Bestiary:
Goblins: Lowest Level - 1
<table>
<tbody>
<tr>
<td>Health:</td>
<td>Vitality * 10</td>
<td>Mana:</td>
<td>N/A</td>
</tr>
<tr>
<td>Strength:</td>
<td>5 +0.5 per level</td>
<td>Dexterity:</td>
<td>5 +0.5 per level</td>
</tr>
<tr>
<td>Agility:</td>
<td>5 +1 per level</td>
<td>Intellect:</td>
<td>2</td>
</tr>
<tr>
<td>Vitality:</td>
<td>5 +1 per level</td>
<td>Wisdom:</td>
<td>3</td>
</tr>
</tbody>
</table>
Scorpions: Lowest Level - 10
<table>
<tbody>
<tr>
<td>Health:</td>
<td>Vitality * 15</td>
<td>Mana:</td>
<td>N/A</td>
</tr>
<tr>
<td>Strength:</td>
<td>15 +2 per level</td>
<td>Defense:</td>
<td>50</td>
</tr>
<tr>
<td>Agility:</td>
<td>8 +0.5 per level</td>
<td>Intelligence:</td>
<td>3</td>
</tr>
<tr>
<td>Vitality:</td>
<td>25 +3 per level</td>
<td>Wisdom:</td>
<td>2</td>
</tr>
</tbody>
</table>
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Physical Attributes
Strength : Affects their damage and the amount of pressure they can output, rather self-explanatory.
Agility: Affects their movement speed.
Vitality: Affects their health pool and health regeneration
Dexterity: Affects their fine motor control, like throwing weapons. Will mostly be a humanoid stat.
Hardness: Affects their Physical Damage resistance. Each point is a single percentage. Comes from scales, chitin, etc.
Mental Attributes
Intellect: Affects mana pool size, magical damage, and thinking capacity.
Wisdom: Affects mana regeneration.