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AliNovel > Steel, Explosives, and Spellcasters > Chapter 13: Extra Story: The Protagonists Character Card (Up to Chapter 6)

Chapter 13: Extra Story: The Protagonists Character Card (Up to Chapter 6)

    ```


    (A character sheet simr to the one from "Pirs of Eternity" has been created for the protagonist, and it may be interesting as it''s updated throughout the story.


    However, don''t take the attributes too seriously, because spellcasters rely on their brains to fight, not attributes.)


    Name: Winters Montagne/Winters Montagne/Yue Dong


    Gender: Male


    upation: Warrior (Level 3) Spellcaster (Level 2)


    Innate Ability: Never Tear Card


    Handedness: Right-handed


    Height: 1.82 meters (barefoot)


    Background:


    Great Gulf Alliance Country/the Confederate States of Great Sinus


    (Enlightenment: The people don''t need an emperor, it''s the emperor who needs the people. Resolve +1.)


    Sea Blue Republic/Venerable Va Republic/ Honorable Republic of Va


    (Mercantilism: Everything in the world has a price. Diplomacy +1)


    ———————————————————————————


    Educational Background:


    Army Junior School of Va Branch


    Army Officer Preparatory School


    Army Officer School


    (Ivory Tower Officer: Street Smarts -4 Tactics +3 Strength +1 Constitution +1)


    (The Army''s unhealthy obsession with schooling results in most officer school students being from internal promotions.)


    Standard Alliance Country Spellcaster Officer Training


    (Mass Production Magic War Tool: Unlocks Alliance Spellcaster Skill Tree. Religious Knowledge -4)


    (If you believe wine can turn into blood, bread into flesh, you''re not a qualified spellcaster.)


    ———————————————————————————


    Courses Completed:


    General Studies: Rhetoric, History, Mathematics, Geometry, Law, International Law, Old Language, Ancient Language;


    Military Science: Tactics, Fortifications, Fortress Tactics, Military Map Drawing and Use, Military History, Terrain, Equine Studies, Hygiene, ounting;


    Military Academics: Horsemanship, Swordsmanship, Weapons, Field Surveying, Field Tactics, Military History Travel, Annual Exercises, Routine Services.


    ———————————————————————————


    Active Abilities:


    Longsword (A Skilled) (Being routinely thrashed by S-rank swordsmen makes him quite strong in a sense.)


    Matchlock Gun (B Proficient) (Here you go, this is the shooting rod; point the muzzle at the enemy, and you can go to war.)


    Horse Riding (B Proficient) (I like horses, but I''m toozy to shovel manure, brush them, or feed them carrots.)


    General Weaponry (D Rough Understanding) (Oh~ Ah~ Eh~ So that''s how it is, I get it.)


    Machinery (A Skilled) (Need to add two more sets of gears for bnced force, so theary gears don''t break so easily.)


    sting (B Proficient) (Art is explosion, what mischievous kid doesn''t love fireworks?)


    Alchemy (E Basic Knowledge) (I hear... maybe... presumably...)


    Old Language (B Proficient) (être?seul?n''a?pas?d''importance being single is no big deal.)


    Ancient Language (C Unfamiliar) (Ancientnguage is a deadnguage, I can manage with a dictionary.)


    ———————————————————————————


    Passive Abilities: (The standard for the average person is 3; passive abilities equal to 3 are not specified.)


    Historical Knowledge 6 (History +1 Military History ss +1 Military History Travel +1) (Obscure historical knowledge)


    Diplomatic Communication 4 (Mercantilism +1) (Trust me, this is to our mutual benefit.)


    Religious Knowledge -1 (Standard Senas Spellcaster Officer Training -4) (Eat shit, chatan!)


    Street Smarts -1 (Ivory Tower Officer -4) (If I lose my wallet, I''ll go to the guards.)


    Tactical Acumen 6 (Military-school background +3) (Grip your weapon tight! No looking back! No retreat!)


    Outdoor Survival 2 (Highfalutin -2 City Kid -2 Stomach forged in the military school dining hall +3) (Is this wheat? Oh, it''s not wheat.)


    Perception 5 (Military Training +2) (From the tattoo on your arm, I deduce you''re a sailor.)


    Intimidation 4 (Military Status +1) (Let me introduce you to something else: a broad-de knife!)


    ———————————————————————————


    Spellcasting Assessment:


    Fire-based Magic: Medium


    Kic Magic: Weak


    Sound-based Magic: Slightly Weak


    ———————————————————————————


    Spells That Can Be Cast Effectively:


    (Just as a five-year-old could try lifting a hundred-pound barbell, as long as one understands the principles, a spell could be utilized, but the issue is whether it can be used effectively)


    ```


    Antoine-Laurent''s Fire Burning Technique


    Antoine-Laurent''s Vaporization Spell


    Te''s Luminosity Spell


    David''s sh Spell


    The Nameless One''s Iron Melting Technique


    The Flying General''s Arrow Flying Spell


    The Wright Brothers'' Wind Control Technique


    Ludwig''s Sound Amplification Technique


    Axel''s Hair Burning Spell


    ———————————————————————————


    Character Traits:


    Alliance Country Supporter


    Although born in the Sea Blue Republic, Winters was educated in The Federated Provinces Republic from a young age and has been deeply influenced by Alliance Country ideals, agreeing that the Alliance government should have more power.


    (So is he a patriot or a traitor?)


    ————————


    Gics of Vian People


    Fierceness is etched into the DNA of Vian people.


    (Stop carving everything into DNA, you bastard!)


    ————————


    Respect for Professional Knowledge and Skills


    Winters respects people who have professional knowledge and skills, such as mathematicians or swordsmiths.


    (You can do what I cannot.)


    ————————


    Atheist


    Spellcasters'' powerse from their understanding of thews of everything, and Winters doesn''t believe in the existence of deities.


    (Listen up, I''m toozy to educate you on atheism, and don''t you try to push your religious beliefs on me.)


    ————————


    Lawful Good


    Winters is willing to do good deeds, but his military academy education also taught him to respect order.


    (It''s good to thrust a sword into a bad guy''s mouth, but I''d prefer if the judge gave the go-ahead first.)


    ————————


    Boys'' Club


    Winters spent ten years in an all-boys boarding school, and he''s very skilled at getting along with males, but rtively poor at dealing with females.


    (What kind of school is this! You have really done some damage here!)


    ————————


    Carefree


    Winters, naturally lively, even in the darkest and most tragic circumstances, likes to joke and the uncertainty of life, favoring those with a sense of humor.


    (Specifically manifests as an uncontroble desire to make snarkyments)


    ————————


    The World is a Shoddy Performance


    Winters thinks the whole world is a shoddy performance, a worldpeting to be worse, not better.


    (It doesn''t matter how miserable I am, as long as my enemies are more miserable than me.)


    ————————


    Loves Animals


    If heaven doesn''t have cats, then I''d like to go to a ce that does.


    (Of course, it would be even better if they didn''t shed.)


    ———————————————————————————


    Not Very Rigorous Character Attributes: (Added points ording to PE rules, plus the skill points provided by character background)


    Strength 12 (Base 11 +1 from military academy background) (Winters loves to sleep and avoids all unnecessary physicalbor)


    Constitution 13 (Base 12 +1 from military academy background) (A constitution of 13 means less likely to fall ill)


    Agility 14 (Base 13 +1 from swordsmanship training) (Agility without strength is meaningless, except for running away.)


    Perception 15 (Base 13 +2 from spellcaster training) (Intuition is the thing that''s most urate after the fact.)


    Intelligence 18 (Base 16 +2 from spellcaster training) (Do you think my extra sleep was for nothing?)


    Determination 14 (Base 13 +1 from Enlightenment beliefs) (Is 14 points of determination really that much?)


    ————————


    (The End)
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