Dying in our world causes a teenager to be reborn into a fantasy world of swords and magic. Starting from infancy with memories of our world intact, the life of an adventurer calls. The destination? Hub, a neutral trade town at a crossroads between several nations, acting as a melting pot of all the world's cultures, and home to the adventurer's guild known as Vagabond's Lantern. In a world with no big bad, dark magic, or exhaustively quantifiable concept of good and evil, conflict can only come from political intrigue and clash of ideals. It won't be easy, but one way or another, all roads lead to here. Themes:-Slow burn-Worldbuilding-Lore-Roads we take in life -Misfortune can be overcome Trigger Warnings-Polyamory-Homosexuality-Transsexuality-Implied sexual assault-Implied child abuse
Introduction:
Dying in our world causes a teenager to be reborn into a fantasy world of swords and magic. Starting from infancy with memories of our world intact, the life of an adventurer calls. The destination? Hub, a neutral trade town at a crossroads between several nations, acting as a melting pot of all the world's cultures, and home to the adventurer's guild known as Vagabond's Lantern. In a world with no big bad, dark magic, or exhaustively quantifiable concept of good and evil, conflict can only come from political intrigue and clash of ideals. It won't be easy, but one way or another, all roads lead to here. Themes:-Slow burn-Worldbuilding-Lore-Roads we take in life -Misfortune can be overcome Trigger Warnings-Polyamory-Homosexuality-Transsexuality-Implied sexual assault-Implied child abuse...
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