I might have chosen active skills before since it was the most priority to get before the passive due to the way the Versatile earns points for skills. Just by earning them with a normal attack with the corresponding weapon of the ss, it seems I can earn 1 sp randomly per kill. I usually kill enemies with skills so I didn''t notice it but seeing the low count of the other ss sp even though I used some of them to kill enemies, it seems like they only get a lot of SP by using a skill normally.
Now that I have plenty of skills to use and plenty of SP to spend, that is not a problem anymore. Problem is, Passives are expensive and there are lots of passive every ss. I know some of them but the others are passives I am not so familiar with unless I try to look at the description.
First is the Swordsman ss. It''s a basic physical ss but it is the easiest ss to y with since their skillset and their way of fighting is easier to practice. Opening the tab, the repurchased passive I saw are the tier 3 passives since I already purchased the tier 1 passives and tier 2 do not have one. But with the amount of SP I have, I can only buy at least 2 passives with it since the passives starting tier 3 is a whopping 50 SP or more.
I disregarded the more expensive passives and sorted them all, leaving only the passives with 50 SP as a cost. I check them one by one and 4 of them are only good only if you have a certain skill that increases their usability and damage, as for the other 1, it was an instant buy since it affects the user''sbat capabilities rather than the skills..
[Warrior of the Land]
SP cost: 50 SP
Tier 3
Type: Passive
Info: The user gains 1 sword stack every 10 normal basic attacks (Max stack: 5). Once a skill is used, increases the damage inflicted to enemies with a low chance to inflict [Bleed].
Note: Basically, you break one sword, use its de as part of your armor, and move on. Once you fight and use your skill, you can sneak those des into the underwear of your enemies. Oh sh*t, I feel my balls tingling.
For a passive that increases the damage inflicted by the skill, this is pretty useful. Since it was not specified, it looks like all skills will work with this passive. This is an instant buy. A small increase in damage will always be a good increase as it might be the difference between winning and losing.
As for the other passive, I think I will need to make a pass with them. In the end, the remaining SP for the swordsman ss is left behind to 32. I upgraded [Triple sh] to [Triple sh II] which costs 10 SP to increase its damage. Once I maxed the skill, it will be upgraded to a brand new skill and higher rarity version of it, the [Flurry sh]. I also upgraded the [Berserk] into [Berserk II] which increases the duration of the [Berserk] effect.
I was about to close the skill tree when a window of text appeared before I can close the skill page.
[Skills detected [Warrior of the Land], [Triple sh II] and [Berserk II], hidden skill unlocked, [de of the Juggernaut]. It will be added to the current skill tree.]
Huh? Hidden Skill? This is the first time I have heard of this one. Is this a special feature only Versatile ss yers have the privilege to get? This kind of feature never happened in the past timeline and I never know any yer ying as Versatile has this kind of discovery either. The skill is also new to my ears and eyes, so I didn''t continue closing the skill tree and continue to browse it.
There was a new tab below the Tier 5 skills with thebel [Hidden Skills]. Clicking it gives me a new tab of a new rarity with the [de of Juggernaut] as one of the skills unlocked. There are still 6 tabs that arebeled in question marks beside the [de of Juggernaut] skill.
Clicking it, I didn''t expect to see the effects.
[de of Juggernaut]
Tier: Hidden Tier
Type: Active Skill
MP cost: 525 MP
Duration: 20 seconds
Cooldown: 10 minutes
Info: [Only applicable to weapons with des.] Increases the size of the weapon thatsts for 20 seconds that can be used to attack enemies. All enemies that got hit by the de under this effect will take damage. During that duration, the user will undergo the influence of [Berserk], and basic attacks will have a 10% chance to ignore defense.
Note: Look at my BIG SWORD!
To think I would be seeing Hidden Skills. This was not a mechanic of the Alternate World in the past or maybe I just didn''t know about it. After all, it was a hidden skill and I didn''t waste any SP to learn this. Not only that but this is pretty much strong despite being a mana-consuming skill. Still, howe I only discovered this?
Seeing this, I decided to open the Magic Knight skill tree. Since I am pretty familiar with the Magic Knight, perhaps there will be a hidden skill in the skill tree too.
With 432 SP, there are enough skill points I can spend to test which skills can trigger and unlock a hidden skill. First, I bought the most useful passives on the Magic Knight Skill Tree.
[Mana Sucking Body]
SP cost: 50 SP
Tier 1
Type: Passive
Info: The Mana of the enemies in the surrounding area around you will be drained with 1 MP per 3 seconds restoring your own MP.
Note: Congrats! You are now a living drainage hole.
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[Anti-Magic Body]
SP cost: 100 SP
Tier 2
Type: Passive
Info: Being exposed to countless magic, your body slowly adapts. Reduces the elemental damage received from the attacks of the enemies.
Note: Your training to be the Magic Jammer is just the beginning! Keep Practicing!
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[Mana of the World]
SP Cost: 70 SP
Tier 3
Type: Passive
Info: Active damaging skills used has a 5% chance to use no mana and will use the mana of the world during the casting time. Will undergo a 5-minute cooldown once triggered.
Note: Imagine doing a dine and dash, the feeling of triggering this feels simr.
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[Elemental Master II]
Initial SP Cost: 54 SP, Upgrading Cost: 100 SP per upgrade
Tier 3
Type: Passive
Info: Increases your understanding of the essence of elements and allows you to wield two elements in one battle. Upgradable passive.
Update Info: Increases your understanding of the essence of elements and allows you to wield three elements in one battle. Upgradable passive.
Note: "Master of all elements, the Magic Knight could stop them, but when the world needed him most, he vanished."
---
[Terra Shifter]
SP cost: 57 sp
Tier 3
Type: Passive
Info: Attacks involving the Earth Element will gain bonus damage. Chances to summon a huge rock that will act as a shield whenever an attack from the enemy is received.
Note: That r is so th af...
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I stopped buying the passives when another pop-up appeared before me.
[Skills detected [Mana Sucking Body], [Anti Magic Body] and [Mana of the World], hidden skill, [Magic Jammer] added to the skill tree.]
As expected! Only the Versatile ss has this functionality! When I am a Magic Knight, I learned all of these skills but I never received a skill called [Magic Jammer] the whole time. My experiment is indeed a sess since I am thinking that these three seems to be connected to each other since they are spells that seem to work only when a user uses magic or they are hit with a magic spell.
This means some spells in the game have multiplebinations, multiple upgrades, and other hidden spells. In that case, I will be able to obtain a bonus skill that might be very powerful that I can use them as hidden trump cards!
I opened the Magic Knight''s skill; tree and scrolled down to the very bottom. There, I saw the same tab I found on the Swordsman ss, the Hidden Skill tab. Opening it, I was revealed with at least 10 nk slots with one slot upied, meaning the Magic Knight ss has at least 11 hidden skills in them. I click the new skill I received.
[Magic Jammer]
Tier: Hidden Tier
Type: Active
MP COST: 150 MP
Duration: 20 Seconds
Cooldown 10 minutes
Info: The user can cast this skill when being attacked by an enemy that is using magic spells or magic imbued elements. Negate all elemental attacks and magic effects received from the enemy attacks. Effectsst for 20 seconds.
Note: Hahahahaha! You just activated my trap card!