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PLAYWRIGHT: <waving> Thank you, thank you all! I''m so glad that you''re all enjoying the show. I''m so immeasurably flattered, truly, I cannot begin to convey--
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DIRECTOR: <interjecting, flatly> Don''t overdo it.
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PLAYWRIGHT: <ignoring him> --how happy and relieved I am that your interest has held thus far! Even in spite all of those slow, meandering dialogue scenes, one after another after another. Even the one moment that started to look like a fight scene just puttered right out without even going anywhere! Personally, I was starting to think it would never end.
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DIRECTOR: <with annoyance> No, you weren''t. You have the script. You wrote it.
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PLAYWRIGHT: <jerking her head towards him, snapping> You know, I hope you understand you''re being a real source of negative energy right now. This should be a crowning moment for us, and you''re poisoning the atmosphere of the stage. And you know what? I don''t appreciate it. It''s not cute, and it''s not endearing, not one bit. And I''m sure everyone watching this feels the same way.
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DIRECTOR: <addressing the audience> I''m so sorry about this, everyone.
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PLAYWRIGHT: <jerking her head back, smiling brightly> But anyway! <mischievously> That was quite a turn, eh? ! I bet you didn''t see that coming. What a grisly scene! A shocking sight! A blood-bathed banquet of visual viscera! I swear, it''s utterly ridiculous that it always takes us so long to get to this point. I mean-- How can you advertise something as a murder mystery, and then expect them to wait so long for the actual murders?
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DIRECTOR: At the risk of repeating myself, I''d like to imagine that our audience is sophisticated enough to appreciate the value of careful foreshadowing, as well as being able to enjoy intrigue and plot progression without it involving a body count.
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PLAYWRIGHT: <bored> Please, you can stop your signalling. We all understand that you''ve taken a literary class.
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DIRECTOR: <loudly clearing throat> Personally, I still disagree with this decision to disrupt the chronology of the narrative and skip ahead in this manner. While it may feel expedient to you, in the long term, I think it''s only going to disrupt people''s investment in service of a cheap mechanism to accelerate the pacing. ...well, and to cultivate artificial tension, though frankly there''s enough of that already.
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PLAYWRIGHT: <rolling her eyes> What absolute poppycock. If it were up to you, there wouldn''t be any tension at all, and the whole thing would just be a series of lectures that calmly explain the plot. <huffing> I mean, honestly! It''s like they say, isn''t it? You can''t just hand everything over to the audience. The fun is in tearing it up into little bits first, them having them stitch it all back together!
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DIRECTOR: Normally, that''s not meant quite so literally. <raising an eyebrow> Regardless, isn''t this supposed to be a control scenario? It''s not exactly an appropriate twist for you to insert.
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PLAYWRIGHT: Oh, I see what''s happened now. You think this is my deliberate doing, hm? <scoffing> Well, I shan''t deny the happy accident, but I''m certainly not taking any credit. This is a control scenario.
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DIRECTOR: <frowning> You mean it''s an emergent event...?
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PLAYWRIGHT: Precisely! No matter how plain you make the fish tank, so long as the top is open, you can''t stop something from jumping out if it has a mind to do so. That''s just the nature of animals. <giggling, smugly> In fact, when things go off the rails, I believe that''s your responsibility as the executor, if I''m not mistaken.
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DIRECTOR: <sighing> ...Let''s just get on with this. We''ve had enough interruptions recently already, and I''m sure no one wants to waste any more time watching us squabble over minutia.
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PLAYWRIGHT: So be it. I know a concession of defeat when I see one. <stretching out her arms> Well then, I did that last one, so why don''t you go ahead?
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DIRECTOR: Now that we''ve the stage in the scenario where bodies have begun to appear, there are a few more rules that needs must be established in order to make the experience as fair and straightforward as possible. As your attention will now be drawn more exclusively towards analyzing specific events and sets of circumstances in close detail, so too must limitations be placed on the scope of your thinking, or else render it unconstructive.
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PLAYWRIGHT: <quietly> My god, could you put it any more tediously?
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DIRECTOR: This will require the introduction of a few more rules. Allow me to begin explaining them.
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6. ONCE IDENTIFIED BY THE PROTAGONIST, ALL CORPSES SHOWN ARE GUARANTEED TO BE BOTH HUMAN REMAINS, AND DEAD
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DIRECTOR: This one is straightforward enough that it mostly speaks for itself. More or less, it means that the main character - the ''detective'', at this point, if you like - can be trusted absolutely not to either mistakenly declare a living person as dead, or mistake something that is not a human cadaver for one. This omits the potential for ''playing dead'' and ''decoy body'' tricks in most circumstances.
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PLAYWRIGHT:
I mean, we are dealing with a cast of almost entirely medical professionals, aren''t we? It''s not as if you pull off one of those ''oh, the doctor was just lying the whole time!'' type of twists when everyone is a doctor, at least not without it feeling profoundly silly. Better to just put the possibility to rest! Take it behind the shed, before it shits on the carpet!
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DIRECTOR: <tersely> A few definitions must be established, however. Critical here is the concept of ''identified by the protagonist''. To be as clear as possible, this means a scenario where said protagonist has been able to see it closely and clearly for a sufficient amount of time to make their judgement. So if a body is only seen briefly, or in dim lighting, then no such identification can take place.
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PLAYWRIGHT: But however will they tell one situation from another, I wonder? You can''t expect people to make such a fuzzy judgement by the seat of their pants.
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DIRECTOR: <blunt> That''s already been established. When a body is identified, the description of it will be written in blood red, like so. Once that occurs, there is no room for mistakes. ...However. It must be noted that ''identified'' does not mean ''identified as a specific person''. It means that it is a body. Any other conclusions made by the detective should be considered merely circumstantial.
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PLAYWRIGHT: Ah, but don''t you think that rather neuters the premise, considering what we''ve witnessed thus far? <holding up a finger> After all, wasn''t it demonstrated back in Chapter 36 that a single individual can, in fact, have multiple bodies...? Why-- With that detail, what''s to stop everyone from having piles of disposable ones just rearing to go, rendering ''discovering'' about as meaningful as finding your hairbrush underneath the sofa?
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DIRECTOR: You know, I really wish you''d keep the theatrics to the performance itself. <sighing> This is where we must veer somewhat into philosophy. If we consider the essence of humanity to lie within the brain - within consciousness - then by definition, something can only be ''identified as a human body if it possesses one. So discoveries of non-functioning ''proxy bodies'', or rather ones not inhabited by a consciousness, will not be reported in red lettering.
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PLAYWRIGHT: I see, I see! <slyly> I certainly can''t conceive of how that could ever be employed unfairly.
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lack of confirmed identification could not be seen as absolute proof that what is being seen is not a legitimate human body. One cannot confirm a negative, and there may be other circumstances in play. With that all established...
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7. THE PROTAGONIST CAN BE TRUSTED TO IDENTIFY ANY CONCEALED EXITS FROM A CLOSED SPACE WHERE A BODY IS DISCOVERED, OR WHERE A MURDER IS OTHERWISE UNDERSTOOD TO HAVE TAKEN PLACE
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PLAYWRIGHT: Ohoh. This one is an old classic, isn''t it? There''s neither an older, nor a cheaper trick in the book than secret passages and trap doors when it comes to a mystery. <holding a hand to her heart> Just imagine! The killer ruthlessly cuts down their quarry, only to tug on a nearby torch, causing the stone wall upon which it placed to swing wide! And then they enter, vanishing from the scene like a ghost. The perfect crime!
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DIRECTOR: But not, unfortunately, a very realistic one. <sighing> That last one might''ve turned out a little more complicated than anticipated, but this rule really is simple. To prevent a ridiculous situation where no ''closed room'' can ever be trusted and a phantom killer could easily hop from place, making deductions pointless, a limitation on their application must imposed. Hence, the rule - no potential escape route, no matter how well hidden, will ever go unnoticed if a murder takes place there.
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PLAYWRIGHT: Even if it''s magic?
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DIRECTOR: <flatly> Yes, even if it''s magic.
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PLAYWRIGHT: Mm, but only if a murder happened there. And only if it''s a closed space.
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DIRECTOR: That''s the only asterisk, though in my opinion, even that is an unnecessary limitation. <sighing> But yes, if a death is not directly involved, then it is permitted for a hidden passage to exist without the audience being informed. That said, if it comes up, there may be addendums to restrict this further. So don''t get too comfortable with it. And to be clear, ''exit'' here is defined to mean ''a liminal space through which one can access the rest of the sanctuary''.
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PLAYWRIGHT: That''s saying a tad bit too much, don''t you think? <tapping her foot> In any event, is that everything?
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DIRECTOR: No, though I''m not surprised you forgot this part, since you were off in your own little world when it was last being discussed. <glancing downward> You certainly are getting excited.
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PLAYWRIGHT: Well, it''s an exciting moment, isn''t it? After all, this is to be our last hurrah! Our last performance of this production, post-penultimate! Our final finale, our climax of conclusions--
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DIRECTOR: <sighing> Yes, yes, I understand. Let me get through this quickly, then. <once again, addressing the audience> You may be wondering why we skipped a rule, from 4 to 6. This is because, while it would have been awkward to start with, this final addition is somewhat related to rule 4, in that it concerns narrative perspectives other than the protagonist.
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DIRECTOR: From now onward, scenes will occasionally be shown from two additional viewpoints: either other characters, or an omni-present third person perspective. As a result, their reliability must be established.
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5. PERSPECTIVES OTHER THAN THE PROTAGONIST, BOTH FIRST AND THIRD PERSON, CAN ONLY BE CONSIDERED RELIABLE IF SPECIFICALLY DEFINED AS SUCH BEFOREHAND
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PLAYWRIGHT: Oh, right, right! <clapping her hands together> This is one about how anything shown that doesn''t come from the eyes of the reliable narrator is all just rubbish, and ought to be ignored, isn''t it?
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DIRECTOR: That''s an incredibly reductive way to look at it. Something isn''t going to be shown at all if it has no value to the narrative. You of all people should be aware of that.
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PLAYWRIGHT: Well, I suppose that sort of thing might be good for flavor. Not much use for solving the mystery, though. I mean, you''ll just get misled! Like an idiot!
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DIRECTOR: <rubbing his brow> It''s as though I can feel my life draining out of my body the longer I spend on stage... But yes, to be clear it means that nothing that isn''t specifically identified as reliable cannot be taken as factual. Anything further than that is up the judgement of the one witnessing it, and when the source is clear, how much trust they--
-- are willing to afford.
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PLAYWRIGHT: And heed my advice, friends: That should be none at all! If you can one piece of advice, it''s this.
Trust only what you can see with your own two eyes! Anyone else who tries to spin you a second-hand narrative? They have an agenda, no question.
...well, except for what I''m saying to you right now. You should trust that.
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DIRECTOR: Deeply insightful. <digressing> In any case, reliable scenes shall be denoted by beginning with the first word highlighted in purple. They can be taken as literal, just as much as those delivered by Utsushikome in the regular narrative... But don''t expect to see that particularly often.
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PLAYWRIGHT: That''s it, then? We''re done?
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DIRECTOR: Yes, we''ve finished.
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PLAYWRIGHT: <shifting up and down on the spot> Oooh, I''m so excited! We''re so close to the good part! I hope you enjoy it, everyone-- Even if this is our final showing, I assure you that I''ve skimped no effort in creating a tale that shall shake you to your very bones!
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DIRECTOR: That''s enough, I think. <lowering his head> Bones or not, we both with you the very best of luck.
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PLAYWRIGHT: Pay close attention, alright? Don''t let me feel like my work is going to waste!
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DIRECTOR: <muttering> Afraid that might be a little unavoidable, at this point...
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CHORUS: The battle draws now to its climax, the arms of both sides brought to bear. But though it appears the time to strike, in truth, it is already too late. The opportunity to turn the tide has passed unnoticed, and the outcome to follow has already been predetermined. The noose of fate tightens sharply.
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CHORUS: All that remains to be done now is to observe the tragedy unfold, and to aspire to some catharsis in understanding. And if that catharsis can be reached, to wonder at the folly of man, who ever engineers his own suffering.
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CHORUS: Or else to pray for a miracle, that might offer atonement for all sins, of mortal and immortal alike...
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CHORUS: We hope you are enjoying the story.
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Late Second Day
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It was late into the afternoon, and Nindar of Inadu, coordinator of the Exemplary Acolyte''s Class, was marking papers in the study at the back of his home. He smiled to himself as he worked, though the expression was distant, resigned.
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very young, a literal child, He''d dreamed of becoming an explorer. Of traveling to distant planes or other, imagined spaces he''d read in stories or misunderstood from his lessons, and discovering wonderful things utterly beyond the scope of his mundane life.
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certain about it.
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My hands," Harkhuf corrected him, with a subtle gesture from his forefinger. "You still have to make sure that all your potential statements are in order, so you aren''t taken off guard."
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"What?"