AliNovel

Font: Big Medium Small
Dark Eye-protection
AliNovel > Tyters > Stats of characters (Not a real chapter- OK to skip)

Stats of characters (Not a real chapter- OK to skip)

    SPELLS (For Humans)


    Fire 1  base damage to one target 7 health points Cost 5 mana 1 ability point


    Fire 2 base damage to one target 14 health points Cost 15 mana 5 ability points


    Fire 3 damage each of five targets 14 health points Cost 45 mana 9 ability points


    Fire 4  damage each of five targets 28 health points Cost 135 mana 13 ability points


    Ice 1  base damage to one target 7 health points Cost 5 mana 1 ability point


    Ice 2  base damage to one target 14 health points Cost 15 mana 5 ability points


    Ice 3 damage each of five targets 14 health points Cost 45 mana 9 ability points


    Ice 4 damage each of five targets 28 health points Cost 135 mana 13 ability points


    Lightning 1 damage to one target 10 health points Cost 7 mana 2 ability points


    Lightning 2 damage to one target 20 health points Cost 21 mana 6 ability points


    Lightning 3  each of five targets 20 health points Cost 63 mana 10 ability points


    Lightning 4 each of five targets 40 health points Cost 186 mana 14 ability points


    Slow 1  reduce target movement and speed by 15%  Cost 4 mana 3 ability points


    Slow 2 reduce target movement and speed by 30% Cost 12 mana 7 ability points


    Slow 3 reduce target movement and speed by 45% Cost 36 mana 11 ability points


    Cure 1  replenish 10 health points to target Cost 4 mana 3 ability points


    Cure 2 replenish 20 health points to target Cost 12 mana 7 ability points


    Cure 3 replenish 20 health points to five targets Cost 36 mana 11 ability points


    Cure 4 replenish 40 health points to five targets Cost 108 mana 15 ability points


    Heal 1 remove common animal venom and flu Cost 5 mana 3 ability points


    Heal 2 remove all venom and chicken pox Cost 15 mana 7 ability points


    Heal 3 remove dysentery Cost 45 mana 11 ability points


    Heal 4 remove stage 4 lung cancer Cost 135 mana 15 ability points


    Shield 1 creates an 8 ft x 8 ft invisible shield, deals lightning 1 when struck 7 mana 4 ability points


    Shield 2 creates a 15 ft diameter sphere around target, lighting 1 21 mana 8 ability points


    Analyze 1 Reveals target’s level, health, and mana Cost 7 mana 4 ability points


    Analyze 2 Reveals strength, endurance, and elemental weakness 21 mana 8 ability points


    Haste 1 increase target movement and speed by 15%  Cost 8 mana 5 ability points


    Haste 2 increase target movement and speed by 30% Cost 24 mana 9 ability points


    Haste 3 increase target movement and speed by 45% Cost 72 mana 13 ability points


    Beserk 1 target will mindlessly attack enemy with weapon Cost 8 mana 5 ability points


    Beserk 2 target will attack anyone using bare hands  Cost 24 mana 9 ability points


    Poison 1 inflict a severe flu on 1 target (Max health/2) Cost 8 mana 5 ability points


    Poison 2 inflict chicken pox and mild venom on 3 targets (Max health/2 and max stamina/2 and 1 health damage every four seconds)  Cost 24 mana 9 ability points


    Poison 3 inflict dysentery on 3 targets (Max health/3) Cost 72 mana 13 ability points


    Poison 4 inflict stage 4 lung cancer on 3 targets (Max health, strength and stamina/4)


    Cost 216 mana 17 ability points


    Teleport 1 Caster teleports self to respawn point Cost 10 mana 6 ability points


    Teleport 2 Caster teleports self to any ally village  Cost 30 mana 10 ability points


    Teleport 3 Caster teleports 5 others to any ally village Cost 90 mana 14 ability points


    Note: Effects of poison disappear with five hours uninterrupted sleep


    Weapons


    Flame sword- a sword of any metal infused with Fire 1 or Fire 2


    Ice sword- a sword of any metal in fused with Ice 1 or Ice 2


    Lightning sword- a sword of any metal infused with Lighting 1 or Lighting 2


    Poison sword- a sword of any metal infused with Poison 1 or Poison 2


    (Arrows can be infused the same as swords)


    (Spears can be infused the same as swords)


    Club- any bludgeoning device. (Clubs cannot be infused with magic)


    Guns- power is based on velocity and mass of bullet. Guns cannot be infused with magic


    Bows- bows vary greatly depending on the skill of the maker and the quality of materialStolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.


    (Bow of the Owl lets archer see better in low light x2)


    (Bow of the Hawk lets archer shoot an arrow at a high velocity x2)


    (Bow of the Eagle lets archer have a more steady aim x2)


    Staffs-


    Wood staff amplifies magic x1.1


    Silver staff amplifies magic x 1.5


    Gold staff amplifies magic x 2


    Diamond staff amplifies magic x 3


    (A mage’s tunic amplifies magic an additional x 1.1)


    Note: There are many one of a kind weapons and armor in Nuva


    Torger


    Health 100/100  Stamina 46/46 Strength 7/7 Mana 10/10


    Exp 248/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 4, 0 exp


    2 handed  level 5, 80/100exp


    Double edged steel straight sword


    Bows level 4, 19/100 exp


    Clubs level 3, 0 exp


    Staffs level 1, 0 exp


    Guns level 29, 0 exp


    Spells


    Fire 1


    Graul


    Health 100/100  Stamina 46/46 Strength 7/7 Mana 10/10


    Exp 107/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 6, 72/100 exp


    Flame sword (Iron sword with Fire 1)


    2 handed  level 4, 0exp


    Bows level 4, 0exp


    Clubs level 3, 0 exp


    Staffs level 1, 0 exp


    Guns level 3, 0 exp


    Spells


    Fire 1


    Arden


    Health 100/100  Stamina 44/44 Strength 4/4 Mana 10/10


    Exp 181/1000  0 unused ability points


    Knives level 3, 0 exp


    Swords


    1 handed level 2, 1/100 exp


    2 handed  level 2, 12/100exp


    Bows level 2, 0exp


    Clubs level 2, 0 exp


    Staffs level 1, 0 exp


    Guns level 33, 0 exp


    Spells


    Fire 1


    Jex


    Health 100/100  Stamina 43/43  Strength 6/6 Mana 10/10


    Exp 226/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 3, 0exp


    2 handed  level 3, 0exp


    Bows level 7, 85/100exp


    Dwarven Oak Bow


    Clubs level 2, 0 exp


    Staffs level 1, 0 exp


    Guns level 9, 0 exp


    Spells


    Ice 1, Fire 1


    Brun


    Health 100/100  Stamina 43/43 Strength 6/6 Mana 20/20


    Exp 0/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 3, 0exp


    2 handed  level 3, 0exp


    Bows level 2, 0 exp


    Clubs level 2, 0 exp


    Staffs level 4, 0 exp


    Dwarven Oak Staff (And Dwarven wool tunic)


    Guns level 9, 0 exp


    Spells


    Fire 1, Ice 1, Fire 2


    Rome


    Health 100/100  Stamina 43/43 Strength 6/6 Mana 10/10


    Exp 0/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 3, 0exp


    2 handed  level 3, 7/100exp


    Bows level 2, 0 exp


    Clubs level 2, 0 exp


    Staffs level 2, 0 exp


    Dwarven Oak Staff (And Dwarven wool tunic)


    Guns level 2, 0 exp


    Spells


    Fire 1


    Antic


    Health 300/300  Stamina 80/80 Strength 8/8 Mana 10/10


    Exp 0/1000  0 unused ability points


    Knives level 2, 0 exp


    Swords


    1 handed level 3, 0exp


    2 handed  level 3, 0exp


    Bows level 2, 0 exp


    Clubs level 2, 0 exp


    Staffs level 1, 0 exp


    Guns level 1, 0 exp


    Spears level 4, 28/100 exp


    Iron tip on oak pole x 1 and billik leg on oak pole x 6


    Spells


    None


    Potions


    Health, Stamina and Mana potions


    Low- replenishes 9


    Mid- replenishes 19


    High- replenishes 49


    Note: Health potions and Cure Spells will attempt to stop bleeding, then repair broken bones, before replenishing health points.


    The landscapes described in this series are approximately accurate. Some areas have been changed in the book to make the story more entertaining. Example: Lake Silverwood is a man made reservoir, not a natural lake.


    The character’s levels and stats were not made up on the spot here. I have kept a careful tally of each battle, approximate experience, and death each human character has endured in this story. All their levels are very close to accurate with what I have written in the story.
『Add To Library for easy reading』
Popular recommendations
Shadow Slave Beyond the Divorce My Substitute CEO Bride Disregard Fantasy, Acquire Currency The Untouchable Ex-Wife Mirrored Soul