and physics...but is strong in neither, so pass. Assassin, the sneaky type, not my way, pass.


    "Excuse me, I can choose two Main sses right?" I feel that I shouldn''t mess with the system so I began to try to be polite.


    "That''s right!"


    "Then I''ll choose Dark Fighter and Tamer."


    "Main sses confirmed. Now please choose your Side sses. The avable options are: cksmith, Pharmacist, Appraiser, Breeder, Stonemason, Carrier, Mailman. Breeder is a hidden ss. Now which three would you choose?"


    Same, let''s listen first. "Can you tell me about the features?"


    "cksmiths can use gathering skill to collect special items. They''ll be Forgers.


    Pharmacists can gather medicines and produce potions, they can be Alchemists.


    Appraisers are able to identify items and monsters on their own, they be Appraisal Specialists.


    Breeders can catch Companions and Servants on their own, gain a bonus to Companion and Servant slots. Theyter be Monster Experts.


    Stonemasons can build houses, collect gems. They turn into Architects.


    Carriers have no speciality, but they will have higher HP and Endurance, they can be Strongmen.


    Mailmen do not have any speciality either, but they enjoy Endurance and Dexterity bonus. Theyter be Intelligence Agents.


    That''s all about their features and characteristics. Have you decided which ones to pick?"


    "I''m using exclusive method again."


    "Of course."


    "Stonemason makes houses but I don''t think that will be needed often. Pass."


    "Six sses left, you need to remove three more!"


    "Pharmacist makes potions, but I don''t have time to wander about in the mountains and forests to look for stuff. Pass."


    "Five left!"


    "Carrier and Mailman...Their bonuses don''t look they will be that much, no use for them. Pass."


    "Only cksmith, Appraiser and Breeder left. Are you certain you want to choose these three?"


    "Right! Confirm!"


    "sses confirmed, nowmencing the third rewarding procedure."


    Two second pause again. "The third reward is determined. You will gain four random Attribute Point bonuses."


    "What is random point bonus?"


    "It means these four points will be randomly added to your character when you''ve finished assigning attribute points, you will not be able to know which attribute will get the bonus beforehand."


    "What? So I have to take it as ''no bonus'' when assigning points right? Fine. Better than nothing."


    "Then please distribute attribute points for you character!"


    A status window suddenly appeared before me.


    "You have to assign points to the following attributes: Strength, Dexterity, Intelligence, Charisma, Spirit, Constitution. Six in total. Standard character have 30 basic points. Divine Demons have 3 more points as bonus, your have an extra one point bonus for choosing Diving Demon as the first yer. So you can assign a total of 34 points. Also please note: Your basic attribute points will be affecting your attribute growth in the future, and you will not be able to change it. Inter games, attribute points will be automatically added ording to current ratio without asking the yer. Have you decided how to assign your points?"


    "What do you mean by ording to current ratio?"


    "Upon each level up, you will gain another 34 points, and these points will be immediately added to your attributes ording to your current assignment. For example, if you add 30 Strength now, then each time you level up, your Strength will get 30 points. Or if you added no points to Strength, then your Strength will zero in the future regardless of how many levels you gain."


    "I understand now! Can you tell me how do these attributes affect the character? What are the calctions? "


    "Sorry! The detailed calction forms are for the yers to experiment, thepany is only allowed to tell them how these points will affect your status in general."


    "Tell me the effects then!"


    "Strength affects your Carry Weight, Physical Attack, Physical Defense, Endurance.


    Dexterity affects your Movement Speed, Spell Speed, Physical Defense, Magical Defense, Physical uracy and Magical uracy.


    Intelligence affects your max Mana points and what kind of magic you can learn. Every magic has Intelligence requirement, your need to reach it to learn the magic.


    Charisma affects your number of Companion and Servant slots, and how NPCs will react to you. Character with high charisma can sometimes ept special hidden quests from NPCs. A side note: Charisma is one-shot investment. Further charisma increase will only affect your rtionship with NPCs. Your number of Companion and Servant slots, and your appearance, are based on your initial Charisma, and will no longer be affected in the future.


    Spirit affects your Magical Attack, Mana regeneration speed, Physical uracy and Magical uracy.


    Constitution affects your HP point, HP regeneration speed, Endurance when moving, and Mana points."


    "Oww this is too much! God, give me some time!"


    I started to do calctions in my brain.


    20 minutester.


    "It''s decided. I have 34 points to use right?"


    "That''s right. 30 as basic, plus 4 as reward, that''s 34 in total."


    "I''ll add 2 Charisma first. It doesn''t look much of use."


    "You still have 32 basic points."


    "I''m not nning to y caster. 3 to Spirit should be enough."


    "You still have 29 basic points."


    "As a warrior ss, I need good attack power and HP. I add 13 to Strength and 8 to Constitution."


    "You have 8 basic points left. You still haven''t added points to Dexterity and Intelligence."


    "A low Dex may cause a lot of misses. I add 6 to Dexterity. And the rest to Intelligence."


    "Attribute assignmentpleted. Now distributing random attribute point reward."


    The status bar shed, and the system notice sounded again. "Randomization result: Charisma."


    "Huh? Well shoot! I got the bonus on the most useless attribute?" But it''s still eptable. I get it for free anyway.


    "Do I have anything else to set?"


    "Creation for your character has beenpleted. You status are disyed as follows."


    Strength: 13


    Dexterity: 6


    Intelligence: 2


    Charisma: 6


    Spirit: 3


    Constitution: 8


    ----


    Attack: 11-16


    Defense: 11


    Speed: 7


    HP: 230


    Mana: 30


    Companion Slot: 3


    Servant Slot: 4


    "Not bad! Not very superior but looks above average."


    When reading the numbers, the system notice came again. "Now recalcting statuses ording to your Main sses and Side sses. Status after calction is as follows."


    Another sh. Now I''m getting dizzy!


    I opened my eyes. Now this character looks nothing ordinary. It''s beyond badass! The first statuses are:


    Attack: 16-26


    Defense: 14


    Speed: 9


    HP: 275


    Mana: 40


    But thest two ones are bing scary. The Companion slot is now 7, and the Servant slot is 10. Now I''m worrying if the system has a mistake.


    "Excuse me, am I supposed to have so many Companion and Servant slots? Is it a mistake?"


    "There is no mistake! You have 6 Charisma, Companions slot is equal to 50% of your Charisma which makes it 3. Your Main ss Tamer has a bonus of 1, your Side ss Breeder has another bonus of 1. You are Divine Demon, you have two initial slots. Thus your actual Companion slot now is 7. As for Servant, it is calcted by multiplying your Companion slot with 150% then remove the fraction, which results in 10. Additionally, Companions will level up through battles, but Servants will remain at their level when they''re captured. Once decided, a Companion can no longer be changed, please be careful with it. But you can release and change for new Servants freely."


    "Thanks! I get it now. Can I start the game?"


    "Please wait, you still have one reward not yet imed. Now processing thest reward."


    This time it took half a minute. I thought the system crashed!


    "Yourst reward is 5 bonus points to the hidden attribute, Luck."


    "5 Luck?"


    "That''s right. "You cannot see this attribute in your status window. But Luck will affect every calction that involves probability. Each Luck point increases positive probability by 10%, for example, you have 50% more chance than others to discover equipments, you have 50% less chance of losing your equipment upon death, your physical attacks are more likely to use the max damage tier(*) for calction and critical hits which cause double damage will appear more often. If you hold a shield, then you will have higher chance to block enemy attacks."


    "Hell yeah! Brilliant! Among all the randoms, this one is the best! Ahahaha!"


    -------------


    (*) Damage tier: I don''t know if there is a correct word for this. For example someone''s base attack "2-10", when attacking, the system will randomly choose a number from 2 to 10 as the base attack calction factor, sorta like throwing a dice when ying DnD.
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