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AliNovel > To Conquer Fate > Index of Abilities

Index of Abilities

    Warning!


    This chapter is a list of the abilities of the main character as per the most recent chapter on Royal Road. If you have not read up to the current chapter, be aware that there are spoilers ahead.


    <hr>


    Information about the layout of abilities:


    The Fate Wheel is divided up into four segments: Top, Right, Bottom, and Left. Unfortunately at this time I do not have a good way to visually represent that, although I hope to in the future. Here is a brief description of the different sides of the Fate Wheel, which I generally refer to by their directions, as while certain section tend to specialize in certain abilities, that can vary from person to person.


    Top section: This section has general utility and support skills. This is the section that crafting abilities fall into.


    Right section: The main focus of our MC. This section is focused on physical abilities.


    Bottom section: This section has the most variance from person to person, and also has the strangest abilities out of all the sections. As such, this section is the hardest to quantify. It is most similar to the Top section, but the abilities tend to be more specialized and niche.


    Left section: This is the magic section, with a wide variance within that depending on the person. Think typical mage and wizard abilities as well as some other supporting magic skills.


    The Top, Right, and Left sections each start with two abilities in the tier one slot, while the Bottom only has one. Out of the four sections, the Right and Left are the most used, as they focus the most of combat power, and each of them is generally further split into two branches, each branch referring to the branching abilities from the two different tier one skills. For example, the two branches for the Right section would start from Inner Strength and Impact.


    By unlocking an ability, you reveal two new choices in the next tier. For example, by unlocking the tier one ability Impact in the Right section the two tier two abilities Power Attack and Dash are revealed. The abilities that are revealed are often related to the ability that was just unlocked, which is part of the reason that the Right and Left sections are commonly further split into two branches, as the branching paths are very different.


    Chart of ability costs:


    Tier 1: 10 Essence


    Tier 2: 20 Essence


    Tier 3: 50 Essence


    Tier 4: 100 Essence


    Tier 5: 200 Essence


    Tier 6: 500 Essence


    Tier 7: 1,000 Essence


    Tier 8: 2,000 Essence


    Tier 9: 5,000 Essence


    This pattern repeats ad infinitum.


    List of the unlocked abilities in Tormacc’s Fate Wheel as of the current chapter on Royal Road:


    A quick note on ability use and cooldowns: The abilities in the Fate Wheel are generally split between active and passive. I try to make that clear in the story, but for clarity’s sake, I marked all active abilities with a * after the description. I also used the mark for single-use abilities that have a onetime effect when they are unlocked and abilities that need constant focus to remain active. Regarding cooldown time and activation cost of abilities, the cooldowns are not specified, but sometimes the ability description says that it has a long cooldown, which generally means at least a few hours but could be as long as a few days. Cooldowns are not static, and as someone grows more powerful, ie, gains more Essence, the cooldowns decrease. Abilities are activated with mental energy. Like doing anything, you can get tired out if you use your brain too much. Abilities are the same. Generally abilities can be activated on cooldown, but if someone uses too many abilities in rapid succession and strains themselves they will face a backlash and will have trouble using abilities for a while.


    Top section:


    Tier one:


    Utilization – Helps to use abilities in the Fate Wheel.


    Description – Gives a short description for abilities in the Fate Wheel before you unlock them.


    Tier two:


    Improved Learning – Improves learning speed and allows for faster understanding of learned content.


    Integration – Improves ability to use abilities in the Fate Wheel in tandem with each other.


    Inspect – Allows for greater understanding of materials.*


    Message – You can send a short telepathic message to a willing target.*


    Tier three:


    Improved Understanding – Improves understanding of learned knowledge.


    Implementation – Increases your ability to put ideas into practice.


    Synergy – Allows for more synergy from actions and creations.


    Tier four:


    Body Understanding – Allows for a better understanding of your body.


    Improved Synergy – An improved version of the Synergy skill.


    Right section:


    Tier one:


    Inner Strength – A small physical boost that all helps with Essence circulation.


    Impact – Gives a small boost to striking power when attacking.


    Tier two:


    Energy Sustenance – Circulate Essence to help sustain body functions.


    Power Attack – Increase the power of your next attack.*


    Dash – Dash forwards a short distance.*


    Improved Physique – Provides a small boost to physique.


    Tier three:


    Cleave – Horizontally extend the range of your blows to hit multiple enemies with reduced effect.


    Elemental Blade – Infuse an attack with an element you are attuned to.*


    Enhanced Vitality – A slight boost to vitality.


    Power Jump – Slightly improved landing ability from jumps. Allows you to jump long distances.*


    Dodge – Increases your ability to dodge attacks.


    Iron Skin – Improves toughness of skin.


    Iron Stomach – Ability to digest more and slight increase in poison resistance.


    Body Boost – Temporarily boost body attributes.*


    Tier four:


    Double Strike – Strike two times in quick succession.*


    Fleet Footwork – A slight increase in speed and the ability to move your feet faster than normal.


    Firm Footing – Increased traction and ability to keep your balance.


    Elemental Perception – Increases perception via elements you are attuned to.


    Regeneration – Increases regeneration rate.


    Sweep – Sweep weapon in an unstoppable arc.*


    Rapid Healing – The ability to heal faster.


    Strength Boost – A passive boost to strength.


    Block – Block one attack.*


    Force Absorption – Dissipate a small amount of the force from attacks.


    Adrenaline Surge – Grants a powerful surge in physical ability followed by a period of intense weakness.*


    Explosive Blow – Creates a small explosion on impact.*


    Centered Balance – Help you keep your balance.


    Read the Flow – Read the flow of battle to better dodge attacks.


    Tier five:


    Bone Breaker – Increased blunt force damage and ability to break bones.


    Sudden Strike – Allows you to attack out of nowhere, overriding previous momentum.*


    Lighten – Lessens the effect of gravity to reduce your weight.


    Speed Burst – Allows you to gain a burst of speed for a limited time.*


    Undying – Greatly improves stamina and vitality.


    Whirlwind – Swing your weapon around in a circle hitting all enemies in the immediate surroundings.*


    Muscle Enhancement – Creates better muscles.


    Bone Compression – Increases bone density.


    Explosive Strikes – For a short period of time all attacks gain a mini explosion effect with a small knockabck.*


    Replenish Blood – Replenishes blood faster.


    Rejuvenation – Greatly increases healing for a short period.*


    Elemental Boon – Gain a benefit based off of a chosen attuned element.*


    Sustain Life – Gives you the ability to stay alive for a short period of time even when internal organs are failing.This book is hosted on another platform. Read the official version and support the author''s work.


    Elemental Senses – You can channel your senses through an element you are attuned with to extend your range of perception.*


    Improved Dodge – Improves the Dodge skill.


    Tier six:


    Stunning Blow – Attack to deal blunt force damage and stun a target.*


    Rupture – Better ability to inflict internal damage, especially through shielding.


    Lifesteal – Siphon a small amount of vitality and stamina from killed enemies.


    Air Step – Allows you to create a foothold in thin air with a long time between uses.*


    Flash Step – A teleportation-like quick step skill.*


    Quick Reflexes – Improves reflexes.


    Explosive Strength – Better ability to do quick, powerful movements.


    Sustained Strength – Better ability to do sustained movements.


    Tensile Strength – Increased ability to withstand pressure.


    Body Durability – Increases body durability.


    Elemental Aspect – Gain an aspect of a chosen attuned element.


    Improved Healing – Improves the effects of healing from all sources.


    Recover – Channel internal power to heal wounds.*


    Greater Sustain Life – Improves the Sustain Life skill.


    Unhindered – Allows you to exert combat strength as if you were injured less.


    Water Senses – You can channel your senses through water to extend your range of perception.*


    Elemental Strike – A physical strike imbued with a chosen element.*


    Tier seven:


    Crush – Deal heavy damage with an attack.*


    Greater Lifesteal – Improves Lifesteal.


    Double Jump – Jump a second time as if you were pushing off the same surface as the first jump.*


    Instinctual Parry – Instinctually parry any one life-threatening attack, with a long time before another attack can be parried.


    Elemental Body – Permanently gain bonuses from chosen attuned element.


    Greater Healing – Greatly improves the effects of healing from all sources.


    Heal – When the ability is used you are healed for a small amount.*


    Healing Essence – Heal for a small amount when gaining Essence.


    Berserk Fury – Increase strength at the cost of vitality.*


    Pierce Resistance – Gives a small resistance to piercing effects.


    Slash Resistance – Gives a small resistance to slashing effects.


    Increased Defense – Gives a slight overall increase to your defense.


    Water Strike – A physical attack imbued with the water element.*


    Tier eight:


    Strengthened Blows – Strike with more strength.


    Stamina Drain – Each blow passively absorbs a small amount of stamina from the target.


    Elemental Recovery – Absorb attuned element to recover and heal.*


    Tier nine:


    Giant’s Strength – Increases strength to giant proportions.


    Basic Elemental Form Water – Gain a partial water elemental form.*


    Healing Water – You can channel water to heal both yourself and others.*


    Tier ten:


    Elemental Form Water – Gain an improved water elemental form.*


    Decimating Fist – A decimating fist attack.*


    Tier eleven:


    Advanced Elemental Form Water – Gain an advanced water elemental form.*


    Bottom section:


    Tier one:


    Starter Kit – Gives some basic information, a care package with some clothes, food, and some basic necessities, and one other thing decided by the person themselves before they enter The Tower.*


    Tier two:


    Ability Boost – The next ability below tier three that you unlock has double the effect.*


    Beginner’s Gift – Doubles the amount of Essence currently in your Fate Wheel.*


    Tier three:


    Loot Finder – Improves the drop rate of crystals and spheres.


    Ability Increase – Choose one ability to have an improved effect. The chosen ability can be changed every eight days.


    Essence Finder – Improves the change to get bonus Essence from kills.


    Reset – Allows for the use of an ability twice in rapid succession in exchange for a drastically increased cooldown.*


    Tier four:


    Discount – The next ability you unlock costs half the Essence cost.*


    Surge – A berserk type skill that when activated supercharges abilities but is followed by an intense period of weakness when the skill finishes.*


    Ability Perception – Allows you to have a better understanding of the abilities that other people use.


    Compass – Never lose your internal sense of direction to places you have been.


    Hunch – You get a hunch sometimes about things.


    Tier five:


    Strength Estimation – Allows you to better estimate other’s strength.


    Tracking – Makes you better at tracking.


    Camping – Makes you better at camping.


    Lucky Break – Gives you a lucky break once before the skill is spent.*


    Tier six:


    Skill Tier Estimation – Allows you to better estimate the tier of the skills other people are using.


    Skill Sense – Gives you a better ability to know when someone is using a skill.


    Light Rest – Gives you a better ability to sleep lightly.


    Tier seven:


    Tireless – Reduces your need for sleep by a small amount.


    Left Section:


    Tier one:


    Meditation – Meditate to passively absorb a very small amount of Essence.*


    Tier two:


    Focus – Improves focus and the allows for an easier time activating abilities.


    Attunement – Choose an element to attune to.


    Tier three:


    Overcharge – Charge an ability to increase its power.


    Shaping – Allows for very small tweaks to be made to what an ability does.


    Elemental Boost – Set an element to get a boost.


    Elemental Blast – Shoot out a blast or pure elemental power.*


    Tier four:


    Improved Overcharge – Improves the ability Overcharge.


    Improved Range – Slightly increases the range for all abilities.


    Improved Precision – Slightly increases the precision for all abilities.


    Elemental Casting – Slightly improves the use of all elemental abilities.


    Elemental Shock – Creates a burst around you of a chosen element.*


    Elemental Shield – Create a shield of a chosen element.*


    Tier five:


    Rapid Casting – Slightly improves your ability to use abilities in rapid succession.


    Improved Concentration – Improves your concentration.


    Greater Range – Increases the range for all abilities.


    Greater Precision – Increases the precision for all abilities.


    Elementalist Aura – When active, boost elemental abilities at the cost of non-elemental abilities.*


    Elemental Terrain – Draw power from an attuned element in the surroundings.


    Elemental Wave – Send a chosen element out in a wave attack.*


    Elemental Armor – Create armor from an attuned element.*


    Tier six:


    Greater Focus – Improves the Focus ability.


    Mental Resistance – Slight resistance to mental impairing effects.


    Aura of Water – When active, boost all water elemental abilities.*


    Elementalist – Provides a small boost to all elemental abilities.


    Water Domain – Draw power from surrounding water.


    Water Control – Control surrounding water.*


    Tidal Wave – Send out a wave of water.*


    Water Armor – Creates armor made from water.*


    Tier seven:


    Elementalism – Gives you better understanding of the elements and ability to harness them.


    Water Attunement – Increases your water attunement.


    Greater Tidal Wave – Improves the skill Tidal Wave.*


    Tier eight:


    Greater Elementalism – Improves the skill Elementalism.


    Tsunami – Create a tsunami.*


    Tier nine:


    Greater Tsunami – Improves the skill Tsunami.*


    Below is a spoiler section!


    In the spoiler tag below I have the abilities laid out how I have them in my personal doc to keep track of them. There are no descriptions, only names, but all the abilities that Tormacc can currently see are listed out, including the ones he can see but I haven’t mentioned in the story yet. There’s no need to look at the information unless you are interested in the abilities Tormacc has access to and like skill trees and game systems.


    Spoiler: Spoiler<input class="spoilerButton" type="button" value="Show">


    <div>


    Guide to making sense of the Fate Wheel:


    The system is rather complicated, so I’ve had to create a way to lay it out to keep track of the skill trees. Without an easy way to do so visually, I’ve instead created an easy-to-follow numbering system. The numbers in each tier are listed out starting from 1. For example, in the Right section, Inner Strength is listed as 1, and Impact is listed as 2. Then for the tier two abilities, Energy Sustenance is 1, and Improved Physique 2, Power Attack 3, and Dash 4. For a visual representation of how that would look, see my crude attempt at graphing it out below.


    Tier one:       1           2


    Tier two:    1    2      3    4


    Tier three: 1  2  3 4   5 6  7 8


    This means that with some simple math I can keep track of the skill trees. For example, if ability X is number 31, then in the next tier the two abilities that are revealed by ability X are numbers 61 and 62. To find the abilities in the next tier that branch out, simply double the number of ability X which gives you the first ability revealed, and then subtract 1 from that number to give you the second ability that is revealed.


    In the abilities listed out below all abilities that have * before the number are ones that Tormacc currently has unlocked, while all the other ones he has merely revealed.


    Top section:


    Tier one:


    *1: Utilization


    *2: Description


    Tier two:


    *1: Improved Learning


    *2: Integration


    *3: Inspect


    *4: Message


    Tier three:


    1: Improved Crafting


    *2: Improved Understanding


    *3: Implementation


    *4: Synergy


    5: Greater Inspect


    6: Name Recall


    7: Improved Message


    8: Fix


    Tier four:


    3: Knowledge


    *4: Body Understanding


    5: Task Focus


    6: Find Errors


    *7: Improved Synergy


    8: Massage


    Tier five:


    7: Physiology


    8: Kinesiology


    13: Splicing


    14: Cooperation


    Right section:


    Tier one:


    *1: Inner Strength


    *2: Impact


    Tier two:


    *1: Energy Sustenance


    *2: Improved Physique


    *3: Power Attack


    *4: Dash


    Tier three:


    *1: Enhanced Vitality


    *2: Iron Stomach


    *3: Body Boost


    *4: Iron Skin


    *5: Cleave


    *6: Elemental Blade


    *7: Dodge


    *8: Power Jump


    Tier four:


    *1: Rapid Healing


    *2: Regeneration


    3: Improved Digestion


    4: Toughened Organs


    *5:Adreneline Surge


    *6: Strength Boost


    *7: Block


    *8: Force Absorption


    *9:Explosive Blow


    *10: Sweep


    *11: Elemental Perception


    *12: Double Strike


    *13: Centered Balance


    *14: Read the Flow


    *15: Firm Footing


    *16: Fleet Footwork


    Tier five:


    *1: Replenish Blood


    *2: Rejuvenation


    *3: Undying


    *4: Sustain Life


    9: Channel Strength


    10: Illusionary Muscles


    *11: Muscle Enhancement


    *12: Bone Compression


    13: Parry


    14: Shield Bash


    15: Stand Firm


    16: Force Redirection


    17: Air Compression


    *18: Explosive Strikes


    19: Essence Blade


    *20: Whirlwind


    *21: Elemental Senses


    *22: Elemental Boon


    *23: Bone Breaker


    *24: Sudden Strike


    25: Combat Dance


    26: Greater Balance


    *27: Improved Dodge


    28: Blur


    29: Weight Transfer


    *30: Lighten


    31: Rebound


    *32: Speed Burst


    Tier six:


    1: Slow Bleeding


    *2: Improved Healing


    *3: Recover


    4: Essence Heal


    5: Relentless


    *6: Lifesteal


    *7: Greater Sustain Life


    *8: Unhindered


    *21: Explosive Strength


    *22: Sustained Strength


    *23: Tensile Strength


    *24: Body Durability


    35: Detonation


    36: Explosion


    39: Blow Away


    40: Rising Cyclone


    41: Improved Elemental Senses


    *42: Water Senses


    *43: Elemental Aspect


    *44: Elemental Strike


    *45: Rupture


    *46: Stunning Blow


    47: Execute


    48: Quick Strikes


    *59: Air Step


    60: Slow Fall


    *63: Flash Step


    *64: Quick Reflexes


    Tier seven:


    *3: Greater Healing


    *4: Heal


    5: Improved Recover


    *6: Healing Essence


    11: Encapsulated Vitality


    *12: Greater Lifesteal


    13: Breathless


    14: Bloodless


    15: Lesser Offensive Rage


    16: Lesser Defensive Rage


    41: Smash


    *42: Berserk Fury


    43: Strength of Arm


    44: Strength of Leg


    *45: Pierce Resistance


    *46: Slash Resistance


    47: Steel Skin


    48: Increased Defense


    83: Improved Water Senses


    84: Sense Water Disturbance


    *85: Elemental Body


    86: Elemental Resistance


    87: Improved Elemental Strike


    *88: Water Strike


    89: Shatter


    *90: Crush


    91: Bash


    92: Hamstring


    *117: Double Jump


    118: Create Footing


    125: Greater Flash Step


    126: Instant Acceleration


    127: Hurricane Strike


    *128: Instinctual Parry


    Tier eight:


    5: Healing Coma


    6: Focused Healing


    7: Greater Heal


    8: Healing Connection


    11: Improved Healing Essence


    12: Caloric Healing


    *23: Stamina Drain


    24: Blood Osmosis


    83: Berserk Rage


    84: Furious Blow


    89: Improved Pierce Resistance


    90: Taut Muscles


    91: Improved Slash Resistance


    92: Firm Muscles


    95: Greater Defense


    96: Natural Armor


    *169: Elemental Recovery


    170: Elemental Defense


    175: Improved Water Strike


    176: Jet Slash


    *179: Strengthened Blows


    180: Sledgehammer


    233: Air Walk


    234: Momentum Shift


    255: Defensive Sphere


    256: Lightning Slash


    Tier nine:


    45: Enhanced Bleed


    46: Life Guardian


    *337: Basic Elemental Form Water


    *338: Healing Water


    *357: Giant’s Strength


    358: Giant’s Weapon


    Tier ten:


    *673: Elemental Form Water


    674: Water Limb Extension


    675: Improved Healing Water


    676: Water of Life


    713: Giant Growth


    *714: Decimating Fist


    Tier eleven:


    *1,345: Advanced Elemental Form Water


    1,346: Water Resonant Body


    1,427: Greater Decimating Fist


    1,428: Unarmed Blows


    Tier twelve:


    2,689: Turn to Water


    2,690: Water Body Augmentation


    Bottom section:


    Tier one:


    *1: Starter Kit


    Tier two:


    *1: Ability Boost


    *2: Beginner’s Gift


    Tier three:


    *1: Ability Increase


    *2: Reset


    *3: Loot Finder


    *4: Essence finder


    Tier four:


    *1: Surge


    *2: Ability Perception


    3: Rapid Fire


    4: Item Reset


    5: Artifact Boost


    *6: Compass


    *7: Hunch


    *8: Discount


    Tier five:


    1: Blood Charge


    2: Crystal Detonation


    3: Keen Eye


    *4: Strength Estimation


    *11: Tracking


    *12: Camping


    *13: Lucky Break


    14: Puzzler


    15: Haggle


    16: Pricing


    Tier six:


    *7: Skill Tier Estimation


    *8: Skill Sense


    21: Improved Tracking


    22: Details


    23: Improved Camping


    *24: Light Rest


    25: Charisma


    26: Handsome


    Tier seven:


    13: Lockpicking


    14: Personality Gauge


    15: Improved Skill Sense


    16: Item Sense


    47: Sleep


    *48: Tireless


    Tier eight:


    95: Combat Wake Up


    96: Night Owl


    Left section:


    Tier one:


    *1: Meditation


    2: Force Ball


    Tier two:


    *1: Focus


    *2: Attunement


    Tier Three:


    *1: Overcharge


    *2: Shaping


    *3: Elemental Boost


    *4: Elemental Blast


    Tier four:


    *1: Improved Overcharge


    2: Delayed Release


    *3: Improved Range


    *4: Improved Precision


    5: Elemental Totem


    *6: Elemental Casting


    *7: Elemental Shock


    *8: Elemental Shield


    Tier five:


    *1: Rapid Casting


    *2: Improved Concentration


    *5: Greater Range


    6: Splash Damage


    *7: Greater Precision


    8: Sniper


    *11: Elementalist Aura


    *12: Elementalist Terrain


    13: Elemental Burst


    *14: Elemental Wave


    *15: Elemental Armor


    16: Elemental Wall


    Tier six:


    1: Chain Casting


    2: Flow Casting


    *3: Greater Focus


    *4: Mental Resistance


    9: Increased Projectile Speed


    10: Rapid Water Bolt


    13: Homing


    14: Piercing


    *21: Aura of Water


    *22: Elementalist


    *23: Water Domain


    *24: Water Control


    *27: Tidal Wave


    28: Waterspout


    *29: Water Armor


    30: Water Viscosity


    Tier seven:


    5: Mental Power


    6: Multitasking


    7: Mental fortitude


    8: Energy Resistance


    41: Water Boost


    42: Aura of Water Control


    *43: Elementalism


    *44: Water Attunement


    45: Water Defense Domain


    46: Water Offense Domain


    47: Improved Water Control


    48: Ranged Water Control


    *53: Greater Tidal Wave


    54: Downpour


    57: Improved Water Armor


    58: Water Armor Regeneration


    Tier eight:


    *85: Greater Elementalism


    86: Sense Elements


    87: Water Seed


    88: Create Water


    *105: Tsunami


    106: Flood


    Tier nine:


    169: Commune with Elements


    170: Sense Leylines


    *209: Greater Tsunami


    210: Water Hand


    Tier ten:


    417: Whirlpool


    418: Typhoon
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