sorry this chapter took so long, it was because of stuff in my life and the fact i only work on this one when im over stressed by ruby eyes butI digress,
thank you for reading
<(_ _)(_ _)(_ _)>
<hr>
After my smile fades i look towards the exit corridor and spot the ruined walls and floors, turning back go towards the pedestal before saying to Megan.
"so Megan you said earlier that you could hold 287 monsters but how many monsters are in the dungeon right now?"
She replies immediately with " 1 "
Shocked at thisI question her again with " only one where is it ? "
Megan replies with " its right in-front of me known as Ryan colours"
From hearing thisI just sag before saying, " so im the only thing in this dungeon at the moment."
"yes"
So this dungeon is 7 years old and it has no monsters with its only trap being a pit fall at the entrance, in despite of this Ireply with
"ok thenMegan, lets get started, first of all monsters what can we use."
AsI say this something similar to the status screen appears. in front of me.
<table>
<tbody>
<tr>
<td colspan="4">
dungeon starting monster breed classes
</td>
</tr>
<tr>
<td>
Reptiles
</td>
<td>
Beasts
</td>
<td>
Invertebrates
</td>
<td>
Demon-kin
</td>
</tr>
<tr>
<td>
lizard
</td>
<td>
rats
</td>
<td>
slime
</td>
<td>
Imp
</td>
</tr>
<tr>
<td>
goblin
</td>
<td>
cats
</td>
<td>
spider
</td>
<td>
undead
</td>
</tr>
<tr>
<td>
snake
</td>
<td>
wolf
</td>
<td>
insects
</td>
<td>
wisp
</td>
</tr>
</tbody>
</table>
From the table show its easy to see that some would be easy while others would be extremely hard but in this case there would be two main variables that would effect his decision one was overallstrength and the other is spawning rate from the top of the list its spawning rate and the bottom is overall strength
Wisp/Insects
Goblin/Rats/Imp
Spider/Slime
Wolf
Cat/Lizard
Undead/Snake
I listed them like this because of what they are to the situation. since this dungeon has little to no defenses even if the entrance is blocked by ruble the only thing that could be used for defense to us at the moment are monsters but some of the monsters on the list would basically do nothing for defensetill they could be powered up so monsters with little to no attack power would be bad while monsters who have high attack would be good, but the high attack type monsters have really low spawn rate so its counter balanced, so with this in mind the best choice would be one that is between the strongest and weakest.
So the only real choices as a first species would either be spiders , slimes or wolfs.
The spiders and slimes are small and slow butboth havelarge evolution trees that are very strong later on while wolfs is a average in strength and spawn rate but the down side is that their evolution tree is tricky to implement since everything requires a certain situation to occur like for a werewolf it would have to evolve on the night of a full moon and the next version of that requires a blood moon which is like twice a year at most, but it just means its a challengeso after thinking it over one more time I decide on wolfs since who doesn''t like a challenge and it would be my way of thanking Francis the dog.
" Iwish to select wolf please Megan "
"Dungeon startingmonster Wolfselected, because i have been active for 7 years without a dungeon manager that could increase my mana efficiency i already have510 DP would you like to see the current possible upgrades Ryan?"
This book was originally published on Royal Road. Check it out there for the real experience.
Without a hint of doubt i reply with " yes please Megan" because this entire process indicates that this is the first step in many, after a few seconds a new screen appears in front of me.
<table>
<tbody>
<tr>
<td colspan="1">dungeonupgrades</td>
<td colspan="2">upgrades description</td>
<td colspan="1">DP cost</td>
</tr>
<tr>
<td colspan="1">Dungeon mapping</td>
<td colspan="2">dungeon mapping lv2this is the upgrade that dictates the variety of rooms the dungeon can generate. (current: corridors, rooms: small)</td>
<td colspan="1">cost: 50</td>
</tr>
<tr>
<td colspan="1">Trap knowledge lv1</td>
<td colspan="2">this upgrades increases the amount of trap typesthe dungeon can generate. (current: hole''o''spikes,)</td>
<td colspan="1">cost: 10 DP</td>
</tr>
<tr>
<td colspan="1">dungeon materials lv1</td>
<td colspan="2">this upgrade is to start producingmaterials in the dungeon, e.g. iron</td>
<td colspan="1">cost: 25</td>
</tr>
<tr>
<td colspan="1">dungeon floors: current 1</td>
<td colspan="2">this adds another floor to be used for the dungeon, unless specified the new floor will go downwards. this is immune to the double cost effect</td>
<td colspan="1">cost: 100 per floor.</td>
</tr>
<tr>
<td colspan="4">dungeon monster upgrades</td>
</tr>
<tr>
<td colspan="1">add a new race</td>
<td colspan="2">add another race from the starting monster race list to your dungeon.</td>
<td colspan="1">cost: 1000</td>
</tr>
<tr>
<td colspan="1">wolfevolution tree lv1</td>
<td colspan="2">this upgrade allows the usage of other evolution''sfor your wolf''s(gain on upgrade buying; grey wolfs, brown wolfs, black wolfsand the gain on monster variantAlpha wolf)</td>
<td colspan="1">cost 100</td>
</tr>
<tr>
<td colspan="1">wolf tactics lv1</td>
<td colspan="2">this upgrade increases the effectivenessof the wolfs in your dungeon with the lv1 upgrade allowing them to roamthough thedungeon floorinstead of being stuck in a single location.</td>
<td colspan="1">cost : 100</td>
</tr>
<tr>
<td colspan="1">wolf pack mentality.</td>
<td colspan="2">this skill makes it so the wolfs will work together more efficiently when taking down a foe by working in groups</td>
<td colspan="1">cost 50</td>
</tr>
<tr>
<td colspan="4">for every upgrade level it would cost double the last levels cost to buy so if a level 1 was 50 DP, level 2 would be 100</td>
</tr>
</tbody>
</table>
from the facts that we have 510 DP means we can get a lot of upgrades right away. at this time the most effective upgrades aredungeon mapping, monster evolution and pack mentality but other upgrades like trap knowledge, extrafloorsand wolf tactics will be necessary in the futurebut for now its not required till we get adventurers appearing at our doorstep.
"For now Megan please buy wolfevolution, pack mentality and dungeon mapping to level 3 please with putting the rest into dungeon materials because in a book Ireadabout dungoneering it said that dungeon mapping at level 3 allowed for 2 key rooms, a dungeon station as well as the nexus which are both extremely useful right now."
The 2 rooms described are basicallyhubs in a dungeon, one for me and another for adventurers, the station allows me to monitor the whole dungeon easily, while the nexus is the location of the dungeon where the adventurers can work, in this place human golemnaturally spawn which are golemsmade of earth that copy human appearance toact as merchants inside the dungeon but after a set amount of realmerchants appear the golems disappear, for this reason Iwanted to get dungeon materials soI can sell the materials quickly before the dungeon gets openedto get gold coins because the golems are the only way to get gold early on and sinceits highest level possible which in this case is level 3 which makes it so Megan can spawn small mana crystals of the earth, light, and darkelementssince they are the mana affinity of wolfs, this is also true for the past 2 levels which on level 1 gives simple depositslike salt, coal and clay but level 2 gives metal ores like iron, copper and gold making it super good for early money.
"ok Ryan the upgrades are done how do want to proceed?"
Ireplied with the most logical choice "start with the layout because it was super easy to get to you andI want to add the upgrades to it"
"would you like to see the upgrades you gained, or was it all said in the book?"
"show me for the sake of reference or the chance there could be difference"
"ok then Ryan"
<table>
<tbody>
<tr>
<td>bought upgrades<u></u></td>
<td colspan="3"></td>
</tr>
<tr>
<td colspan="1">wolfevolution tree lv1</td>
<td colspan="3">this upgrade allows the evolution''sfor your wolf''s(gained uponupgrade; grey wolfs, brown wolfs, black wolfsand monster variant:Alpha wolf)</td>
</tr>
<tr>
<td colspan="1">pack mentality</td>
<td colspan="3">This skill makes it so your wolfs work in groups of 3-5 while huntingin your dungeon, the pack size will consist of only one alpha wolf an a specific type of wolf e.g. grey wolf. due to this skill the variant: alpha wolf can be of any wolf type now</td>
</tr>
<tr>
<td>dungeon mapping.<u></u></td>
<td colspan="3">upgrades gained from level 2; large rooms, treasure room andmine
unique monster room: wolf den<u></u></td>
</tr>
<tr>
<td></td>
<td colspan="3">upgrades gained from level 3;room size limit removed, trap room, nexus anddungeon station.unique monster rooms:forest room,crag room and tundra room.<u></u></td>
</tr>
<tr>
<td>Dungeon materials.<u></u></td>
<td colspan="3">upgrades gained from level 1;stone, marble, salt, coal, sulfer, clay and small quartz.<u></u></td>
</tr>
<tr>
<td></td>
<td colspan="3">upgrades gained from level 2; iron, copper, silver,quicksilver(mercury),gold, lead and platinum.<u></u></td>
</tr>
<tr>
<td></td>
<td colspan="3">upgrades gained from level 3; generic mana crystals, light,dark and earth mana crystals, ruby, emerald, sapphire, amethyst and diamond.</td>
</tr>
</tbody>
</table>
Now the real fun starts right now. . .