The character sheets below reflect the party''s state just prior to the fight with Seraptis. I have not included the events of the end of last chapter here, since none of the party has had a chance to see the results yet.
<hr>
Jason Elric, Alchemist
Basic Statistics
<table>
<tbody>
<tr>
<td>Name: Jason Elric</td>
<td>Race: Human (Outworlder)</td>
<td>Gender: Male</td>
</tr>
<tr>
<td>Primary Class: Alchemist3</td>
<td>SP: 100/100</td>
<td>MP: 130/130</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Might: 10</td>
<td>Agility: 14</td>
<td>Intellect: 16</td>
</tr>
<tr>
<td>Endurance: 11</td>
<td>Charisma: 10</td>
<td>Spirit: 8</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Fortitude: 18</td>
<td>Awareness: 15</td>
<td>Appeal: 10</td>
</tr>
<tr>
<td>Magic Resistance: 14</td>
<td>Resolve: 14</td>
<td>Luck: 12</td>
</tr>
</tbody>
</table>
Skills and Ranks
<table>
<tbody>
<tr>
<td>Advanced Herbalism, Rank 3
Advanced Survivalist, Rank 3
Analyze Ingredient, Rank 1, Class
Basic Cooking, Rank 1
*Basic Harvesting, Rank 1
*Basic Tailoring, Rank 1
*Basic Throwing, Rank 1
Basic Transmutation
Brew Potion, Rank 1, Class
Improvised Weapon Crafting</td>
</tr>
</tbody>
</table>
Titles, Perks, and Achievements
<table>
<tbody>
<tr>
<td>Titles: None</td>
</tr>
<tr>
<td>Achiements: A Modern Prometheus, Bottled Flames</td>
</tr>
<tr>
<td>Perks: Heroic Potential</td>
</tr>
</tbody>
</table>
Available Points
<table>
<tbody>
<tr>
<td>Character Points: 0</td>
<td>Class Points: 1</td>
</tr>
<tr>
<td>Stat Points: 1</td>
<td>Skill Points: 4</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td>XP: Alchemist: 78%</td>
<td></td>
</tr>
</tbody>
</table>
Inventory
<input class="spoilerButton" type="button" value="Show">
1x Wallet, 1x House Key, 1x iPhone, 1x Ornate Piezoelectric Lighter, 1x Superior Quality Multitool, 3x Crude Stone Spear, 1x Crude Carry Harness, 1x Crude Stone Hammer, 1x Crude Fishing Spear, 1x Crude Frogskin Pack, 1x Crude Frogskin Pouch, 1x Rare Seed, 7x King Bolete, 8x Iparea Petals, 1x Mellax, 6x Wisteria Blossoms, 1x Frogoid Brain, 1x Frogoid Eyeball, 3x Frogoid Webbing, 2x Aquatic Sweetmeats.
Notes
1. Apparently when compiling this, I realized I''d listed Jason''s Endurance incorrectly. It''s supposed to be 11, and I wrote down 12 in Chapter 2; I''ll go back and edit that later. It''s not especially important, just has to do with how I''m calculating derived statistics. There is math there, it''s not just arbitrary. With 3 full sheets to look at, I wouldn''t be at all surprised if some of you can figure it out!
2. If it wasn''t clear from chapter 4, Jason still has the second ''half'' of the frogoid brain; essentially he got 2 item drops, one for each hemi. Flowers work the same way - One flower might grant 2 [Iparea Petals], where 1 [Iparea Petals] means a small handful of individual petals as a single item drop, which all need to be used together as a single ingredient.
3. Jason''s ''Superior Quality Multitool'' is the system''s way of saying ''Unbranded Steel Swiss Army Knife''
<hr>
Lumiriel Dun''Val, Spellblade
Basic Statistics
<table>
<tbody>
<tr>
<td>Name: Lumiriel Dun''Val</td>
<td>Race: Human (Outworlder)</td>
<td>Gender: Female</td>
</tr>
<tr>
<td>Primary Class: Spellblade 1</td>
<td>SP: 160/160</td>
<td>MP: 210/210</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Might: 11</td>
<td>Agility: 14</td>
<td>Intellect: 16</td>
</tr>
<tr>
<td>Endurance: 15</td>
<td>Charisma: 16</td>
<td>Spirit: 18</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Fortitude: 20</td>
<td>Awareness: 17</td>
<td>Appeal: 13</td>
</tr>
<tr>
<td>Magic Resistance: 21</td>
<td>Resolve: 16</td>
<td>Luck: 15</td>
</tr>
</tbody>
</table>
Skills and Ranks
<table>
<tbody>
<tr>
<td>Basic Armor Use, Rank 1, Class (Suspended).
A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.*Basic Mobility, Rank 1.
Basic Shield Use, Rank 1, Class (Suspended).
*Basic Swordsmanship, Rank 1.
Elemental Cantrips, Unranked.
Shield Bash, Rank 1.
Spellstrike, Rank 1, Class.</td>
</tr>
</tbody>
</table>
Titles, Perks, and Achievements
<table>
<tbody>
<tr>
<td>Titles: None</td>
</tr>
<tr>
<td>Achievements: Tilting Windmills</td>
</tr>
<tr>
<td>Perks: Heroic Potential</td>
</tr>
</tbody>
</table>
Available Points
<table>
<tbody>
<tr>
<td>Character Points: 0</td>
<td>Class Points: 0</td>
</tr>
<tr>
<td>Stat Points: 0</td>
<td>Skill Points: 7</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td>XP: Knight: 12% (Suspended)</td>
<td>XP: Spellblade, 0%</td>
</tr>
</tbody>
</table>
Inventory
Rusty Longsword, Crude Frogskin Pack, Crude Frogskin Pack, Crude Frogskin Cup
Notes
1. Lumiriel''s Spellblade class only gains XP from spells she casts in ways related to her class'' role; namely, combat. Just as Jason doesn''t get Alchemist XP from basic crafting, but does get it from harvesting, brewing, and analyzing, Lumiriel''s class gains XP from buff spells and using magic in combat, but not daily utility use. As of the point in the story this sheet reflects, she hasn''t had a chance to use her [Cantrips] in combat since taking the class, so she''s still at 0%.
2. Lumi spent her stat point on Might, for the curious.
3. It hasn''t been directly mentioned, but Lumi elected to unequip Knight entirely so she could set Spellblade as her primary, instead of making it secondary or a subclass of Knight.
<hr>
Kerali Vakar, Beast-Bonded
Basic Statistics
<table>
<tbody>
<tr>
<td>Name: Kerali Vakar</td>
<td>Race: Human (Outworlder)</td>
<td>Gender: Female</td>
</tr>
<tr>
<td>Primary Class: Beast-Bonded Mage 1</td>
<td>SP: 100/100</td>
<td>MP: 120/120</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Might: 9</td>
<td>Agility: 12</td>
<td>Intellect: 14</td>
</tr>
<tr>
<td>Endurance: 8</td>
<td>Charisma: 13</td>
<td>Spirit: 10</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Fortitude: 8</td>
<td>Awareness: 17</td>
<td>Appeal: 10</td>
</tr>
<tr>
<td>Magic Resistance: 14</td>
<td>Resolve: 9</td>
<td>Luck: 20</td>
</tr>
</tbody>
</table>
Skills and Ranks
<table>
<tbody>
<tr>
<td>Analyze Beast, Rank 1, Class.
Analyze Monstrous Humanoid, Rank 1, Class.
*Basic Mimicry, Rank 1, Class.
Basic Ritual Magic, Rank 1.
Basic Ritual Summoning, Rank 1.
Basic Spellcasting, Rank 1, Class (Learned: None).
Empathic Link, Unranked, Class.
*Monster Magic, Rank 1 (Learned: Static Shock).
Share Senses, Unranked, Class.</td>
</tr>
</tbody>
</table>
Titles, Perks, and Achievements
<table>
<tbody>
<tr>
<td>Titles: None</td>
</tr>
<tr>
<td>Achievements: Monkey See, Monkey Do Magic</td>
</tr>
<tr>
<td>Perks: Heroic Potential, Soulbound Summon (Skyancer Drake)</td>
</tr>
</tbody>
</table>
Available Points
<table>
<tbody>
<tr>
<td>Character Points: 0</td>
<td>Class Points: 0</td>
</tr>
<tr>
<td>Stat Points: 1</td>
<td>Skill Points: 0</td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td>XP: Beast-Bonded Mage: 20%</td>
<td></td>
</tr>
</tbody>
</table>
Inventory
None
Notes
<input class="spoilerButton" type="button" value="Show">
1. Kera''s Monster Magic skill cost her a whopping 5 points to purchase, after she''d earned it. That means that by default, a regular [Mage] would have had to spend 10 skill points, a massive 10 levels worth of skillups, to purchase only the first rank. Sometimes its worth it to take strangely eccentric skills, like [Mimicry]. You never know!
<hr>
Onward To Adventure!