Chapter 77: Lundebarun (1)
Several things happened in the early morning when all preparations were made to leave Tikris.
First of all, the Street of Coins, which was the first thing we ran into during our stay at Tikris, was filled with sounds of hurrahs, just like the Lympu children said.
The Lympu children filled all the slot machines overnight, so the people ying on the slot machines would hit a jackpot just by pulling the lever down.
A huge crowd gathered for this, and all the coins in the slot machines ran out in an instant.
And eventually, the people gathered started to get angry.
It was because the advertisement saying that there were a few Ormachon tokens hidden among the countless slot machines was revealed to be fake.
Many tourists were very shocked at the fact that they were scammed by a single NPC.
It was only a natural reaction from them since most of the victims were only here for the purpose of tourism.
The usual yers knew that most things that happened in the virtual reality game were no different from reality, and they developed a certain degree of tolerance.
However, most of the victims, in this case, were literally here to experience virtual reality for the first time, so they were even more shocked.
Soon, many people started to protest, and the officials from Tikris recognized this and immediately organized an investigation team consisting of tinum Head and high-ranking officials from Tikris to raid Suyaman''s house.
Of course, the investigative team found him soaked in his own blood, and took action immediately. And the case was quickly closed as he acknowledged his fraudulent activity.
Just like what Khea said, he was put under judgment by many people.
In the end, Virens was removed from his position of Gold Head the next day after the incident that happened in the Path of Olives.
The Tikris Information Guild distributed the information to the mercenary market by cing a 3,000 gold bounty on him, who disappeared in an instant.
However, the huge organization behind Virens: The Silver Cat Society, as it is the same in real life, was not even mentioned or investigated since it seemed to have aplicated rtionship with high-ranking people.
In other words, Virens waspletely isted now.
Considering the 3,000 gold bounty on his head, and the fact that part of their funds disappeared in an instant because of Khea and me, something made me think that the mercenaries wont be the only people chasing after Virens.
Furthermore, I also learned a lot from this Tikris incident, which started with logging out to take a break.
***
That was the first time I looked at Circuit Wiki, which was a wiki website that contained numerous experiences and knowledge of many yers, and Circuit Master, which was the representative circuitmunity website.
And of course, the keyword was Lundebarun.
ording to the article,
Much like Asparagan, Lundebarun was a metropolis that many yers headed to after learning the basic rules of the Circuit world in their designated Vige of Beginning.
Although located within Asparagan''s territory, these ''Wizards of the White Tower'' of Lundebarun, which have established themselves as independent forces, acted as one gigantic guild like the information guild or the mercenary guild.
The Wizards of the White Tower are generally the same as themon wizards in other games that yers refer to, but in Circuit, they are treated as something more special.
In the existing PC online games, the ss of a wizard was a very basic and easily obtainable ss.
However, in Circuit, searching for a person with the wizard ss was as hard as trying to find a needle in the desert, and that was why they were treated specially.
Before talking about the special treatment, it can''t be helped but exin the types of sses.
There are extremely few'' people in the world of the Circuit who have a rare job that many yers desire to obtain.
Furthermore, the number of these rare sses is extremely ''limited'' as yers have to receive ''inheritance'' from these very few individuals, or through ''training''.
There is also something called a hidden ss which is different from the rare ss. It is a ss that can only be obtained through clues recorded in literature or ancient relics, not through inheritance or training.
Hidden sses are one and only, which means once the ss is obtained, it cannot be obtained by any other individual unless that hidden ss is recorded in other clues or ancient relics.
If an NPC or a yer decides to spread this ss through inheritance or training, the ssification changes to rare ss.
And when the number of people who possess this rare ss increases, after hitting a certain number, its ssification will be changed to general ss.
And of course, sses that are considered rare and hidden are not considered an OP character.
<Circuit> is very much different from games that only move through simplemands of pressing a button and executing with perfect precision.
This was mentioned many times before, but <Circuit> was a game with too many variables.
In <Circuit>, an individuals mindset would have a great effect on the spec of a character.
Therefore, no matter how great and rare a ss was, in the end, the key to victory was how much one understands his or her own ss and acts urately in ord with that.
In other words, it is a game where ''control'' made up of thoughts and actions dominates.
Of course, there are additional factors to consider besides just control.
After all, because it was a game world, your quality of gear exerted a great influence as a powerful factor.
However, excluding all these factors and discussing which sses are the strongest and weakest was nothing more than just a childish discussion.
Rather, general sses were proven to be much more advantageous to the general public since there are many yers and NPCs who had already established much information with numerous derived traits and individualities of the ss that has been verified hundreds of thousands of times.
General sses offered for various types of sses which could satisfy all the personal preferences of numerous yers.
People with Rare sses had to find their own styles after they had to finish a hardship called inheritance or training.
And the Hidden sses in which forced the yer to find, establish and achieve everything by oneself from start to finish.
These three ss ssifications are the crossroads that yers who y <Circuit> have to think about the most and choose.
Okay now, which ssification does this ss named Wizards belong to?
Wizards, who are evaluated for their extreme difficulty in earning this ss, are surprisingly ssified as a ''general sses group.
The surprisingly hard difficulty of the tests to obtain the wizard ss was very famous among yers, and three major obstacles were the main reason for the extremely difficult tests.
The first was that ''knowledge'' had to be umted. In other words, in order to get a ss as a wizard, an extreme level of ''studying'' was necessary.
Anyone who was curious as to why wizards in any other general games required high intelligence stats, Id suggest they y <Circuit>.
Because as they try to be one in Circuit, they will find out why.
One would only be able to pass the tests of the White Tower only with the knowledge umted on the basis of reading the countless amount of books with high intelligence stats in <Circuit>.
The test site was literally like a battlefield, where the test taker had to solve its contents that change every day on the same day, at the same time, and in a limited area.
The second factor was the closed characteristic of the wizards themselves.
Even the NPCs knew only little about the wizards, so yers had great difficulty essing them in the first ce.
The White Tower was not even essible in a normal way, and one can only enter it by passing the exam with the knowledge described in the previous exnation.
Even after passing the test, one would need to be prepared to be rejected by the countless wizards.
Because they were all picky little children with hundreds of colored sses in their pockets, but at the same time gentle and capricious boomers.
Considering the nature of <Circuit>, it is necessary to establish a social rtionship with NPCs. And it is certain that someone would punch a wizard who acts horribly toward them.
Andst but not least, one would need a rmendation written by three or more wizards to be able to get a formal title of a wizard, even if one passed all the tests and gained new knowledge in the White Tower and have the basic power equivalent to a wizard.
This was the part that showed the peak of the closed characteristics of the wizards exined in the second part.
If someone was to act as a wizard, ignoring this rule of rmendation, then that person would be chased by the White Tower''s pursuers until death.
Even with a tremendous amount of effort, the final result is ultimately decided by a single moment of emotion, so it was only natural that an extremely few yers could acquire the ss of a wizard.
If you ask why a wizard job with such a difficult acquisition difficulty is ssified as a general ss,
It was because the wizards ss was the most prestigious ss in the world of <Circuit>, and the number of wizards produced from the White Tower was actually a lot. Andstly, the ss had the characteristics of a standard general ss which was to have many information and traits already established by the previous pioneers.
As such, within <Circuit>, the childish argument saying that a hidden ss is stronger than any other ss doesnt work.
Suddenly bing a pioneer of that ss would put that person in a situation to try all kinds of things, which could be nothing more than just some bothersome chores.
As a result, I went through Azharus and Tikris to get various information, but I could not get almost any information about Sharan. Rather, the above-listed information obtained by searching the Inte for about 30 minutes while logged out was more overwhelming than the information I got through my adventures.
The fact that the information I acquired through surfing the web for 30 minutes was much greater than the information I acquired through 3 days, 9 days in Circuit time, almost made my head turn white.
It was also a moment when I desperately realized once again that a game is ''just a game'' in the end.
However, even though I had to leave Azharus because of the hidden quest that I unexpectedly encountered and the concentration of attention that resulted from it, I was able to find some clear information in Tikris after suffering through some turns and twists.
This meant that the time I spent in the world of <Circuit> wasnt just a waste of time after all.
If I searched through Circuit Master beforehand and focused on searching the wizards, the opportunity to visit Kheas homnd wouldve been pushed much further.
Then I wouldnt have encountered a hidden quest, and Khea wouldve been stuck in sadness, unable to find out the cause of the death of her dear friend.
It even couldve made my rtionship with Khea worse.
y the game with guides vs y the game without guides.
In <Circuit>, thetter option was overwhelmingly advantageous. Of course, this was just my personal opinion.
There wasnt such a thing as perfect guides in the world of <Cricuit>.
However, based on the information recorded by the pioneers, the number of yers who blindly followed their footsteps was veryrge. And as a result, that information was starting to get treated as guides.
Also, due to the nature of <Circuit>, where there were almost no duplicate quests, many yers tend not to carelessly speak of the quests they were currently on.
And that was just a natural thing, even when I thought about it too.
One may ask why the yers who were victims of the secret gambling that took ce at Tikris didn''t reveal any facts to the public through amunity website.
That reason was obvious.
It was because a quest not owned by anyone else appeared in front of them.
And if they were to leak this information?
Countless yers would move to Tikris just to get a piece of this quest, and the quest would end up being solved by some other random yer.
No matter how painful the death was, every yer coulde back after 7 days. So what kind of idiots would tell you about a quest that they can challenge over and over again as long as they have time?
If the reward of the quest was 2 Ormachon tokens, it was only obvious that nobody would want to speak of that quest to anyone.
And as a result of that natural mindset as a yer caused the Path of Olives to be even more confidential.
As such, the quests in the world of <Circuit> were intertwined with very realistic problems andplexities.
The NPCs had an effect on the connection of a yer in this virtual reality game of <Circuit>. And since I wasnt able to find any clue or traces about her even in amunity website like Circuit Master, the thoughts on the traces made my head even heavier than it needed to be.
Let''s go to the ce where the contact crystal ball doesn''t reach without any ns. It would be better if the starting point was Khea''s hometown, right?
Was my mindset when I first started this journey, and here I was.
And only now have I realized the reason for Kheas sensitive reaction to my attitude toward rescuing Sharan.
What if she was in the situation of the celebrities that were tortured back when Lidornn threw his deration of war?
What if she was captured by NPCs and was tortured while being unable to log out?
I would expect her to call for my help by leaving a thread in Circuit Master, but since she wasnt even doing that, there had to be some form of problem.
As long as I recognize her as my colleague in my head, I couldnt just overlook the situation.
Honestly, I mightve wasted too much time already.
Elsha, next destination is Lundebarun.
In the huge hall of the cabin where the sunlight was splitting in through the window, I stood tall in the middle of the hall and opened my mouth to speak. Then a pir of smoke rose from the floor.
My master, you have suggested a new direction. I shall prepare to take off.
Soon the smoke that had changed into the shape of an elf spread its arms,
Lark, Eldo, Padra, with maximum speed.
A resonant voice filled the hall. Then after a moment, I felt my bodys center of gravity shift to one side of the ship and I could see the golden city of Tikris getting smaller and smaller through the window.