Lund is a half-orc tavern owner and former fighter. He''s kind but impatient of frivolity. He''s smart but not well-read. He''s happy to have left behind the life of a fighter, but hoo-boy, don''t mess with his bar or his friends.
Name: Lund Subash
Race: Half Orc
Height & Weight: 6ft 2inches / 250 lbs
Class: Fighter Level: 7
Alignment: Good
Background: Early Retirement
Hit Points: 44AC: 11 (simple armor)
<u>Current Hit Points</u>: 44
Combat: +7 to Hit
Weapons: Greatsword 2d6 +4 (slashing) / Javelin 1d6 +4 (piercing)
<table>
<tbody>
<tr>
<td>
STR
</td>
<td>
18
</td>
<td>
+4
</td>
</tr>
<tr>
<td>
DEX
</td>
<td>
9
</td>
<td>
-1Stolen content warning: this content belongs on Royal Road. Report any occurrences.
</td>
</tr>
<tr>
<td>
CON
</td>
<td>
15
</td>
<td>
+2
</td>
</tr>
<tr>
<td>
INT
</td>
<td>
13
</td>
<td>
+1
</td>
</tr>
<tr>
<td>
WIS
</td>
<td>
11
</td>
<td>
+0
</td>
</tr>
<tr>
<td>
CHA
</td>
<td>
14
</td>
<td>
+2
</td>
</tr>
</tbody>
</table>
Saving Throws: Str +7 and Con +5
<table>
<tbody>
<tr>
<td>
2
</td>
<td>
Acrobatics* (Dex)
</td>
<td>
0
</td>
<td>
Medicine (Wis)
</td>
</tr>
<tr>
<td>
0
</td>
<td>
Animal Handling (Wis)
</td>
<td>
1
</td>
<td>
Nature (Int)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Arcana (Int)
</td>
<td>
3
</td>
<td>
Perception* (Wis)
</td>
</tr>
<tr>
<td>
4
</td>
<td>
Athletics (Str)
</td>
<td>
2
</td>
<td>
Performance (Cha)
</td>
</tr>
<tr>
<td>
2
</td>
<td>
Deception (Cha)
</td>
<td>
2
</td>
<td>
Persuasion (Cha)
</td>
</tr>
<tr>
<td>
4
</td>
<td>
History* (Int)
</td>
<td>
1
</td>
<td>
Religion (Int)
</td>
</tr>
<tr>
<td>
3
</td>
<td>
Insight* (Wis)
</td>
<td>
-1
</td>
<td>
Sleight of Hand (Dex)
</td>
</tr>
<tr>
<td>
2
</td>
<td>
Intimidation (Cha)
</td>
<td>
-1
</td>
<td>
Stealth (Dex)
</td>
</tr>
<tr>
<td>
1
</td>
<td>
Investigation (Int)
</td>
<td>
0
</td>
<td>
Survival (Wis)
</td>
</tr>
</tbody>
</table>
Special Attack: Great Weapon Fighting - When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll.
Feat: Grappler - Advantage on atack rolls against a creature you are grappling.Use action to try to pin a creature grappled by you.To do so, make another grapple check.
Class Features:
Second Wind - On your turn, you can use a Bonus Action to regain hit points equal to 5 + your fighter level. Short or Long Rest before you can use it again.
Action Surge - On your turn, you can take one additional action on top of your regular action and a possible Bonus Action. You must finish a short or Long Rest before using it again.
Two Attacks
<u>Martial Archetype: Champion</u>
3rd level – Critical Success: Crit on a 19 or 20.
7th level - Remarkable Athlete (but Lund is rusty so this is a maybe ability - we''ll have to see how often he has to help Isa out of jams.)