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AliNovel > Minute Mage: A Time-Traveling LitRPG Progression Fantasy > Arlans Fully-Expanded Character Sheet as of Chapter 145: (Not a Chapter)

Arlans Fully-Expanded Character Sheet as of Chapter 145: (Not a Chapter)

    An''s Fully-Expanded Character Sheet as of Chapter 145: (Not a Chapter)


    Minute Mage Basic Progression Path


    -Every 1 Level: +1 Endurance, +2 Conjuration, +3 Stat Points, Time Loop Rank Up


    -Every 3 Levels: Spell Choice


    -Every 5 Levels: Talent Choice


    -Every 10 Levels: Time Loop Usage Increase, Time Loop Upgrade


    Name:


    An Nota


    Age:


    20


    Strength:


    31 (21 + 10)


    ss:


    Minute Mage


    Level:


    20


    Endurance:


    52 (42 + 10)


    ss Type:


    Magic


    XP:


    388/3.0k


    Dexterity:


    33 (23 + 10)


    Health:


    <strong>193</strong>/520


    Health/Minute:


    0.193


    Conjuration:


    <strong>118</strong>


    Stamina:


    <strong>236</strong>/252


    Stamina/Minute:


    1.63


    Intelligence:


    27


    Mana:


    1.26k/<strong>1.32k</strong>


    Mana/Minute:


    <strong>81.8</strong>


    Spells:


    Talents:


    Titles:


    Sanguine Bond 9 - XP<strong></strong>355/355


    <strong>Cumtive Catastrophe</strong>


    Devastator


    Expedite 9 - XP 355/355


    Exponential Remation


    Trailzer


    Ethereal Armor 9 - XP 355/355


    Regenerate


    Gravity Well 9 - XP 355/355


    Recursive Growth


    Ray of Frost 9 - XP 355/355


    Time Loop 20


    +Extended Loop


    <strong>+Recycled Loop</strong>


    Crippling Chill 9 - XP 355/355


    Noxious Grasp 15 - XP 32/1.92k


    +Venomous Grasp


    You have a Bond with Level 30 Draconiad.


    For as long as you are within 1000 paces of Level 30 Draconiad, you gain the following effects:


    -Your Strength, Endurance, and Dexterity are each increased by <strong>10</strong>.


    -Whenever Draconiad gains XP, you also gain <strong>5</strong>% of that XP.


    -You gain <strong>26.6</strong>% Resistance to all heat-based damage.


    Spells:


    Talents:


    Titles:


    Sanguine Bond Rank 9


    School: Arcane, Curse


    Type: Activated


    Cost: 238


    Choose a being you are physically touching. You begin siphoning energy from it for the next 10 seconds. For as long as you are siphoning energy from it, it loses 6.21 Health, 7.76 Stamina, and 9.31 Mana <em>(if it has Mana)</em> each second, and you gain 1.55 Health, 3.11 Stamina, and 4.65 Mana each second.


    This effect automatically ends if the being is ever further than 10 paces from you.


    <strong>Cumtive Catastrophe</strong>


    Type: Passive


    —


    Each string of attacks you make will be recurred through time, stacking fractions of power with every strike. Whenever you damage another being, increase all future damage and other numerical effects dealt to that being by 1% additively. If 6 seconds pass without you damaging that being, reset this boost for that being.


    Devastator


    <em>You have taken a risk and killed enough enemies that, in a single minute, you have gained three or more Levels. For many, gambles like that cost them their lives. For you, it paid off. Greed is good.</em>


    All enemies you contribute to killing provide 25% more XP.


    Expedite Rank 9


    School: Alteration


    Type: Activated


    Cost: 68.7


    —


    Increases the Dexterity of up to one being that you are touching by 31.1 for 46.5 seconds.


    Exponential Remation


    Type: Passive


    —


    Time is warped around your Mana receptors, greatly increasing Mana/Minute the more Conjuration you have. For every point you have in Conjuration, your Mana/Minute is increased by 1%. This effect multiplies with itself. <em>(Currently multiplies Mana/Minute by </em><strong><em>3.33</em></strong><em>)</em>


    Trailzer


    <em>You are the only person in the world with your ss, and as such, cannot rely on the findings of others to make your decisions. Instead, you must forge your own path.</em>


    If you do not already have it, you gain ess to the Intelligence Stat. It will improve the information given to you by the System regarding your ss and what might be of it in the future.


    Whenever you Level up, gain 1 Intelligence


    Ethereal Armor Rank 9


    School: Arcane, Summoning


    Type: Activated


    Cost: 187 Mana


    —


    You summon one of two sets of magical armor – Dark te or Light te. You may dismiss it at any time. It will be automatically dismissed after 60 minutes.


    While wearing Dark te, you cannot take more than 50% of your maximum Health in damage in a single hit <em>(220 damage)</em>. Preventing damage this way breaks the te, making it unusable for 37.9 seconds until it reconstructs itself.


    While wearing Light te, your other spells cost 43.4% less, though still gain Spell XP as though they weren’t discounted.


    Regenerate


    Type: Activated


    Cost: 20 Stamina, plus twenty minutes worth of Stamina regeneration. <em>(Currently </em><strong><em>52.64</em></strong><em> Stamina)</em>


    —


    Greatly increase your body’s recovery speed, at the cost of your Stamina. When activated, your Health/Minute is multiplied by 1,000 for 10 seconds, then returns to normal.


    Gravity Well Rank 9


    School: Arcane


    Type: Toggle


    Cost: 12.7 Mana/Second per Being Affected


    —


    While active, increase gravitational pull by 61% for any number of beings within 30 paces of you.


    Recursive Growth


    Type: Passive


    —


    Whenever your Level increases, you gain 4 additional Stat increases, chosen at random.


    This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.


    Ray of Frost Rank 9


    School: Cold, Curse


    Type: Activated


    Cost: 25 Mana


    —


    Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to 62.1 damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by 7.76.


    Time Loop – Rank <strong>20</strong>


    +Extended Loop


    Type: Activated


    Go up to <strong>6 hours</strong> back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.


    This Talent activates at will, or automatically when you would die.


    This Talent may only be activated <strong>three times </strong>per day.


    <strong>At midnight, when your uses of Time Loop refresh, for each use of Time Loop you have leftover from the previous day, discard it and increase a random Stat by 1.</strong>


    <strong>You may only gain a maximum number of Stats from this Upgrade equal to your Time Loop Rank divided by 2, rounded down </strong><strong><em>(10 Stats)</em></strong><strong>, before you must Level up to reset the maximum.</strong>


    Crippling Chill Rank 9


    School: Cold, Curse


    Type: Activated


    Cost: 56.2 Mana


    —


    Choose a being within 40 paces of you. It bes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses 7.76 Health and 6.21 Stamina each second, and its Dexterity score is lowered by 15.5.


    Noxious Grasp Rank <strong>15</strong>


    +Venomous Grasp


    School: Curse, Poison


    Type: Toggle


    Cost:<strong> 5.32</strong> Mana/Second


    —


    While active, any being you are physically touching loses <strong>20.8 </strong>Health and <strong>10.4</strong> Stamina per second.


    Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.
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