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AliNovel > Late Night at Lund's > Interlude 5: Behind the Combat

Interlude 5: Behind the Combat

    The Druid Encounter (Chapter 50)


    Isa


    Joth


    Druid 1 Shillelagh +6 1d8+2


    Druid 2 Quarterstaff +2 1d6


    Note: Joth has used 3x magic missile (lvl 1) and 1x fireball (lvl 3) from the gnoll fight.


    Initiative Rolls:


    I 19


    J 13


    D 8


    Isa AC 15


    Joth (mage armor) AC 14


    Druid AC 11 (with 27hp )


    Round 1


    I rolls 3


    J rolls 3 (weird!)


    Druid 1 16 - 6 dm to Isa


    Druid 2 20 - 14 dm to Isa (bloodied - down to 7hp)


    Round 2


    I 15 - 8 dm to D2


    Support the creativity of authors by visiting Royal Road for this novel and more.J casts Haste on Isa - Isa +2 to AC, addt attack


    D1 1 crit fail table result: 30 = Panic attack. You must make a successful DC 10 WIS Save (rolled a 4 +2) or become frightened for the remainder of the encounter. Frightened Condition: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


    D2 3


    Round 3


    I 18 - 11dm to D2 (bloodied at 19 out of 27hp) Isa does her 2nd wind +9hp to 16hp total


    J 8


    D2 12 (against Isa''s 15 AC)


    Round 4


    I 19 9dm to D2 - he''s dead.


    Note: Joth took no damage


    600xp -lvl 4 encounter


    SRD treasure calculator - rolled 75 for 1d6 x100gp - rolled a 5.


    Instead of 1 druid having 500gp, using treasure tables...


    rolled for a +1 quarterstaff and a piece of amber worth 100gp
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