After careful consideration, I decided upon the [High Elf - Human Halfling].
*Ding~*
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<td style="text-align: center" colspan="2">SELECTION PROGRAM</td>
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<td style="text-align: center" colspan="2">
[High Elf - Human Halfling] race selected.
Racial Traits:
[Heightened Mana Sense] - Able to sense mana and can has slight increase with mana related skills.
[Increased Lifespan] - Increased lifespan, but slightly lower reproductive capabilities.
[Growth Correction] - Slight increase in experience and proficiency gains.
[Racial Change] program... complete!
</td>
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<td style="text-align: center" colspan="2">Initialising... [Trait Adjustment]</td>
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</tbody>
</table>
Wait, isn''t [Status Adjustment] first?
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<td style="text-align: center" colspan="2">SELECTION PROGRAM</td>
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The [Status Adjustment] has already occured.
Loading [Status]...
</td>
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<td style="text-align: center">Name: Haru Reus</td>
<td style="text-align: center">Race: [High Elf - Human Halfling]</td>
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<td style="text-align: center">Level: 1</td>
<td style="text-align: center">Class: N/A</td>
</tr>
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<td style="text-align: center">Health: 100/100</td>
<td style="text-align: center">Mana: 100/100</td>
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<td style="text-align: center">STR: 8</td>
<td style="text-align: center">AGI: 9</td>
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<td style="text-align: center">INT: 14</td>
<td style="text-align: center">WIS: 12</td>
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<td style="text-align: center">DEX: 11</td>
<td style="text-align: center">LUK: 10</td>
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<td style="text-align: center" colspan="2">Traits</td>
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<td style="text-align: center">
RACIAL:
</td>
<td style="text-align: center">GAINED:</td>
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<td style="text-align: center">
[Heightened Mana Sense]
[Increased Lifespan]
[Growth Correction]
</td>
<td style="text-align: center">N/A</td>
</tr>
</tbody>
</table>
You could be reading stolen content. Head to Royal Road for the genuine story.
... Wow. I wonder when I will gain a class. Are the stats low or high? And does the system actually have a conscience?
*Ding~*
[Answer to query; Average of stats are 10 for each value. In reference to the second question, the system is advanced enough to formulate replies. It does not have a conscience]
That''s interesting, I wonder what could''ve made a system this advanced... God?
[Proceeding with Trait Selection...]
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Avaliable traits being found...
Compiling Data...
Complete!
Please select 2 traits which will be added to the gained traits.
Information on traits will be shown alongside.
Reminder: After finalising your choice, there will be no changing~
</td>
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<td style="text-align: center" colspan="2">TRAITS</td>
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<td style="text-align: center">Dream Affinity</td>
<td style="text-align: center">Highly increased affinity with all sleeping related skills. This also gives the user leverage on the plane of dreamscape.</td>
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<td style="text-align: center">Engaged State</td>
<td style="text-align: center">A state which occurs when highly engaged in any given event. Causes senses to heighten and causes stat correction.</td>
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<td style="text-align: center">Alchemy Attuned</td>
<td style="text-align: center">Attuned with all alchemy related skills, this also includes gathering skills. Meaning an increase in success and also proficiency gain.</td>
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<td style="text-align: center">Nature Attuned</td>
<td style="text-align: center">Attuned with all nature related skills. This also includes likelihood of being favoured by beings attuned with nature.</td>
</tr>
</tbody>
</table>
In all honesty, these traits are extremely appealing. Despite how good they all are, the obvious choices are [Dream Affinity] and also [Engaged State]. This is mainly because affinity seems to be a higher modifier in comparison to being attuned and sleep related skills can be included into illusion based skills. I chose [Engaged State] over the attunements because despite their strengths, I have no current idea on their direct usefulness and the New World should keep me quite engaged.
And I need to know... Did the trait [Engaged State] come from my profiency in boredom?
System? Seems it doesn''t always reply.
*Ding~*
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[Trait Adjustment] program... Complete!
[Status] has updated to include...
[Dream Affinity]
[Engaged State]
[Selection Program]... Completed!
Initialising changes made...
Warning: Severe Pain.
Initialising Unconscious State...
</td>
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</table>
Eh? Severe Pain...?
But I don''t lik-
*CRACK*
It hurts. Why hasn''t the system rendered me unconscious...?
*CRAAACK*
Please.
*CRAAAAAAAACK*
[System Command: Unconscious State]
It hurts...
[Unconscious State in 3...]
Atleast it is...
[2...]
More interesting than...
[1...]
Looking at a wall...
[0...]
[Unconscious State Initialised. Please wait for changes.]