<h4>Chapter 1123: System Reset</h4>
<strong>Trantor: </strong>Halcyon Trantions <strong>Editor: </strong>Halcyon Trantions
First of all, there was the implementation of inns and motels.
Most of the maps now had inns and motels which offered 2x EXP when resting there. This prompted merchants to set up stalls selling food and other things.
However, the most important thing was that the owners of these inns would ask if you wanted to set this ce as a ‘home’. If said yes to, you would receive a teleporting rock that teleported you back to the inn whenever you wish to return.
The gamepany hired renownedposers and musicians topose the lobby music. In each inn, there were different music which reminded yers of different cities and towns.
You could hear the shing of sses and feet shuffling about in these lively establishments.
Travellers, whether merchants or soldiers, would visit these inns to have beer and food. Many would listen to the warriors telling epic tales of their adventures by the crackling fireces.
Entering into each inn was like opening a gate to a new realm. Human inns were full of flirts, while Dwarves were extremely passionate in guzzling down beer. There was the roughness and bluntness of the Orcs, inparison to the elegance of the Elves. Although yers were often involved with other businesses, they would always remember the memories made when they camped at night at an inn.
The implementation of inns did not seem like a big change, but it definitely was. This was because the gamepany had decided to take a different approach to Dawn.
yers were now encouraged to y the game like they would in life. Going to bars and idling around in towns was now eptable and would not hinder progress too much, because the EXP would be doubled.
However, there would still be a difference in EXP gained between a yer who had been grinding and training for the whole daypared to a yer who had wasted their time in an inn. It was just that the difference was not asrge as people thought.
Furthermore, the server reset had granted some professions with double EXP gain.
This culture of frequenting inns and bars also led to the development of travelling and tourism.
In this world where flight was not amon means of travel, you could ride horses with yourpanions through the Caverns of Time and head towards the Old Hillsbrad Foothills, where there was a small town called Southshore.
On the way to this town, you could even see the human version of Kel’Thuzad, still wondering how to be a powerful Mage.
Little Mograine and Whitemane were still running around ying games, while Nat Pagle was training his fishing skills. Walking into the inn, you would see many old heroes crowded around a mysterious orb, engaged in a heated discussion. Meanwhile, the owner of the inn would sell perfume and alcohol.
This ce, the Hillsbrad Foothills, was the birthce of tavern culture. Other cities and regions followed suit.
It was extremely interesting here, since there was a range of rewards that were avable, such as EXP and Fame pouches. Furthermore, there were many NPCs with quests with interesting storylines were present. This was much better than grinding at the training grounds.
The PVP system was also changed. It was now a collective rank, with each yer’s ranksbined into an average when fighting another team. This change attempted at giving each yer the same chance of obtaining a skill point after winning.
There was also the release of S0 and S1 set equipment through the changes in PVP, which was mainly for the levels between 55 and 60. The first was Gold grade, while the other was Dark Gold grade.
These equips had PVP rank requirements, so not even tremendous amounts of money could purchase these.
However, ranks could also be bought through other yers’ services, so paying to win was still possible.
There were also a new addition to the arena maps – the Arathi Hignds. This new map introduced a new way of fighting, and a new mount as a reward.
On the other hand, this update not only focused on PVP, but PVE yers too.
There were many new quests, which eliminated the problem of yers not being able to ept quests due to unfortunate circumstances. However, the rewards were obviously much less impressive.
Thepany designed it this way because they wanted yers to be more involved in the lifestyle of the game, which they were sessful in doing.
This new update introduced a multitude of new quests, and the numbers were still going to increase.
ckwing Lair had now been released!
Nefarian’s ckwing Lair could be entered from the ckrock Spires. It was there that Nefarian plotted to use Ragnaros tomand his army to destroy Azeroth. ckwing Lair was an Instance Dungeon with a maximum of a 40-man squad. In this Instance Dungeon, there were many rewards and quests that would lure fearless adventurers into this mysterious temple.
Zul’Gurub was also released!
There were countless valuable treasures and a wealth of knowledge stashed away in this area.
The ckrock Instance Dungeons had now fully released, and were waiting for yers to challenge them.
Zul’Gurub was clearly an extremely alluring ce. However, the yers now weren’t qualified for it yet, since this dungeon required a minimum of level 60 and advanced knowledge of Instance Dungeons in general.
There was also the Mentoring system, through which mentors could summon their students and take them around to y the game. Thepany encouraged this because they wanted to create a society within the game. This allowed people to recruit new yers into the game.
For example, men would want their girlfriends to enter and be their students, and vice versa. Simrly, there were fathers and their children, although it would be weird for the father to call his child a mentor.
The EXP penalty for dying was also reduced. In the current state of the game, dying was a huge burden on yers, since it would set them back days of training. This was especially problematic in Wild Boss fights, where not even major guilds could handle these setbacks.
Now, if a yer naturally revived, 5% EXP would be lost. If there was someone to revive them, they would only lose 2% EXP.
2% EXP was negligible since it could be recovered within a couple of hours. This meant that Wild Boss fights would be much more exciting.
After all, excitement would bring more yers into the game.