Tables
Tables for Class & Race
These tables are subject to change, with more data on royal road extreme change may occur.
<table><tbody><tr><td width="25%">Name
Aimee</td><td width="25%">Profession
Shaman-
Holy Seer</td><td width="25%">Alignment
Neutral</td><td width="25%">Level
46</td></tr><tr><td width="25%">Strength
55+20</td><td width="25%">Vitality
55+20</td><td width="25%">Wisdom
105+20</td><td width="25%">Intelligence
105+20</td></tr><tr><td width="25%">Agility
55+20</td><td colspan=''3''>Fame Notoriety
25 None</td></tr><tr><td width="25%">luck
10</td><td width="25%">Leadership
175+20</td><td width="25%">Mana
1280</td><td width="25%">Endurance
25+20</td></tr><tr><td width="25%">Health
1750</td><td width="25%">Attack
107</td><td width="25%">Defense
7</td><td colspan=''3''>Dexterity
20 +20</td></tr><tr><td colspan=''4''>Magic resistance
None</td></tr><tr><td colspan=''4''>+20 to all stats
+Empathy is added +80 to empathy stat
+For 12 hours after summoning all stats increase by 60% in addition
+Enables you to summon items you have enchanted and people you are friends with (people must except summons before completion of summoning)
+Enables you to learn all spells up to the stage of master, -40% effectiveness for spells not associated with Sharman class.
+Grants magic resistance based on your mastery of that magic category
+Grants extra options to items you have enchanted
+Increases attack power of creatures you have summoned
+decreases mana consumption of all summoning skills
+Enables you to learn secret skills based on your mastery of summoning
+Increases your fame when summoning a creature for the first time Increased chance of failure with low empathy towards that creature.</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Filth Fever - Minor Disease</td></tr><tr><td width="25%">Initial Effect:
The target takes -10%
penalty to vitality score</td><td width="25%">Second State
-20% penalty to defense</td><td width="25%">Final State:
-20% penalty to all healing
cannot regain hit points</td></tr><tr><td colspan=''4''>Lycanthrope Wererat (shapechanger) Immune to filth fever
Regeneration 5 every 6 sec +1 every 5 levels
Love this story? Find the genuine version on the author''s preferred platform and support their work!(If a wererat takes damage from a silver weapon, its regeneration doesn''t function)
+10% to vitality +20 natural armor +20% to cloth & leather armor
(natural armor only in dire rat and wererat forms)</td></tr></tbody></table>
<table><tbody><tr><td colspan=''4''>Race human sub-race Lycanthrope (Wererat)</td></tr><tr><td width="25%">Name
Slither</td><td width="25%">Profession
None</td><td width="25%">Alignment
Tendencies Toward-
Wickedness</td><td width="25%">Level
50</td></tr><tr><td width="25%">Strength
96</td><td width="25%">Vitality
75+10%</td><td width="25%">Wisdom
16</td><td width="25%">Intelligence
25</td></tr><tr><td width="25%">Agility
62</td><td colspan=''3''>Fame Notoriety
25 300</td></tr><tr><td width="25%">Leadership
25</td><td width="25%">Health
2750</td><td width="25%">Mana
252</td><td width="25%">Endurance
14</td></tr><tr><td width="25%">Regenerate
5 every 6 sec
+1 every five levels</td><td width="25%">Attack
119</td><td width="25%">Defense
5+20%
+20 natural armor in dire rat and wererat forms</td><td width="25%">Luck
10</td></tr><tr><td colspan=''4''>Magic resistance
None</td></tr><tr><td colspan=''4''>+Immune to filth fever
+polymorph three forms Human form requires concentration to hide your true nature. You will be treated as though you had no fame by those whom know that you’re a werecreature & sometimes be treated hostilely as though you were a common monster.
+Regeneration you will regenerate at half speed from wounds made by silver weapons.</td></tr></tbody></table>
Race barbarian stats are basically the same as humans but +6 to strength and -2 to intelligence, wisdom and agility. Also they are Immune to the effects of fighting spirit in others as far as I could see in the original Royal Road LMS chapters.
Health 10 for every point in vitality +1000 for every 30 levels
Mana 10 for every point in intelligence +5 for every 10 points in wisdom + a % don’t know were this percentage comes from perhaps level or maybe endurance.
Attack 2 for every level +1 for every 10 points in strength +10 for every 30 levels it probably builds up by a percentile in-between the 30 level mark not sure yet need more data.
Defense is anyone’s guess I’m going to go with 1 point for every 10 points in endurance and 1 for every 20 points in agility. Add armor on top of other defense I’ll say for every 1 point of :basic cloth armor :basic leather armor gives 3 :basic chain mail gives 2 points for every 1 the same quality of leather armor :basic full plate armor gives 2 points for every 1 of the same quality of chain.
This armor system is way over powered for the heavy armor classes just because they can wear each lighter armor type under the heavier armor but that’s how it is in royal road and truthfully it would be similar in real life. I’m only going to give the heavy armor wearers 1 point for every 40 points in agility and lower their speed. People wearing chain mail armor will have ? cut off movement and attack speed. Those that wear full plate armor will have ? cut instead or ? more than when wearing chainmail. They will generally be knights ridding horses or some other mount to preserve their stamina.