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Chapter 3: Goblins are boring?
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[Ding!]
[New Quest: Generate and spawn mobs 0/25]
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NAME: Lethe
RACE: Dungeon Core
CLASS: Locked
LEVEL: 1
EXP: 0 / 100 (Earned EXP/Required EXP)
MOB POINTS: 00/25 (Used/Total)
ROOMS: 6 (60m^3 total volume of control)
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SKILLS
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[Creation - Floor 2 | Rank: 2/5 | Allows user to designate and shape a room with maximum volume of 10m^3 as a single room. Allows user to set up design templates.]
[Territory Control 2 | Rank 2/10 | Allows user to expand his territory. Direction of expansion can be specified.]
[Creation - Mob 1 | Rank: 1/10 | Allows user to generate mobs based on mob points.]
[Design Structures 1 | Rank: 1/10 | Allows user to create and design various structures (traps, buildings, objects, etc.) inside rooms.]
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TEMPLATES
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Cavernous Room
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MOB TYPES
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???
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RULES
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???
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QUESTS
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<td style="width: 25%; text-align: center">Main Quest: Generate and spawn mobs 0/25
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[Select 1/1 from listed mob types]
Available: 6/???
Beasts
Slimes
Goblins
Nature
Undead
Fey
???
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<td style="width: 100%; text-align: center">[Beasts: A category of mobs giving the dungeon access to spawn critters and predators typically available in a forest. Selection of this mob type on Floor 1 will grant access to the [Earth Hare] and [Wind Wolf] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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<td style="width: 100%; text-align: center">[Slimes: A category of mobs giving the dungeon access to the most numerous and random creatures available on Sphaira. Slimes are acidic gelatinous blobs that prefer to use pack tactics due to their inherent weak nature. Selection of this mob type on Floor 1 will grant access to the [Acid Slime], [Stone Slime], and [Treasure Slime] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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<td style="width: 100%; text-align: center">[Goblins: A category of mobs giving the dungeon access to the basic goblin. Green-skinned, barely intelligent, tribe based monsters, Goblins are the most basic of all mobs. Selection of this mob type on Floor 1 will grant access to the [Goblin Scout], [Goblin Grunt], and [Goblin Shaman] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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<td style="width: 100%; text-align: center">[Nature: A category of mobs giving the dungeon access to spawn creatures aligned with nature. These fauna benefit from environments filled with vegetation and foliage. Selection of this mob type on Floor 1 will grant access to the [Poisonous Viper] and [Brown Bear] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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<td style="width: 100%; text-align: center">[Undead: A category of mobs giving the dungeon access to spawn the recently departed. These damned creatures seek out the living to join their unending afterlife. Selection of this mob type on Floor 1 will grant access to the [Undead Skeleton] and [Shadow] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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<td style="width: 100%; text-align: center">[Fey: A category of mobs giving the dungeon access to spawn creatures aligned of the whimsical fey. These tricksters of nature are known for their cunning and beguilement. Selection of this mob type on Floor 1 will grant access to the [Thorn Fairy], [Petal Fairy] and [Leaf Fairy] mobs. Further selection of this mob type in subsequent floors will expand available mobs of this category.]</td>
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