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<td style="width: 32.3288%">Sylvi Vesik</td>
<td style="width: 32.3288%"> </td>
<td style="width: 32.3288%"> </td>
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<td style="width: 32.3288%">Heritage/Class</td>
<td style="width: 32.3288%">Tier/Rank</td>
<td style="width: 32.3288%">Level</td>
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<td style="width: 32.3288%">
Human
</td>
<td style="width: 32.3288%">1F</td>
<td style="width: 32.3288%">7</td>
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<td style="width: 32.3288%">Sharpshooter Ranger</td>
<td style="width: 32.3288%">1E</td>
<td style="width: 32.3288%">7</td>
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<table style="border-collapse: collapse; width: 99.98%; background-color: rgba(52, 73, 94, 1)" border="1" cellspacing="0" cellpadding="0"><colgroup><col style="width: 10.142%" width="100"><col style="width: 10.142%" width="100"></colgroup>
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<td>Primary Stats</td>
<td>Final Score</td>
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<td>Strength</td>
<td>105</td>
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<td>Agility</td>
<td>131</td>
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<td>Constitution</td>
<td>111</td>
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<td>Intelligence</td>
<td>105</td>
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<td>Willpower</td>
<td>124</td>
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<td>Charisma</td>
<td>99</td>
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<td>
<div>
Secondary Attributes
</td>
<td> </td>
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<td>HP</td>
<td>118</td>
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<td>FP</td>
<td>148</td>
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<td>MP</td>
<td>130</td>
</tr>
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<td>Attack Efficiency</td>
<td>175</td>
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</table>
<table style="border-collapse: collapse; width: 99.9817%; background-color: rgba(52, 73, 94, 1)" border="1" cellspacing="0" cellpadding="0"><colgroup><col style="width: 22.848%" width="100"><col style="width: 18.3698%" width="100"><col style="width: 58.7651%" width="237"></colgroup>
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<td>Traits</td>
<td> </td>
<td> </td>
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<td>
<div>
</td>
<td>1F</td>
<td>Increase XP gained by 2.5%</td>
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<td>
<div>
</td>
<td>1F</td>
<td>Increase rate at which all abilities are gained and improved by 2%.</td>
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<td>Sharpshooter</td>
<td>1F</td>
<td>Increases the rate at which ranged attacks are learned or improved by 5%. Increases attack efficiency of ranged weapons when firing from a distance by 2%</td>
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<td>Naturalist</td>
<td>1F</td>
<td>Increases the rate at which nature skills are learned and improved by 5%. Increase the effectiveness of nature skills by 1.5%.</td>
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<td>Battle Hardened</td>
<td>1F</td>
<td>Improves mental resistance by 7.5% to negative mental states caused from battle.</td>
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<td>Survival</td>
<td>1F</td>
<td>Gain an intuitive understanding of a natural environment, helping with navigation and finding viable shelter.</td>
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<td>Nature Lore</td>
<td>1F</td>
<td>Gives an intuitive understanding of naturally occurring resources and monsters. Improves effectiveness of Identify by 5% for things that are considered natural.</td>
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<td>Skills</td>
<td> </td>
<td> </td>
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<td>
<div>
</td>
<td>1F</td>
<td>Mark a target creature within visual range to be hunted. Increase damage against this creature by 2.5%, and ability to perceive and track the creature by 5%. The mark lasts 24 hours, unless the creature is killed. Only one target can be marked at a time, and mark cannot be ended early.</td>
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<td>Tracking</td>
<td>1F</td>
<td>Increase the effectiveness of attributes by 5% for perceiving and identifying trackable signatures of creatures.</td>
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<td>Attacks</td>
<td> </td>
<td> </td>
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<td>Quick Shot</td>
<td>1F</td>
<td>Nock and shoot an arrow in one smooth motion. Increases ranged attack speed by 2.5%.</td>
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<td>Power Shot</td>
<td>1F</td>
<td>Increases the damage of a shot by 3%</td>
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<td>Achievements</td>
<td> </td>
<td> </td>
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<td>Solo Hunter</td>
<td>2</td>
<td>Slay a creature above your level without the aid of others. .1% increase to all primary stats / rank.</td>
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<td>Group Hunter</td>
<td>7</td>
<td>Slay a creature above your level with a group of 4 or less. .05% increase to all primary stats / rank.</td>
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<td>Horde Slayer</td>
<td>3</td>
<td>Slay a group of creatures that outnumbered you, excluding enemies 5 levels plus 20% of users level lower. .1% increase to all primary stats / rank.</td>
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<table style="border-collapse: collapse; width: 99.9817%; background-color: rgba(52, 73, 94, 1)" border="1" cellspacing="0" cellpadding="0"><colgroup><col width="100"><col width="100"><col width="100"><col width="237"><col width="100"><col width="100"></colgroup>
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<td>Detailed Breakdown of Stats</td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
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<td>Primary Stats</td>
<td>Final Score</td>
<td>Base</td>
<td>Class Bonus</td>
<td>Heritage Bonus</td>
<td>Achievement Bonus</td>
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<td>Strength</td>
<td>105</td>
<td>103</td>
<td>1.0105</td>
<td>1.0035</td>
<td>1.0085</td>
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<td>Agility</td>
<td>131</td>
<td>127</td>
<td>1.021</td>
<td>1.007</td>
<td>1.0085</td>
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<td>Constitution</td>
<td>111</td>
<td>109</td>
<td>1.0105</td>
<td>1.0035</td>
<td>1.0085</td>
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<td>Intelligence</td>
<td>105</td>
<td>104</td>
<td>1</td>
<td>1.0035</td>
<td>1.0085</td>
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<td>Willpower</td>
<td>124</td>
<td>123</td>
<td>1</td>
<td>1.0035</td>
<td>1.0085</td>
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<td>Charisma</td>
<td>99</td>
<td>98</td>
<td>1</td>
<td>1.0035</td>
<td>1.0085</td>
</tr>
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<td>
<div>
Secondary Attributes
</td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
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<td>HP</td>
<td>118</td>
<td>116</td>
<td>1.0175</td>
<td>1.007</td>
<td> </td>
</tr>
<tr>
<td>FP</td>
<td>148</td>
<td>145</td>
<td>1.0175</td>
<td>1.007</td>
<td> </td>
</tr>
<tr>
<td>MP</td>
<td>130</td>
<td>130</td>
<td>1</td>
<td>1.007</td>
<td> </td>
</tr>
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<td>Attack Efficiency</td>
<td>175</td>
<td>171</td>
<td>1.0245</td>
<td>1</td>
<td> </td>
</tr>
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</table>