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AliNovel > The Undead Cultivator > Chapter 01 part 2 New user

Chapter 01 part 2 New user

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    The SYSTEM has the following features: Status, Skills, Inventory, Quest Log, Codex, and for your use only until the next SYSTEM update Cultivation.


    Each feature has its own purpose. Status reveals your stats in a quantified manor I.E. STR 13 DEX 16 etc. Inventory is a sub space that can hold an infinite


    number of items in stacks of 99 each so long as the item weighs no more than 500 LBS. Skills should be rather obvious but it also lists ones feats, magic,


    and elemental affinity chart. Quest Log records any and all missions and/or quests recieved throughout your life, it also provides you with daily/weekly/and


    monthly quests that can range from 1 star(easy)difficulty up to 10 star(you will die before you can blink) difficulty, depending on your LVL, and current


    overallB(attle) P(ower) listed in Status. Codex is an excyclopedia of sorts that will store any information that you come across as well as provide helpful


    information dependendt on your WIS stat. Cultivation allows one to view the status of their meridians and DanTian, open additional meridians, and holds the


    chart responsible for mesuring your grasp on the Laws(all information prdovided has come from user Micheal Phoenix''s second set of memories missing


    information will need to be discovered by the user).


    You can access the menus by thinking or speaking the title of whichever menu you wish.


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    "interesting, I think i''ll go through each menu one by one to see if i can obtain any new additional information." Micheal mumbled.


    ''Status''


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    <td>Name: Micheal Phoenix</td>


    <td>Level: 01</td>


    <td>Class:</td>


    </tr>


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    <td>Titles:</td>


    <td>Race: N/A</td>


    <td>Class Level:</td>


    </tr>


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    <td>Additional Status Points: 0</td>


    <td></td>


    <td></td>


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    <td></td>


    <td></td>


    <td></td>


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    <td>HP: 120/120</td>


    <td>HP Regen: 0.002/sec</td>


    <td>QI: 0/0</td>


    </tr>


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    <td>SP: 120/120</td>


    <td>SP Regen: 0.002/sec</td>


    <td>QI Regen: 0.00/sec</td>


    </tr>


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    <td>MP: 120/120</td>


    <td>MP Regen:0.002/sec</td>


    <td></td>


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    <td></td>


    <td></td>


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    <td>STR: 10</td>


    <td>DEX: 10</td>


    <td>VIT: 10</td>


    </tr>


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    <td>CON: 10</td>


    <td>END: 10</td>


    <td>CHA: 10</td>


    </tr>


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    <td>INT: 10</td>


    <td>WIS: 10</td>


    <td>SPR: 10</td>


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    Welcom to the Status menu. For additional informantion feel free to focus on the section that you wish to examine.


    STR = Strength, DEX = Dexterity, VIT = Vitality, CON = Constitution, END = Endurance, CHA = Charisma,


    INT = Intelegence, WIS = Wisdom, and SPR = Spirit. Level and Class Level refer to your current capabilities and


    what skills/feats you have access to. There is no Level Cap but you Class Level will max out at 100 at which point


    you will need to undergo a trial to change your Class (you will retain all feats and skills aquired from your previous


    Class). STR affects how hard you hit and how much you can carry outside of your inventory. DEX affects how


    nimble your hands are(good for crafting/trap setting/bows). VIT affects your life force(longevity) and HP, as well


    as your resistances. CON affects your current health and HP as wel as resistance to disease and poisons. END affectsStolen content warning: this content belongs on Royal Road. Report any occurrences.


    how much of a hit you can take, your HP and SP. CHA affects how others see you and how persuasive you can be.


    INT affects your MP and your memory (makes it easier to remember things/ can grant an eidetic memory). WIS affects


    your comprehensive capabilities and MP. SPR affects your spirit and QI, makes you less likely to give up and can also be


    called ones WillPower.


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    "Hmm, I wonder if each Stat has a limit per Level." Micheal said.


    ''Inventory''


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    <td>ERROR Inventory unaccessable at the moment.</td>


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    "Well that''s going to be a problem, let''s try Skills then" Micheal said with a sour tone.


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    Skills:


    Skill Points Available: 0


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    <td>


    Feats:


    Feats Availible: 0


    </td>


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    Elemental Affinity:


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    Dragon God Cultivation


    Beginner LVL 1 0%


    A cultivation technique granted to


    those chosen by the Dragon God.


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    Undying


    A unique Feat held by rare undead


    crreatures. No matter how they die


    they will always come back.


    ''Evil never dies'' - Unknown


    </td>


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    Tier 1:


    Fire: F  Water: F  Earth: F  Wind: F  Thunder: F


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    Heavens Slaughter Fist


    Begginer LVL 1 0%


    A fist techniquethat is rumored to be


    ableto sunder the heveans and


    slaughterthe gods.


    </td>


    <td></td>


    <td>Tier 2:


    Metal: F  Ice: F  Light: F  Dark: F  Poison: F  Plant: F


    Wood: F


    </td>


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    Cloud Gods Step


    Beginner LVL 1 0%


    A movement technique created by the


    goddess of motion. Its final stages


    are rumored to allow one to pass


    through dimensions.


    </td>


    <td></td>


    <td>Tier 3:


    Space: F  Time: F  Life: F  Death: F


    </td>


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    <td>


    True Demon Body Refinement


    Beginner LVL 1 0%


    The first Body refinement technique


    ever created. Upon Mastery the user


    will have an indestructable body that


    even upon true death will never


    decay.


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    <td></td>


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    Skilled


    LVL MAX


    Skills are easier to obtain and level.


    half the effort for twice the reward.


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    <td></td>


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    Gifted


    LVL MAX


    Double EXP


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    <td></td>


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    The Skills menu records all obtained Skills, Feats, and your Elemental Affinity. Most skills can be leveled up, though there are a select few that can only


    rank up by re-obtaining them through SYSTEM rewards. Skill Levels Consist of: Beginner, Novice, Adept, Intermediate, Advanced, Master, and Grand


    Master.Each Level consists of 10 sub Levels. Skills can be obtained through the use of Skill Points or by unlocking them naturally. Feats are rewarded through


    theSYSTEM just as titles are. A Feat can be obtained every once every 2 Class Levels and every 3 regular Levels. Elemental Affinities can only be upgraded


    bygetting closer to the elements themselves, I.E. training in a place of ice with ice based magic or ice based attacks will cause your affinity to rise. Once an


    Affinity has ranked up it will never decrease in rank without divine intervention. The higher an Affinity is the harder it is to train.


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    "Well that''s nice to know, but why do I have the Undying Feat? And why does my race not show?" Micheal asked himself.


    ''Cultivation''


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    <td>ERROR Cultivationunaccessable at the moment.</td>


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    "What the -?"


    ''Codex''


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    <td>ERROR Codex unaccessible at the moment.</td>


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    "Okay now that''s just annoying. I''m not even going to bother with the Quest Log at the moment because that would be pointless. Regardless now that I have that out of the way I need to figure out where I am and how to escape." Micheal said aloud.


    "Escape? There is no escape from here boy! you are a precious test subject for me. When I, The Greatest Scientist and Necromancer Jacob McGlord, am finished those fools at the acadamy will all learn what true fear is." A voice, not to far from the cage, proclaimed.


    "McGlord? That has got to be the dumbest name I have ever heard. And what do you mean test subject?" Micheal asked.


    "Child you are going to be the first Undead/Demon/Dragon hybrid. When the experiment is finished I will wipe your mind and make you loyal to me. I have just one question for you boy. How did you get out of the experimentation room and into my old library?"McGlord Stated.
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