An''s Fully-Expanded Character Sheet (Not a Chapter)
This is An''s fully-expanded character sheet with updated Spell, Talent, and Title descriptions, as of thetest chapter:
Name:
An Nota
Age:
20
Strength:
15
ss:
Minute Mage
Level:
11
Endurance:
25
ss Type:
Magic
XP:
66/700
Dexterity:
13
Health:
<strong>250</strong>/250
Health/Minute:
0.093
Conjuration:
<strong>64</strong>
Stamina:
<strong>38</strong>/117
Stamina/Minute:
0.768
Intelligence:
13
Mana:
<strong>705</strong>/<strong>705</strong>
Mana/Minute:
<strong>13.47</strong>
Spells:
Talents:
Titles:
Gravity Well 6 - XP <strong>4</strong>/66
Regenerate
Trailzer
Ray of Frost 6 - XP 5/66
Recursive Growth
Crippling Chill 9 - XP 98/355
Time Loop 11
+Extended Loop
Noxious Grasp 10 - XP <strong>209</strong>/461
+Venomous Grasp
Spells:
Talents:
Titles:
Gravity Well Rank <strong>6</strong>
School: Arcane
Type: Toggle
Cost: <strong>11.8</strong> Mana/Second per Being Affected
—
While active, increase gravitational pull by <strong>45</strong>% for any number of beings within 30 paces of you.
Regenerate
Type: Activated
Cost: 20 Stamina, plus twenty minutes worth of Stamina regeneration. <em>(Currently </em><strong><em>35.36</em></strong><em> Stamina)</em>
—
Greatly increase your body’s recovery speed, at the cost of your Stamina. When activated, your Health/Minute is multiplied by 1,000 for 10 seconds, then returns to normal.
Trailzer
<em>You are the only person in the world with your ss, and as such, cannot rely on the findings of others to make your decisions. Instead, you must forge your own path.</em>
If you do not already have it, you gain ess to the Intelligence Stat. It will improve the information given to you by the System regarding your ss and what might be of it in the future.
Whenever you Level up, gain 1 Intelligence
Ray of Frost Rank <strong>6</strong>
School: Cold, Curse
Type: Activated
Cost: <strong>23.2</strong> Mana
—
Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to <strong>53.6</strong> damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by <strong>6.7</strong>.
Recursive Growth
Type: Passive
—
Whenever your Level increases, you gain <strong>4</strong> additional Stat increases, chosen at random.
This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.
Crippling Chill Rank <strong>9</strong>
School: Cold, Curse
Type: Activated
Cost: <strong>56.2</strong> Mana
—
Choose a being within 40 paces of you. It bes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses <strong>7.76</strong> Health and <strong>6.21</strong> Stamina each second, and its Dexterity score is lowered by <strong>15.5</strong>.
Time Loop – Rank <strong>11</strong>
<strong>+Extended Loop</strong>
Type: Activated
Go up to <strong>1 hour and 30 minutes</strong> back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.
This Talent activates at will, or automatically when you would die.
This Talent may only be activated <strong>twice </strong>per day.
Noxious Grasp Rank <strong>10</strong>
<strong>+Venomous Grasp</strong>
School: <strong>Curse</strong>, Poison
Type: Toggle
Cost: <strong>4.7</strong> Mana/Second
—
While active, any being you are physically touching loses <strong>16.2</strong> Health and <strong>8.15</strong> Stamina per second.
<strong>Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.</strong>