Erani''s Fully-Expanded as of Chapter 157: (Not a Chapter)
Name:
Erani Wos
Age:
23
Strength:
50 (10 + 40)
ss:
Sorcerer
Level:
20
Endurance:
50 (10 + 40)
ss Type:
Magic
XP:
91/3.0k
Dexterity:
50 (10 + 40)
Health:
327/500
Health/Minute:
0.21
Conjuration:
126
Stamina:
291/300
Stamina/Minute:
1.8
Mana:
1.89k/1.89k
Mana/Minute:
22.68
Spells:
Talents:
Titles:
<strong>Distortion Strike - XP 0/0</strong>
<strong>Elemental Embrace</strong>
Devastator
Angelic Shield 9 - XP 355/355
Signature Magic
Firebolt <strong>19</strong> (<strong>10</strong>) - XP <strong>112</strong>/<strong>461</strong>
+Explosive Firebolt
Primal Might
Expanded Capacity
You have a Bond with Level 32 Draconiad.
For as long as you are within 1000 paces of Level 32 Draconiad, you gain the following effects:
-Your Strength, Endurance, and Dexterity are each increased by <strong>40</strong>.
-Whenever Draconiad gains XP, you also gain <strong>20</strong>% of that XP.
-You gain <strong>71</strong>% Resistance to all heat-based damage.
Spells:
Talents:
Titles:
<strong>Distortion Strike 0</strong>
School: Alteration, Illusion
Type: Toggle
Cost: 0.5 Mana/Second
—
While active, you are Shaded, making you slightly harder to notice in the dark. When you damage a being with your body or a physical weapon while Shaded, you may deactivate Distortion Strike and spend 30 Mana to appear in a bright sh of light and deal an additional 2 damage for each second you were Shaded, with a maximum of 200 additional damage.
<strong>Elemental Embrace</strong>
Type: Activated
Cost: Health, Stamina, and Mana equal to 5% of your maximum Mana <em>(94.5 Health, Stamina, and Mana)</em>
—
Your body and spirit be in tune with the elements, enhancing your offensive Spells. Whenever you cast an Elemental-School Spell that deals damage <em>(Cold, Fire, Aqueous, etc.)</em>, you may activate this Talent to trigger an Elemental Surge. The Surge increases the Spell''s damage by 400% and infuses it with a secondary effect rted to the Spell’s Elemental School and scaling in power with damage dealt, such as burning, freezing, or stunning the target.
Devastator
<em>You have taken a risk and killed enough enemies that, in a single minute, you have gained three or more Levels. For many, gambles like that cost them their lives. For you, it paid off. Greed is good.</em>
All enemies you contribute to killing provide 25% more XP.
Angelic Shield Rank 9
School: Divine
Type: Passive
Cost: <strong>2.5</strong> Mana per 1 Damage Prevented
—
Automatically casts upon taking damage, spending <strong>2.5</strong> Mana to prevent each 1 point of damage. Attempting to prevent more than <strong>35.4</strong> damage this way in a single second breaks the shield, making this Spell unable to activate for <strong>23.2</strong> seconds.
Primal Might
Type: Passive
—
When a projectile Spell you fire would deal maximum damage due to having perfect uracy, it deals 50% more damage.
Firebolt Rank <strong>19</strong>
+Explosive Firebolt
School: Fire
Type: Activated
Cost: <strong>58.7</strong> Mana
—
Shoots a small ball of fire that travels up to <strong>75.7</strong> paces, exploding when it collides with something. Deals up to <strong>189</strong> damage, depending on where it hits, on a direct collision with a being.
Firebolt explodes upon impact, damaging and knocking back all beings within 5 paces, with severity depending on how close they are to the source of the explosion.
Expanded Capacity
Type: Passive
—
Your Mana reserves be more plentiful. Maximum Mana is increased by 50%.