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AliNovel > Realm Rift Chronicles [Fantasy/LitRPG/Portals] > Kaels Screens End Book 2

Kaels Screens End Book 2

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    Level: 3 -> 4


    Species: Human


    Age: 16


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    Muscle Power: 3 -> 5


    Grip Strength: 4 -> 6


    Force Efficiency: 2 -> 3


    Explosive Power: 1 -> 4


    Dexterity: 4 -> 6


    Agility: 4 -> 7


    Precision: 2 -> 3


    Reflexes: 4 -> 7


    Coordination: 4 -> 6


    Intelligence: 2 -> 3


    Memory: 2


    Reasoning: 3 -> 6


    Creativity: 2 -> 3


    Focus: 3 -> 4


    Wisdom: 4 -> 5


    Perception: 4


    Insight: 3 -> 5


    Judgment: 5 -> 5


    Willpower: 4


    Constitution: 3 -> 5


    Vitality: 3 -> 6


    Toughness: 4 -> 9


    Metabolism: 1 -> 3


    Endurance: 2 -> 3


    Charisma: 2


    Persuasion: 2


    Leadership: 1


    Empathy: 3


    Presence: 1


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    Shattering Impact (Novice, Level 1)(Active): The user channels force into a single, short-range strike that has a high chance of breaking armor, or bone.


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    Blunt Weapons (Novice, Level 9) -> (Apprentice, Level 1): Improved control and precision with blunt weapons, enhancing strike accuracy. Basic combat skills improved.


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    Piercing Weapons (Novice, Level 1 -> 2): Increased proficiency in using piercing weapons. Enhanced accuracy and effectiveness with thrusting attacks.


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    Unarmed Combat (Novice, Level 1): Improves striking accuracy and damage with bare hands and feet.


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    Opportunistic Fighter (Novice, Level 1 -> 5): Improves combat adaptability, using surroundings and unexpected tactics to disrupt and disorient opponents.


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    Stealth (Novice, Level 10): Able to move quietly and avoid detection in familiar environments.


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    Scavenging (Novice, Level 12): Capable of finding useful items in trash heaps or abandoned places, though often limited by physical strength.


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    Survival Instincts (Novice, Level 13 -> 17): Has an intuitive sense for danger and can react quickly to escape or hide.


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    Regeneration (Novice, Level 4 -> 8): Slowly regenerates over time. This process only works outside of combat.


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    Poison Resistance (Novice, Level 1): Provides increased resistance to toxins and poisons, reducing their effects and durations.


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    Minor Void Burst (Novice, Level 2): Release a pulse of Void energy with each hit, disrupting enemies and destabilizing physical objects. Duration variable. Void Energy Cost: 10.


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    Club-Hammer (Common): The wooden haft is cracked and splintered, its surface rough to the touch. The metal head is dented and scratched, bearing the marks of countless battles. Though its appearance is worn and unimpressive, this weapon carries a rugged reliability, perfect for a desperate fighter needing a sturdy tool for survival. At least, until it breaks.


    Armor:


    Crude Leather Vambraces (Common): Scuffed and cracked, these stiff leather vambraces bear the marks of harsh use and neglect. The surface is worn and scarred, providing minimal protection against attacks. Roughly crafted, they offer just enough defense to shield the forearms from the worst of glancing blows.


    Accessories:


    Necklace (Trash): A piece of string with a tiny metal token from his orphan family. The leather strap is broken and has been crudely tied.


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    Fragile: Your body is weak and prone to illness.


    Void Touched: The essence of the Void Shard has infused your being, granting you a unique connection to the powers of the Void.


    Void Shard Influence:Tier 1: Resonance</td>


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    Upgrades: Tier 1: Resonance


    Free slots remaining:0/1


    Nexus Established</td>


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    3x Coarse Hide ()


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    1x Crystalline Fragment (Uncommon)


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    <td style="text-align: center; padding: 10px"> Stat Points Available: 6


    Skill Points Available: 6


    Skill Tokens Available: 0 </td>


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    <td style="text-align: center; padding: 10px; background-color: rgba(0, 75, 122, 1)">   Void Shard </td>


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