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AliNovel > RE: Cooking knife > Status table

Status table

    This is how our mc status looks like for the moment.


    If something could or needs to be added please comment!


    also comment about stats if overestimated.


    <table><tbody><tr><td colspan=''4''>Status</td></tr><tr><td colspan=''2''>Name</td><td colspan=''2''>Common kitchen knife</td></tr><tr><td width="25%">Level</td><td width="25%">1</td><td width="25%">Title</td><td width="25%">-</td></tr><tr><td width="25%">sharpness</td><td width="25%">5</td><td width="25%">Durability</td><td width="25%">20/20</td></tr><tr><td width="25%">surface resistance</td><td width="25%">3</td><td width="25%">Willpower</td><td width="25%">10</td></tr><tr><td width="25%">Wisdom</td><td width="25%">15</td><td width="25%">Intelligence</td><td width="25%">15</td></tr><tr><td width="25%">Fire resistance</td><td width="25%">40%</td><td width="25%">water resistance[tds]</td><td width="25%">0%</td></tr><tr><td width="25%">Lightning resistance</td><td width="25%">0%</td><td width="25%">cold resistance</td><td width="25%">20%</td></tr><tr><td colspan=''4''>Being made of metal +20% Fire resistance.


    Being made of metal +20% Cold resistance.


    sentient being + 15 Wisdom, Intelligence.</td></tr></tbody></table>


    <table><tbody><tr><td colspan=''4''>Skills</td></tr><tr><td colspan=''2''>Metal resonance</td><td colspan=''2''>The ability to resonate with other metals</td></tr></tbody></table>


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    Item display


    <table><tbody><tr><td colspan=''4''>Common kitchen knife</td></tr><tr><td colspan=''4''>Discription.


    A common knife crafted by an average blacksmith, it looks like an ordinary knife however.......</td></tr><tr><td colspan=''1''>Durability</td><td colspan=''3''>20/20</td></tr><tr><td colspan=''1''>Damage</td><td colspan=''3''>6-8</td></tr><tr><td colspan=''1''>lvl req.</td><td colspan=''3''>1</td></tr><tr><td colspan=''1''>strength req.</td><td colspan=''3''>5</td></tr><tr><td colspan=''1''>Material</td><td colspan=''3''>Iron</td></tr></tbody></table>


    Damage is (sharpnessX+begin stat 1-2)


    sharpness = strength req.


    how to increase durability? i know temporary maintance but what about permanent? adding new metal or something?


    <table><tbody><tr><td width="25%">Retreat!!</a></td><td width="25%">Back to Main Page</a></td><td width="25%">Push Forward!!</a></td></tr></tbody></table>
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