Name: Isa Chamberlin
Race: Human
Height & Weight: 5ft 6inches / 125 lbs
Class: Fighter Level: 5 / Cleric level 1
Alignment: Chaotic Good
Background: Stranger in a Strange Land
Domain: Nature
Hit Points: 48 AC: 16
<u>Current Hit Points</u>: 48
Combat: +9 to hit - Menesia’s Sun Blade 1d8 +6
Other Weapons: +1 Quarterstaff with shillelagh +7 to hit 1d8 +6 (one handed)
<table width="192">
<tbody>
<tr>
<td width="64">
STR
</td>
<td width="64">
11
</td>
<td width="64">
0
</td>
</tr>
<tr>
<td>
DEX
</td>
<td>
16
</td>
<td>
+3
</td>
</tr>
<tr>
<td>
CONThe tale has been illicitly lifted; should you spot it on Amazon, report the violation.
</td>
<td>
11
</td>
<td>
0
</td>
</tr>
<tr>
<td>
INT
</td>
<td>
13
</td>
<td>
+1
</td>
</tr>
<tr>
<td>
WIS
</td>
<td>
13
</td>
<td>
+1
</td>
</tr>
<tr>
<td>
CHA
</td>
<td>
12
</td>
<td>
+1
</td>
</tr>
</tbody>
</table>
Saving Throws: Str and Con +3
<table width="534">
<tbody>
<tr>
<td>
6
</td>
<td>
Acrobatics* (Dex)
</td>
<td>
4
</td>
<td>
Medicine (Wis)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Animal Handling (Wis)
</td>
<td>
1
</td>
<td>
Nature (Int)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Arcana (Int)
</td>
<td>
4
</td>
<td>
Perception* (Wis)
</td>
</tr>
<tr>
<td>
3
</td>
<td>
Athletics (Str)
</td>
<td>
1
</td>
<td>
Performance (Cha)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Deception (Cha)
</td>
<td>
1
</td>
<td>
Persuasion (Cha)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
History* (Int)
</td>
<td>
1
</td>
<td>
Religion (Int)
</td>
</tr>
<tr>
<td>
4
</td>
<td>
Insight* (Wis)
</td>
<td>
3
</td>
<td>
Sleight of Hand (Dex)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Intimidation (Cha)
</td>
<td>
3
</td>
<td>
Stealth (Dex)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Investigation (Int)
</td>
<td>
1
</td>
<td>
Survival (Wis)
</td>
</tr>
</tbody>
</table>
Special Attack: Two weapon fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Class Features: Eldritch Knight – cast wizard spells using INT (spell DC 12 spell attack +4) & Weapon Bond
Two attacks / Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again. Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.
<u>Martial Archetype: Surgical Fighter</u>
3rd level - Clinical Eye
Cleric Spells: DC = 12 Spell Attack +4
Cantrips – Shillelagh / Spare The Dying / Sacred Flame / Thaumaturgy
Level 1 - Animal Friendship (domain) / Healing Word / Bane
Eldritch/Wizard Spells: DC = 12 Spell Attack +4
Cantrips – Fire Bolt / Message
Level 1 – Alarm / Comprehend Languages / Detect Magic / Identify