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Glossary-Index & Pronunciation Guide

    Second World Glossary & Pronunciation Guide


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    <td style="text-align: center">Characters</td>


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    <td style="text-align: center">People from the Real World</td>


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    <td>George Young – the real-world name of the protagonist of Second World (introduced in Chapter 1)</td>


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    <td>Chase – George’s close friend from Dream World (introduced off-screen in Chapter 1)</td>


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    <td>Jackson – the real-world name of Sexy Guy (first referenced in Chapter 5)</td>


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    <td>Jess – the real-world name of Kawaii Kitten (first referenced in Chapter 5)</td>


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    <td>Suki – the real-world name of Suki (first referenced in Chapter 5)


    Pronunciation:Sook-ee</td>


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    <td>Orchid – the name of a forum user on Second World Forums (introduced off-screen in Chapter 8)


    Pronunciation: Ork-id</td>


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    <td style="text-align: center">Characters</td>


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    <td style="text-align: center">Players</td>


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    <td>Ryu – George’s Second World name (introduced in Chapter 1)


    Pronunciation: Ree-you (Japanese pronunciation of Ryu)</td>


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    <td>Sexy Guy – Jackson’s Second World name (introduced in Chapter 2)


    Later shortened to Guy. (used in Chapter 3)</td>


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    <td>Kawaii Kitten – Jess’ Second World name (introduced in Chapter 4)


    Later shortened to Kat. (used in Chapter 5)</td>


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    <td>Suki – Suki’s Second World name (introduced in Chapter 4)


    Pronunciation:(refer to her real-world name pronunciation)</td>


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    <td>Holy Dawn – aSecond Worldplayer; no further information as of Chapter 13(introduced in Chapter 5)</td>


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    <td>Spiritfire – aSecond Worldplayer; no further information as of Chapter 13 (introduced in Chapter 5)</td>


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    <td>Toadstool – aSecond Worldplayer; no further information as of Chapter 13 (introduced in Chapter 5)</td>


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    <td style="text-align: center">Characters</td>


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    <td style="text-align: center">NPCs</td>


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    <td>Roland – the elder for the town of Durn (first introduced in Chapter 2)


    Pronunciation: Row-lund</td>


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    <td>Mirvena – Roland''s wife (first introduced in Chapter 2)


    Pronunciation: Mer-vee-nuh </td>


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    <td>Elaine – the innkeeper for the Buckwheat Inn (first referenced unnamed in Chapter 2; introduced in Chapter 3)


    Pronunciation: El-ayn</td>


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    <td>Bors – an ex-Moratian military soldier who now lives in the Brown Forest (first referenced in Chapter 3; introduced in Chapter 6)


    Pronunciation: Borz</td>


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    <td>Madame Yi – an old acquantaince of Roland and Bors (first referenced in Chapter 10)


    Pronunciation: Madame Yee (English pronunciation of Madame)</td>


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    <td>Guinevere – the leader of the escort team for the Brown Pass'' expedition (introduced in Chapter 12)


    Pronunciation: Gwin-eh-veer</td>


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    <td>Percival – one of the leading escorts for the Brown Pass'' expedition (introduced in Chapter 12)


    Pronunciation: Per-siv-ul</td>


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    <td>Galahad – the grandson of Roland and Mirvena; also an escort for the Brown Pass'' expedition (introduced in Chapter 13)


    Pronunciation: Gal-uh-had</td>


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    <hr>


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    <td style="text-align: center">Characters</td>


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    <td style="text-align: center">NPC Saints</td>


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    <td>Meleander – the patron saint of Moratia; The Lord of Protection


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    Pronunciation: Mel-ee-an-der (first referenced in Chapter 10)</td>


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    <td style="text-align: center">Places</td>


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    <td>Albamania– the name of the game world of Second World(first referenced in Chapter 1)


    Pronunciation: Al-buh-may-nee-uh(think of Alba + mania)</td>


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    <td>Moratia – one of the ElevenKindgoms (first referenced in Chapter 3)


    Pronunciation: Mor-ay-shuh(think of the country of Croatia)</td>


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    <td>The Brown Forest– an immense, inverse-pentagonal forest region that is categorized as a Hybrid Zone (first referenced in Chapter 3)</td>


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    <td>Durn – a town southeast of The Brown Forest (first referenced in Chapter 3)</td>


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    <td>Calduun - no further information as of Chapter 13 (first referenced as ''The Great Warriors of Calduun'' in Chapter 7)


    Pronunciation: Kal-dune</td>


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    <td>Voruna – the ''crafting capital'' of Moratia (first referenced in Chapter 10)


    Pronunciation: Vor-roo-nuh</td>


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    <td>Li Lin –no further information as of Chapter 13 (first referenced as ''The School of Li Lin'' in Chapter 10)


    Pronunciation: Lee Lin</td>


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    <td style="text-align: center"><u>Languages</u></td>


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    <td>Narn– the official language of Moratia (first referenced in Chapter 3)</td>


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    <hr>


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    <td style="text-align: center">Key Terms</td>


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    <td>Dream World– the world''s currently most popular VRMMORPG; userbase of 400 million (first referenced in Chapter 1)</td>


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    <td>Dream Corps– the VR gaming company responsible for making Dream World (first referenced in Chapter 1)</td>


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    <td>Traveler– the term used by Albamanians to address players ofSecond World(first referenced in Chapter 1)</td>


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    <td>Natural Essence– a mystical energy substance flowing all throughout Albamania(first referenced in Chapter 7)</td>


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    <td>Natural Energy–refined Natural Essence thatis used to create or manipulate natural phenomena(first referenced in Chapter 7)</td>


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    <td>Harness–the ability to integrate with or absorb Natural Essence(first referenced in Chapter 7)</td>


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    <td>Attunement– the process by which Natural Essence is integrated into the body(first referenced in Chapter 7)</td>


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    <td>Absorption– the process by which Natural Essence is absorbed into the body(first referenced in Chapter 7)</td>


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    <td>City Zone– a zone that is inhabited by people(first referenced in Chapter 9)</td>


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    <td>Monster Zone– a zone that is inhabited by monsters; monster loot only drops in this zone (first referenced in Chapter 9)</td>


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    <td>Neutral Zone– a zone that is not naturally inhabited by people or monsters but can be occupied by said parties(first referenced in Chapter 9)</td>


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    <td>Hybrid Zone– a zone that comprises a Monster Zone(s) and a Neutral Zone(s)(first referenced in Chapter 9)</td>


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    <td>Quality– this refers to the quality of items;no further information as of Chapter 13 (first referenced in Chapter 9)


    Known tier(s): Poor</td>


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    <td>Explicit Rarity–no further information as of Chapter 13 (first referenced in Chapter 9)


    Known tier(s): Common, Rare, Super Rare</td>


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    <td>Implicit Rarity– no further information as of Chapter 13(first referenced in Chapter 9)


    Known tier(s): Brown</td>


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    <td>True-Identified– a unique item tag that appears on a piece of equipment identified by the bearer of The True Identifier; no further information as of Chapter 13 (first referenced in Chapter 9)</td>


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