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AliNovel > Rebirth in a corrupt world > Arc 3 - Amares Guide

Arc 3 - Amares Guide

    Author: This is the information provided to the MC.  The bottom has most of the new information while the rest has slight edits as some aspects are verified.


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    Basic Info (minor alterations)


    Read the first part to read something interesting that Amare did.


    <b>Spoiler</b> : <input type=''button'' value=''Show'' class=''spoilerButton''>


    {Kuro, if you are seeing this than the conditions to use my latest feature has been met.  Use this tab I snuck into your Status system before it got locked to gain better information on your skills than just relying on vague descriptions.  It can also be found on your status screen from now on. [Skill Info]}


    Level: A person’s life experience level (each level awards 5 SP, 50 HP,MP, and SP)


    Titles: Titles are given as a recognition toward someone’s accomplishments. The more grand an accomplishment the higher the effect of the title.  Titles can also grow to a more superior grade over time from the user’s activities.


    SP: Stat Points (each level provides 5 points for distribution to anything except sub stats and affinities)


    CP: Cheat Points (similar to stat points but are awarded for accomplishing tasks. [more difficult tasks give more points]) Using CP varies use conditions for certain selections


    HP: Health Points (1 strength = 5 HP, 1 vitality = 10 HP) [0 health doesn''t mean death]


    MP: Mana Points (1 intelligence = 10 MP, 1 wisdom = 5 MP) [0 mana causes extreme mental fatigue or unconsciousness]


    SP: Stamina Points (1 vigor = 10 SP, 1 vitality = 5 SP) [0 stamina causes paralysis until 50% is restored]


    HR: Health Regeneration (1 strength = .1/s HR, 1 vigor = .2/s HR )


    MR: Mana Regeneration (1 wisdom = .1/s MR, 1 focus = .2/s MR)


    SR: Stamina Regeneration (1 vitality = .1/s HR, 1 vigor = .2/s SR)


    Strength: The amount of power your body carries within


    Intelligence: A person’s cognitive ability


    Dexterity: Precision of the body


    Vitality: Physical health and endurance


    Wisdom: A person’s ability to utilize knowledge


    Vigor: The intensity of a person’s energy and longevity


    Agility: Flexibility and attack speed


    Focus: Ability to concentrate and produce higher imaginary detail


    Speed: Movement speed (.5 meters /s per stat)


    Leadership: Efficiency in commanding others and maintain moral


    Charm: People''s perception of you (has a chance to effect first encounters)


    Charisma: Ability to compel people to listen to you


    Stealth: Your presence is harder to notice


    Sense: Perception of the world around you


    Willpower: A mysterious force generated from within


    Art: The ability to make artistic works (has varying effects based on results)


    Faith: Spiritual apprehension


    Luck: You have more luck


    Fire: Affinity and resistance for fire magic


    Water: Affinity and resistance for water magic


    Earth: Affinity and resistance for earth magic


    Wind: Affinity and resistance for wind magic


    Light: Affinity and resistance for light magic


    Dark: Affinity and resistance for dark magic


    Spacial: Affinity and resistance for spacial magic


    Neutral: Affinity and resistance for neutral magic


    Main Stats: Has a more clear effect on the user with a few hidden aspects.


    Sub Stats: Has a more mysterious effect on the user. Stat limit is at 100 each. Bottlenecks for substats are every 20 points.


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    Skill Info:


    Traits: Physical and spiritual characteristic of the user.


    Passive/Active Skills: Physical and mental aspects of the body that function either automatically or with the effort of the user.


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    Affinities


    A person with an awakened mana core, can manipulate his mana, and can comprehend the various mana affinities can use magic.  If a person can comprehend and manipulate fire mana to gain it as an affinity can become a fire mage with practice.  Very few people can properly comprehend the various types of mana.  Most stick to improving one type of affinity except for unique individuals.


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    Weapon/Amor Ranks:


    X - Unknown


    SS - Divine


    S - Holy


    A - Legendary


    B - Ancient


    C - Unique


    D - Uncommon


    E - Common


    F - Simple


    G - Crude


    H - Utter crap


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    Ranks and growth levels:


    Skill Ranks - Proficiencies 0/100, how proficient someone is in a task. Each 25 ranks in a proficiency is a qualitative leap in quality and difficulty of advancement.


    Skills Growth - Casting skills : Novice, Intermediate, Advanced, Expert, Mastered.  Every threshold passed gives the skill a higher quality and additional effects.


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    Currency:


    50 small copper coins = 1 big copper coin


    10 big copper coins = 1 small silver coin


    50 small silver coins = 1 big silver coin


    10 big silver coins = 1 small gold coin


    50 small gold coins = 1 big gold coin


    If you spot this story on Amazon, know that it has been stolen. Report the violation.100 big gold coins = 1 mythril coin


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    These are stat comparisons for the MC and others, remember only the MC has a stat window and these numbers are only examples.(there are exceptions to everything aka prodigies and such) [People also gain classes they just don''t know, but the effects vary due to habits, personality, and skill]


    Life expectancy and stat averages are guaranteed to vary. Hence the word expectancy.


    Dominant Races: (Normal to trained people with no powerful background)


    Humans (rounded) life expectancy: max 150 yrs


    An average adult has stats ranging from 180-250 per stat


    A trained adult stat range from 300-600 per stat


    Beastkin [various tribes] (dexterity, agility, speed or strength boost) life expectancy: max 250 yrs


    Average adult 250-380


    Trained adult 450-780


    Elves: (Strength limit, wisdom and focus boost) life expectancy: max 500 yrs


    Average 100-500


    Trained 200-1000


    Dwarves: (Speed limit, strength boost, dexterity boost) life expectancy: max 200 yrs


    Average 150-350


    Trained 250-800


    Demons: (Vigor, intelligence, or strength boost) life expectancy: max 300 yrs


    Average 300-500


    Trained 600-1000


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    Guild Ranks - Z,XX,X,SSS,SS,S,A,B,C,D,E,F,G,H


    Each corresponding rank has a difference of 5 people of the previous rank to advance. (a person with the strength of 5 rank Fs can advance to rank E.)


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    Cities Visited:


    Birgen - Starter town.  Encountered:  Abra, Abra’s son, and Shiro.  Seized under MC’s control.


    Labrindel - Origin city of:  Beth, Tammy, Khan, Illis, Shirley


    Tarthus - City with the restaurant (Destroyed)


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    Religion:


    The religion In Tenebris is lead by the Elemental churches with The Church of Light being the strongest. Followed by Water, Earth, Neutral, Spacial, Fire, Wind, and Dark.


    The churches that follow the gods have been all but abandoned if not for it being necessary for the people to gain names.


    Not much is known about the naming system, but it is said to have a hidden purpose.


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    Endangered Races (hunted for various reasons or are low in number)


    Moon Wolves - A race blessed by the Moon and gains strength in its light. Hunted to near extinction by the ''Church of Light'' in order to take their hearts under a full moon and make [Moonstones]. Shiro was miraculously born under this once legendary race, and has also inherited their plight.


    Dryad - A type of Nymph created by nature.  The {Dryad} is said to be incredibly beautiful and birth fairies as a type of caretaker and protector. Normally they tend to make the surrounding vegetation flourish and build grand gardens as a habit.  However, since a {Dryad} is rare, powerful, and beautiful, there were many powerful individuals who sought to have them for themselves.  A total number of 3 members of the {Dryad} race has ever been recorded to be found.


    Fairies - Caretakers and protectors created by {Dryads} and others of the Nymph race.  Hunted for their wings ability to enhance potions.


    Terrian - Racial relative to the {Dryad} but took a separate evolutionary path.  Uses their abilities to create dungeons as a cover for their existence.


    Dreadlings/Dreadlords - Dreadlings Personality are known to be cruel, Highly oppressive and generally considered evil in nature.  Have a natural disposition for having torturous personalities.  They are a powerful race both physically and magically.  Once formed a powerful empire simply on a whim and ruled over many of the weaker races.  However they were later hunted by all the races for their cynical nature and natural strength.  Should they evolve into a Dreadlord, they have a high chance of losing their mind to the darkness in their soul and becoming an apocalyptic force whose purpose is to destroy everything in it''s path.  Those who fall under it become husks that follow it''s will.  (This information is what is known and kept hidden by all the races in fear of that particular race.  Whether this information holds true has yet to be uncovered.)


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    Awakenings:


    There are many types of awakenings that many races experience and are triggered by varying conditions.  The most common trigger is becoming strong enough to endure it.  Humans don''t have awakenings due to them being in a constant state of growth.  It is also because of this that their life spans are shorter than other races.


    Blood Awakening:  The type of awakening experienced by Dreadlings that causes an overflow of energy.  Each type of awakening has a different application of affect toward the recipient.  The first stage affects the body.


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    Skill Fusion:


    Compatible skills have the opportunity to merge into superior grade skills.


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    Encountered Unique Monsters:


    Gorc


    Blood Weaver


    Kangoran Beast


    Vermin Eater


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    let me know if I missed something (The likelihood is high)
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