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AliNovel > Late Night at Lund's > Lockwood Interlude 9a: Isas Level 6 Character Sheet

Lockwood Interlude 9a: Isas Level 6 Character Sheet

    Name: Isa Chamberlin


    Race: Human


    Height & Weight: 5ft 6inches / 125 lbs


    Class: Fighter Level: 5 / Cleric level 1


    Alignment: Chaotic Good


    Background: Stranger in a Strange Land


    Domain: Nature


    Hit Points: 48 AC: 16


    <u>Current Hit Points</u>: 48


    Combat: +9 to hit - Menesia’s Sun Blade 1d8 +6


    Other Weapons: +1 Quarterstaff with shillelagh +7 to hit 1d8 +6 (one handed)


    <table width="192">


    <tbody>


    <tr>


    <td width="64">


    STR


    </td>


    <td width="64">


    11


    </td>


    <td width="64">


    0


    </td>


    </tr>


    <tr>


    <td>


    DEX


    </td>


    <td>


    16


    </td>


    <td>


    +3


    </td>


    </tr>


    <tr>


    <td>


    CONThe tale has been illicitly lifted; should you spot it on Amazon, report the violation.


    </td>


    <td>


    11


    </td>


    <td>


    0


    </td>


    </tr>


    <tr>


    <td>


    INT


    </td>


    <td>


    13


    </td>


    <td>


    +1


    </td>


    </tr>


    <tr>


    <td>


    WIS


    </td>


    <td>


    13


    </td>


    <td>


    +1


    </td>


    </tr>


    <tr>


    <td>


    CHA


    </td>


    <td>


    12


    </td>


    <td>


    +1


    </td>


    </tr>


    </tbody>


    </table>


    Saving Throws: Str and Con +3


    <table width="534">


    <tbody>


    <tr>


    <td>


    6


    </td>


    <td>


    Acrobatics* (Dex)


    </td>


    <td>


    4


    </td>


    <td>


    Medicine (Wis)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    Animal Handling (Wis)


    </td>


    <td>


    1


    </td>


    <td>


    Nature (Int)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    Arcana (Int)


    </td>


    <td>


    4


    </td>


    <td>


    Perception* (Wis)


    </td>


    </tr>


    <tr>


    <td>


    3


    </td>


    <td>


    Athletics (Str)


    </td>


    <td>


    1


    </td>


    <td>


    Performance (Cha)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    Deception (Cha)


    </td>


    <td>


    1


    </td>


    <td>


    Persuasion (Cha)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    History* (Int)


    </td>


    <td>


    1


    </td>


    <td>


    Religion (Int)


    </td>


    </tr>


    <tr>


    <td>


    4


    </td>


    <td>


    Insight* (Wis)


    </td>


    <td>


    3


    </td>


    <td>


    Sleight of Hand (Dex)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    Intimidation (Cha)


    </td>


    <td>


    3


    </td>


    <td>


    Stealth (Dex)


    </td>


    </tr>


    <tr>


    <td>


    1


    </td>


    <td>


    Investigation (Int)


    </td>


    <td>


    1


    </td>


    <td>


    Survival (Wis)


    </td>


    </tr>


    </tbody>


    </table>


    Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.


    Class Features: Eldritch Knight – cast wizard spells using INT (spell DC 12 spell attack +4) & Weapon Bond


    Two attacks / Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again. Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.


    <u>Martial Archetype: Surgical Fighter</u>


    3rd level - Clinical Eye


    Cleric Spells: DC = 12 Spell Attack +4


    Cantrips – Shillelagh / Spare The Dying / Sacred Flame / Thaumaturgy


    Level 1 - Animal Friendship (domain) / Healing Word / Bane


    Eldritch/Wizard Spells: DC = 12 Spell Attack +4


    Cantrips – Fire Bolt / Message


    Level 1 – Alarm / Comprehend Languages / Detect Magic / Identify
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